diff options
Diffstat (limited to 'src/resources/iteminfo.h')
-rw-r--r-- | src/resources/iteminfo.h | 48 |
1 files changed, 17 insertions, 31 deletions
diff --git a/src/resources/iteminfo.h b/src/resources/iteminfo.h index a7c0ddca..ac747e33 100644 --- a/src/resources/iteminfo.h +++ b/src/resources/iteminfo.h @@ -22,7 +22,7 @@ #ifndef ITEMINFO_H #define ITEMINFO_H -#include "player.h" +#include "being.h" #include "resources/spritedef.h" @@ -90,24 +90,6 @@ enum ItemType }; /** - * Enumeration of available weapon's types. - */ -enum WeaponType -{ - WPNTYPE_NONE = 0, - WPNTYPE_KNIFE, - WPNTYPE_SWORD, - WPNTYPE_POLEARM, - WPNTYPE_STAFF, - WPNTYPE_WHIP, - WPNTYPE_BOW, - WPNTYPE_SHOOTING, - WPNTYPE_MACE, - WPNTYPE_AXE, - WPNTYPE_THROWN -}; - -/** * Defines a class for storing item infos. This includes information used when * the item is equipped. */ @@ -122,7 +104,7 @@ class ItemInfo mWeight(0), mView(0), mId(0), - mAttackType(ACTION_DEFAULT) + mAttackAction(SpriteAction::INVALID) { } @@ -143,11 +125,11 @@ class ItemInfo std::string getParticleEffect() const { return mParticle; } - void setImageName(const std::string &imageName) - { mImageName = imageName; } + void setDisplay(SpriteDisplay display) + { mDisplay = display; } - const std::string &getImageName() const - { return mImageName; } + const SpriteDisplay &getDisplay() const + { return mDisplay; } void setDescription(const std::string &description) { mDescription = description; } @@ -180,15 +162,15 @@ class ItemInfo const std::string &getSprite(Gender gender) const; - void setWeaponType(int); + void setAttackAction(std::string attackAction); // Handlers for seting and getting the string used for particles when attacking void setMissileParticle(std::string s) { mMissileParticle = s; } std::string getMissileParticle() const { return mMissileParticle; } - SpriteAction getAttackType() const - { return mAttackType; } + std::string getAttackAction() const + { return mAttackAction; } int getAttackRange() const { return mAttackRange; } @@ -201,7 +183,7 @@ class ItemInfo const std::string &getSound(EquipmentSoundEvent event) const; protected: - std::string mImageName; /**< The filename of the icon image. */ + SpriteDisplay mDisplay; /**< Display info (like icon) */ std::string mName; std::string mDescription; /**< Short description. */ std::string mEffect; /**< Description of effects. */ @@ -211,9 +193,13 @@ class ItemInfo int mView; /**< Item ID of how this item looks. */ int mId; /**< Item ID */ - // Equipment related members - SpriteAction mAttackType; /**< Attack type, in case of weapon. */ - int mAttackRange; /**< Attack range, will be zero if non weapon. */ + // Equipment related members. + /** Attack type, in case of weapon. + * See SpriteAction in spritedef.h for more info. + * Attack action sub-types (bow, sword, ...) are defined in items.xml. + */ + std::string mAttackAction; + int mAttackRange; /**< Attack range, will be zero if non weapon. */ // Particle to be shown when weapon attacks std::string mMissileParticle; |