summaryrefslogtreecommitdiff
path: root/src/resources/itemdb.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/resources/itemdb.cpp')
-rw-r--r--src/resources/itemdb.cpp203
1 files changed, 144 insertions, 59 deletions
diff --git a/src/resources/itemdb.cpp b/src/resources/itemdb.cpp
index cb91e8d3..b167e956 100644
--- a/src/resources/itemdb.cpp
+++ b/src/resources/itemdb.cpp
@@ -23,6 +23,8 @@
#include "log.h"
+#include "net/net.h"
+
#include "resources/iteminfo.h"
#include "resources/resourcemanager.h"
@@ -36,18 +38,7 @@
#include <cassert>
-namespace
-{
- ItemDB::ItemInfos mItemInfos;
- ItemDB::NamedItemInfos mNamedItemInfos;
- ItemInfo *mUnknown;
- bool mLoaded = false;
-}
-
// Forward declarations
-static void loadSpriteRef(ItemInfo *itemInfo, xmlNodePtr node);
-static void loadSoundRef(ItemInfo *itemInfo, xmlNodePtr node);
-
static char const *const fields[][2] =
{
{ "attack", N_("Attack %+d") },
@@ -58,7 +49,7 @@ static char const *const fields[][2] =
static std::list<ItemDB::Stat> extraStats;
-void ItemDB::setStatsList(const std::list<ItemDB::Stat> &stats)
+void ItemDB::setStatsList(const std::list<Stat> &stats)
{
extraStats = stats;
}
@@ -84,22 +75,6 @@ static ItemType itemTypeFromString(const std::string &name, int id = 0)
else return ITEM_UNUSABLE;
}
-static WeaponType weaponTypeFromString(const std::string &name, int id = 0)
-{
- if (name=="knife") return WPNTYPE_KNIFE;
- else if (name=="sword") return WPNTYPE_SWORD;
- else if (name=="polearm") return WPNTYPE_POLEARM;
- else if (name=="staff") return WPNTYPE_STAFF;
- else if (name=="whip") return WPNTYPE_WHIP;
- else if (name=="bow") return WPNTYPE_BOW;
- else if (name=="shooting") return WPNTYPE_SHOOTING;
- else if (name=="mace") return WPNTYPE_MACE;
- else if (name=="axe") return WPNTYPE_AXE;
- else if (name=="thrown") return WPNTYPE_THROWN;
-
- else return WPNTYPE_NONE;
-}
-
static std::string normalized(const std::string &name)
{
std::string normalized = name;
@@ -114,9 +89,9 @@ void ItemDB::load()
logger->log("Initializing item database...");
mUnknown = new ItemInfo;
- mUnknown->setName(_("Unknown item"));
- mUnknown->setImageName("");
- std::string errFile = paths.getValue("spriteErrorFile", "error.xml");
+ mUnknown->mName = _("Unknown item");
+ mUnknown->mDisplay = SpriteDisplay();
+ std::string errFile = paths.getStringValue("spriteErrorFile");
mUnknown->setSprite(errFile, GENDER_MALE);
mUnknown->setSprite(errFile, GENDER_FEMALE);
@@ -124,9 +99,7 @@ void ItemDB::load()
xmlNodePtr rootNode = doc.rootNode();
if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "items"))
- {
logger->error("ItemDB: Error while loading items.xml!");
- }
for_each_xml_child_node(node, rootNode)
{
@@ -135,15 +108,13 @@ void ItemDB::load()
int id = XML::getProperty(node, "id", 0);
- if (id == 0)
+ if (!id)
{
logger->log("ItemDB: Invalid or missing item ID in items.xml!");
continue;
}
else if (mItemInfos.find(id) != mItemInfos.end())
- {
logger->log("ItemDB: Redefinition of item ID %d", id);
- }
std::string typeStr = XML::getProperty(node, "type", "other");
int weight = XML::getProperty(node, "weight", 0);
@@ -152,43 +123,45 @@ void ItemDB::load()
std::string name = XML::getProperty(node, "name", "");
std::string image = XML::getProperty(node, "image", "");
std::string description = XML::getProperty(node, "description", "");
- int weaponType = weaponTypeFromString(XML::getProperty(node, "weapon-type", ""));
+ std::string attackAction = XML::getProperty(node, "attack-action", "");
int attackRange = XML::getProperty(node, "attack-range", 0);
std::string missileParticle = XML::getProperty(node, "missile-particle", "");
+ SpriteDisplay display;
+ display.image = image;
+
ItemInfo *itemInfo = new ItemInfo;
- itemInfo->setId(id);
- itemInfo->setImageName(image);
- itemInfo->setName(name.empty() ? _("unnamed") : name);
- itemInfo->setDescription(description);
- itemInfo->setType(itemTypeFromString(typeStr));
- itemInfo->setView(view);
- itemInfo->setWeight(weight);
- itemInfo->setWeaponType(weaponType);
- itemInfo->setAttackRange(attackRange);
+ itemInfo->mId = id;
+ itemInfo->mName = name.empty() ? _("unnamed") : name;
+ itemInfo->mDescription = description;
+ itemInfo->mType = itemTypeFromString(typeStr);
+ itemInfo->mActivatable = itemInfo->mType == ITEM_USABLE;
+ // Everything not unusable or usable is equippable by the old type system.
