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-rw-r--r--src/being.cpp2
-rw-r--r--src/equipment.h25
-rw-r--r--src/game.cpp10
-rw-r--r--src/gui/equipmentwindow.cpp229
-rw-r--r--src/gui/equipmentwindow.h29
-rw-r--r--src/gui/itempopup.cpp35
-rw-r--r--src/gui/itempopup.h11
-rw-r--r--src/gui/popupmenu.cpp25
-rw-r--r--src/gui/popupmenu.h2
-rw-r--r--src/gui/viewport.cpp4
-rw-r--r--src/gui/viewport.h2
-rw-r--r--src/localplayer.cpp14
-rw-r--r--src/net/inventoryhandler.h32
-rw-r--r--src/net/manaserv/beinghandler.cpp38
-rw-r--r--src/net/manaserv/beinghandler.h10
-rw-r--r--src/net/manaserv/charhandler.cpp16
-rw-r--r--src/net/manaserv/inventoryhandler.cpp351
-rw-r--r--src/net/manaserv/inventoryhandler.h88
-rw-r--r--src/net/manaserv/manaserv_protocol.h42
-rw-r--r--src/net/tmwa/inventoryhandler.cpp5
-rw-r--r--src/net/tmwa/inventoryhandler.h61
21 files changed, 719 insertions, 312 deletions
diff --git a/src/being.cpp b/src/being.cpp
index f65afbd3..04cd6719 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -1067,8 +1067,6 @@ void Being::updateColors()
void Being::setSprite(unsigned int slot, int id, const std::string &color,
bool isWeapon)
{
- assert(slot < Net::getCharHandler()->maxSprite());
-
if (slot >= size())
ensureSize(slot + 1);
diff --git a/src/equipment.h b/src/equipment.h
index 67317d39..564eb2ee 100644
--- a/src/equipment.h
+++ b/src/equipment.h
@@ -22,6 +22,8 @@
#ifndef EQUIPMENT_H
#define EQUIPMENT_H
+#include <string>
+
class Item;
class Equipment
@@ -33,16 +35,33 @@ class Equipment
class Backend {
public:
- virtual Item *getEquipment(int index) const = 0;
+ virtual Item *getEquipment(int slotIndex) const = 0;
+ virtual std::string getSlotName(int slotIndex) const
+ { return std::string(); }
+
virtual void clear() = 0;
virtual ~Backend() { }
+ virtual int getSlotNumber() const = 0;
+ virtual void triggerUnequip(int slotIndex) const = 0;
+ private:
+ virtual void readEquipFile()
+ {}
};
/**
* Get equipment at the given slot.
*/
- Item *getEquipment(int index) const
- { return mBackend ? mBackend->getEquipment(index) : 0; }
+ Item *getEquipment(int slotIndex) const
+ { return mBackend ? mBackend->getEquipment(slotIndex) : 0; }
+
+ const std::string getSlotName(int slotIndex) const
+ { return mBackend ? mBackend->getSlotName(slotIndex) : std::string(); }
+
+ int getSlotNumber() const
+ { return mBackend ? mBackend->getSlotNumber() : 0; }
+
+ void triggerUnequip(int slotIndex) const
+ { if (mBackend) mBackend->triggerUnequip(slotIndex); }
/**
* Clears equipment.
diff --git a/src/game.cpp b/src/game.cpp
index 1e4c4076..813253ce 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -153,15 +153,7 @@ static void createGuiWindows()
minimap = new Minimap;
chatWindow = new ChatWindow;
tradeWindow = new TradeWindow;
- switch (Net::getNetworkType())
- {
- case ServerInfo::TMWATHENA:
- case ServerInfo::MANASERV:
- default:
- equipmentWindow =
- new TmwAthena::TaEquipmentWindow(PlayerInfo::getEquipment());
- break;
- }
+ equipmentWindow = new EquipmentWindow(PlayerInfo::getEquipment());
statusWindow = new StatusWindow;
inventoryWindow = new InventoryWindow(PlayerInfo::getInventory());
skillDialog = new SkillDialog;
diff --git a/src/gui/equipmentwindow.cpp b/src/gui/equipmentwindow.cpp
index c17b5e04..209ecdb0 100644
--- a/src/gui/equipmentwindow.cpp
+++ b/src/gui/equipmentwindow.cpp
@@ -54,7 +54,8 @@ EquipmentWindow::EquipmentWindow(Equipment *equipment):
Window(_("Equipment")),
mEquipBox(0),
mSelected(-1),
- mEquipment(equipment)
+ mEquipment(equipment),
+ mBoxesNumber(0)
{
mItemPopup = new ItemPopup;
setupWindow->registerWindowForReset(this);
@@ -80,9 +81,28 @@ EquipmentWindow::EquipmentWindow(Equipment *equipment):
add(mUnequip);
}
+void EquipmentWindow::loadEquipBoxes()
+{
+ if (mEquipBox)
+ delete[] mEquipBox;
+
+ // Load equipment boxes.
+ mBoxesNumber = mEquipment->getSlotNumber();
+ mEquipBox = new EquipBox[mBoxesNumber];
+
+ for (int i = 0; i < mBoxesNumber; ++i)
+ {
+ Position boxPosition = Net::getInventoryHandler()->getBoxPosition(i);
+ mEquipBox[i].posX = boxPosition.x + getPadding();
+ mEquipBox[i].posY = boxPosition.y + getTitleBarHeight();
+ }
+}
+
EquipmentWindow::~EquipmentWindow()
{
delete mItemPopup;
+ if (mEquipBox)
+ delete[] mEquipBox;
}
void EquipmentWindow::draw(gcn::Graphics *graphics)
@@ -91,32 +111,84 @@ void EquipmentWindow::draw(gcn::Graphics *graphics)
Window::draw(graphics);
Window::drawChildren(graphics);
+
+ // Draw equipment boxes
+ Graphics *g = static_cast<Graphics*>(graphics);
+
+ for (int i = 0; i < mBoxesNumber; i++)
+ {
+ if (i == mSelected)
+ {
+ const gcn::Color color = Theme::getThemeColor(Theme::HIGHLIGHT);
+
+ // Set color to the highlight color
+ g->setColor(gcn::Color(color.r, color.g, color.b, getGuiAlpha()));
+ g->fillRectangle(gcn::Rectangle(mEquipBox[i].posX,
+ mEquipBox[i].posY,
+ BOX_WIDTH, BOX_HEIGHT));
+ }
+
+ // Set color black
+ g->setColor(gcn::Color(0, 0, 0));
+ // Draw box border
+ g->drawRectangle(gcn::Rectangle(mEquipBox[i].posX, mEquipBox[i].posY,
+ BOX_WIDTH, BOX_HEIGHT));
+
+ Item *item = mEquipment->getEquipment(i);
+ if (item)
+ {
+ // Draw Item.
