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-rw-r--r--src/net/inventoryhandler.cpp11
-rw-r--r--src/net/playerhandler.cpp4
2 files changed, 8 insertions, 7 deletions
diff --git a/src/net/inventoryhandler.cpp b/src/net/inventoryhandler.cpp
index ebcca885..243d1e79 100644
--- a/src/net/inventoryhandler.cpp
+++ b/src/net/inventoryhandler.cpp
@@ -215,14 +215,13 @@ void InventoryHandler::handleMessage(MessageIn *msg)
case SMSG_PLAYER_STORAGE_STATUS:
/*
- * Basic slots used vs total slots info
- * We don't really need this information, but this is
- * the closest we get to an "Open Storage" packet
- * from the server. It always comes after the two
- * SMSG_PLAYER_STORAGE_... packets that update
- * storage contents.
+ * This is the closest we get to an "Open Storage" packet from the
+ * server. It always comes after the two SMSG_PLAYER_STORAGE_...
+ * packets that update storage contents.
*/
player_node->setInStorage(true);
+ msg->readInt16(); // Storage capacity
+ msg->readInt16(); // Used count
break;
case SMSG_PLAYER_STORAGE_ADD:
diff --git a/src/net/playerhandler.cpp b/src/net/playerhandler.cpp
index d99a97a5..4cc29568 100644
--- a/src/net/playerhandler.cpp
+++ b/src/net/playerhandler.cpp
@@ -39,6 +39,7 @@
#include "../gui/ok_dialog.h"
#include "../gui/sell.h"
#include "../gui/skill.h"
+#include "../gui/storagewindow.h"
#include "../gui/viewport.h"
#include "../utils/stringutils.h"
@@ -92,7 +93,8 @@ namespace {
buyDialog->setVisible(false);
sellDialog->setVisible(false);
buySellDialog->setVisible(false);
- current_npc = 0;
+
+ if (storageWindow->isVisible()) storageWindow->close();
}
} deathListener;
}