diff options
Diffstat (limited to 'src/resources/image.cpp')
-rw-r--r-- | src/resources/image.cpp | 157 |
1 files changed, 85 insertions, 72 deletions
diff --git a/src/resources/image.cpp b/src/resources/image.cpp index a29d475d..b7e6c200 100644 --- a/src/resources/image.cpp +++ b/src/resources/image.cpp @@ -36,6 +36,7 @@ #ifdef USE_OPENGL bool Image::mUseOpenGL = false; +bool Image::mPowerOfTwoTextures = true; int Image::mTextureType = 0; int Image::mTextureSize = 0; #endif @@ -437,101 +438,113 @@ Image *Image::_SDLload(SDL_Surface *tmpImage) } #ifdef USE_OPENGL -Image *Image::_GLload(SDL_Surface *tmpImage) +Image *Image::_GLload(SDL_Surface *image) { - // Flush current error flag. - glGetError(); + // Flush current error flag. + glGetError(); - int width = tmpImage->w; - int height = tmpImage->h; - int realWidth = powerOfTwo(width); - int realHeight = powerOfTwo(height); + int width = image->w; + int height = image->h; + int realWidth = powerOfTwo(width); + int realHeight = powerOfTwo(height); - if (realWidth < width || realHeight < height) - { - logger->log("Warning: image too large, cropping to %dx%d texture!", - tmpImage->w, tmpImage->h); - } - - // Make sure the alpha channel is not used, but copied to destination - SDL_SetAlpha(tmpImage, 0, SDL_ALPHA_OPAQUE); + if (realWidth < width || realHeight < height) + { + logger->log("Warning: image too large, cropping to %dx%d texture!", + realWidth, realHeight); + } - // Determine 32-bit masks based on byte order - Uint32 rmask, gmask, bmask, amask; + // Determine 32-bit masks based on byte order + Uint32 rmask, gmask, bmask, amask; #if SDL_BYTEORDER == SDL_BIG_ENDIAN - rmask = 0xff000000; - gmask = 0x00ff0000; - bmask = 0x0000ff00; - amask = 0x000000ff; + rmask = 0xff000000; + gmask = 0x00ff0000; + bmask = 0x0000ff00; + amask = 0x000000ff; #else - rmask = 0x000000ff; - gmask = 0x0000ff00; - bmask = 0x00ff0000; - amask = 0xff000000; + rmask = 0x000000ff; + gmask = 0x0000ff00; + bmask = 0x00ff0000; + amask = 0xff000000; #endif - SDL_Surface *oldImage = tmpImage; - tmpImage = SDL_CreateRGBSurface(SDL_SWSURFACE, realWidth, realHeight, - 32, rmask, gmask, bmask, amask); + bool needsConversion = !(realWidth == width && + realHeight == height && + image->format->BytesPerPixel == 4 && + image->format->Rmask == rmask && + image->format->Gmask == gmask && + image->format->Bmask == bmask && + image->format->Amask == amask); + + if (needsConversion) + { + SDL_Surface *oldImage = image; + image = SDL_CreateRGBSurface(SDL_SWSURFACE, realWidth, realHeight, + 32, rmask, gmask, bmask, amask); - if (!tmpImage) + if (!image) { logger->log("Error, image convert failed: out of memory"); return NULL; } - SDL_BlitSurface(oldImage, NULL, tmpImage, NULL); + // Make sure the alpha channel is not used, but copied to destination + SDL_SetAlpha(oldImage, 0, SDL_ALPHA_OPAQUE); + SDL_BlitSurface(oldImage, NULL, image, NULL); + } - GLuint texture; - glGenTextures(1, &texture); - OpenGLGraphics::bindTexture(mTextureType, texture); + GLuint texture; + glGenTextures(1, &texture); + OpenGLGraphics::bindTexture(mTextureType, texture); - if (SDL_MUSTLOCK(tmpImage)) - SDL_LockSurface(tmpImage); + if (SDL_MUSTLOCK(image)) + SDL_LockSurface(image); - glTexImage2D( - mTextureType, 0, 4, - tmpImage->w, tmpImage->h, - 0, GL_RGBA, GL_UNSIGNED_BYTE, - tmpImage->pixels); + glTexImage2D(mTextureType, 0, GL_RGBA8, + image->w, image->h, + 0, GL_RGBA, GL_UNSIGNED_BYTE, + image->pixels); - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + glTexParameteri(mTextureType, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(mTextureType, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - if (SDL_MUSTLOCK(tmpImage)) - SDL_UnlockSurface(tmpImage); + if (SDL_MUSTLOCK(image)) + SDL_UnlockSurface(image); - SDL_FreeSurface(tmpImage); + if (needsConversion) + SDL_FreeSurface(image); - GLenum error = glGetError(); - if (error) + GLenum error = glGetError(); + if (error) + { + std::string errmsg = "Unknown error"; + switch (error) { - std::string errmsg = "Unknown error"; - switch (error) - { - case GL_INVALID_ENUM: - errmsg = "GL_INVALID_ENUM"; - break; - case GL_INVALID_VALUE: - errmsg = "GL_INVALID_VALUE"; - break; - case GL_INVALID_OPERATION: - errmsg = "GL_INVALID_OPERATION"; - break; - case GL_STACK_OVERFLOW: - errmsg = "GL_STACK_OVERFLOW"; - break; - case GL_STACK_UNDERFLOW: - errmsg = "GL_STACK_UNDERFLOW"; - break; - case GL_OUT_OF_MEMORY: - errmsg = "GL_OUT_OF_MEMORY"; - break; - } - logger->log("Error: Image GL import failed: %s", errmsg.c_str()); - return NULL; + case GL_INVALID_ENUM: + errmsg = "GL_INVALID_ENUM"; + break; + case GL_INVALID_VALUE: + errmsg = "GL_INVALID_VALUE"; + break; + case GL_INVALID_OPERATION: + errmsg = "GL_INVALID_OPERATION"; + break; + case GL_STACK_OVERFLOW: + errmsg = "GL_STACK_OVERFLOW"; + break; + case GL_STACK_UNDERFLOW: + errmsg = "GL_STACK_UNDERFLOW"; + break; + case GL_OUT_OF_MEMORY: + errmsg = "GL_OUT_OF_MEMORY"; + break; } + logger->log("Error: Image GL import failed: %s", errmsg.c_str()); + return NULL; + } - return new Image(texture, width, height, realWidth, realHeight); + return new Image(texture, width, height, realWidth, realHeight); } void Image::setLoadAsOpenGL(bool useOpenGL) @@ -542,7 +555,7 @@ void Image::setLoadAsOpenGL(bool useOpenGL) int Image::powerOfTwo(int input) { int value; - if (mTextureType == GL_TEXTURE_2D) + if (mPowerOfTwoTextures) { value = 1; while (value < input && value < mTextureSize) |