+ Image *image = item->getImage();
+ // Ensure the image is drawn with maximum opacity
+ image->setAlpha(1.0f);
+ g->drawImage(image,
+ mEquipBox[i].posX + 2,
+ mEquipBox[i].posY + 2);
+ if (i == TmwAthena::EQUIP_PROJECTILE_SLOT)
+ {
+ g->setColor(Theme::getThemeColor(Theme::TEXT));
+ graphics->drawText(toString(item->getQuantity()),
+ mEquipBox[i].posX + (BOX_WIDTH / 2),
+ mEquipBox[i].posY - getFont()->getHeight(),
+ gcn::Graphics::CENTER);
+ }
+ }
+ }
}
void EquipmentWindow::action(const gcn::ActionEvent &event)
{
if (event.getId() == "unequip" && mSelected > -1)
{
- Item *item = mEquipment->getEquipment(mSelected);
- item->doEvent(Event::DoUnequip);
+ mEquipment->triggerUnequip(mSelected);
setSelected(-1);
}
}
Item *EquipmentWindow::getItem(int x, int y) const
{
- if (Net::getNetworkType() == ServerInfo::TMWATHENA)
+ for (int i = 0; i < mBoxesNumber; ++i)
{
- for (int i = 0; i < TmwAthena::EQUIP_VECTOR_END; i++)
- {
- gcn::Rectangle tRect(mEquipBox[i].posX, mEquipBox[i].posY,
- BOX_WIDTH, BOX_HEIGHT);
+ gcn::Rectangle tRect(mEquipBox[i].posX, mEquipBox[i].posY,
+ BOX_WIDTH, BOX_HEIGHT);
- if (tRect.isPointInRect(x, y))
- return mEquipment->getEquipment(i);
- }
+ if (tRect.isPointInRect(x, y))
+ return mEquipment->getEquipment(i);
+ }
+ return 0;
+}
+
+const std::string EquipmentWindow::getSlotName(int x, int y) const
+{
+ for (int i = 0; i < mBoxesNumber; ++i)
+ {
+ gcn::Rectangle tRect(mEquipBox[i].posX, mEquipBox[i].posY,
+ BOX_WIDTH, BOX_HEIGHT);
+
+ if (tRect.isPointInRect(x, y))
+ return mEquipment->getSlotName(i);
}
- return NULL;
+ return std::string();
}
void EquipmentWindow::mousePressed(gcn::MouseEvent& mouseEvent)
@@ -125,51 +197,58 @@ void EquipmentWindow::mousePressed(gcn::MouseEvent& mouseEvent)
const int x = mouseEvent.getX();
const int y = mouseEvent.getY();
+ Item *item = 0;
- if (mouseEvent.getButton() == gcn::MouseEvent::LEFT)
+ // Checks if any of the presses were in the equip boxes.
+ for (int i = 0; i < mBoxesNumber; ++i)
{
- // Checks if any of the presses were in the equip boxes.
- if (Net::getNetworkType() == ServerInfo::TMWATHENA)
- {
- for (int i = 0; i < TmwAthena::EQUIP_VECTOR_END; i++)
- {
- Item *item = mEquipment->getEquipment(i);
- gcn::Rectangle tRect(mEquipBox[i].posX, mEquipBox[i].posY,
- BOX_WIDTH, BOX_HEIGHT);
+ item = mEquipment->getEquipment(i);
+ gcn::Rectangle tRect(mEquipBox[i].posX, mEquipBox[i].posY,
+ BOX_WIDTH, BOX_HEIGHT);
- if (tRect.isPointInRect(x, y) && item)
- setSelected(i);
- }
+ if (tRect.isPointInRect(x, y) && item)
+ {
+ setSelected(i);
+ break;
}
}
- else if (mouseEvent.getButton() == gcn::MouseEvent::RIGHT)
+
+ if (mouseEvent.getButton() == gcn::MouseEvent::RIGHT)
{
- if (Item *item = getItem(x, y))
+ if (item)
{
/* Convert relative to the window coordinates to absolute screen
* coordinates.
*/
const int mx = x + getX();
const int my = y + getY();
- viewport->showPopup(this, mx, my, item, true);
+ viewport->showPopup(this, mx, my, item, true, false);
}
}
}
-// Show ItemTooltip
void EquipmentWindow::mouseMoved(gcn::MouseEvent &event)
{
const int x = event.getX();
const int y = event.getY();
- Item *item = getItem(x, y);
+ int mouseX, mouseY;
+ SDL_GetMouseState(&mouseX, &mouseY);
- if (item)
+ // Show ItemTooltip
+ std::string slotName = getSlotName(x, y);
+ if (!slotName.empty())
{
- int mouseX, mouseY;
- SDL_GetMouseState(&mouseX, &mouseY);
+ mItemPopup->setEquipmentText(slotName);
+
+ Item *item = getItem(x, y);
+ if (item)
+ {
+ mItemPopup->setItem(item->getInfo());
+ }
+ else
+ mItemPopup->setNoItem();
- mItemPopup->setItem(item->getInfo());
mItemPopup->position(x + getX(), y + getY());
}
else
@@ -178,7 +257,6 @@ void EquipmentWindow::mouseMoved(gcn::MouseEvent &event)
}
}
-// Hide ItemTooltip
void EquipmentWindow::mouseExited(gcn::MouseEvent &event)
{
mItemPopup->setVisible(false);
@@ -189,86 +267,3 @@ void EquipmentWindow::setSelected(int index)
mSelected = index;
mUnequip->setEnabled(mSelected != -1);
}
-
-namespace TmwAthena {
-
-TaEquipmentWindow::TaEquipmentWindow(Equipment *equipment):
- EquipmentWindow(equipment)
-{
- // Positions of the boxes, 2nd dimension is X and Y respectively.
- const int boxPosition[][2] = {
- { 90, 40 }, // EQUIP_TORSO_SLOT
- { 8, 78 }, // EQUIP_GLOVES_SLOT
- { 70, 0 }, // EQUIP_HEAD_SLOT
- { 50, 208 }, // EQUIP_LEGS_SLOT
- { 90, 208 }, // EQUIP_FEET_SLOT
- { 8, 168 }, // EQUIP_RING1_SLOT
- { 129, 168 }, // EQUIP_RING2_SLOT
- { 50, 40 }, // EQUIP_NECK_SLOT
- { 8, 123 }, // EQUIP_FIGHT1_SLOT
- { 129, 123 }, // EQUIP_FIGHT2_SLOT
- { 129, 78 } // EQUIP_PROJECTILE_SLOT
- };
-
- // Load equipment boxes.
- mEquipBox = new EquipBox[TmwAthena::EQUIP_VECTOR_END];
-
- for (int i = 0; i < TmwAthena::EQUIP_VECTOR_END; i++)
- {
- mEquipBox[i].posX = boxPosition[i][0] + getPadding();
- mEquipBox[i].posY = boxPosition[i][1] + getTitleBarHeight();
- }
-}
-
-TaEquipmentWindow::~TaEquipmentWindow()
-{
- delete[] mEquipBox;
-}
-
-void TaEquipmentWindow::draw(gcn::Graphics *graphics)
-{
- EquipmentWindow::draw(graphics);
-
- // Draw equipment boxes
- Graphics *g = static_cast<Graphics*>(graphics);
-
- for (int i = 0; i < TmwAthena::EQUIP_VECTOR_END; i++)
- {
- if (i == mSelected)
- {
- const gcn::Color color = Theme::getThemeColor(Theme::HIGHLIGHT);
-
- // Set color to the highlight color
- g->setColor(gcn::Color(color.r, color.g, color.b, getGuiAlpha()));
- g->fillRectangle(gcn::Rectangle(mEquipBox[i].posX, mEquipBox[i].posY,
- BOX_WIDTH, BOX_HEIGHT));
- }
-
- // Set color black
- g->setColor(gcn::Color(0, 0, 0));
- // Draw box border
- g->drawRectangle(gcn::Rectangle(mEquipBox[i].posX, mEquipBox[i].posY,
- BOX_WIDTH, BOX_HEIGHT));
-
- Item *item = mEquipment->getEquipment(i);
- if (item)
- {
- // Draw Item.
- Image *image = item->getImage();
- image->setAlpha(1.0f); // Ensure the image is drawn with maximum opacity
- g->drawImage(image,
- mEquipBox[i].posX + 2,
- mEquipBox[i].posY + 2);
- if (i == TmwAthena::EQUIP_PROJECTILE_SLOT)
- {
- g->setColor(Theme::getThemeColor(Theme::TEXT));
- graphics->drawText(toString(item->getQuantity()),
- mEquipBox[i].posX + (BOX_WIDTH / 2),
- mEquipBox[i].posY - getFont()->getHeight(),
- gcn::Graphics::CENTER);
- }
- }
- }
-}
-
-} // namespace TmwAthena
diff --git a/src/gui/equipmentwindow.h b/src/gui/equipmentwindow.h
index 5ba15ae3..57a13d40 100644
--- a/src/gui/equipmentwindow.h
+++ b/src/gui/equipmentwindow.h
@@ -53,6 +53,17 @@ class EquipmentWindow : public Window, public gcn::ActionListener
void mousePressed(gcn::MouseEvent& mouseEvent);
+ /**
+ * Loads the correct amount of displayed equip boxes.
