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-rw-r--r--src/net/tmwa/adminhandler.cpp9
-rw-r--r--src/net/tmwa/beinghandler.cpp213
-rw-r--r--src/net/tmwa/buysellhandler.cpp27
-rw-r--r--src/net/tmwa/charserverhandler.cpp57
-rw-r--r--src/net/tmwa/charserverhandler.h8
-rw-r--r--src/net/tmwa/chathandler.cpp120
-rw-r--r--src/net/tmwa/chathandler.h6
-rw-r--r--src/net/tmwa/gamehandler.cpp33
-rw-r--r--src/net/tmwa/gamehandler.h14
-rw-r--r--src/net/tmwa/generalhandler.cpp84
-rw-r--r--src/net/tmwa/generalhandler.h12
-rw-r--r--src/net/tmwa/gui/guildtab.cpp10
-rw-r--r--src/net/tmwa/gui/guildtab.h2
-rw-r--r--src/net/tmwa/gui/partytab.cpp10
-rw-r--r--src/net/tmwa/gui/partytab.h2
-rw-r--r--src/net/tmwa/guildhandler.cpp8
-rw-r--r--src/net/tmwa/guildhandler.h2
-rw-r--r--src/net/tmwa/inventoryhandler.cpp176
-rw-r--r--src/net/tmwa/inventoryhandler.h33
-rw-r--r--src/net/tmwa/itemhandler.cpp8
-rw-r--r--src/net/tmwa/npchandler.cpp219
-rw-r--r--src/net/tmwa/npchandler.h32
-rw-r--r--src/net/tmwa/partyhandler.cpp46
-rw-r--r--src/net/tmwa/partyhandler.h4
-rw-r--r--src/net/tmwa/playerhandler.cpp234
-rw-r--r--src/net/tmwa/specialhandler.cpp13
-rw-r--r--src/net/tmwa/token.h2
-rw-r--r--src/net/tmwa/tradehandler.cpp66
28 files changed, 698 insertions, 752 deletions
diff --git a/src/net/tmwa/adminhandler.cpp b/src/net/tmwa/adminhandler.cpp
index e56d5a44..b72c2a13 100644
--- a/src/net/tmwa/adminhandler.cpp
+++ b/src/net/tmwa/adminhandler.cpp
@@ -21,13 +21,12 @@
#include "net/tmwa/adminhandler.h"
+#include "actorspritemanager.h"
#include "being.h"
-#include "beingmanager.h"
+#include "event.h"
#include "game.h"
#include "playerrelations.h"
-#include "gui/widgets/chattab.h"
-
#include "net/chathandler.h"
#include "net/net.h"
@@ -60,9 +59,9 @@ void AdminHandler::handleMessage(Net::MessageIn &msg)
case SMSG_ADMIN_KICK_ACK:
id = msg.readInt32();
if (id == 0)
- localChatTab->chatLog(_("Kick failed!"), BY_SERVER);
+ SERVER_NOTICE(_("Kick failed!"))
else
- localChatTab->chatLog(_("Kick succeeded!"), BY_SERVER);
+ SERVER_NOTICE(_("Kick succeeded!"))
break;
}
}
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp
index 889f8777..97967eb9 100644
--- a/src/net/tmwa/beinghandler.cpp
+++ b/src/net/tmwa/beinghandler.cpp
@@ -21,14 +21,13 @@
#include "net/tmwa/beinghandler.h"
+#include "actorspritemanager.h"
#include "being.h"
-#include "beingmanager.h"
#include "client.h"
#include "effectmanager.h"
#include "guild.h"
#include "localplayer.h"
#include "log.h"
-#include "npc.h"
#include "party.h"
#include "playerrelations.h"
@@ -75,19 +74,19 @@ BeingHandler::BeingHandler(bool enableSync):
Being *createBeing(int id, short job)
{
- Being::Type type = Being::UNKNOWN;
+ ActorSprite::Type type = ActorSprite::UNKNOWN;
if (job <= 25 || (job >= 4001 && job <= 4049))
- type = Being::PLAYER;
+ type = ActorSprite::PLAYER;
else if (job >= 46 && job <= 1000)
- type = Being::NPC;
+ type = ActorSprite::NPC;
else if (job > 1000 && job <= 2000)
- type = Being::MONSTER;
+ type = ActorSprite::MONSTER;
else if (job == 45)
return NULL; // Skip portals
- Being *being = beingManager->createBeing(id, type, job);
+ Being *being = actorSpriteManager->createBeing(id, type, job);
- if (type == Being::PLAYER || type == Being::NPC)
+ if (type == ActorSprite::PLAYER || type == ActorSprite::NPC)
{
MessageOut outMsg(0x0094);
outMsg.writeInt32(id);//readLong(2));
@@ -98,7 +97,7 @@ Being *createBeing(int id, short job)
