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-rw-r--r--src/sound.cpp95
1 files changed, 82 insertions, 13 deletions
diff --git a/src/sound.cpp b/src/sound.cpp
index fa39e49b..4216c8fa 100644
--- a/src/sound.cpp
+++ b/src/sound.cpp
@@ -21,13 +21,29 @@
#include <SDL.h>
+#include "configuration.h"
+#include "game.h"
+#include "localplayer.h"
#include "log.h"
#include "sound.h"
#include "resources/resourcemanager.h"
#include "resources/soundeffect.h"
-#include "configuration.h"
+/**
+ * This will be set to true, when a music can be freed after a fade out
+ * Currently used by fadeOutCallBack()
+ */
+static bool sFadingOutEnded = false;
+
+/**
+ * Callback used at end of fadeout.
+ * It is called by Mix_MusicFadeFinished().
+ */
+static void fadeOutCallBack()
+{
+ sFadingOutEnded = true;
+}
Sound::Sound():
mInstalled(false),
@@ -35,10 +51,16 @@ Sound::Sound():
mMusicVolume(60),
mMusic(NULL)
{
+ // This set up our callback function used to
+ // handle fade outs endings.
+ sFadingOutEnded = false;
+ Mix_HookMusicFinished(fadeOutCallBack);
}
Sound::~Sound()
{
+ // Unlink the callback function.
+ Mix_HookMusicFinished(NULL);
}
void Sound::init()
@@ -118,11 +140,6 @@ void Sound::info()
logger->log("Sound::info() Channels: %i", channels);
}
-int Sound::getMaxVolume() const
-{
- return MIX_MAX_VOLUME;
-}
-
void Sound::setMusicVolume(int volume)
{
mMusicVolume = volume;
@@ -142,7 +159,7 @@ void Sound::setSfxVolume(int volume)
static Mix_Music *loadMusic(const std::string &filename)
{
ResourceManager *resman = ResourceManager::getInstance();
- std::string path = resman->getPath("music/" + filename);
+ std::string path = resman->getPath(paths.getStringValue("music") + filename);
if (path.find(".zip/") != std::string::npos ||
path.find(".zip\\") != std::string::npos)
@@ -152,7 +169,7 @@ static Mix_Music *loadMusic(const std::string &filename)
logger->log("Loading music \"%s\" from temporary file tempMusic.ogg",
path.c_str());
bool success = resman->copyFile(
- paths.getValue("music", "music/")
+ paths.getStringValue("music")
+ filename, "tempMusic.ogg");
if (success)
path = resman->getPath("tempMusic.ogg");
@@ -223,22 +240,74 @@ void Sound::fadeOutMusic(int ms)
if (mMusic)
{
Mix_FadeOutMusic(ms);
- Mix_FreeMusic(mMusic);
- mMusic = NULL;
+ // Note: The fadeOutCallBack handler will take care about freeing
+ // the music file at fade out ending.
+ }
+ else
+ {
+ sFadingOutEnded = true;
}
}
-void Sound::playSfx(const std::string &path)
+void Sound::fadeOutAndPlayMusic(const std::string &path, int ms)
+{
+ mNextMusicPath = path;
+ fadeOutMusic(ms);
+}
+
+void Sound::logic()
+{
+ if (sFadingOutEnded)
+ {
+ if (mMusic)
+ {
+ Mix_FreeMusic(mMusic);
+ mMusic = NULL;
+ }
+ sFadingOutEnded = false;
+
+ if (!mNextMusicPath.empty())
+ {
+ playMusic(mNextMusicPath);
+ mNextMusicPath.clear();
+ }
+ }
+}
+
+void Sound::playSfx(const std::string &path, int x, int y)
{
if (!mInstalled || path.empty())
return;
+ std::string tmpPath;
+ if (!path.find("sfx/"))
+ tmpPath = path;
+ else
+ tmpPath = paths.getValue("sfx", "sfx/") + path;
ResourceManager *resman = ResourceManager::getInstance();
- SoundEffect *sample = resman->getSoundEffect(path);
+ SoundEffect *sample = resman->getSoundEffect(tmpPath);
if (sample)
{
logger->log("Sound::playSfx() Playing: %s", path.c_str());
- sample->play(0, 120);
+ int vol = 120;
+ if (player_node && x > 0 && y > 0)
+ {
+ Vector pos = player_node->getPosition();
+ Map *map = Game::instance()->getCurrentMap();
+ int dx = ((int)pos.x - x) / map->getTileWidth();
+ int dy = ((int)pos.y - y) / map->getTileHeight();
+ if (dx < 0)
+ dx = -dx;
+ if (dy < 0)
+ dy = -dy;
+ int dist = dx > dy ? dx : dy;
+
+ // Check for negative values
+ if (dist * 8 > vol)
+ return;
+ vol -= dist * 8;
+ }
+ sample->play(0, vol);
}
}