+ */
+ void loadEquipBoxes();
+
+ /**
+ * Returns the current selected slot or -1 if none.
+ */
+ int getSelected()
+ { return mSelected; }
+
protected:
/**
* Equipment box.
@@ -67,12 +78,14 @@ class EquipmentWindow : public Window, public gcn::ActionListener
int mSelected; /**< Index of selected item. */
Equipment *mEquipment;
+ int mBoxesNumber; /**< Number of equipment boxes to display */
private:
void mouseExited(gcn::MouseEvent &event);
void mouseMoved(gcn::MouseEvent &event);
Item *getItem(int x, int y) const;
+ const std::string getSlotName(int x, int y) const;
void setSelected(int index);
@@ -80,22 +93,6 @@ class EquipmentWindow : public Window, public gcn::ActionListener
gcn::Button *mUnequip;
};
-namespace TmwAthena {
-
-class TaEquipmentWindow : public EquipmentWindow
-{
- public:
- TaEquipmentWindow(Equipment *equipment);
- ~TaEquipmentWindow();
-
- /**
- * Draws the equipment window using TmwAthena routine.
- */
- void draw(gcn::Graphics *graphics);
-};
-
-} // namespace TmwAthena
-
extern EquipmentWindow *equipmentWindow;
#endif // EQUIPMENTWINDOW_H
diff --git a/src/gui/itempopup.cpp b/src/gui/itempopup.cpp
index 60943756..d65764a5 100644
--- a/src/gui/itempopup.cpp
+++ b/src/gui/itempopup.cpp
@@ -123,6 +123,34 @@ ItemPopup::~ItemPopup()
}
}
+void ItemPopup::setEquipmentText(const std::string& text)
+{
+ mItemEquipSlot = text;
+}
+
+void ItemPopup::setNoItem()
+{
+ mIcon->setImage(0);
+
+ std::string caption = _("No item");
+ if (!mItemEquipSlot.empty())
+ {
+ caption += " (";
+ caption += mItemEquipSlot;
+ caption += ")";
+ }
+ mItemName->setCaption(caption);
+ mItemName->adjustSize();
+
+ mItemName->setForegroundColor(Theme::getThemeColor(Theme::GENERIC));
+ mItemName->setPosition(getPadding(), getPadding());
+
+ mItemDesc->setText(std::string());
+ mItemEffect->setText(std::string());
+
+ setContentSize(mItemName->getWidth() + 2 * getPadding(), 0);
+}
+
void ItemPopup::setItem(const ItemInfo &item, bool showImage)
{
if (item.getName() == mItemName->getCaption())
@@ -157,7 +185,11 @@ void ItemPopup::setItem(const ItemInfo &item, bool showImage)
mItemType = item.getItemType();
- mItemName->setCaption(item.getName());
+ std::string caption = item.getName();
+ if (!mItemEquipSlot.empty())
+ caption += " (" + mItemEquipSlot + ")";
+
+ mItemName->setCaption(caption);
mItemName->adjustSize();
mItemName->setForegroundColor(getColorFromItemType(mItemType));
mItemName->setPosition(getPadding() + space, getPadding());
@@ -226,5 +258,6 @@ void ItemPopup::mouseMoved(gcn::MouseEvent &event)
// When the mouse moved on top of the popup, hide it
setVisible(false);
+ mItemEquipSlot.clear();
}
diff --git a/src/gui/itempopup.h b/src/gui/itempopup.h
index f054ddf5..95adcf45 100644
--- a/src/gui/itempopup.h
+++ b/src/gui/itempopup.h
@@ -49,6 +49,16 @@ class ItemPopup : public Popup
~ItemPopup();
/**
+ * Tells the item popup to say: No Item.
+ */
+ void setNoItem();
+
+ /**
+ * Tells in which equipment slot the item is equipped.
+ */
+ void setEquipmentText(const std::string& text = std::string());
+
+ /**
* Sets the info to be displayed given a particular item.
*/
void setItem(const ItemInfo &item, bool showImage = false);
@@ -60,6 +70,7 @@ class ItemPopup : public Popup
TextBox *mItemDesc;
TextBox *mItemEffect;
TextBox *mItemWeight;
+ std::string mItemEquipSlot;
ItemType mItemType;
Icon *mIcon;
};
diff --git a/src/gui/popupmenu.cpp b/src/gui/popupmenu.cpp
index 1c2f3b60..fbe3c739 100644
--- a/src/gui/popupmenu.cpp
+++ b/src/gui/popupmenu.cpp
@@ -32,6 +32,7 @@
#include "playerrelations.h"
#include "gui/chat.h"
+#include "gui/equipmentwindow.h"
#include "gui/inventorywindow.h"
#include "gui/itemamount.h"
@@ -266,15 +267,20 @@ void PopupMenu::handleLink(const std::string &link)
{
}
- else if (link == "activate")
+ else if (link == "activate" || link == "equip" || link == "unequip")
{
assert(mItem);
if (mItem->isEquippable())
{
if (mItem->isEquipped())
- mItem->doEvent(Event::DoUnequip);
+ {
+ PlayerInfo::getEquipment()->triggerUnequip(
+ equipmentWindow->getSelected());
+ }
else
+ {
mItem->doEvent(Event::DoEquip);
+ }
}
else
{
@@ -347,7 +353,7 @@ void PopupMenu::handleLink(const std::string &link)
}
void PopupMenu::showPopup(Window *parent, int x, int y, Item *item,
- bool isInventory)
+ bool isInventory, bool canDrop)
{
assert(item);
mItem = item;
@@ -364,17 +370,20 @@ void PopupMenu::showPopup(Window *parent, int x, int y, Item *item,
if (item->getInfo().getEquippable())
{
if (item->isEquipped())
- mBrowserBox->addRow(strprintf("@@equip|%s@@", _("Unequip")));
+ mBrowserBox->addRow(strprintf("@@unequip|%s@@", _("Unequip")));
else
mBrowserBox->addRow(strprintf("@@equip|%s@@", _("Equip")));
}
if (item->getInfo().getActivatable())
mBrowserBox->addRow(strprintf("@@activate|%s@@", _("Activate")));
- if (item->getQuantity() > 1)
- mBrowserBox->addRow(strprintf("@@drop|%s@@", _("Drop...")));
- else
- mBrowserBox->addRow(strprintf("@@drop|%s@@", _("Drop")));
+ if (canDrop)
+ {
+ if (item->getQuantity() > 1)
+ mBrowserBox->addRow(strprintf("@@drop|%s@@", _("Drop...")));
+ else
+ mBrowserBox->addRow(strprintf("@@drop|%s@@", _("Drop")));
+ }
if (Net::getInventoryHandler()->canSplit(item))
{
diff --git a/src/gui/popupmenu.h b/src/gui/popupmenu.h
index 969c5c20..111f94ed 100644
--- a/src/gui/popupmenu.h
+++ b/src/gui/popupmenu.h
@@ -55,7 +55,7 @@ class PopupMenu : public Popup, public LinkHandler
* at the specified mouse coordinates.
*/
void showPopup(Window *parent, int x, int y, Item *item,
- bool isInventory);
+ bool isInventory, bool canDrop = true);
/**
* Handles link action.