+ itemInfo->mEquippable = itemInfo->mType != ITEM_UNUSABLE
+ && itemInfo->mType != ITEM_USABLE;
+ itemInfo->mView = view;
+ itemInfo->mWeight = weight;
+ itemInfo->setAttackAction(attackAction);
+ itemInfo->mAttackRange = attackRange;
itemInfo->setMissileParticle(missileParticle);
- std::string effect;
+ std::vector<std::string> effect;
for (int i = 0; i < int(sizeof(fields) / sizeof(fields[0])); ++i)
{
int value = XML::getProperty(node, fields[i][0], 0);
if (!value) continue;
- if (!effect.empty()) effect += " / ";
- effect += strprintf(gettext(fields[i][1]), value);
+ effect.push_back(strprintf(gettext(fields[i][1]), value));
}
for (std::list<Stat>::iterator it = extraStats.begin();
it != extraStats.end(); it++)
{
int value = XML::getProperty(node, it->tag.c_str(), 0);
if (!value) continue;
- if (!effect.empty()) effect += " / ";
- effect += strprintf(it->format.c_str(), value);
+ effect.push_back(strprintf(it->format.c_str(), value));
}
std::string temp = XML::getProperty(node, "effect", "");
- if (!effect.empty() && !temp.empty())
- effect += " / ";
- effect += temp;
- itemInfo->setEffect(effect);
+ if (!temp.empty())
+ effect.push_back(temp);
for_each_xml_child_node(itemChild, node)
{
@@ -196,7 +169,7 @@ void ItemDB::load()
{
std::string attackParticle = XML::getProperty(
itemChild, "particle-effect", "");
- itemInfo->setParticleEffect(attackParticle);
+ itemInfo->mParticle = attackParticle;
loadSpriteRef(itemInfo, itemChild);
}
@@ -204,8 +177,101 @@ void ItemDB::load()
{
loadSoundRef(itemInfo, itemChild);
}
+ else if (xmlStrEqual(itemChild->name, BAD_CAST "floor"))
+ {
+ loadFloorSprite(&display, itemChild);
+ }
+ /*
+ * Begin new item definition code. Previous code is left in to
+ * maintain backwards compatibility.
+ * Exit here if tmwAthena.
+ */
+ else if (Net::getNetworkType() == ServerInfo::TMWATHENA);
+ else if (xmlStrEqual(itemChild->name, BAD_CAST "equip"))
+ {
+ // The fact that there is a way to equip is enough.
+ // Discard any details, but mark the item as equippable.
+ itemInfo->mEquippable = true;
+ }
+ else if (xmlStrEqual(itemChild->name, BAD_CAST "effect"))
+ {
+ std::string trigger = XML::getProperty(
+ itemChild, "trigger", "");
+ if (trigger.empty()) {
+ logger->log("Found empty trigger effect label, skipping.");
+ continue;
+ }
+
+ if (trigger == "activation")
+ itemInfo->mActivatable = true;
+
+ static std::map<std::string, const char* > triggerTable;
+ if (triggerTable.empty())
+ {
+ // FIXME: This should ideally be softcoded via XML or similar.
