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-rw-r--r--src/playerinfo.cpp223
1 files changed, 194 insertions, 29 deletions
diff --git a/src/playerinfo.cpp b/src/playerinfo.cpp
index 203c26cc..e63db6cf 100644
--- a/src/playerinfo.cpp
+++ b/src/playerinfo.cpp
@@ -20,19 +20,59 @@
#include "playerinfo.h"
+#include "client.h"
+#include "equipment.h"
#include "event.h"
#include "eventmanager.h"
+#include "inventory.h"
+#include "listener.h"
+#include "log.h"
-PlayerInfoBackend PlayerInfo::mData;
+#include "resources/itemdb.h"
+#include "resources/iteminfo.h"
-void PlayerInfo::setBackend(const PlayerInfoBackend &backend)
+namespace PlayerInfo {
+
+class PlayerInfoListener;
+
+PlayerInfoListener *mListener = 0;
+
+PlayerInfoBackend mData;
+
+Inventory *mInventory = 0;
+Equipment *mEquipment = 0;
+
+std::map<int, Special> mSpecials;
+char mSpecialRechargeUpdateNeeded = 0;
+
+bool mTrading = false;
+int mLevelProgress = 0;
+
+// --- Triggers ---------------------------------------------------------------
+
+void triggerAttr(int id)
{
- mData = backend;
+ Mana::Event event("UpdateAttribute");
+ event.setInt("id", id);
+ event.setInt("value", mData.mAttributes.find(id)->second);
+ Mana::EventManager::trigger("Attributes", event);
}
-// ------------------------------- Attributes --------------------------------------
+void triggerStat(int id)
+{
+ StatMap::iterator it = mData.mStats.find(id);
+ Mana::Event event("UpdateStat");
+ event.setInt("id", id);
+ event.setInt("base", it->second.base);
+ event.setInt("mod", it->second.mod);
+ event.setInt("exp", it->second.exp);
+ event.setInt("expneeded", it->second.expneed);
+ Mana::EventManager::trigger("Attributes", event);
+}
-int PlayerInfo::getAttribute(int id)
+// --- Attributes -------------------------------------------------------------
+
+int getAttribute(int id)
{
IntMap::const_iterator it = mData.mAttributes.find(id);
if (it != mData.mAttributes.end())
@@ -41,16 +81,16 @@ int PlayerInfo::getAttribute(int id)
return 0;
}
-void PlayerInfo::setAttribute(int id, int value, bool notify)
+void setAttribute(int id, int value, bool notify)
{
mData.mAttributes[id] = value;
if (notify)
triggerAttr(id);
}
-// ------------------------------- Stats --------------------------------------
+// --- Stats ------------------------------------------------------------------
-int PlayerInfo::getStatBase(int id)
+int getStatBase(int id)
{
StatMap::const_iterator it = mData.mStats.find(id);
if (it != mData.mStats.end())
@@ -59,14 +99,14 @@ int PlayerInfo::getStatBase(int id)
return 0;
}
-void PlayerInfo::setStatBase(int id, int value, bool notify)
+void setStatBase(int id, int value, bool notify)
{
mData.mStats[id].base = value;
if (notify)
triggerStat(id);
}
-int PlayerInfo::getStatMod(int id)
+int getStatMod(int id)
{
StatMap::const_iterator it = mData.mStats.find(id);
@@ -76,14 +116,14 @@ int PlayerInfo::getStatMod(int id)
return 0;
}
-void PlayerInfo::setStatMod(int id, int value, bool notify)
+void setStatMod(int id, int value, bool notify)
{
mData.mStats[id].mod = value;
if (notify)
triggerStat(id);
}
-int PlayerInfo::getStatEffective(int id)
+int getStatEffective(int id)
{
StatMap::const_iterator it = mData.mStats.find(id);
if (it != mData.mStats.end())
@@ -92,7 +132,7 @@ int PlayerInfo::getStatEffective(int id)
return 0;
}
-std::pair<int, int> PlayerInfo::getStatExperience(int id)
+std::pair<int, int> getStatExperience(int id)
{
StatMap::const_iterator it = mData.mStats.find(id);
int a, b;
@@ -109,7 +149,7 @@ std::pair<int, int> PlayerInfo::getStatExperience(int id)
return std::pair<int, int>(a, b);
}
-void PlayerInfo::setStatExperience(int id, int have, int need, bool notify)