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp
index 5e519879..1fa60808 100644
--- a/src/gui/viewport.cpp
+++ b/src/gui/viewport.cpp
@@ -530,9 +530,9 @@ void Viewport::mouseReleased(gcn::MouseEvent &event)
}
void Viewport::showPopup(Window *parent, int x, int y, Item *item,
- bool isInventory)
+ bool isInventory, bool canDrop)
{
- mPopupMenu->showPopup(parent, x, y, item, isInventory);
+ mPopupMenu->showPopup(parent, x, y, item, isInventory, canDrop);
}
void Viewport::closePopupMenu()
diff --git a/src/gui/viewport.h b/src/gui/viewport.h
index 5814f08e..e5fb92b0 100644
--- a/src/gui/viewport.h
+++ b/src/gui/viewport.h
@@ -106,7 +106,7 @@ class Viewport : public WindowContainer, public gcn::MouseListener,
* TODO Find some way to get rid of Item here
*/
void showPopup(Window *parent, int x, int y, Item *item,
- bool isInventory = true);
+ bool isInventory = true, bool canDrop = true);
/**
* Closes the popup menu. Needed for when the player dies or switching
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 78395438..0a041021 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -620,6 +620,7 @@ void LocalPlayer::pickUp(FloorItem *item)
}
else
{
+ pathSetByMouse();
setDestination(item->getTileX() * tileWidth + tileWidth / 2,
item->getTileY() * tileHeight + tileHeight / 2);
mPickUpTarget = item;
@@ -1031,10 +1032,17 @@ void LocalPlayer::event(Event::Channel channel, const Event &event)
{
if (event.getInt("id") == EXP)
{
- int change = event.getInt("newValue")
- - event.getInt("oldValue");
+ int change = 0,
+ oldXp = event.getInt("oldValue"),
+ newXp = event.getInt("newValue");
- addMessageToQueue(toString(change) + " xp");
+ if (newXp < oldXp)
+ change = PlayerInfo::getAttribute(EXP_NEEDED) - oldXp;
+ else
+ change = newXp - oldXp;
+
+ if (change > 0)
+ addMessageToQueue(toString(change) + " xp");
}
}
}
diff --git a/src/net/inventoryhandler.h b/src/net/inventoryhandler.h
index 93b56a40..83ef91a7 100644
--- a/src/net/inventoryhandler.h
+++ b/src/net/inventoryhandler.h
@@ -24,11 +24,27 @@
#include "inventory.h"
#include "item.h"
+#include "position.h"
#include <iosfwd>
namespace Net {
+// Default positions of the boxes, 2nd dimension is X and Y respectively.
+const int fallBackBoxesPosition[][2] = {
+ { 90, 40 }, // EQUIP_TORSO_SLOT
+ { 8, 78 }, // EQUIP_GLOVES_SLOT
+ { 70, 0 }, // EQUIP_HEAD_SLOT
+ { 50, 208 }, // EQUIP_LEGS_SLOT
+ { 90, 208 }, // EQUIP_FEET_SLOT
+ { 8, 168 }, // EQUIP_RING1_SLOT
+ { 129, 168 }, // EQUIP_RING2_SLOT
+ { 50, 40 }, // EQUIP_NECK_SLOT
+ { 8, 123 }, // EQUIP_FIGHT1_SLOT
+ { 129, 123 }, // EQUIP_FIGHT2_SLOT
+ { 129, 78 } // EQUIP_PROJECTILE_SLOT
+};
+
class InventoryHandler
{
public:
@@ -38,6 +54,22 @@ class InventoryHandler
// TODO: fix/remove me
virtual size_t getSize(int type) const = 0;
+
+ virtual bool isWeaponSlot(unsigned int slotTypeId) const = 0;
+
+ virtual bool isAmmoSlot(unsigned int slotTypeId) const = 0;
+
+ virtual unsigned int getVisibleSlotsNumber() const
+ { return 0; }
+
+ virtual Position getBoxPosition(unsigned int slotIndex) const
+ {
+ if (slotIndex < (sizeof(fallBackBoxesPosition)
+ / sizeof(fallBackBoxesPosition[0][0])))
+ return Position(fallBackBoxesPosition[slotIndex][0],
+ fallBackBoxesPosition[slotIndex][1]);
+ return Position(0,0);
+ }
};
} // namespace Net
diff --git a/src/net/manaserv/beinghandler.cpp b/src/net/manaserv/beinghandler.cpp
index 4d45da8a..511cc770 100644
--- a/src/net/manaserv/beinghandler.cpp
+++ b/src/net/manaserv/beinghandler.cpp
@@ -31,8 +31,10 @@
#include "gui/okdialog.h"
+#include "net/net.h"
#include "net/messagein.h"
+#include "net/manaserv/inventoryhandler.h"
#include "net/manaserv/playerhandler.h"
#include "net/manaserv/manaserv_protocol.h"
@@ -93,29 +95,17 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
static void handleLooks(Being *being, Net::MessageIn &msg)
{
- // Order of sent slots. Has to be in sync with the server code.
- static int const nb_slots = 4;
- static int const slots[nb_slots] =
- { SPRITE_WEAPON, SPRITE_HAT, SPRITE_TOPCLOTHES,
- SPRITE_BOTTOMCLOTHES };
+ int lookChanges = msg.readInt8();
- int mask = msg.readInt8();
-
- if (mask & (1 << 7))
- {
- // The equipment has to be cleared first.
- for (int i = 0; i < nb_slots; ++i)
- {
- being->setSprite(slots[i], 0);
- }
- }
+ if (lookChanges <= 0)
+ return;
- // Fill slots enumerated by the bitmask.
- for (int i = 0; i < nb_slots; ++i)
+ while (lookChanges-- > 0)
{
- if (!(mask & (1 << i))) continue;
- int id = msg.readInt16();
- being->setSprite(slots[i], id,"", (slots[i] == SPRITE_WEAPON));
+ unsigned int slotTypeId = msg.readInt8();
+ being->setSprite(slotTypeId + FIXED_SPRITE_LAYER_SIZE,
+ msg.readInt16(), "",
+ Net::getInventoryHandler()->isWeaponSlot(slotTypeId));
}
}
@@ -154,9 +144,9 @@ void BeingHandler::handleBeingEnterMessage(Net::MessageIn &msg)
being->setName(name);
}
int hs = msg.readInt8(), hc = msg.readInt8();
- being->setSprite(SPRITE_HAIR, hs * -1, ColorDB::get(hc));
- being->setGender(msg.readInt8() == GENDER_MALE ?
- GENDER_MALE : GENDER_FEMALE);
+ being->setSprite(SPRITE_LAYER_HAIR, hs * -1, ColorDB::get(hc));
+ being->setGender(msg.readInt8() == ManaServ::GENDER_MALE ?
+ ::GENDER_MALE : ::GENDER_FEMALE);
handleLooks(being, msg);
} break;
@@ -342,7 +332,7 @@ void BeingHandler::handleBeingLooksChangeMessage(Net::MessageIn &msg)
{
int style = msg.readInt16();
int color = msg.readInt16();
- being->setSprite(SPRITE_HAIR, style * -1, ColorDB::get(color));
+ being->setSprite(SPRITE_LAYER_HAIR, style * -1, ColorDB::get(color));
}
}
diff --git a/src/net/manaserv/beinghandler.h b/src/net/manaserv/beinghandler.h
index 04c766d9..4a1f9f21 100644
--- a/src/net/manaserv/beinghandler.h
+++ b/src/net/manaserv/beinghandler.h
@@ -28,6 +28,16 @@
namespace ManaServ {
+/**
+ * enum for sprites layers.
