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-rw-r--r--src/resources/image.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/resources/image.h b/src/resources/image.h
index fe3081ac..eeaa574e 100644
--- a/src/resources/image.h
+++ b/src/resources/image.h
@@ -40,6 +40,7 @@
#include "resource.h"
class Dye;
+class Position;
class SDL_Rect;
class SDL_Surface;
@@ -131,6 +132,15 @@ class Image : public Resource
static void setLoadAsOpenGL(bool useOpenGL);
#endif
+ /**
+ * Merges two image SDL_Surfaces together. This is for SDL use only, as
+ * reducing the number of surfaces that SDL has to render can cut down
+ * on the number of blit operations necessary, which in turn can help
+ * improve overall framerates. Don't use unless you are using it to
+ * reduce the number of overall layers that need to be drawn through SDL.
+ */
+ Image* merge(Image* image, const Position& pos);
+
protected:
/**
* Constructor.