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-rw-r--r--src/resources/ambientlayer.cpp103
1 files changed, 103 insertions, 0 deletions
diff --git a/src/resources/ambientlayer.cpp b/src/resources/ambientlayer.cpp
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+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "resources/ambientlayer.h"
+
+#include "resources/image.h"
+#include "resources/resourcemanager.h"
+#include "graphics.h"
+
+AmbientLayer::AmbientLayer(Image *img, float parallax,
+ float speedX, float speedY, bool keepRatio):
+ mImage(img), mParallax(parallax),
+ mPosX(0), mPosY(0),
+ mSpeedX(speedX), mSpeedY(speedY),
+ mKeepRatio(keepRatio)
+{
+
+ if (keepRatio && !mImage->isAnOpenGLOne()
+ && defaultScreenWidth != 0
+ && defaultScreenHeight != 0
+ && graphics->getWidth() != defaultScreenWidth
+ && graphics->getHeight() != defaultScreenHeight)
+ {
+ // Rescale the overlay to keep the ratio as if we were on
+ // the default resolution...
+ Image *rescaledOverlay = mImage->SDLgetScaledImage(
+ (int) mImage->getWidth() / defaultScreenWidth * graphics->getWidth(),
+ (int) mImage->getHeight() / defaultScreenHeight * graphics->getHeight());
+
+ if (rescaledOverlay)
+ {
+ // Replace the resource with the new one...
+ std::string idPath = mImage->getIdPath() + "_rescaled";
+ ResourceManager::getInstance()->addResource(idPath, rescaledOverlay);
+ mImage = rescaledOverlay;
+ }
+ else
+ mImage->incRef();
+ }
+ else
+ mImage->incRef();
+}
+
+AmbientLayer::~AmbientLayer()
+{
+ mImage->decRef();
+}
+
+void AmbientLayer::update(int timePassed, float dx, float dy)
+{
+ // Self scrolling of the overlay
+ mPosX -= mSpeedX * timePassed / 10;
+ mPosY -= mSpeedY * timePassed / 10;
+
+ // Parallax scrolling
+ mPosX += dx * mParallax;
+ mPosY += dy * mParallax;
+
+ int imgW = mImage->getWidth();
+ int imgH = mImage->getHeight();
+
+ // Wrap values
+ while (mPosX > imgW)
+ mPosX -= imgW;
+ while (mPosX < 0)
+ mPosX += imgW;
+
+ while (mPosY > imgH)
+ mPosY -= imgH;
+ while (mPosY < 0)
+ mPosY += imgH;
+}
+
+void AmbientLayer::draw(Graphics *graphics, int x, int y)
+{
+ if (!mImage->isAnOpenGLOne() || !mKeepRatio)
+ graphics->drawImagePattern(mImage,
+ (int) -mPosX, (int) -mPosY, x + (int) mPosX, y + (int) mPosY);
+ else
+ graphics->drawRescaledImagePattern(mImage,
+ (int) -mPosX, (int) -mPosY, x + (int) mPosX, y + (int) mPosY,
+ (int) mImage->getWidth() / defaultScreenWidth * graphics->getWidth(),
+ (int) mImage->getHeight() / defaultScreenHeight * graphics->getHeight());
+
+}