diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/client.cpp | 1 | ||||
-rw-r--r-- | src/client.h | 1 | ||||
-rw-r--r-- | src/commandhandler.cpp | 9 | ||||
-rw-r--r-- | src/commandhandler.h | 5 | ||||
-rw-r--r-- | src/game.cpp | 2 | ||||
-rw-r--r-- | src/gui/chat.cpp | 5 | ||||
-rw-r--r-- | src/localplayer.cpp | 69 | ||||
-rw-r--r-- | src/localplayer.h | 24 |
8 files changed, 115 insertions, 1 deletions
diff --git a/src/client.cpp b/src/client.cpp index 8debb559..44df362e 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -125,6 +125,7 @@ void ErrorListener::action(const gcn::ActionEvent &) volatile int tick_time; /**< Tick counter */ volatile int fps = 0; /**< Frames counted in the last second */ volatile int frame_count = 0; /**< Counts the frames during one second */ +volatile int cur_time; /** * Advances game logic counter. diff --git a/src/client.h b/src/client.h index 233ee646..c120b248 100644 --- a/src/client.h +++ b/src/client.h @@ -50,6 +50,7 @@ static const short DEFAULT_PORT = 6901; extern volatile int fps; extern volatile int tick_time; +extern volatile int cur_time; class ErrorListener : public gcn::ActionListener { diff --git a/src/commandhandler.cpp b/src/commandhandler.cpp index 8d70b717..80a3b99f 100644 --- a/src/commandhandler.cpp +++ b/src/commandhandler.cpp @@ -122,6 +122,10 @@ void CommandHandler::handleCommand(const std::string &command, ChatTab *tab) { handlePresent(args, tab); } + else if (type == "away") + { + handleAway(args, tab); + } else { tab->chatLog(_("Unknown command.")); @@ -507,3 +511,8 @@ void CommandHandler::handleUnignore(const std::string &args, ChatTab *tab) else tab->chatLog(_("Player could not be unignored!"), BY_SERVER); } + +void CommandHandler::handleAway(const std::string &args, ChatTab *tab) +{ + player_node->setAway(args); +} diff --git a/src/commandhandler.h b/src/commandhandler.h index dec554bb..c65c3670 100644 --- a/src/commandhandler.h +++ b/src/commandhandler.h @@ -142,6 +142,11 @@ class CommandHandler * Handle an unignore command. */ void handleUnignore(const std::string &args, ChatTab *tab); + + /** + * Handle away command. + */ + void handleAway(const std::string &args, ChatTab *tab); }; extern CommandHandler *commandHandler; diff --git a/src/game.cpp b/src/game.cpp index 88c74de6..79f21863 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -339,6 +339,8 @@ void Game::logic() if (mCurrentMap) mCurrentMap->update(); + cur_time = time(NULL); + // Handle network stuff if (!Net::getGameHandler()->isConnected()) { diff --git a/src/gui/chat.cpp b/src/gui/chat.cpp index 8965ec70..d53bcf0a 100644 --- a/src/gui/chat.cpp +++ b/src/gui/chat.cpp @@ -456,9 +456,14 @@ void ChatWindow::whisper(const std::string &nick, if (tab) { if (own) + { tab->chatInput(mes); + } else + { tab->chatLog(nick, mes); + player_node->afkRespond(tab, nick); + } } else { diff --git a/src/localplayer.cpp b/src/localplayer.cpp index ff7961b9..9729f55d 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -42,6 +42,7 @@ #include "gui/gui.h" #include "gui/inventorywindow.h" #include "gui/ministatus.h" +#include "gui/okdialog.h" #include "gui/skilldialog.h" #include "gui/statuswindow.h" #include "gui/theme.h" @@ -49,6 +50,7 @@ #include "gui/widgets/chattab.h" +#include "net/chathandler.h" #include "net/guildhandler.h" #include "net/inventoryhandler.h" #include "net/net.h" @@ -73,6 +75,8 @@ // TODO: This can fine tuned later on when running is added... const short walkingKeyboardDelay = 1000; +#define AWAY_LIMIT_TIMER 60 + LocalPlayer *player_node = NULL; LocalPlayer::LocalPlayer(int id, int subtype): @@ -100,8 +104,13 @@ LocalPlayer::LocalPlayer(int id, int subtype): mPathSetByMouse(false), mInventory(new Inventory(Inventory::INVENTORY)), mLocalWalkTime(-1), - mMessageTime(0) + mMessageTime(0), + mAwayDialog(0), + mAfkTime(0), + mAwayMode(false) { + mAwayListener = new AwayListener(); + mUpdateName = true; mTextColor = &Theme::getThemeColor(Theme::PLAYER); @@ -1414,3 +1423,61 @@ void LocalPlayer::optionChanged(const std::string &value) setShowName(config.getValue("showownname", 1)); } } + +void LocalPlayer::changeAwayMode() +{ + mAwayMode = !mAwayMode; + mAfkTime = 0; + if (mAwayMode) + { + cancelFollow(); + mAwayDialog = new OkDialog(_("Away"), + config.getValue("afkMessage", "I am away from keyboard")); + mAwayDialog->addActionListener(mAwayListener); + } + else + { + mAwayDialog = 0; + } +} + +void LocalPlayer::setAway(const std::string &message) +{ + if (!message.empty()) + config.setValue("afkMessage", message); + changeAwayMode(); +} + +void LocalPlayer::afkRespond(ChatTab *tab, const std::string &nick) +{ + if (mAwayMode) + { + if (mAfkTime == 0 + || cur_time < mAfkTime + || cur_time - mAfkTime > AWAY_LIMIT_TIMER) + { + std::string msg = "*AFK*: " + + config.getValue("afkMessage", "I am away from keyboard"); + + Net::getChatHandler()->privateMessage(nick, msg); + if (!tab) + { + localChatTab->chatLog(getName() + " : " + msg, + ACT_WHISPER, false); + } + else + { + tab->chatLog(getName(), msg); + } + mAfkTime = cur_time; + } + } +} + +void AwayListener::action(const gcn::ActionEvent &event) +{ + if (event.getId() == "ok" && player_node->getAwayMode()) + { + player_node->changeAwayMode(); + } +}
\ No newline at end of file diff --git a/src/localplayer.h b/src/localplayer.h index dd7b94d4..2c06dfb5 100644 --- a/src/localplayer.h +++ b/src/localplayer.h @@ -26,15 +26,19 @@ #include "gui/userpalette.h" +#include <guichan/actionlistener.hpp> + #include <memory> #include <vector> +class ChatTab; class Equipment; class FloorItem; class ImageSet; class Inventory; class Item; class Map; +class OkDialog; struct Special @@ -44,6 +48,12 @@ struct Special int recharge; }; +class AwayListener : public gcn::ActionListener +{ + public: + void action(const gcn::ActionEvent &event); +}; + /** * Attributes used during combat. Available to all the beings. @@ -352,6 +362,15 @@ class LocalPlayer : public Player bool isPathSetByMouse() const { return mPathSetByMouse; } + void changeAwayMode(); + + bool getAwayMode() + { return mAwayMode; } + + void setAway(const std::string &message); + + void afkRespond(ChatTab *tab, const std::string &nick); + void addMessageToQueue(const std::string &message, int color = UserPalette::EXP_INFO); @@ -480,6 +499,11 @@ class LocalPlayer : public Player /** Queued exp messages*/ std::list<MessagePair> mMessages; int mMessageTime; + AwayListener *mAwayListener; + OkDialog *mAwayDialog; + + int mAfkTime; + bool mAwayMode; }; extern LocalPlayer *player_node; |