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Diffstat (limited to 'src/net/tmwserv/charserverhandler.h')
-rw-r--r-- | src/net/tmwserv/charserverhandler.h | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/src/net/tmwserv/charserverhandler.h b/src/net/tmwserv/charserverhandler.h new file mode 100644 index 00000000..41afa321 --- /dev/null +++ b/src/net/tmwserv/charserverhandler.h @@ -0,0 +1,72 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _TMW_NET_CHARSERVERHANDLER_H +#define _TMW_NET_CHARSERVERHANDLER_H + +#include "../messagehandler.h" + +#include "../../lockedarray.h" + +class CharCreateDialog; +class LocalPlayer; +class LoginData; + +/** + * Deals with incoming messages related to character selection. + */ +class CharServerHandler : public MessageHandler +{ + public: + CharServerHandler(); + + void + handleMessage(MessageIn &msg); + + void + setCharInfo(LockedArray<LocalPlayer*> *charInfo) + { + mCharInfo = charInfo; + } + + /** + * Sets the character create dialog. The handler will clean up this + * dialog when a new character is succesfully created, and will unlock + * the dialog when a new character failed to be created. + */ + void setCharCreateDialog(CharCreateDialog *window) + { mCharCreateDialog = window; } + + protected: + void + handleCharCreateResponse(MessageIn &msg); + + void + handleCharSelectResponse(MessageIn &msg); + + LockedArray<LocalPlayer*> *mCharInfo; + CharCreateDialog *mCharCreateDialog; + + LocalPlayer* + readPlayerData(MessageIn &msg, int &slot); +}; + +#endif |