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-rw-r--r--src/net/beinghandler.cpp38
-rw-r--r--src/net/charserverhandler.cpp6
-rw-r--r--src/net/playerhandler.cpp4
3 files changed, 24 insertions, 24 deletions
diff --git a/src/net/beinghandler.cpp b/src/net/beinghandler.cpp
index 58660094..cd5653fc 100644
--- a/src/net/beinghandler.cpp
+++ b/src/net/beinghandler.cpp
@@ -96,7 +96,7 @@ void BeingHandler::handleMessage(MessageIn *msg)
dstBeing->clearPath();
dstBeing->mFrame = 0;
dstBeing->mWalkTime = tick_time;
- dstBeing->mAction = Being::STAND;
+ dstBeing->setAction(Being::STAND);
}
// Prevent division by 0 when calculating frame
@@ -106,7 +106,7 @@ void BeingHandler::handleMessage(MessageIn *msg)
dstBeing->mJob = job;
dstBeing->setHairStyle(msg->readInt16());
dstBeing->setWeapon(msg->readInt16());
- dstBeing->mVisibleEquipment[3] = msg->readInt16(); // head (bottom)
+ dstBeing->setVisibleEquipment(3, msg->readInt16()); // head bottom
if (msg->getId() == SMSG_BEING_MOVE)
{
@@ -114,8 +114,8 @@ void BeingHandler::handleMessage(MessageIn *msg)
}
msg->readInt16(); // shield
- dstBeing->mVisibleEquipment[4] = msg->readInt16(); // head (top)
- dstBeing->mVisibleEquipment[5] = msg->readInt16(); // head (mid)
+ dstBeing->setVisibleEquipment(4, msg->readInt16()); // head top
+ dstBeing->setVisibleEquipment(5, msg->readInt16()); // head mid
dstBeing->setHairColor(msg->readInt16());
msg->readInt16(); // unknown
msg->readInt16(); // head dir
@@ -131,7 +131,7 @@ void BeingHandler::handleMessage(MessageIn *msg)
{
Uint16 srcX, srcY, dstX, dstY;
msg->readCoordinatePair(srcX, srcY, dstX, dstY);
- dstBeing->mAction = Being::STAND;
+ dstBeing->setAction(Being::STAND);
dstBeing->mX = srcX;
dstBeing->mY = srcY;
dstBeing->setDestination(dstX, dstY);
@@ -160,13 +160,13 @@ void BeingHandler::handleMessage(MessageIn *msg)
switch (dstBeing->getType())
{
case Being::MONSTER:
- dstBeing->mAction = Being::MONSTER_DEAD;
+ dstBeing->setAction(Being::MONSTER_DEAD);
dstBeing->mFrame = 0;
dstBeing->mWalkTime = tick_time;
break;
default:
- dstBeing->mAction = Being::DEAD;
+ dstBeing->setAction(Being::DEAD);
break;
}
}
@@ -205,11 +205,11 @@ void BeingHandler::handleMessage(MessageIn *msg)
// buggy
if (srcBeing->getType() == Being::MONSTER)
{
- srcBeing->mAction = Being::MONSTER_ATTACK;
+ srcBeing->setAction(Being::MONSTER_ATTACK);
}
else
{
- srcBeing->mAction = Being::ATTACK;
+ srcBeing->setAction(Being::ATTACK);
}
srcBeing->mFrame = 0;
srcBeing->mWalkTime = tick_time;
@@ -219,13 +219,13 @@ void BeingHandler::handleMessage(MessageIn *msg)
case 2: // Sit
if (srcBeing == NULL) break;
srcBeing->mFrame = 0;
- srcBeing->mAction = Being::SIT;
+ srcBeing->setAction(Being::SIT);
break;
case 3: // Stand up
if (srcBeing == NULL) break;
srcBeing->mFrame = 0;
- srcBeing->mAction = Being::STAND;
+ srcBeing->setAction(Being::STAND);
break;
}
break;
@@ -269,8 +269,8 @@ void BeingHandler::handleMessage(MessageIn *msg)
case 3:
case 4:
case 5:
- // Equip/unequip head 3. Bottom 4. Top 5. Bottom
- dstBeing->mVisibleEquipment[type] = msg->readInt8();
+ // Equip/unequip head 3. Bottom 4. Top 5. Middle
+ dstBeing->setVisibleEquipment(type, msg->readInt8());
// First 3 slots of mVisibleEquipments are reserved for
// later use, probably accessories.
