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Diffstat (limited to 'src/resources/settingsmanager.cpp')
-rw-r--r-- | src/resources/settingsmanager.cpp | 191 |
1 files changed, 191 insertions, 0 deletions
diff --git a/src/resources/settingsmanager.cpp b/src/resources/settingsmanager.cpp new file mode 100644 index 00000000..3cbb115c --- /dev/null +++ b/src/resources/settingsmanager.cpp @@ -0,0 +1,191 @@ +/* + * The Mana Server + * Copyright (C) 2013 The Mana World Development Team + * + * This file is part of The Mana Server. + * + * The Mana Server is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana Server is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "resources/settingsmanager.h" + +#include "resources/attributes.h" +#include "resources/monsterdb.h" +#include "resources/hairdb.h" +#include "resources/specialdb.h" +#include "resources/npcdb.h" +#include "resources/emotedb.h" +#include "statuseffect.h" +#include "units.h" + +#include "net/manaserv/itemhandler.h" +#include "net/net.h" + +#include "utils/xml.h" +#include "utils/path.h" +#include "log.h" + +namespace SettingsManager +{ + std::string mSettingsFile; + std::set<std::string> mIncludedFiles; + + static void loadFile(const std::string &filename); + + void load() + { + // initialize managers + Attributes::init(); + hairDB.init(); + MonsterDB::init(); + SpecialDB::init(); + NPCDB::init(); + EmoteDB::init(); + StatusEffect::init(); + Units::init(); + + // load stuff from settings + loadFile("settings.xml"); + + Attributes::checkStatus(); + hairDB.checkStatus(); + MonsterDB::checkStatus(); + SpecialDB::checkStatus(); + NPCDB::checkStatus(); + EmoteDB::checkStatus(); + StatusEffect::checkStatus(); + Units::checkStatus(); + + if (Net::getNetworkType() == ServerInfo::MANASERV) + { + Attributes::informItemDB(); + } + } + + void unload() + { + StatusEffect::unload(); + EmoteDB::unload(); + NPCDB::unload(); + SpecialDB::unload(); + MonsterDB::unload(); + hairDB.unload(); + Attributes::unload(); + } + + /** + * Loads a settings file. + */ + static void loadFile(const std::string &filename) + { + logger->log("Loading game settings from %s", filename.c_str()); + + XML::Document doc(filename); + xmlNodePtr node = doc.rootNode(); + + // add file to include set + mIncludedFiles.insert(filename); + + // FIXME: check root node's name when bjorn decides it's time + if (!node /*|| !xmlStrEqual(node->name, BAD_CAST "settings") */) + { + logger->log("Settings Manager: %s is not a valid settings file!", filename.c_str()); + return; + } + + + // go through every node + for_each_xml_child_node(childNode, node) + { + if (childNode->type != XML_ELEMENT_NODE) + continue; + + if (xmlStrEqual(childNode->name, BAD_CAST "include")) + { + // include an other file + const std::string includeFile = XML::getProperty(childNode, "file", std::string()); + + // check if file property was given + if (!includeFile.empty()) + { + // build absolute path path + const utils::splittedPath splittedPath = utils::splitFileNameAndPath(filename); + const std::string realIncludeFile = utils::cleanPath( + utils::joinPaths(splittedPath.path, includeFile)); + + // check if we're not entering a loop + if (mIncludedFiles.find(realIncludeFile) != mIncludedFiles.end()) + { + logger->log("Circular include loop detecting while including %s from %s", includeFile.c_str(), filename.c_str()); + } + else + { + // include that file + loadFile(realIncludeFile); + } + } + } + else if (xmlStrEqual(childNode->name, BAD_CAST "attribute")) + { + // map config + Attributes::readAttributeNode(childNode, filename); + } + else if (xmlStrEqual(childNode->name, BAD_CAST "points")) + { + Attributes::readPointsNode(childNode, filename); + } + else if (xmlStrEqual(childNode->name, BAD_CAST "color")) + { + hairDB.readHairColorNode(childNode, filename); + } + else if (xmlStrEqual(childNode->name, BAD_CAST "monster")) + { + MonsterDB::readMonsterNode(childNode, filename); + } + else if (xmlStrEqual(childNode->name, BAD_CAST "special-set")) + { + SpecialDB::readSpecialSetNode(childNode, filename); + } + else if (xmlStrEqual(childNode->name, BAD_CAST "npc")) + { + NPCDB::readNPCNode(childNode, filename); + } + else if (xmlStrEqual(childNode->name, BAD_CAST "emote")) + { + EmoteDB::readEmoteNode(childNode, filename); + } + else if (xmlStrEqual(childNode->name, BAD_CAST "status-effect") || xmlStrEqual(childNode->name, BAD_CAST "stun-effect")) + { + StatusEffect::readStatusEffectNode(childNode, filename); + } + else if (xmlStrEqual(childNode->name, BAD_CAST "unit")) + { + Units::readUnitNode(childNode, filename); + } + else + { + // compatibility stuff with older configs/games + if (xmlStrEqual(node->name, BAD_CAST "specials") && xmlStrEqual(childNode->name, BAD_CAST "set")) + { + // specials.xml:/specials/set + SpecialDB::readSpecialSetNode(childNode, filename); + } + } + } + + mIncludedFiles.erase(filename); + } + +} + |