+ */
+enum SpriteLayer
+{
+ SPRITE_LAYER_BASE = 0,
+ SPRITE_LAYER_HAIR,
+ FIXED_SPRITE_LAYER_SIZE
+};
+
class BeingHandler : public MessageHandler
{
public:
diff --git a/src/net/manaserv/charhandler.cpp b/src/net/manaserv/charhandler.cpp
index 79f3b35a..2bc76fa9 100644
--- a/src/net/manaserv/charhandler.cpp
+++ b/src/net/manaserv/charhandler.cpp
@@ -34,6 +34,8 @@
#include "net/manaserv/connection.h"
#include "net/manaserv/gamehandler.h"
+#include "net/manaserv/beinghandler.h"
+#include "net/manaserv/inventoryhandler.h"
#include "net/manaserv/messagein.h"
#include "net/manaserv/messageout.h"
#include "net/manaserv/manaserv_protocol.h"
@@ -101,8 +103,8 @@ void CharHandler::handleCharacterInfo(Net::MessageIn &msg)
CachedCharacterInfo info;
info.slot = msg.readInt8();
info.name = msg.readString();
- info.gender = msg.readInt8() == GENDER_MALE ? GENDER_MALE :
- GENDER_FEMALE;
+ info.gender = msg.readInt8() == ManaServ::GENDER_MALE ? ::GENDER_MALE :
+ ::GENDER_FEMALE;
info.hairStyle = msg.readInt8();
info.hairColor = msg.readInt8();
info.level = msg.readInt16();
@@ -355,17 +357,19 @@ void CharHandler::switchCharacter()
unsigned int CharHandler::baseSprite() const
{
- return SPRITE_BASE;
+ return SPRITE_LAYER_BASE;
}
unsigned int CharHandler::hairSprite() const
{
- return SPRITE_HAIR;
+ return SPRITE_LAYER_HAIR;
}
unsigned int CharHandler::maxSprite() const
{
- return SPRITE_VECTOREND;
+ static unsigned int visibleSlots = FIXED_SPRITE_LAYER_SIZE
+ + Net::getInventoryHandler()->getVisibleSlotsNumber();
+ return visibleSlots;
}
void CharHandler::updateCharacters()
@@ -387,7 +391,7 @@ void CharHandler::updateCharacters()
LocalPlayer *player = character->dummy = new LocalPlayer;
player->setName(info.name);
player->setGender(info.gender);
- player->setSprite(SPRITE_HAIR, info.hairStyle * -1,
+ player->setSprite(SPRITE_LAYER_HAIR, info.hairStyle * -1,
ColorDB::get(info.hairColor));
character->data.mAttributes[LEVEL] = info.level;
character->data.mAttributes[CHAR_POINTS] = info.characterPoints;
diff --git a/src/net/manaserv/inventoryhandler.cpp b/src/net/manaserv/inventoryhandler.cpp
index c8dae1c3..67c79a17 100644
--- a/src/net/manaserv/inventoryhandler.cpp
+++ b/src/net/manaserv/inventoryhandler.cpp
@@ -29,6 +29,7 @@
#include "log.h"
#include "playerinfo.h"
+#include "gui/equipmentwindow.h"
#include "gui/inventorywindow.h"
#include "net/manaserv/connection.h"
@@ -38,88 +39,157 @@
#include "resources/iteminfo.h"
+#include "utils/stringutils.h"
+
+#define EQUIP_FILE "equip.xml"
+
extern Net::InventoryHandler *inventoryHandler;
namespace ManaServ {
+struct EquipItemInfo
+{
+
+ EquipItemInfo(int itemId, int slotTypeId, int amountUsed):
+ mItemId(itemId), mSlotTypeId(slotTypeId), mAmountUsed(amountUsed)
+ {}
+
+ int mItemId, mSlotTypeId, mAmountUsed;
+};
+
extern Connection *gameServerConnection;
EquipBackend::EquipBackend()
{
listen(Event::ClientChannel);
+ mVisibleSlots = 0;
+}
+
+EquipBackend::~EquipBackend()
+{
+ clear();
+}
+
+Item *EquipBackend::getEquipment(int slotIndex) const
+{
+ Slots::const_iterator it = mSlots.find(slotIndex);
+ return it == mSlots.end() ? 0 : it->second.item;
+}
+
+std::string EquipBackend::getSlotName(int slotIndex) const
+{
+ Slots::const_iterator it = mSlots.find(slotIndex);
+ return it == mSlots.end() ? std::string() : it->second.name;
}
-Item *EquipBackend::getEquipment(int index) const
+void EquipBackend::triggerUnequip(int slotIndex) const
{
- if (index < 0 || (unsigned) index >= mSlots.size())
- return 0;
- return mSlots.at(index);
+ // First get the itemInstance
+ Slots::const_iterator it = mSlots.find(slotIndex);
+
+ if (it == mSlots.end() || it->second.itemInstance == 0 || !it->second.item)
+ return;
+
+ Event event(Event::DoUnequip);
+ event.setItem("item", it->second.item);
+ event.setInt("itemInstance", it->second.itemInstance);
+ event.trigger(Event::ItemChannel);
}
+
void EquipBackend::clear()
{
- for (std::vector<Item*>::iterator i = mSlots.begin(), i_end = mSlots.end();
- i != i_end; ++i)
+ for (Slots::iterator i = mSlots.begin(), i_end = mSlots.end();
+ i != i_end; ++i)
{
- if (Item *item = *i)
- item->setEquipped(false);
+ if (i->second.item)
+ {
+ delete i->second.item;
+ i->second.item = 0;
+ }
}
- mSlots.assign(mSlots.size(), 0);
+ mSlots.clear();
}
-void EquipBackend::equip(int inventorySlot, int equipSlot, int amountUsed)
+void EquipBackend::equip(int itemId, int slotTypeId, int amountUsed,
+ int itemInstance)
{
- if (equipSlot < 0 || (unsigned) equipSlot >= mSlotTypes.size())
+ if (itemInstance <= 0)
{
- logger->log("ManaServ::EquipBackend: Equipment slot out of range");
+ logger->log("ManaServ::EquipBackend: Equipment slot %i"
+ " has an invalid item instance.", slotTypeId);
return;
}
- const SlotType &slotType = mSlotTypes.at(equipSlot);
- Item *item = PlayerInfo::getInventory()->getItem(inventorySlot);
+ Slots::iterator it = mSlots.begin();
+ Slots::iterator it_end = mSlots.end();
+ bool slotTypeFound = false;
+ for (; it != it_end; ++it)
+ if (it->second.slotTypeId == (unsigned)slotTypeId)
+ slotTypeFound = true;
- if (!item)
+ if (!slotTypeFound)
{
- logger->log("ManaServ::EquipBackend: No item at index %d",
- inventorySlot);
+ logger->log("ManaServ::EquipBackend: Equipment slot %i"
+ " is not existing.", slotTypeId);
return;
}
- // Start at first index and search upwards for free slots to place the
- // item at the given inventory slot in
- int i = slotType.firstIndex;
- const int end_i = i + slotType.count;
+ if (!itemDb->exists(itemId))
+ {
+ logger->log("ManaServ::EquipBackend: No item with id %d",
+ itemId);
+ return;
+ }
- for (; i < end_i && amountUsed > 0; ++i)
+ // Place the item in the slots with corresponding id until
+ // the capacity requested has been reached
+ for (it = mSlots.begin(); it != it_end && amountUsed > 0; ++it)
{
- if (!mSlots.at(i))
+ // If we're on the right slot type and that its unit
+ // isn't already equipped, we can equip there.
+ // The slots are already sorted by id, and subId anyway.