+void setStatExperience(int id, int have, int need, bool notify)
{
mData.mStats[id].exp = have;
mData.mStats[id].expneed = need;
@@ -117,24 +157,149 @@ void PlayerInfo::setStatExperience(int id, int have, int need, bool notify)
triggerStat(id);
}
-// ------------------------------- Triggers --------------------------------------
+// --- Inventory / Equipment --------------------------------------------------
-void PlayerInfo::triggerAttr(int id)
+Inventory *getInventory()
{
- Mana::Event event("UpdateAttribute");
- event.setInt("id", id);
- event.setInt("value", mData.mAttributes.find(id)->second);
- Mana::EventManager::trigger("Attributes", event);
+ return mInventory;
}
-void PlayerInfo::triggerStat(int id)
+void clearInventory()
{
- StatMap::iterator it = mData.mStats.find(id);
- Mana::Event event("UpdateStat");
- event.setInt("id", id);
- event.setInt("base", it->second.base);
- event.setInt("mod", it->second.mod);
- event.setInt("exp", it->second.exp);
- event.setInt("expneeded", it->second.expneed);
- Mana::EventManager::trigger("Attributes", event);
+ mEquipment->clear();
+ mInventory->clear();
+}
+
+void setInventoryItem(int index, int id, int amount)
+{
+ bool equipment = false;
+ int itemType = ItemDB::get(id).getType();
+ if (itemType != ITEM_UNUSABLE && itemType != ITEM_USABLE)
+ equipment = true;
+ mInventory->setItem(index, id, amount, equipment);
+}
+
+Equipment *getEquipment()
+{
+ return mEquipment;
+}
+
+Item *getEquipment(unsigned int slot)
+{
+ return mEquipment->getEquipment(slot);
}
+
+void setEquipmentBackend(Equipment::Backend *backend)
+{
+ mEquipment->setBackend(backend);
+}
+
+// --- Specials ---------------------------------------------------------------
+
+void setSpecialStatus(int id, int current, int max, int recharge)
+{
+ logger->log("SpecialUpdate Skill #%d -- (%d/%d) -> %d", id, current, max,
+ recharge);
+ mSpecials[id].currentMana = current;
+ mSpecials[id].neededMana = max;
+ mSpecials[id].recharge = recharge;
+}
+
+const SpecialsMap &getSpecialStatus()
+{
+ return mSpecials;
+}
+
+// --- Misc -------------------------------------------------------------------
+
+void setBackend(const PlayerInfoBackend &backend)
+{
+ mData = backend;
+}
+
+void logic()
+{
+ if ((mSpecialRechargeUpdateNeeded%11) == 0)
+ {
+ mSpecialRechargeUpdateNeeded = 0;
+ for (SpecialsMap::iterator it = mSpecials.begin(),
+ it_end = mSpecials.end(); it != it_end; it++)
+ {
+ it->second.currentMana += it->second.recharge;
+ if (it->second.currentMana > it->second.neededMana)
+ {
+ it->second.currentMana = it->second.neededMana;
+ }
+ }
+ }
+ mSpecialRechargeUpdateNeeded++;
+}
+
+bool isTrading()
+{
+ return mTrading;
+}
+
+void setTrading(bool trading)
+{
+ bool notify = mTrading != trading;
+ mTrading = trading;
+
+ if (notify)
+ {
+ Mana::Event event("Trading");
+ event.setInt("trading", trading);
+ Mana::EventManager::trigger("Status", event);
+ }
+}
+
+class PlayerInfoListener : Mana::Listener
+{
+public:
+ PlayerInfoListener()
+ {
+ listen("Client");
+ listen("Game");
+ }
+
+ void event(const std::string &channel, const Mana::Event &event)
+ {
+ if (channel == "Client")
+ {
+ if (event.getName() == "StateChange")
+ {
+ int newState = event.getInt("newState");
+
+ if (newState == STATE_GAME)
+ {
+ if (mInventory == 0)
+ {
+ mInventory = new Inventory(Inventory::INVENTORY);
+ mEquipment = new Equipment();
+ }
+ }
+ }
+ }
+ else if (channel == "Game")
+ {
+ if (event.getName() == "Destructed")
+ {
+ delete mInventory;
+ delete mEquipment;
+
+ mInventory = 0;
+ mEquipment = 0;
+ }
+ }
+ }
+};
+
+void init()
+{
+ if (mListener)
+ return;
+
+ mListener = new PlayerInfoListener();
+}
+
+} // namespace PlayerInfo