diff options
Diffstat (limited to 'src/simpleanimation.h')
-rw-r--r-- | src/simpleanimation.h | 23 |
1 files changed, 10 insertions, 13 deletions
diff --git a/src/simpleanimation.h b/src/simpleanimation.h index 558e59ce..a8fb4cba 100644 --- a/src/simpleanimation.h +++ b/src/simpleanimation.h @@ -22,33 +22,30 @@ #ifndef SIMPLEANIMAION_H #define SIMPLEANIMAION_H +#include "resources/animation.h" + #include "utils/xml.h" -class Animation; -class Frame; class Graphics; -class Image; /** * This class is a leightweight alternative to the AnimatedSprite class. * It hosts a looping animation without actions and directions. */ -class SimpleAnimation +class SimpleAnimation final { public: /** * Creates a simple animation with an already created \a animation. * Takes ownership over the given animation. */ - SimpleAnimation(Animation *animation); + SimpleAnimation(Animation animation); /** * Creates a simple animation that creates its animation from XML Data. */ SimpleAnimation(xmlNodePtr animationNode, - const std::string& dyePalettes = std::string()); - - ~SimpleAnimation(); + const std::string &dyePalettes = std::string()); void setFrame(int frame); @@ -70,19 +67,19 @@ class SimpleAnimation const std::string& dyePalettes = std::string()); /** The hosted animation. */ - Animation *mAnimation; + Animation mAnimation; /** Time in game ticks the current frame is shown. */ - int mAnimationTime; + int mAnimationTime = 0; /** Index of current animation phase. */ - int mAnimationPhase; + int mAnimationPhase = 0; /** Current animation phase. */ - Frame *mCurrentFrame; + Frame *mCurrentFrame = nullptr; /** Tell whether the animation is ready */ - bool mInitialized; + bool mInitialized = false; }; #endif |