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diff --git a/src/sprite.h b/src/sprite.h
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-/*
- * The Mana Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef SPRITE_H
-#define SPRITE_H
-
-class Graphics;
-
-/**
- * A sprite is some visible object on a map. This abstract class defines the
- * interface used by the map to sort and display the sprite.
- */
-class Sprite
-{
- public:
- /**
- * Destructor.
- */
- virtual
- ~Sprite() {}
-
- /**
- * Draws the sprite to the given graphics context.
- *
- * Note: this function could be simplified if the graphics context
- * would support setting a translation offset. It already does this
- * partly with the clipping rectangle support.
- */
- virtual void draw(Graphics *graphics, int offsetX, int offsetY) const = 0;
-
- /**
- * Returns the horizontal size of the sprites graphical representation
- * in pixels or 0 when it is undefined.
- */
- virtual int getWidth() const
- { return 0; }
-
- /**
- * Returns the vertical size of the sprites graphical representation
- * in pixels or 0 when it is undefined.
- */
- virtual int getHeight() const
- { return 0; }
-
- /**
- * Returns the pixel Y coordinate of the sprite.
- */
- virtual int getPixelY() const = 0;
-
- /**
- * Returns the number of Image layers used to draw the sprite.
- */
- virtual int getNumberOfLayers() const
- { return 0; }
-
- /**
- * Returns the current alpha value used to draw the sprite.
- */
- virtual float getAlpha() const = 0;
-
- /**
- * Sets the alpha value used to draw the sprite.
- */
- virtual void setAlpha(float alpha) = 0;
-};
-
-#endif