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-rw-r--r--src/simpleanimation.h27
1 files changed, 16 insertions, 11 deletions
diff --git a/src/simpleanimation.h b/src/simpleanimation.h
index a56c31da..14793c2f 100644
--- a/src/simpleanimation.h
+++ b/src/simpleanimation.h
@@ -26,7 +26,10 @@
#include "resources/animation.h"
+#include "utils/xml.h"
+
class Frame;
+class Graphics;
/**
* This class is a leightweight alternative to the AnimatedSprite class.
@@ -35,6 +38,10 @@ class Frame;
class SimpleAnimation
{
public:
+
+ /**
+ * Creates a simple animation with an already created animation
+ */
SimpleAnimation(Animation *animation):
mAnimation(animation),
mAnimationTime(0),
@@ -42,6 +49,11 @@ class SimpleAnimation
mCurrentFrame(mAnimation->getFrame(0))
{};
+ /**
+ * Creates a simple animation that creates its animation from XML Data
+ */
+ SimpleAnimation(xmlNodePtr animationNode);
+
~SimpleAnimation();
void update(unsigned int timePassed);
@@ -49,17 +61,10 @@ class SimpleAnimation
Image *getCurrentImage() const;
private:
- /** The hosted animation. */
- Animation *mAnimation;
-
- /** Time in game ticks the current frame is shown. */
- unsigned int mAnimationTime;
-
- /** Index of current animation frame. */
- unsigned int mAnimationPhase;
-
- /** Current animation frame. */
- Frame *mCurrentFrame;
+ Animation *mAnimation; /**< The hosted animation */
+ unsigned int mAnimationTime; /**< Time in game ticks the current frame is shown*/
+ unsigned int mAnimationPhase; /**< Index of current animation phase*/
+ Frame *mCurrentFrame; /**< Current animation phase */
};
#endif