+ if (it->second.slotTypeId == (unsigned)slotTypeId
+ && (!it->second.itemInstance) && (!it->second.item))
{
- mSlots[i] = item;
+ it->second.itemInstance = itemInstance;
+ it->second.item = new Item(itemId, 1, true);
--amountUsed;
-
- item->setEquipped(true);
- inventoryWindow->updateButtons();
}
}
}
-void EquipBackend::unequip(int inventorySlot)
+void EquipBackend::unequip(int itemInstance)
{
- Item *item = PlayerInfo::getInventory()->getItem(inventorySlot);
-
- if (!item)
+ Slots::iterator it = mSlots.begin();
+ Slots::iterator it_end = mSlots.end();
+ bool itemInstanceFound = false;
+ for (; it != it_end; ++it)
+ if (it->second.itemInstance == (unsigned)itemInstance)
+ itemInstanceFound = true;
+
+ if (!itemInstanceFound)
{
- logger->log("ManaServ::EquipBackend: No item at index %d",
- inventorySlot);
+ logger->log("ManaServ::EquipBackend: Equipment item instance %i"
+ " is not existing. The item couldn't be unequipped!",
+ itemInstance);
return;
}
- for (unsigned i = 0; i < mSlots.size(); ++i)
- if (mSlots.at(i) == item)
- mSlots[i] = 0;
+ for (it = mSlots.begin(); it != it_end; ++it)
+ {
+ if (it->second.itemInstance != (unsigned)itemInstance)
+ continue;
- item->setEquipped(false);
- inventoryWindow->updateButtons();
+ // We remove the item
+ it->second.itemInstance = 0;
+ // We also delete the item objects
+ if (it->second.item)
+ {
+ delete it->second.item;
+ it->second.item = 0;
+ }
+ }
}
void EquipBackend::event(Event::Channel, const Event &event)
@@ -130,38 +200,108 @@ void EquipBackend::event(Event::Channel, const Event &event)
void EquipBackend::readEquipFile()
{
- mSlots.clear();
- mSlotTypes.clear();
+ clear();
- XML::Document doc("equip.xml");
+ XML::Document doc(EQUIP_FILE);
xmlNodePtr rootNode = doc.rootNode();
if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "equip-slots"))
{
- logger->log("ManaServ::EquipBackend: Error while reading equip.xml!");
+ logger->log("ManaServ::EquipBackend: Error while reading "
+ EQUIP_FILE "!");
return;
}
- int slotCount = 0;
+ // The current client slot index
+ unsigned int slotIndex = 0;
+ mVisibleSlots = 0;
- for_each_xml_child_node(childNode, rootNode)
+ for_each_xml_child_node(slotNode, rootNode)
{
- if (!xmlStrEqual(childNode->name, BAD_CAST "slot"))
+ if (!xmlStrEqual(slotNode->name, BAD_CAST "slot"))
continue;
- SlotType slotType;
- slotType.name = XML::getProperty(childNode, "name", std::string());
- slotType.count = XML::getProperty(childNode, "count", 1);
- slotType.visible = XML::getBoolProperty(childNode, "visible", false);
- slotType.firstIndex = slotCount;
+ Slot slot;
+ slot.slotTypeId = XML::getProperty(slotNode, "id", 0);
+ std::string name = XML::getProperty(slotNode, "name", std::string());
+ const int capacity = XML::getProperty(slotNode, "capacity", 1);
+ slot.weaponSlot = XML::getBoolProperty(slotNode, "weapon", false);
+ slot.ammoSlot = XML::getBoolProperty(slotNode, "ammo", false);
+
+ if (XML::getBoolProperty(slotNode, "visible", false))
+ ++mVisibleSlots;
+
+ if (slot.slotTypeId > 0 && capacity > 0)
+ {
+ if (name.empty())
+ slot.name = toString(slot.slotTypeId);
+ else
+ slot.name = name;
+
+ // The map is filled until the capacity is reached
+ for (int i = 1; i < capacity + 1; ++i)
+ {
+ // Add the capacity part in the name
+ // when there is more than one slot unit. i.e: 1/3, 2/3
+ if (capacity > 1)
+ {
+ slot.name = name + " " + toString(i)
+ + "/" + toString(capacity);
+ }
- mSlotTypes.push_back(slotType);
- slotCount += slotType.count;
+ slot.subId = i;
+ mSlots.insert(std::make_pair(slotIndex, slot));
+ ++slotIndex;
+ }
+ }
+
+ // Read the box properties
+ readBoxNode(slotNode);
+ }
+}
+
+void EquipBackend::readBoxNode(xmlNodePtr slotNode)
+{
+ for_each_xml_child_node(boxNode, slotNode)
+ {
+ if (!xmlStrEqual(boxNode->name, BAD_CAST "box"))
+ continue;
+
+ int x = XML::getProperty(boxNode, "x" , 0);
+ int y = XML::getProperty(boxNode, "y" , 0);
+
+ mBoxesPositions.push_back(Position(x, y));
}
+}
- mSlots.resize(slotCount);
+bool EquipBackend::isWeaponSlot(int slotTypeId) const
+{
+ for (Slots::const_iterator it = mSlots.begin(), it_end = mSlots.end();
+ it != it_end; ++it)
+ {
+ if (it->second.slotTypeId == (unsigned)slotTypeId)
+ return it->second.weaponSlot;
+ }
+ return false;
}
+bool EquipBackend::isAmmoSlot(int slotTypeId) const
+{
+ for (Slots::const_iterator it = mSlots.begin(), it_end = mSlots.end();
+ it != it_end; ++it)
+ {
+ if (it->second.slotTypeId == (unsigned)slotTypeId)
+ return it->second.ammoSlot;
+ }
+ return false;
+}
+
+Position EquipBackend::getBoxPosition(unsigned int slotIndex) const
+{
+ if (slotIndex < mBoxesPositions.size())
+ return mBoxesPositions.at(slotIndex);
+ return Position(0, 0);
+}
InventoryHandler::InventoryHandler()
{
@@ -193,13 +333,42 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
int amount = msg.readInt16();
PlayerInfo::setInventoryItem(slot, id, amount);
}
+
+ // A map of { item instance, {slot type id, item id, amount used}}
+ std::map<int, EquipItemInfo> equipItemsInfo;
+ std::map<int, EquipItemInfo>::iterator it;
while (msg.getUnreadLength())
{
- int equipSlot = msg.readInt8();
- int inventorySlot = msg.readInt16();
+ int slotTypeId = msg.readInt16();
+ int itemId = msg.readInt16();
+ int itemInstance = msg.readInt16();
+
+ // Turn the data received into a usable format
+ it = equipItemsInfo.find(itemInstance);
+ if (it == equipItemsInfo.end())
+ {
+ // Add a new entry
+ equipItemsInfo.insert(std::make_pair(itemInstance,
+ EquipItemInfo(itemId, slotTypeId, 1)));
+ }
+ else
+ {
+ // Add amount to the existing entry
+ it->second.mAmountUsed++;
+ }
+ }
- mEquipBackend.equip(inventorySlot, equipSlot);
+ for (it = equipItemsInfo.begin(); it != equipItemsInfo.end();
+ ++it)
+ {
+ mEquipBackend.equip(it->second.mItemId,
+ it->second.mSlotTypeId,
+ it->second.mAmountUsed,
+ it->first);
}
+ // The backend is ready, we can setup the equipment window.
+ if (equipmentWindow)
+ equipmentWindow->loadEquipBoxes();
}
break;
@@ -214,28 +383,35 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
break;
case GPMSG_EQUIP:
- while (msg.getUnreadLength())
{
- int inventorySlot = msg.readInt16();
- int equipSlotCount = msg.readInt8();
+ int itemId = msg.readInt16();
+ int equipSlotCount = msg.readInt16();
- if (equipSlotCount == 0)
- {
- // No slots means to unequip this item
- mEquipBackend.unequip(inventorySlot);
- }
- else
+ if (equipSlotCount <= 0)
+ break;
+
+ // Otherwise equip the item in the given slots
+ while (equipSlotCount--)
{
- // Otherwise equip the item in the given slots
- while (equipSlotCount--)
- {
- unsigned int equipSlot = msg.readInt8();
- unsigned int amountUsed = msg.readInt8();
+ unsigned int parameter = msg.readInt16();
+ unsigned int amountUsed = msg.readInt16();
- mEquipBackend.equip(inventorySlot, equipSlot,
- amountUsed);
+ if (amountUsed == 0)
+ {
+ // No amount means to unequip this item
+ // Note that in that case, the parameter is
+ // in fact the itemInstanceId
+ mEquipBackend.unequip(parameter);
+ }
+ else
+ {
+ int itemInstance = msg.readInt16();
+ // The parameter is in that case the slot type id.
