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Diffstat (limited to 'src/resources/equipmentinfo.h')
-rw-r--r-- | src/resources/equipmentinfo.h | 77 |
1 files changed, 0 insertions, 77 deletions
diff --git a/src/resources/equipmentinfo.h b/src/resources/equipmentinfo.h deleted file mode 100644 index d9439c50..00000000 --- a/src/resources/equipmentinfo.h +++ /dev/null @@ -1,77 +0,0 @@ -/* - * The Mana World - * Copyright 2006 The Mana World Development Team - * - * This file is part of The Mana World. - * - * The Mana World is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * The Mana World is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with The Mana World; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - * - * $Id$ - */ - -#ifndef _TMW_EQUIPMENTINFO_H_ -#define _TMW_EQUIPMENTINFO_H_ - -#include <map> -#include <string> -#include <vector> - -#include "spritedef.h" - -enum EquipmentSoundEvent -{ - EQUIP_EVENT_STRIKE, - EQUIP_EVENT_HIT -}; - -class EquipmentInfo -{ - public: - EquipmentInfo(): - mSlot (0), - mAttackType(ACTION_DEFAULT) - { - } - - void - setSlot (int slot) { mSlot = slot; } - - const std::string& - getSprite(int gender) { return animationFiles[gender]; } - - void - setSprite(const std::string &animationFile, int gender) - { animationFiles[gender] = animationFile; } - - void - setAttackType(std::string attackType); - - const SpriteAction - getAttackType() { return mAttackType; } - - void - addSound(EquipmentSoundEvent event, std::string filename); - - std::string - getSound(EquipmentSoundEvent event) const; - - private: - int mSlot; //not used at the moment but maybe useful on our own server - SpriteAction mAttackType; - std::map<int, std::string> animationFiles; - std::map<EquipmentSoundEvent, std::vector<std::string>* > mSounds; -}; - -#endif |