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-rw-r--r--src/resources/iteminfo.h19
1 files changed, 12 insertions, 7 deletions
diff --git a/src/resources/iteminfo.h b/src/resources/iteminfo.h
index a04213ff..c03dec28 100644
--- a/src/resources/iteminfo.h
+++ b/src/resources/iteminfo.h
@@ -47,13 +47,19 @@ class ItemInfo
* Constructor.
*/
ItemInfo():
- mType(0),
+ mType(""),
mWeight(0),
mView(0),
mAttackType(ACTION_DEFAULT)
{
}
+ void setId(int id)
+ { mId = id; }
+
+ int getId() const
+ { return mId; }
+
void setName(const std::string &name)
{ mName = name; }
@@ -75,14 +81,12 @@ class ItemInfo
void setEffect(const std::string &effect)
{ mEffect = effect; }
- const std::string&
- getEffect() const { return mEffect; }
+ const std::string& getEffect() const { return mEffect; }
- void setType(short type)
+ void setType(const std::string& type)
{ mType = type; }
- short getType() const
- { return mType; }
+ const std::string& getType() const { return mType; }
void setWeight(short weight)
{ mWeight = weight; }
@@ -112,9 +116,10 @@ class ItemInfo
std::string mName;
std::string mDescription; /**< Short description. */
std::string mEffect; /**< Description of effects. */
- char mType; /**< Item type. */
+ std::string mType; /**< Item type. */
short mWeight; /**< Weight in grams. */
int mView; /**< Item ID of how this item looks. */
+ int mId; /**< Item ID */
// Equipment related members
SpriteAction mAttackType; /**< Attack type, in case of weapon. */