diff options
Diffstat (limited to 'src/net')
-rw-r--r-- | src/net/beinghandler.cpp | 13 | ||||
-rw-r--r-- | src/net/buysellhandler.cpp | 25 | ||||
-rw-r--r-- | src/net/npchandler.cpp | 22 | ||||
-rw-r--r-- | src/net/playerhandler.cpp | 2 |
4 files changed, 33 insertions, 29 deletions
diff --git a/src/net/beinghandler.cpp b/src/net/beinghandler.cpp index c11d22e7..bae14a05 100644 --- a/src/net/beinghandler.cpp +++ b/src/net/beinghandler.cpp @@ -196,7 +196,11 @@ void BeingHandler::handleMessage(MessageIn *msg) case SMSG_BEING_REMOVE: // A being should be removed or has died - dstBeing = beingManager->findBeing(msg->readInt32()); + id = msg->readInt32(); + dstBeing = beingManager->findBeing(id); + + if (id == current_npc) + current_npc = 0; if (!dstBeing) break; @@ -205,12 +209,7 @@ void BeingHandler::handleMessage(MessageIn *msg) if (dstBeing == player_node->getTarget()) player_node->stopAttack(); - if (dstBeing == current_npc) - current_npc = NULL; - - if (msg->readInt8() == 1) - dstBeing->setAction(Being::DEAD); - else + if (!(msg->readInt8() == 1)) beingManager->destroyBeing(dstBeing); break; diff --git a/src/net/buysellhandler.cpp b/src/net/buysellhandler.cpp index 245b8a50..e9255540 100644 --- a/src/net/buysellhandler.cpp +++ b/src/net/buysellhandler.cpp @@ -66,7 +66,7 @@ void BuySellHandler::handleMessage(MessageIn *msg) sellDialog->setVisible(false); sellDialog->reset(); buySellDialog->setVisible(true); - current_npc = dynamic_cast<NPC*>(beingManager->findBeing(msg->readInt32())); + current_npc = msg->readInt32(); break; case SMSG_NPC_BUY: @@ -89,7 +89,8 @@ void BuySellHandler::handleMessage(MessageIn *msg) case SMSG_NPC_SELL: msg->readInt16(); // length n_items = (msg->getLength() - 4) / 10; - if (n_items > 0) { + if (n_items > 0) + { sellDialog->setMoney(player_node->mGp); sellDialog->reset(); sellDialog->setVisible(true); @@ -101,21 +102,25 @@ void BuySellHandler::handleMessage(MessageIn *msg) msg->readInt32(); // OCvalue Item *item = player_node->getInventory()->getItem(index); - if (item && !(item->isEquipped())) { + + if (item && !(item->isEquipped())) sellDialog->addItem(item, value); - } } } - else { + else + { chatWindow->chatLog(_("Nothing to sell"), BY_SERVER); current_npc = 0; } break; case SMSG_NPC_BUY_RESPONSE: - if (msg->readInt8() == 0) { + if (msg->readInt8() == 0) + { chatWindow->chatLog(_("Thanks for buying"), BY_SERVER); - } else { + } + else + { // Reset player money since buy dialog already assumed purchase // would go fine buyDialog->setMoney(player_node->mGp); @@ -124,11 +129,11 @@ void BuySellHandler::handleMessage(MessageIn *msg) break; case SMSG_NPC_SELL_RESPONSE: - if (msg->readInt8() == 0) { + if (msg->readInt8() == 0) chatWindow->chatLog(_("Thanks for selling"), BY_SERVER); - } else { + else chatWindow->chatLog(_("Unable to sell"), BY_SERVER); - } + break; } } diff --git a/src/net/npchandler.cpp b/src/net/npchandler.cpp index a59ee814..1067a57e 100644 --- a/src/net/npchandler.cpp +++ b/src/net/npchandler.cpp @@ -20,6 +20,8 @@ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ +#include <SDL_types.h> + #include "messagein.h" #include "npchandler.h" #include "protocol.h" @@ -49,15 +51,14 @@ NPCHandler::NPCHandler() void NPCHandler::handleMessage(MessageIn *msg) { - int id; + Uint32 id; switch (msg->getId()) { case SMSG_NPC_CHOICE: msg->readInt16(); // length - id = msg->readInt32(); + current_npc = msg->readInt32(); player_node->setAction(LocalPlayer::STAND); - current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id)); npcListDialog->parseItems(msg->readString(msg->getLength() - 8)); npcListDialog->setVisible(true); npcListDialog->requestFocus(); @@ -65,17 +66,16 @@ void NPCHandler::handleMessage(MessageIn *msg) case SMSG_NPC_MESSAGE: msg->readInt16(); // length - id = msg->readInt32(); + current_npc = msg->readInt32(); player_node->setAction(LocalPlayer::STAND); - current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id)); npcTextDialog->addText(msg->readString(msg->getLength() - 8)); npcTextDialog->setVisible(true); break; case SMSG_NPC_CLOSE: id = msg->readInt32(); - if (current_npc == dynamic_cast<NPC*>(beingManager->findBeing(id))) - current_npc = NULL; + if (current_npc == id) + current_npc = 0; break; case SMSG_NPC_NEXT: @@ -84,8 +84,8 @@ void NPCHandler::handleMessage(MessageIn *msg) case SMSG_NPC_INT_INPUT: // Request for an integer - id = msg->readInt32(); - current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id)); + current_npc = msg->readInt32(); + player_node->setAction(LocalPlayer::STAND); npcIntegerDialog->setRange(0, 2147483647); npcIntegerDialog->setVisible(true); npcIntegerDialog->requestFocus(); @@ -93,8 +93,8 @@ void NPCHandler::handleMessage(MessageIn *msg) case SMSG_NPC_STR_INPUT: // Request for a string - id = msg->readInt32(); - current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id)); + current_npc = msg->readInt32(); + player_node->setAction(LocalPlayer::STAND); npcStringDialog->setValue(""); npcStringDialog->setVisible(true); npcStringDialog->requestFocus(); diff --git a/src/net/playerhandler.cpp b/src/net/playerhandler.cpp index f18c5d82..ffeb3fab 100644 --- a/src/net/playerhandler.cpp +++ b/src/net/playerhandler.cpp @@ -92,7 +92,7 @@ namespace { buyDialog->setVisible(false); sellDialog->setVisible(false); buySellDialog->setVisible(false); - current_npc = NULL; + current_npc = 0; } } deathListener; } |