diff options
Diffstat (limited to 'src/net')
-rw-r--r-- | src/net/inventoryhandler.h | 7 | ||||
-rw-r--r-- | src/net/manaserv/beinghandler.cpp | 34 | ||||
-rw-r--r-- | src/net/manaserv/beinghandler.h | 10 | ||||
-rw-r--r-- | src/net/manaserv/charhandler.cpp | 12 | ||||
-rw-r--r-- | src/net/manaserv/inventoryhandler.cpp | 29 | ||||
-rw-r--r-- | src/net/manaserv/inventoryhandler.h | 27 | ||||
-rw-r--r-- | src/net/manaserv/manaserv_protocol.h | 21 | ||||
-rw-r--r-- | src/net/tmwa/inventoryhandler.h | 18 |
8 files changed, 112 insertions, 46 deletions
diff --git a/src/net/inventoryhandler.h b/src/net/inventoryhandler.h index 93b56a40..f1dea956 100644 --- a/src/net/inventoryhandler.h +++ b/src/net/inventoryhandler.h @@ -38,6 +38,13 @@ class InventoryHandler // TODO: fix/remove me virtual size_t getSize(int type) const = 0; + + virtual bool isWeaponSlot(unsigned int slotTypeId) const = 0; + + virtual bool isAmmoSlot(unsigned int slotTypeId) const = 0; + + virtual unsigned int getVisibleSlotsNumber() const + { return 0; } }; } // namespace Net diff --git a/src/net/manaserv/beinghandler.cpp b/src/net/manaserv/beinghandler.cpp index 4d45da8a..44c3d77b 100644 --- a/src/net/manaserv/beinghandler.cpp +++ b/src/net/manaserv/beinghandler.cpp @@ -31,8 +31,10 @@ #include "gui/okdialog.h" +#include "net/net.h" #include "net/messagein.h" +#include "net/manaserv/inventoryhandler.h" #include "net/manaserv/playerhandler.h" #include "net/manaserv/manaserv_protocol.h" @@ -93,29 +95,17 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) static void handleLooks(Being *being, Net::MessageIn &msg) { - // Order of sent slots. Has to be in sync with the server code. - static int const nb_slots = 4; - static int const slots[nb_slots] = - { SPRITE_WEAPON, SPRITE_HAT, SPRITE_TOPCLOTHES, - SPRITE_BOTTOMCLOTHES }; + int lookChanges = msg.readInt8(); - int mask = msg.readInt8(); - - if (mask & (1 << 7)) - { - // The equipment has to be cleared first. - for (int i = 0; i < nb_slots; ++i) - { - being->setSprite(slots[i], 0); - } - } + if (lookChanges <= 0) + return; - // Fill slots enumerated by the bitmask. - for (int i = 0; i < nb_slots; ++i) + while (lookChanges-- > 0) { - if (!(mask & (1 << i))) continue; - int id = msg.readInt16(); - being->setSprite(slots[i], id,"", (slots[i] == SPRITE_WEAPON)); + unsigned int slotTypeId = msg.readInt8(); + being->setSprite(slotTypeId + FIXED_SPRITE_LAYER_SIZE, + msg.readInt16(), "", + Net::getInventoryHandler()->isWeaponSlot(slotTypeId)); } } @@ -154,7 +144,7 @@ void BeingHandler::handleBeingEnterMessage(Net::MessageIn &msg) being->setName(name); } int hs = msg.readInt8(), hc = msg.readInt8(); - being->setSprite(SPRITE_HAIR, hs * -1, ColorDB::get(hc)); + being->setSprite(SPRITE_LAYER_HAIR, hs * -1, ColorDB::get(hc)); being->setGender(msg.readInt8() == GENDER_MALE ? GENDER_MALE : GENDER_FEMALE); handleLooks(being, msg); @@ -342,7 +332,7 @@ void BeingHandler::handleBeingLooksChangeMessage(Net::MessageIn &msg) { int style = msg.readInt16(); int color = msg.readInt16(); - being->setSprite(SPRITE_HAIR, style * -1, ColorDB::get(color)); + being->setSprite(SPRITE_LAYER_HAIR, style * -1, ColorDB::get(color)); } } diff --git a/src/net/manaserv/beinghandler.h b/src/net/manaserv/beinghandler.h index 04c766d9..4a1f9f21 100644 --- a/src/net/manaserv/beinghandler.h +++ b/src/net/manaserv/beinghandler.h @@ -28,6 +28,16 @@ namespace ManaServ { +/** + * enum for sprites layers. + */ +enum SpriteLayer +{ + SPRITE_LAYER_BASE = 0, + SPRITE_LAYER_HAIR, + FIXED_SPRITE_LAYER_SIZE +}; + class BeingHandler : public MessageHandler { public: diff --git a/src/net/manaserv/charhandler.cpp b/src/net/manaserv/charhandler.cpp index 79f3b35a..b1ddc96a 100644 --- a/src/net/manaserv/charhandler.cpp +++ b/src/net/manaserv/charhandler.cpp @@ -34,6 +34,8 @@ #include "net/manaserv/connection.h" #include "net/manaserv/gamehandler.h" +#include "net/manaserv/beinghandler.h" +#include "net/manaserv/inventoryhandler.h" #include "net/manaserv/messagein.h" #include "net/manaserv/messageout.h" #include "net/manaserv/manaserv_protocol.h" @@ -355,17 +357,19 @@ void CharHandler::switchCharacter() unsigned int CharHandler::baseSprite() const { - return SPRITE_BASE; + return SPRITE_LAYER_BASE; } unsigned int CharHandler::hairSprite() const { - return SPRITE_HAIR; + return SPRITE_LAYER_HAIR; } unsigned int CharHandler::maxSprite() const { - return SPRITE_VECTOREND; + static unsigned int visibleSlots = FIXED_SPRITE_LAYER_SIZE + + Net::getInventoryHandler()->getVisibleSlotsNumber(); + return visibleSlots; } void CharHandler::updateCharacters() @@ -387,7 +391,7 @@ void CharHandler::updateCharacters() LocalPlayer *player = character->dummy = new LocalPlayer; player->setName(info.name); player->setGender(info.gender); - player->setSprite(SPRITE_HAIR, info.hairStyle * -1, + player->setSprite(SPRITE_LAYER_HAIR, info.hairStyle * -1, ColorDB::get(info.hairColor)); character->data.mAttributes[LEVEL] = info.level; character->data.mAttributes[CHAR_POINTS] = info.characterPoints; diff --git a/src/net/manaserv/inventoryhandler.cpp b/src/net/manaserv/inventoryhandler.cpp index a5875e08..1a74f732 100644 --- a/src/net/manaserv/inventoryhandler.cpp +++ b/src/net/manaserv/inventoryhandler.cpp @@ -62,6 +62,7 @@ extern Connection *gameServerConnection; EquipBackend::EquipBackend() { listen(Event::ClientChannel); + mVisibleSlots = 0; } Item *EquipBackend::getEquipment(int slotIndex) const @@ -208,6 +209,7 @@ void EquipBackend::readEquipFile() // The current client slot index unsigned int slotIndex = 0; + mVisibleSlots = 0; for_each_xml_child_node(childNode, rootNode) { @@ -218,6 +220,11 @@ void EquipBackend::readEquipFile() slot.slotTypeId = XML::getProperty(childNode, "id", 0); std::string name = XML::getProperty(childNode, "name", std::string()); const int capacity = XML::getProperty(childNode, "capacity", 1); + slot.weaponSlot = XML::getBoolProperty(childNode, "weapon", false); + slot.ammoSlot = XML::getBoolProperty(childNode, "ammo", false); + + if (XML::getBoolProperty(childNode, "visible", false)) + ++mVisibleSlots; if (slot.slotTypeId > 0 && capacity > 0) { @@ -245,6 +252,28 @@ void EquipBackend::readEquipFile() } } +bool EquipBackend::isWeaponSlot(int slotTypeId) const +{ + for (Slots::const_iterator it = mSlots.begin(), it_end = mSlots.end(); + it != it_end; ++it) + { + if (it->second.slotTypeId == (unsigned)slotTypeId) + return it->second.weaponSlot; + } + return false; +} + +bool EquipBackend::isAmmoSlot(int slotTypeId) const +{ + for (Slots::const_iterator it = mSlots.begin(), it_end = mSlots.end(); + it != it_end; ++it) + { + if (it->second.slotTypeId == (unsigned)slotTypeId) + return it->second.ammoSlot; + } + return false; +} + InventoryHandler::InventoryHandler() { static const Uint16 _messages[] = { diff --git a/src/net/manaserv/inventoryhandler.h b/src/net/manaserv/inventoryhandler.h index aed41d6c..bf3022ab 100644 --- a/src/net/manaserv/inventoryhandler.h +++ b/src/net/manaserv/inventoryhandler.h @@ -51,8 +51,14 @@ class EquipBackend : public Equipment::Backend, public EventListener int getSlotNumber() const { return mSlots.size(); } + unsigned int getVisibleSlotsNumber() const + { return mVisibleSlots; } + void triggerUnequip(int slotIndex) const; + bool isWeaponSlot(int slotTypeId) const; + bool isAmmoSlot(int slotTypeId) const; + private: void readEquipFile(); @@ -61,7 +67,9 @@ class EquipBackend : public Equipment::Backend, public EventListener item(0), slotTypeId(0), subId(0), - itemInstance(0) + itemInstance(0), + weaponSlot(false), + ammoSlot(false) {} // Generic info @@ -86,8 +94,16 @@ class EquipBackend : public Equipment::Backend, public EventListener // This is the (per character) unique item Id, used especially when // equipping the same item multiple times on the same slot type. unsigned int itemInstance; + + // Tell whether the slot is a weapon slot + bool weaponSlot; + + // Tell whether the slot is an ammo slot + bool ammoSlot; }; + unsigned int mVisibleSlots; + // slot client index, slot info typedef std::map<unsigned int, Slot> Slots; Slots mSlots; @@ -107,6 +123,15 @@ class InventoryHandler : public MessageHandler, Net::InventoryHandler, size_t getSize(int type) const; + bool isWeaponSlot(unsigned int slotTypeId) const + { return mEquipBackend.isWeaponSlot(slotTypeId); } + + bool isAmmoSlot(unsigned int slotTypeId) const + { return mEquipBackend.isAmmoSlot(slotTypeId); } + + unsigned int getVisibleSlotsNumber() const + { return mEquipBackend.getVisibleSlotsNumber(); } + private: EquipBackend mEquipBackend; }; diff --git a/src/net/manaserv/manaserv_protocol.h b/src/net/manaserv/manaserv_protocol.h index 624e5ac0..cd24d838 100644 --- a/src/net/manaserv/manaserv_protocol.h +++ b/src/net/manaserv/manaserv_protocol.h @@ -106,12 +106,12 @@ enum { GPMSG_LOWER_ATTRIBUTE_RESPONSE = 0x0171, // B error, W attribute PGMSG_RESPAWN = 0x0180, // - GPMSG_BEING_ENTER = 0x0200, // B type, W being id, B action, W*2 position, B direction - // character: S name, B hair style, B hair color, B gender, B item bitmask, { W item id }* + // character: S name, B hair style, B hair color, B gender, B sprite layers changed, { B slot type, W item id }* // monster: W type id // npc: W type id GPMSG_BEING_LEAVE = 0x0201, // W being id GPMSG_ITEM_APPEAR = 0x0202, // W item id, W*2 position - GPMSG_BEING_LOOKS_CHANGE = 0x0210, // W weapon, W hat, W top clothes, W bottom clothes + GPMSG_BEING_LOOKS_CHANGE = 0x0210, // B sprite layers changed, { B slot type, W item id }* PGMSG_WALK = 0x0260, // W*2 destination PGMSG_ACTION_CHANGE = 0x0270, // B Action GPMSG_BEING_ACTION_CHANGE = 0x0271, // W being id, B action @@ -419,23 +419,6 @@ enum BeingDirection RIGHT = 8 }; -/** - * enum for sprites layers. - * WARNING: Has to be in sync with the same enum in the Sprite class - * of the client! - */ -enum SpriteLayer -{ - SPRITE_BASE = 0, - SPRITE_SHOE, - SPRITE_BOTTOMCLOTHES, - SPRITE_TOPCLOTHES, - SPRITE_HAIR, - SPRITE_HAT, - SPRITE_WEAPON, - SPRITE_VECTOREND -}; - } // namespace ManaServ #endif // MANASERV_PROTOCOL_H diff --git a/src/net/tmwa/inventoryhandler.h b/src/net/tmwa/inventoryhandler.h index 44ddd896..4c29e95b 100644 --- a/src/net/tmwa/inventoryhandler.h +++ b/src/net/tmwa/inventoryhandler.h @@ -127,6 +127,18 @@ class EquipBackend : public Equipment::Backend int getSlotNumber() const { return EQUIP_VECTOR_END; } + // Note the slot type id is equal to the slot Index for tA. + bool isWeaponSlot(unsigned int slotTypeId) const + { + return (slotTypeId == EQUIP_FIGHT1_SLOT + || slotTypeId == EQUIP_FIGHT1_SLOT); + } + + bool isAmmoSlot(unsigned int slotTypeId) const + { + return (slotTypeId == EQUIP_PROJECTILE_SLOT); + } + private: int mEquipment[EQUIP_VECTOR_END]; }; @@ -174,6 +186,12 @@ class InventoryHandler : public MessageHandler, public Net::InventoryHandler, size_t getSize(int type) const; + bool isWeaponSlot(unsigned int slotTypeId) const + { return mEquips.isWeaponSlot(slotTypeId); } + + bool isAmmoSlot(unsigned int slotTypeId) const + { return mEquips.isAmmoSlot(slotTypeId); } + private: EquipBackend mEquips; InventoryItems mInventoryItems; |