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Diffstat (limited to 'src/sprite.h')
-rw-r--r-- | src/sprite.h | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/src/sprite.h b/src/sprite.h new file mode 100644 index 00000000..97851138 --- /dev/null +++ b/src/sprite.h @@ -0,0 +1,76 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#ifndef _TMW_SPRITE_H_ +#define _TMW_SPRITE_H_ + +#include "graphics.h" + +/** + * A sprite is some visible object on a map. + */ +class Sprite +{ + public: + /** + * Constructor. + */ + Sprite(int x = 0, int y = 0, Image *image = NULL): + mX(x), + mY(y), + mImage(image) + { + } + + /** + * Draws the sprite to the given graphics context. + * + * Note: this function could be simplified if the graphics context + * would support setting a translation offset. It already does this + * partly with the clipping rectangle support. + */ + void + draw(Graphics *graphics, int offsetX, int offsetY) + { + graphics->drawImage(mImage, mX + offsetX, mY + offsetY); + } + + /** + * Returns the X coordinate of the sprite. + */ + int + getY() const { return mY; } + + /** + * Returns the Y coordinate of the sprite. + */ + int + getX() const { return mX; } + + private: + int mX; /**< X coordinate in pixels. */ + int mY; /**< Y coordinate in pixels. */ + Image *mImage; /**< The image currently representing this sprite. */ +}; + +#endif |