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+/*
+ * The Mana Client
+ * Copyright (C) 2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "playerinfo.h"
+
+#include "client.h"
+#include "equipment.h"
+#include "event.h"
+#include "inventory.h"
+#include "listener.h"
+#include "log.h"
+
+#include "resources/itemdb.h"
+#include "resources/iteminfo.h"
+
+namespace PlayerInfo {
+
+class PlayerLogic;
+
+PlayerLogic *mListener = 0;
+
+PlayerInfoBackend mData;
+
+Inventory *mInventory = 0;
+Equipment *mEquipment = 0;
+
+bool mStorageCount = 0;
+
+bool mNPCCount = 0;
+bool mNPCPostCount = 0;
+
+BuySellState mBuySellState = BUYSELL_NONE;
+bool mTrading = false;
+
+std::map<int, Special> mSpecials;
+char mSpecialRechargeUpdateNeeded = 0;
+
+int mLevelProgress = 0;
+
+// --- Triggers ---------------------------------------------------------------
+
+void triggerAttr(int id, int old)
+{
+ Mana::Event event("UpdateAttribute");
+ event.setInt("id", id);
+ event.setInt("oldValue", old);
+ event.setInt("newValue", mData.mAttributes.find(id)->second);
+ event.trigger("Attributes");
+}
+
+void triggerStat(int id, const std::string &changed, int old1, int old2 = 0)
+{
+ StatMap::iterator it = mData.mStats.find(id);
+ Mana::Event event("UpdateStat");
+ event.setInt("id", id);
+ event.setInt("base", it->second.base);
+ event.setInt("mod", it->second.mod);
+ event.setInt("exp", it->second.exp);
+ event.setInt("expNeeded", it->second.expNeed);
+ event.setString("changed", changed);
+ event.setInt("oldValue1", old1);
+ event.setInt("oldValue2", old2);
+ event.trigger("Attributes");
+}
+
+// --- Attributes -------------------------------------------------------------
+
+int getAttribute(int id)
+{
+ IntMap::const_iterator it = mData.mAttributes.find(id);
+ if (it != mData.mAttributes.end())
+ return it->second;
+ else
+ return 0;
+}
+
+void setAttribute(int id, int value, bool notify)
+{
+ int old = mData.mAttributes[id];
+ mData.mAttributes[id] = value;
+ if (notify)
+ triggerAttr(id, old);
+}
+
+// --- Stats ------------------------------------------------------------------
+
+int getStatBase(int id)
+{
+ StatMap::const_iterator it = mData.mStats.find(id);
+ if (it != mData.mStats.end())
+ return it->second.base;
+ else
+ return 0;
+}
+
+void setStatBase(int id, int value, bool notify)
+{
+ int old = mData.mStats[id].base;
+ mData.mStats[id].base = value;
+ if (notify)
+ triggerStat(id, "base", old);
+}
+
+int getStatMod(int id)
+{
+ StatMap::const_iterator it = mData.mStats.find(id);
+ if (it != mData.mStats.end())
+ return it->second.mod;
+ else
+ return 0;
+}
+
+void setStatMod(int id, int value, bool notify)
+{
+ int old = mData.mStats[id].mod;
+ mData.mStats[id].mod = value;
+ if (notify)
+ triggerStat(id, "mod", old);
+}
+
+int getStatEffective(int id)
+{
+ StatMap::const_iterator it = mData.mStats.find(id);
+ if (it != mData.mStats.end())
+ return it->second.base + it->second.mod;
+ else
+ return 0;
+}
+
+std::pair<int, int> getStatExperience(int id)
+{
+ StatMap::const_iterator it = mData.mStats.find(id);
+ int a, b;
+ if (it != mData.mStats.end())
+ {
+ a = it->second.exp;
+ b = it->second.expNeed;
+ }
+ else
+ {
+ a = 0;
+ b = 0;
+ }
+ return std::pair<int, int>(a, b);
+}
+
+void setStatExperience(int id, int have, int need, bool notify)
+{
+ int oldExp = mData.mStats[id].exp;
+ int oldExpNeed = mData.mStats[id].expNeed;
+ mData.mStats[id].exp = have;
+ mData.mStats[id].expNeed = need;
+ if (notify)
+ triggerStat(id, "exp", oldExp, oldExpNeed);
+}
+
+// --- Inventory / Equipment --------------------------------------------------
+
+Inventory *getInventory()
+{
+ return mInventory;
+}
+
+void clearInventory()
+{
+ mEquipment->clear();
+ mInventory->clear();
+}
+
+void setInventoryItem(int index, int id, int amount)
+{
+ bool equipment = false;
+ int itemType = ItemDB::get(id).getType();
+ if (itemType != ITEM_UNUSABLE && itemType != ITEM_USABLE)