+ triggerTable["existence"] = " when it is in the inventory";
+ triggerTable["activation"] = " upon activation";
+ triggerTable["equip"] = " upon successful equip";
+ triggerTable["leave-inventory"] = " when it leaves the inventory";
+ triggerTable["unequip"] = " when it is unequipped";
+ triggerTable["equip-change"] = " when it changes the way it is equipped";
+ }
+ std::map<std::string, const char* >::const_iterator triggerLabel =
+ triggerTable.find(trigger);
+ if (triggerLabel == triggerTable.end())
+ {
+ logger->log("Warning: unknown trigger %s in item %d!", trigger.c_str(), id);
+ continue;
+ }
+
+ for_each_xml_child_node(effectChild, itemChild)
+ {
+ if (xmlStrEqual(effectChild->name, BAD_CAST "modifier"))
+ {
+ std::string attribute = XML::getProperty(
+ effectChild, "attribute", "");
+ double value = XML::getFloatProperty(
+ effectChild, "value", 0.0);
+ int duration = XML::getProperty(
+ effectChild, "duration", 0);
+ if (attribute.empty() || !value)
+ {
+ logger->log("Warning: incomplete modifier definition, skipping.");
+ continue;
+ }
+ std::list<Stat>::const_iterator
+ it = extraStats.begin(),
+ it_end = extraStats.end();
+ while (it != it_end && !(*it == attribute))
+ ++it;
+ if (it == extraStats.end())
+ {
+ logger->log("Warning: unknown modifier tag %s, skipping.", attribute.c_str());
+ continue;
+ }
+ effect.push_back(
+ strprintf(strprintf(
+ duration ?
+ strprintf("%%s%%s. This effect lasts %d ticks.", duration).c_str()
+ : "%s%s.", it->format.c_str(), triggerLabel->second).c_str(), value));
+ }
+ else if (xmlStrEqual(effectChild->name, BAD_CAST "modifier"))
+ effect.push_back(strprintf("Provides an autoattack%s.",
+ triggerLabel->second));
+ else if (xmlStrEqual(effectChild->name, BAD_CAST "consumes"))
+ effect.push_back(strprintf("This will be consumed%s.",
+ triggerLabel->second));
+ else if (xmlStrEqual(effectChild->name, BAD_CAST "label"))
+ effect.push_back(
+ (const char*)effectChild->xmlChildrenNode->content);
+ }
+ }
}
+ itemInfo->mEffect = effect;
+
+ itemInfo->mDisplay = display;
+
mItemInfos[id] = itemInfo;
if (!name.empty())
{
@@ -222,7 +288,7 @@ void ItemDB::load()
}
}
- if (weaponType > 0)
+ if (!attackAction.empty())
if (attackRange == 0)
logger->log("ItemDB: Missing attack range from weapon %i!", id);
@@ -303,7 +369,7 @@ const ItemInfo &ItemDB::get(const std::string &name)
return *(i->second);
}
-void loadSpriteRef(ItemInfo *itemInfo, xmlNodePtr node)
+void ItemDB::loadSpriteRef(ItemInfo *itemInfo, xmlNodePtr node)
{
std::string gender = XML::getProperty(node, "gender", "unisex");
std::string filename = (const char*) node->xmlChildrenNode->content;
@@ -318,7 +384,7 @@ void loadSpriteRef(ItemInfo *itemInfo, xmlNodePtr node)
}
}
-void loadSoundRef(ItemInfo *itemInfo, xmlNodePtr node)
+void ItemDB::loadSoundRef(ItemInfo *itemInfo, xmlNodePtr node)
{
std::string event = XML::getProperty(node, "event", "");
std::string filename = (const char*) node->xmlChildrenNode->content;
@@ -337,3 +403,22 @@ void loadSoundRef(ItemInfo *itemInfo, xmlNodePtr node)
event.c_str());
}
}
+
+void ItemDB::loadFloorSprite(SpriteDisplay *display, xmlNodePtr floorNode)
+{
+ for_each_xml_child_node(spriteNode, floorNode)
+ {
+ if (xmlStrEqual(spriteNode->name, BAD_CAST "sprite"))
+ {
+ SpriteReference *currentSprite = new SpriteReference;
+ currentSprite->sprite = (const char*)spriteNode->xmlChildrenNode->content;
+ currentSprite->variant = XML::getProperty(spriteNode, "variant", 0);
+ display->sprites.push_back(currentSprite);
+ }
+ else if (xmlStrEqual(spriteNode->name, BAD_CAST "particlefx"))
+ {
+ std::string particlefx = (const char*)spriteNode->xmlChildrenNode->content;
+ display->particles.push_back(particlefx);
+ }
+ }
+}