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-rw-r--r--src/player.h66
1 files changed, 42 insertions, 24 deletions
diff --git a/src/player.h b/src/player.h
index 6880ca20..1904c6d9 100644
--- a/src/player.h
+++ b/src/player.h
@@ -1,32 +1,35 @@
/*
* The Mana World
- * Copyright 2004 The Mana World Development Team
+ * Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
- * The Mana World is free software; you can redistribute it and/or modify
+ * This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
- * The Mana World is distributed in the hope that it will be useful,
+ * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with The Mana World; if not, write to the Free Software
+ * along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#ifndef _TMW_PLAYER_H
-#define _TMW_PLAYER_H
+#ifndef PLAYER_H
+#define PLAYER_H
#include "being.h"
+class FlashText;
class Graphics;
class Map;
+#ifdef TMWSERV_SUPPORT
class Guild;
+#endif
/**
* A player being. Players have their name drawn beneath them. This class also
@@ -41,31 +44,45 @@ class Player : public Being
*/
Player(int id, int job, Map *map);
- virtual ~Player();
-
- virtual Type
- getType() const;
-
- virtual void
- drawName(Graphics *graphics, int offsetX, int offsetY);
+ ~Player();
/**
- * Sets the gender for this player.
+ * Set up mName to be the character's name
*/
- void setGender(Gender);
+ virtual void setName(const std::string &name);
+
+#ifdef EATHENA_SUPPORT
+ virtual void logic();
+#endif
+
+ virtual Type getType() const;
+
+ virtual void setGender(Gender gender);
/**
* Sets the hair style and color for this player.
+ *
+ * Only for convenience in 0.0 client. When porting
+ * this to the trunk remove this function and
+ * call setSprite directly instead. The server should
+ * provide the hair ID and coloring in the same way
+ * it does for other equipment pieces.
+ *
*/
void setHairStyle(int style, int color);
/**
* Sets visible equipments for this player.
*/
- virtual void
- setSprite(int slot, int id, const std::string &color = "");
+ virtual void setSprite(int slot, int id, const std::string &color = "");
/**
+ * Flash the player's name
+ */
+ void flash(int time);
+
+#ifdef TMWSERV_SUPPORT
+ /**
* Adds a guild to the player.
*/
Guild* addGuild(short guildId, short rights);
@@ -99,6 +116,7 @@ class Player : public Being
* Returns whether player is in the party
*/
bool getInParty() const { return mInParty; }
+#endif
/**
* Gets the way the character is blocked by other objects.
@@ -113,19 +131,19 @@ class Player : public Being
virtual Map::BlockType getBlockType() const
{ return Map::BLOCKTYPE_CHARACTER; }
+ virtual void updateCoords();
+
+#ifdef TMWSERV_SUPPORT
// Character guild information
std::map<int, Guild*> mGuilds;
+#endif
- /**
- * Triggers a visual/audio effect, such as `level up'
- *
- * \param effect_id ID of the effect to trigger
- */
- virtual void
- triggerEffect(int effectId) { internalTriggerEffect(effectId, true, true); }
+ FlashText *mName;
+#ifdef TMWSERV_SUPPORT
private:
bool mInParty;
+#endif
};
#endif