+ equipment = true;
+ mInventory->setItem(index, id, amount, equipment);
+}
+
+Equipment *getEquipment()
+{
+ return mEquipment;
+}
+
+Item *getEquipment(unsigned int slot)
+{
+ return mEquipment->getEquipment(slot);
+}
+
+void setEquipmentBackend(Equipment::Backend *backend)
+{
+ mEquipment->setBackend(backend);
+}
+
+int getStorageCount()
+{
+ return mStorageCount;
+}
+
+void setStorageCount(int count)
+{
+ int old = mStorageCount;
+ mStorageCount = count;
+
+ if (count != old)
+ {
+ Mana::Event event("StorageCount");
+ event.setInt("oldCount", old);
+ event.setInt("newCount", count);
+ event.trigger("Storage");
+ }
+}
+
+// -- NPC ---------------------------------------------------------------------
+
+int getNPCInteractionCount()
+{
+ return mNPCCount;
+}
+
+void setNPCInteractionCount(int count)
+{
+ int old = mNPCCount;
+ mNPCCount = count;
+
+ if (count != old)
+ {
+ Mana::Event event("NPCCount");
+ event.setInt("oldCount", old);
+ event.setInt("newCount", count);
+ event.trigger("NPC");
+ }
+}
+
+int getNPCPostCount()
+{
+ return mNPCPostCount;
+}
+
+void setNPCPostCount(int count)
+{
+ int old = mNPCPostCount;
+ mNPCPostCount = count;
+
+ if (count != old)
+ {
+ Mana::Event event("PostCount");
+ event.setInt("oldCount", old);
+ event.setInt("newCount", count);
+ event.trigger("NPC");
+ }
+}
+
+// -- Buy/Sell/Trade ----------------------------------------------------------
+
+BuySellState getBuySellState()
+{
+ return mBuySellState;
+}
+
+void setBuySellState(BuySellState buySellState)
+{
+ BuySellState old = mBuySellState;
+ mBuySellState = buySellState;
+
+ if (buySellState != old)
+ {
+ Mana::Event event("StateChange");
+ event.setInt("oldState", old);
+ event.setInt("newState", buySellState);
+ event.trigger("BuySell");
+ }
+}
+
+bool isTrading()
+{
+ return mTrading;
+}
+
+void setTrading(bool trading)
+{
+ bool notify = mTrading != trading;
+ mTrading = trading;
+
+ if (notify)
+ {
+ Mana::Event event("Trading");
+ event.setBool("trading", trading);
+ event.trigger("Status");
+ }
+}
+
+// --- Specials ---------------------------------------------------------------
+
+void setSpecialStatus(int id, int current, int max, int recharge)
+{
+ logger->log("SpecialUpdate Skill #%d -- (%d/%d) -> %d", id, current, max,
+ recharge);
+ mSpecials[id].currentMana = current;
+ mSpecials[id].neededMana = max;
+ mSpecials[id].recharge = recharge;
+}
+
+const SpecialsMap &getSpecialStatus()
+{
+ return mSpecials;
+}
+
+// --- Misc -------------------------------------------------------------------
+
+void setBackend(const PlayerInfoBackend &backend)
+{
+ mData = backend;
+}
+
+bool isTalking()
+{
+ return getNPCInteractionCount() || getNPCPostCount()
+ || getBuySellState() != BUYSELL_NONE;
+}
+
+void logic()
+{
+ if ((mSpecialRechargeUpdateNeeded%11) == 0)
+ {
+ mSpecialRechargeUpdateNeeded = 0;
+ for (SpecialsMap::iterator it = mSpecials.begin(),
+ it_end = mSpecials.end(); it != it_end; it++)
+ {
+ it->second.currentMana += it->second.recharge;
+ if (it->second.currentMana > it->second.neededMana)
+ {
+ it->second.currentMana = it->second.neededMana;
+ }
+ }
+ }
+ mSpecialRechargeUpdateNeeded++;
+}
+
+class PlayerLogic : Mana::Listener
+{
+public:
+ PlayerLogic()
+ {
+ listen("Client");
+ listen("Game");
+ }
+
+ void event(const std::string &channel, const Mana::Event &event)
+ {
+ if (channel == "Client")
+ {
+ if (event.getName() == "StateChange")
+ {
+ int newState = event.getInt("newState");
+
+ if (newState == STATE_GAME)
+ {
+ if (mInventory == 0)
+ {
+ mInventory = new Inventory(Inventory::INVENTORY);
+ mEquipment = new Equipment();
+ }
+ }
+ }
+ }
+ else if (channel == "Game")
+ {
+ if (event.getName() == "Destructed")
+ {
+ delete mInventory;
+ delete mEquipment;
+
+ mInventory = 0;
+ mEquipment = 0;
+ }
+ }
+ }
+};
+
+void init()
+{
+ if (mListener)
+ return;
+
+ mListener = new PlayerLogic();
+}
+
+} // namespace PlayerInfo