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+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2012 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef VIDEO_H
+#define VIDEO_H
+
+#include "graphics.h"
+
+#include <memory>
+#include <vector>
+
+static constexpr int defaultScreenWidth = 1280;
+static constexpr int defaultScreenHeight = 720;
+
+enum class WindowMode
+{
+ Windowed = 0,
+ WindowedFullscreen = 1,
+ Fullscreen = 2,
+};
+
+struct DisplayMode
+{
+ int width = 0;
+ int height = 0;
+};
+
+struct VideoSettings
+{
+ WindowMode windowMode = WindowMode::Windowed;
+ int width = defaultScreenWidth;
+ int height = defaultScreenHeight;
+ int display = 0;
+ bool vsync = true;
+ bool openGL = false;
+
+ bool operator==(const VideoSettings &other) const
+ {
+ return width == other.width &&
+ height == other.height &&
+ windowMode == other.windowMode &&
+ display == other.display &&
+ vsync == other.vsync &&
+ openGL == other.openGL;
+ }
+};
+
+class Video
+{
+public:
+ Video() = default;
+ ~Video();
+
+ const VideoSettings &settings() const { return mSettings; }
+ SDL_Window *window() const { return mWindow; }
+ Graphics *graphics() const { return mGraphics.get(); }
+
+ /**
+ * Try to create a window with the given settings.
+ */
+ Graphics *initialize(const VideoSettings &settings);
+
+ /**
+ * Try to apply the given video settings.
+ */
+ bool apply(const VideoSettings &settings);
+
+ const DisplayMode &desktopDisplayMode() const
+ {
+ return mDesktopDisplayMode;
+ }
+
+ const std::vector<DisplayMode> &displayModes() const
+ {
+ return mDisplayModes;
+ }
+
+private:
+ bool initDisplayModes();
+
+ VideoSettings mSettings;
+ DisplayMode mDesktopDisplayMode;
+ std::vector<DisplayMode> mDisplayModes;
+ std::unique_ptr<Graphics> mGraphics;
+ SDL_Window *mWindow = nullptr;
+};
+
+#endif // VIDEO_H