+ mEquipBackend.equip(itemId, parameter,
+ amountUsed, itemInstance);
}
}
+
}
break;
}
@@ -247,8 +423,9 @@ void InventoryHandler::event(Event::Channel channel,
if (channel == Event::ItemChannel)
{
Item *item = event.getItem("item");
+ int itemInstance = event.getInt("itemInstance", 0);
- if (!item)
+ if (!item && itemInstance == 0)
return;
int index = item->getInvIndex();
@@ -256,19 +433,19 @@ void InventoryHandler::event(Event::Channel channel,
if (event.getType() == Event::DoEquip)
{
MessageOut msg(PGMSG_EQUIP);
- msg.writeInt8(index);
+ msg.writeInt16(index);
gameServerConnection->send(msg);
}
else if (event.getType() == Event::DoUnequip)
{
MessageOut msg(PGMSG_UNEQUIP);
- msg.writeInt8(index);
+ msg.writeInt16(itemInstance);
gameServerConnection->send(msg);
}
else if (event.getType() == Event::DoUse)
{
MessageOut msg(PGMSG_USE_ITEM);
- msg.writeInt8(index);
+ msg.writeInt16(index);
gameServerConnection->send(msg);
}
else if (event.getType() == Event::DoDrop)
@@ -276,8 +453,8 @@ void InventoryHandler::event(Event::Channel channel,
int amount = event.getInt("amount", 1);
MessageOut msg(PGMSG_DROP);
- msg.writeInt8(index);
- msg.writeInt8(amount);
+ msg.writeInt16(index);
+ msg.writeInt16(amount);
gameServerConnection->send(msg);
}
else if (event.getType() == Event::DoSplit)
@@ -288,9 +465,9 @@ void InventoryHandler::event(Event::Channel channel,
if (newIndex > Inventory::NO_SLOT_INDEX)
{
MessageOut msg(PGMSG_MOVE_ITEM);
- msg.writeInt8(index);
- msg.writeInt8(newIndex);
- msg.writeInt8(amount);
+ msg.writeInt16(index);
+ msg.writeInt16(newIndex);
+ msg.writeInt16(amount);
gameServerConnection->send(msg);
}
}
@@ -304,9 +481,9 @@ void InventoryHandler::event(Event::Channel channel,
return;
MessageOut msg(PGMSG_MOVE_ITEM);
- msg.writeInt8(index);
- msg.writeInt8(newIndex);
- msg.writeInt8(item->getQuantity());
+ msg.writeInt16(index);
+ msg.writeInt16(newIndex);
+ msg.writeInt16(item->getQuantity());
gameServerConnection->send(msg);
}
else
@@ -315,7 +492,8 @@ void InventoryHandler::event(Event::Channel channel,
int destination = event.getInt("destination");
int amount = event.getInt("amount", 1);*/
- // TODO
+ // TODO Support drag'n'drop to the map ground, or with other
+ // windows.
}
}
}
@@ -323,8 +501,7 @@ void InventoryHandler::event(Event::Channel channel,
bool InventoryHandler::canSplit(const Item *item)
{
- return item && !item->getInfo().getEquippable()
- && item->getQuantity() > 1;
+ return item && item->getQuantity() > 1;
}
size_t InventoryHandler::getSize(int type) const
diff --git a/src/net/manaserv/inventoryhandler.h b/src/net/manaserv/inventoryhandler.h
index 255f601c..446105ee 100644
--- a/src/net/manaserv/inventoryhandler.h
+++ b/src/net/manaserv/inventoryhandler.h
@@ -38,26 +38,82 @@ class EquipBackend : public Equipment::Backend, public EventListener
public:
EquipBackend();
- Item *getEquipment(int index) const;
+ ~EquipBackend();
+
+ Item *getEquipment(int slotIndex) const;
+ std::string getSlotName(int slotIndex) const;
void clear();
- void equip(int inventorySlot, int equipSlot, int amountUsed = 1);
- void unequip(int inventorySlot);
+ void equip(int itemId, int slotTypeId, int amountUsed = 1,
+ int itemInstance = 0);
+ void unequip(int slotTypeId);
void event(Event::Channel channel, const Event &event);
+ int getSlotNumber() const
+ { return mSlots.size(); }
+
+ unsigned int getVisibleSlotsNumber() const
+ { return mVisibleSlots; }
+
+ void triggerUnequip(int slotIndex) const;
+
+ bool isWeaponSlot(int slotTypeId) const;
+ bool isAmmoSlot(int slotTypeId) const;
+
+ Position getBoxPosition(unsigned int slotIndex) const;
+
private:
void readEquipFile();
- struct SlotType {
+ void readBoxNode(xmlNodePtr slotNode);
+
+ struct Slot {
+ Slot():
+ item(0),
+ slotTypeId(0),
+ subId(0),
+ itemInstance(0),
+ weaponSlot(false),
+ ammoSlot(false)
+ {}
+
+ // Generic info
std::string name;
- int count;
- bool visible;
- int firstIndex;
- };
- std::vector<Item*> mSlots;
- std::vector<SlotType> mSlotTypes;
+ // The Item reference, used for graphical representation
+ // and info.
+ Item *item;
+
+ // Manaserv specific info
+
+ // Used to know which (server-side) slot id it is.
+ unsigned int slotTypeId;
+ // Static part
+ // The sub id is used to know in which order the slots are
+ // when the slotType has more than one slot capacity:
+ // I.e.: capacity = 6, subId will be between 1 and 6
+ // for each slots in the map.
+ // This is used to sort the multimap along with the slot id.
+ unsigned int subId;
+
+ // This is the (per character) unique item Id, used especially when
+ // equipping the same item multiple times on the same slot type.
