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-rw-r--r--src/sound.h32
1 files changed, 28 insertions, 4 deletions
diff --git a/src/sound.h b/src/sound.h
index bf5dc3f6..032ff62b 100644
--- a/src/sound.h
+++ b/src/sound.h
@@ -68,16 +68,25 @@ class Sound
* @param path The full path to the music file.
* @param ms Duration of fade-in effect (ms)
*/
- void fadeInMusic(const std::string &path, int ms = 2000);
+ void fadeInMusic(const std::string &path, int ms = 1000);
/**
* Fades out currently running background music track.
*
* @param ms Duration of fade-out effect (ms)
*/
- void fadeOutMusic(int ms);
+ void fadeOutMusic(int ms = 1000);
- int getMaxVolume() const;
+ /**
+ * Fades out a background music and play a new one.
+ *
+ * @param path The full path to the fade in music file.
+ * @param ms Duration of fade-out effect (ms)
+ */
+ void fadeOutAndPlayMusic(const std::string &path, int ms = 1000);
+
+ int getMaxVolume() const
+ { return MIX_MAX_VOLUME; }
void setMusicVolume(int volume);
void setSfxVolume(int volume);
@@ -86,8 +95,17 @@ class Sound
* Plays an item.
*
* @param path The resource path to the sound file.
+ * @param x The vertical distance of the sound in pixels.
+ * @param y The horizontal distance of the sound in pixels.
*/
- void playSfx(const std::string &path);
+ void playSfx(const std::string &path, int x = 0, int y = 0);
+
+ /**
+ * The sound logic.
+ * Currently used to check whether the music file can be freed after
+ * a fade out, and whether new music has to be played.
+ */
+ void logic();
private:
/** Logs various info about sound device. */
@@ -96,6 +114,12 @@ class Sound
/** Halts and frees currently playing music. */
void haltMusic();
+ /**
+ * When calling fadeOutAndPlayMusic(),
+ * the music file below will then be played
+ */
+ std::string mNextMusicPath;
+
bool mInstalled;
int mSfxVolume;