break;
@@ -314,15 +314,15 @@ void BeingHandler::handleMessage(MessageIn *msg)
dstBeing->setHairStyle(msg->readInt16());
dstBeing->setWeaponById(msg->readInt16()); // item id 1
msg->readInt16(); // item id 2
- dstBeing->mVisibleEquipment[3] = msg->readInt16(); // head (bottom)
+ dstBeing->setVisibleEquipment(3, msg->readInt16()); // head bottom
if (msg->getId() == SMSG_PLAYER_MOVE)
{
msg->readInt32(); // server tick
}
- dstBeing->mVisibleEquipment[4] = msg->readInt16(); // head (top)
- dstBeing->mVisibleEquipment[5] = msg->readInt16(); // head (mid)
+ dstBeing->setVisibleEquipment(4, msg->readInt16()); // head top
+ dstBeing->setVisibleEquipment(5, msg->readInt16()); // head mid
dstBeing->setHairColor(msg->readInt16());
msg->readInt16(); // unknown
msg->readInt16(); // head dir
@@ -353,7 +353,7 @@ void BeingHandler::handleMessage(MessageIn *msg)
{
if (msg->readInt8() == 2)
{
- dstBeing->mAction = Being::SIT;
+ dstBeing->setAction(Being::SIT);
}
}
else if (msg->getId() == SMSG_PLAYER_MOVE)
@@ -371,8 +371,8 @@ void BeingHandler::handleMessage(MessageIn *msg)
case 0x0119:
// Change in players look
printf("0x0119 %i %i %i %x %i\n", msg->readInt32(),
- msg->readInt16(), msg->readInt16(), msg->readInt16(),
- msg->readInt8());
+ msg->readInt16(), msg->readInt16(), msg->readInt16(),
+ msg->readInt8());
break;
}
}
diff --git a/src/net/charserverhandler.cpp b/src/net/charserverhandler.cpp
index 9857ddc0..06ec78c1 100644
--- a/src/net/charserverhandler.cpp
+++ b/src/net/charserverhandler.cpp
@@ -191,10 +191,10 @@ LocalPlayer* CharServerHandler::readPlayerData(MessageIn *msg, int &slot)
tempPlayer->setWeapon(weapon);
tempPlayer->mLevel = msg->readInt16();
msg->readInt16(); // skill point
- tempPlayer->mVisibleEquipment[3] = msg->readInt16(); // head bottom
+ tempPlayer->setVisibleEquipment(3, msg->readInt16()); // head bottom
msg->readInt16(); // shield
- tempPlayer->mVisibleEquipment[4] = msg->readInt16(); // head option top
- tempPlayer->mVisibleEquipment[5] = msg->readInt16(); // head option mid
+ tempPlayer->setVisibleEquipment(4, msg->readInt16()); // head option top
+ tempPlayer->setVisibleEquipment(5, msg->readInt16()); // head option mid
tempPlayer->setHairColor(msg->readInt16());
msg->readInt16(); // unknown
tempPlayer->setName(msg->readString(24));
diff --git a/src/net/playerhandler.cpp b/src/net/playerhandler.cpp
index 070fb112..94788333 100644
--- a/src/net/playerhandler.cpp
+++ b/src/net/playerhandler.cpp
@@ -104,7 +104,7 @@ void PlayerHandler::handleMessage(MessageIn *msg)
current_npc = 0;
- player_node->mAction = Being::STAND;
+ player_node->setAction(Being::STAND);
player_node->stopAttack();
player_node->mFrame = 0;
player_node->mX = x;
@@ -163,7 +163,7 @@ void PlayerHandler::handleMessage(MessageIn *msg)
deathNotice = new OkDialog("Message",
"You're now dead, press ok to restart");
deathNotice->addActionListener(&deathListener);
- player_node->mAction = Being::DEAD;
+ player_node->setAction(Being::DEAD);
}
}
break;