diff options
Diffstat (limited to 'src/resources/itemdb.cpp')
-rw-r--r-- | src/resources/itemdb.cpp | 203 |
1 files changed, 144 insertions, 59 deletions
diff --git a/src/resources/itemdb.cpp b/src/resources/itemdb.cpp index cb91e8d3..b167e956 100644 --- a/src/resources/itemdb.cpp +++ b/src/resources/itemdb.cpp @@ -23,6 +23,8 @@ #include "log.h" +#include "net/net.h" + #include "resources/iteminfo.h" #include "resources/resourcemanager.h" @@ -36,18 +38,7 @@ #include <cassert> -namespace -{ - ItemDB::ItemInfos mItemInfos; - ItemDB::NamedItemInfos mNamedItemInfos; - ItemInfo *mUnknown; - bool mLoaded = false; -} - // Forward declarations -static void loadSpriteRef(ItemInfo *itemInfo, xmlNodePtr node); -static void loadSoundRef(ItemInfo *itemInfo, xmlNodePtr node); - static char const *const fields[][2] = { { "attack", N_("Attack %+d") }, @@ -58,7 +49,7 @@ static char const *const fields[][2] = static std::list<ItemDB::Stat> extraStats; -void ItemDB::setStatsList(const std::list<ItemDB::Stat> &stats) +void ItemDB::setStatsList(const std::list<Stat> &stats) { extraStats = stats; } @@ -84,22 +75,6 @@ static ItemType itemTypeFromString(const std::string &name, int id = 0) else return ITEM_UNUSABLE; } -static WeaponType weaponTypeFromString(const std::string &name, int id = 0) -{ - if (name=="knife") return WPNTYPE_KNIFE; - else if (name=="sword") return WPNTYPE_SWORD; - else if (name=="polearm") return WPNTYPE_POLEARM; - else if (name=="staff") return WPNTYPE_STAFF; - else if (name=="whip") return WPNTYPE_WHIP; - else if (name=="bow") return WPNTYPE_BOW; - else if (name=="shooting") return WPNTYPE_SHOOTING; - else if (name=="mace") return WPNTYPE_MACE; - else if (name=="axe") return WPNTYPE_AXE; - else if (name=="thrown") return WPNTYPE_THROWN; - - else return WPNTYPE_NONE; -} - static std::string normalized(const std::string &name) { std::string normalized = name; @@ -114,9 +89,9 @@ void ItemDB::load() logger->log("Initializing item database..."); mUnknown = new ItemInfo; - mUnknown->setName(_("Unknown item")); - mUnknown->setImageName(""); - std::string errFile = paths.getValue("spriteErrorFile", "error.xml"); + mUnknown->mName = _("Unknown item"); + mUnknown->mDisplay = SpriteDisplay(); + std::string errFile = paths.getStringValue("spriteErrorFile"); mUnknown->setSprite(errFile, GENDER_MALE); mUnknown->setSprite(errFile, GENDER_FEMALE); @@ -124,9 +99,7 @@ void ItemDB::load() xmlNodePtr rootNode = doc.rootNode(); if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "items")) - { logger->error("ItemDB: Error while loading items.xml!"); - } for_each_xml_child_node(node, rootNode) { @@ -135,15 +108,13 @@ void ItemDB::load() int id = XML::getProperty(node, "id", 0); - if (id == 0) + if (!id) { logger->log("ItemDB: Invalid or missing item ID in items.xml!"); continue; } else if (mItemInfos.find(id) != mItemInfos.end()) - { logger->log("ItemDB: Redefinition of item ID %d", id); - } std::string typeStr = XML::getProperty(node, "type", "other"); int weight = XML::getProperty(node, "weight", 0); @@ -152,43 +123,45 @@ void ItemDB::load() std::string name = XML::getProperty(node, "name", ""); std::string image = XML::getProperty(node, "image", ""); std::string description = XML::getProperty(node, "description", ""); - int weaponType = weaponTypeFromString(XML::getProperty(node, "weapon-type", "")); + std::string attackAction = XML::getProperty(node, "attack-action", ""); int attackRange = XML::getProperty(node, "attack-range", 0); std::string missileParticle = XML::getProperty(node, "missile-particle", ""); + SpriteDisplay display; + display.image = image; + ItemInfo *itemInfo = new ItemInfo; - itemInfo->setId(id); - itemInfo->setImageName(image); - itemInfo->setName(name.empty() ? _("unnamed") : name); - itemInfo->setDescription(description); - itemInfo->setType(itemTypeFromString(typeStr)); - itemInfo->setView(view); - itemInfo->setWeight(weight); - itemInfo->setWeaponType(weaponType); - itemInfo->setAttackRange(attackRange); + itemInfo->mId = id; + itemInfo->mName = name.empty() ? _("unnamed") : name; + itemInfo->mDescription = description; + itemInfo->mType = itemTypeFromString(typeStr); + itemInfo->mActivatable = itemInfo->mType == ITEM_USABLE; + // Everything not unusable or usable is equippable by the old type system. + itemInfo->mEquippable = itemInfo->mType != ITEM_UNUSABLE + && itemInfo->mType != ITEM_USABLE; + itemInfo->mView = view; + itemInfo->mWeight = weight; + itemInfo->setAttackAction(attackAction); + itemInfo->mAttackRange = attackRange; itemInfo->setMissileParticle(missileParticle); - std::string effect; + std::vector<std::string> effect; for (int i = 0; i < int(sizeof(fields) / sizeof(fields[0])); ++i) { int value = XML::getProperty(node, fields[i][0], 0); if (!value) continue; - if (!effect.empty()) effect += " / "; - effect += strprintf(gettext(fields[i][1]), value); + effect.push_back(strprintf(gettext(fields[i][1]), value)); } for (std::list<Stat>::iterator it = extraStats.begin(); it != extraStats.end(); it++) { int value = XML::getProperty(node, it->tag.c_str(), 0); if (!value) continue; - if (!effect.empty()) effect += " / "; - effect += strprintf(it->format.c_str(), value); + effect.push_back(strprintf(it->format.c_str(), value)); } std::string temp = XML::getProperty(node, "effect", ""); - if (!effect.empty() && !temp.empty()) - effect += " / "; - effect += temp; - itemInfo->setEffect(effect); + if (!temp.empty()) + effect.push_back(temp); for_each_xml_child_node(itemChild, node) { @@ -196,7 +169,7 @@ void ItemDB::load() { std::string attackParticle = XML::getProperty( itemChild, "particle-effect", ""); - itemInfo->setParticleEffect(attackParticle); + itemInfo->mParticle = attackParticle; loadSpriteRef(itemInfo, itemChild); } @@ -204,8 +177,101 @@ void ItemDB::load() { loadSoundRef(itemInfo, itemChild); } + else if (xmlStrEqual(itemChild->name, BAD_CAST "floor")) + { + loadFloorSprite(&display, itemChild); + } + /* + * Begin new item definition code. Previous code is left in to + * maintain backwards compatibility. + * Exit here if tmwAthena. + */ + else if (Net::getNetworkType() == ServerInfo::TMWATHENA); + else if (xmlStrEqual(itemChild->name, BAD_CAST "equip")) + { + // The fact that there is a way to equip is enough. + // Discard any details, but mark the item as equippable. + itemInfo->mEquippable = true; + } + else if (xmlStrEqual(itemChild->name, BAD_CAST "effect")) + { + std::string trigger = XML::getProperty( + itemChild, "trigger", ""); + if (trigger.empty()) { + logger->log("Found empty trigger effect label, skipping."); + continue; + } + + if (trigger == "activation") + itemInfo->mActivatable = true; + + static std::map<std::string, const char* > triggerTable; + if (triggerTable.empty()) + { + // FIXME: This should ideally be softcoded via XML or similar. + triggerTable["existence"] = " when it is in the inventory"; + triggerTable["activation"] = " upon activation"; + triggerTable["equip"] = " upon successful equip"; + triggerTable["leave-inventory"] = " when