+ unsigned int itemInstance;
+
+ // Tell whether the slot is a weapon slot
+ bool weaponSlot;
+
+ // Tell whether the slot is an ammo slot
+ bool ammoSlot;
+ };
+
+ unsigned int mVisibleSlots;
+
+ // slot client index, slot info
+ typedef std::map<unsigned int, Slot> Slots;
+ Slots mSlots;
+ std::vector<Position> mBoxesPositions;
};
class InventoryHandler : public MessageHandler, Net::InventoryHandler,
@@ -74,6 +130,18 @@ class InventoryHandler : public MessageHandler, Net::InventoryHandler,
size_t getSize(int type) const;
+ bool isWeaponSlot(unsigned int slotTypeId) const
+ { return mEquipBackend.isWeaponSlot(slotTypeId); }
+
+ bool isAmmoSlot(unsigned int slotTypeId) const
+ { return mEquipBackend.isAmmoSlot(slotTypeId); }
+
+ unsigned int getVisibleSlotsNumber() const
+ { return mEquipBackend.getVisibleSlotsNumber(); }
+
+ Position getBoxPosition(unsigned int slotIndex) const
+ { return mEquipBackend.getBoxPosition(slotIndex); }
+
private:
EquipBackend mEquipBackend;
};
diff --git a/src/net/manaserv/manaserv_protocol.h b/src/net/manaserv/manaserv_protocol.h
index 27d7c7b8..11de34ef 100644
--- a/src/net/manaserv/manaserv_protocol.h
+++ b/src/net/manaserv/manaserv_protocol.h
@@ -24,7 +24,10 @@
namespace ManaServ {
-enum { PROTOCOL_VERSION = 1 };
+enum {
+ PROTOCOL_VERSION = 1,
+ SUPPORTED_DB_VERSION = 17
+};
/**
* Enumerated type for communicated messages:
@@ -91,13 +94,13 @@ enum {
GPMSG_PLAYER_MAP_CHANGE = 0x0100, // S filename, W x, W y
GPMSG_PLAYER_SERVER_CHANGE = 0x0101, // B*32 token, S game address, W game port
PGMSG_PICKUP = 0x0110, // W*2 position
- PGMSG_DROP = 0x0111, // B slot, B amount
- PGMSG_EQUIP = 0x0112, // B slot
- PGMSG_UNEQUIP = 0x0113, // B slot
- PGMSG_MOVE_ITEM = 0x0114, // B slot1, B slot2, B amount
+ PGMSG_DROP = 0x0111, // W slot, W amount
+ PGMSG_EQUIP = 0x0112, // W inventory slot
+ PGMSG_UNEQUIP = 0x0113, // W item Instance id
+ PGMSG_MOVE_ITEM = 0x0114, // W slot1, W slot2, W amount
GPMSG_INVENTORY = 0x0120, // { W slot, W item id [, W amount] (if item id is nonzero) }*
- GPMSG_INVENTORY_FULL = 0x0121, // W inventory slot count { W slot, W itemId, W amount }, { B equip slot, W invy slot}*
- GPMSG_EQUIP = 0x0122, // { W Invy slot, B equip slot type count { B equip slot, B number used} }*
+ GPMSG_INVENTORY_FULL = 0x0121, // W inventory slot count { W slot, W itemId, W amount }, { W equip slot type, W item id, W item instance}*
+ GPMSG_EQUIP = 0x0122, // W item Id, W equip slot type count //{ W equip slot, W capacity used, W item instance}*//<- When equipping, //{ W item instance, W 0}*//<- When unequipping
GPMSG_PLAYER_ATTRIBUTE_CHANGE = 0x0130, // { W attribute, D base value (in 1/256ths), D modified value (in 1/256ths)}*
GPMSG_PLAYER_EXP_CHANGE = 0x0140, // { W skill, D exp got, D exp needed }*
GPMSG_LEVELUP = 0x0150, // W new level, W character points, W correction points
@@ -108,12 +111,12 @@ enum {
GPMSG_LOWER_ATTRIBUTE_RESPONSE = 0x0171, // B error, W attribute
PGMSG_RESPAWN = 0x0180, // -
GPMSG_BEING_ENTER = 0x0200, // B type, W being id, B action, W*2 position, B direction
- // character: S name, B hair style, B hair color, B gender, B item bitmask, { W item id }*
+ // character: S name, B hair style, B hair color, B gender, B sprite layers changed, { B slot type, W item id }*
// monster: W type id
// npc: W type id
GPMSG_BEING_LEAVE = 0x0201, // W being id
GPMSG_ITEM_APPEAR = 0x0202, // W item id, W*2 position
- GPMSG_BEING_LOOKS_CHANGE = 0x0210, // W weapon, W hat, W top clothes, W bottom clothes
+ GPMSG_BEING_LOOKS_CHANGE = 0x0210, // B sprite layers changed, { B slot type, W item id }*
PGMSG_WALK = 0x0260, // W*2 destination
PGMSG_ACTION_CHANGE = 0x0270, // B Action
GPMSG_BEING_ACTION_CHANGE = 0x0271, // W being id, B action
@@ -422,20 +425,15 @@ enum BeingDirection
};
/**
- * enum for sprites layers.
- * WARNING: Has to be in sync with the same enum in the Sprite class
- * of the client!
- */
-enum SpriteLayer
+ * Beings Genders
+ * WARNING: Has to be in sync with the same enum in the Being class
+ * of the client!
+ */
+enum BeingGender
{
- SPRITE_BASE = 0,
- SPRITE_SHOE,
- SPRITE_BOTTOMCLOTHES,
- SPRITE_TOPCLOTHES,
- SPRITE_HAIR,
- SPRITE_HAT,
- SPRITE_WEAPON,
- SPRITE_VECTOREND
+ GENDER_MALE = 0,
+ GENDER_FEMALE,
+ GENDER_UNSPECIFIED
};
} // namespace ManaServ
diff --git a/src/net/tmwa/inventoryhandler.cpp b/src/net/tmwa/inventoryhandler.cpp
index ff875e69..76eb85f5 100644
--- a/src/net/tmwa/inventoryhandler.cpp
+++ b/src/net/tmwa/inventoryhandler.cpp
@@ -31,6 +31,7 @@
#include "localplayer.h"
#include "log.h"
+#include "gui/equipmentwindow.h"
#include "gui/widgets/chattab.h"
#include "net/messagein.h"
@@ -388,6 +389,10 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
{
mEquips.setEquipment(getSlot(equipType), index);
}
+
+ // Load the equipment boxes
+ if (equipmentWindow)
+ equipmentWindow->loadEquipBoxes();
}
break;
diff --git a/src/net/tmwa/inventoryhandler.h b/src/net/tmwa/inventoryhandler.h
index bbb734e7..4c29e95b 100644
--- a/src/net/tmwa/inventoryhandler.h
+++ b/src/net/tmwa/inventoryhandler.h
@@ -36,6 +36,8 @@
#include "resources/iteminfo.h"
+#include "utils/gettext.h"
+
#include <list>
namespace TmwAthena {
@@ -54,6 +56,37 @@ class EquipBackend : public Equipment::Backend
return PlayerInfo::getInventory()->getItem(invyIndex);
}
+ std::string getSlotName(int slotIndex) const
+ {
+ switch (slotIndex)
+ {
+ case EQUIP_TORSO_SLOT:
+ return std::string(_("Torso"));
+ case EQUIP_ARMS_SLOT:
+ return std::string(_("Arms"));
+ case EQUIP_HEAD_SLOT:
+ return std::string(_("Head"));
+ case EQUIP_LEGS_SLOT:
+ return std::string(_("Legs"));
+ case EQUIP_FEET_SLOT:
+ return std::string(_("Feet"));
+ case EQUIP_RING1_SLOT:
+ return std::string(_("Ring 1/2"));
+ case EQUIP_RING2_SLOT:
+ return std::string(_("Ring 2/2"));
+ case EQUIP_NECKLACE_SLOT:
+ return std::string(_("Necklace"));
+ case EQUIP_FIGHT1_SLOT:
+ return std::string(_("Hand 1/2"));
+ case EQUIP_FIGHT2_SLOT:
+ return std::string(_("Hand 2/2"));
+ case EQUIP_PROJECTILE_SLOT:
+ return std::string(_("Ammo"));
+ default:
+ return std::string();
+ }
+ }
+
void clear()
{
for (int i = 0; i < EQUIP_VECTOR_END; i++)
@@ -84,6 +117,28 @@ class EquipBackend : public Equipment::Backend
inventoryWindow->updateButtons();
}
+ void triggerUnequip(int slotIndex) const
+ {
+ Item *item = getEquipment(slotIndex);
+ if (item)
+ item->doEvent(Event::DoUnequip);
+ }
+
+ int getSlotNumber() const
+ { return EQUIP_VECTOR_END; }
+
+ // Note the slot type id is equal to the slot Index for tA.
+ bool isWeaponSlot(unsigned int slotTypeId) const
+ {
+ return (slotTypeId == EQUIP_FIGHT1_SLOT
+ || slotTypeId == EQUIP_FIGHT1_SLOT);
+ }
+
+ bool isAmmoSlot(unsigned int slotTypeId) const
+ {
+ return (slotTypeId == EQUIP_PROJECTILE_SLOT);
+ }
+
private:
int mEquipment[EQUIP_VECTOR_END];
};
@@ -131,6 +186,12 @@ class InventoryHandler : public MessageHandler, public Net::InventoryHandler,
size_t getSize(int type) const;
+ bool isWeaponSlot(unsigned int slotTypeId) const
+ { return mEquips.isWeaponSlot(slotTypeId); }
+
+ bool isAmmoSlot(unsigned int slotTypeId) const
+ { return mEquips.isAmmoSlot(slotTypeId); }
+
private:
EquipBackend mEquips;
InventoryItems mInventoryItems;