it leaves the inventory"; + triggerTable["unequip"] = " when it is unequipped"; + triggerTable["equip-change"] = " when it changes the way it is equipped"; + } + std::map<std::string, const char* >::const_iterator triggerLabel = + triggerTable.find(trigger); + if (triggerLabel == triggerTable.end()) + { + logger->log("Warning: unknown trigger %s in item %d!", trigger.c_str(), id); + continue; + } + + for_each_xml_child_node(effectChild, itemChild) + { + if (xmlStrEqual(effectChild->name, BAD_CAST "modifier")) + { + std::string attribute = XML::getProperty( + effectChild, "attribute", ""); + double value = XML::getFloatProperty( + effectChild, "value", 0.0); + int duration = XML::getProperty( + effectChild, "duration", 0); + if (attribute.empty() || !value) + { + logger->log("Warning: incomplete modifier definition, skipping."); + continue; + } + std::list<Stat>::const_iterator + it = extraStats.begin(), + it_end = extraStats.end(); + while (it != it_end && !(*it == attribute)) + ++it; + if (it == extraStats.end()) + { + logger->log("Warning: unknown modifier tag %s, skipping.", attribute.c_str()); + continue; + } + effect.push_back( + strprintf(strprintf( + duration ? + strprintf("%%s%%s. This effect lasts %d ticks.", duration).c_str() + : "%s%s.", it->format.c_str(), triggerLabel->second).c_str(), value)); + } + else if (xmlStrEqual(effectChild->name, BAD_CAST "modifier")) + effect.push_back(strprintf("Provides an autoattack%s.", + triggerLabel->second)); + else if (xmlStrEqual(effectChild->name, BAD_CAST "consumes")) + effect.push_back(strprintf("This will be consumed%s.", + triggerLabel->second)); + else if (xmlStrEqual(effectChild->name, BAD_CAST "label")) + effect.push_back( + (const char*)effectChild->xmlChildrenNode->content); + } + } } + itemInfo->mEffect = effect; + + itemInfo->mDisplay = display; + mItemInfos[id] = itemInfo; if (!name.empty()) { @@ -222,7 +288,7 @@ void ItemDB::load() } } - if (weaponType > 0) + if (!attackAction.empty()) if (attackRange == 0) logger->log("ItemDB: Missing attack range from weapon %i!", id); @@ -303,7 +369,7 @@ const ItemInfo &ItemDB::get(const std::string &name) return *(i->second); } -void loadSpriteRef(ItemInfo *itemInfo, xmlNodePtr node) +void ItemDB::loadSpriteRef(ItemInfo *itemInfo, xmlNodePtr node) { std::string gender = XML::getProperty(node, "gender", "unisex"); std::string filename = (const char*) node->xmlChildrenNode->content; @@ -318,7 +384,7 @@ void loadSpriteRef(ItemInfo *itemInfo, xmlNodePtr node) } } -void loadSoundRef(ItemInfo *itemInfo, xmlNodePtr node) +void ItemDB::loadSoundRef(ItemInfo *itemInfo, xmlNodePtr node) { std::string event = XML::getProperty(node, "event", ""); std::string filename = (const char*) node->xmlChildrenNode->content; @@ -337,3 +403,22 @@ void loadSoundRef(ItemInfo *itemInfo, xmlNodePtr node) event.c_str()); } } + +void ItemDB::loadFloorSprite(SpriteDisplay *display, xmlNodePtr floorNode) +{ + for_each_xml_child_node(spriteNode, floorNode) + { + if (xmlStrEqual(spriteNode->name, BAD_CAST "sprite")) + { + SpriteReference *currentSprite = new SpriteReference; + currentSprite->sprite = (const char*)spriteNode->xmlChildrenNode->content; + currentSprite->variant = XML::getProperty(spriteNode, "variant", 0); + display->sprites.push_back(currentSprite); + } + else if (xmlStrEqual(spriteNode->name, BAD_CAST "particlefx")) + { + std::string particlefx = (const char*)spriteNode->xmlChildrenNode->content; + display->particles.push_back(particlefx); + } + } +} |