void BeingHandler::handleMessage(Net::MessageIn &msg)
{
- if (!beingManager)
+ if (!actorSpriteManager)
return;
int id;
@@ -113,7 +112,6 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
int type, guild;
Uint16 status;
Being *srcBeing, *dstBeing;
- Player *player = 0;
int hairStyle, hairColor, flag;
std::string player_followed;
@@ -129,7 +127,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
statusEffects |= ((Uint32)msg.readInt16()) << 16; // option
job = msg.readInt16(); // class
- dstBeing = beingManager->findBeing(id);
+ dstBeing = actorSpriteManager->findBeing(id);
if (!dstBeing)
{
@@ -146,14 +144,10 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
break;
}
- if (dstBeing->getType() == Being::PLAYER)
- player = static_cast<Player*>(dstBeing);
-
- if (msg.getId() == 0x0078)
+ if (msg.getId() == SMSG_BEING_VISIBLE)
{
dstBeing->clearPath();
- dstBeing->setFrame(0);
- dstBeing->setWalkTime(tick_time);
+ dstBeing->setActionTime(tick_time);
dstBeing->setAction(Being::STAND);
}
@@ -179,16 +173,13 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
shoes = msg.readInt16(); // clothes color - "abused" as shoes
gloves = msg.readInt16(); // head dir - "abused" as gloves
guild = msg.readInt32(); // guild
- if (player)
+ if (guild == 0)
{
- if (guild == 0)
- {
- player->clearGuilds();
- }
- else
- {
- player->addGuild(Guild::getGuild(guild));
- }
+ dstBeing->clearGuilds();
+ }
+ else
+ {
+ dstBeing->addGuild(Guild::getGuild(guild));
}
msg.readInt16(); // guild emblem
msg.readInt16(); // manner
@@ -196,19 +187,19 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
msg.readInt8(); // karma
gender = msg.readInt8();
- if (player)
+ if (dstBeing->getType() == ActorSprite::PLAYER)
{
- player->setGender((gender == 0)
- ? GENDER_FEMALE : GENDER_MALE);
+ dstBeing->setGender((gender == 0)
+ ? GENDER_FEMALE : GENDER_MALE);
// Set these after the gender, as the sprites may be gender-specific
- player->setSprite(SPRITE_HAIR, hairStyle * -1, ColorDB::get(hairColor));
- player->setSprite(SPRITE_BOTTOMCLOTHES, headBottom);
- player->setSprite(SPRITE_TOPCLOTHES, headMid);
- player->setSprite(SPRITE_HAT, headTop);
- player->setSprite(SPRITE_SHOE, shoes);
- player->setSprite(SPRITE_GLOVES, gloves);
- player->setSprite(SPRITE_WEAPON, weapon, "", true);
- player->setSprite(SPRITE_SHIELD, shield);
+ dstBeing->setSprite(SPRITE_HAIR, hairStyle * -1, ColorDB::get(hairColor));
+ dstBeing->setSprite(SPRITE_BOTTOMCLOTHES, headBottom);
+ dstBeing->setSprite(SPRITE_TOPCLOTHES, headMid);
+ dstBeing->setSprite(SPRITE_HAT, headTop);
+ dstBeing->setSprite(SPRITE_SHOE, shoes);
+ dstBeing->setSprite(SPRITE_GLOVES, gloves);
+ dstBeing->setSprite(SPRITE_WEAPON, weapon, "", true);
+ dstBeing->setSprite(SPRITE_SHIELD, shield);
}
if (msg.getId() == SMSG_BEING_MOVE)
@@ -250,11 +241,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
* later versions of eAthena for both mobs and
* players
*/
- dstBeing = beingManager->findBeing(msg.readInt32());
-
- Uint16 srcX, srcY, dstX, dstY;
- msg.readCoordinatePair(srcX, srcY, dstX, dstY);
- msg.readInt32(); // Server tick
+ dstBeing = actorSpriteManager->findBeing(msg.readInt32());
/*
* This packet doesn't have enough info to actually
@@ -262,21 +249,23 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
* we'll just pretend the packet didn't happen
*/
- if (dstBeing)
- {
- dstBeing->setAction(Being::STAND);
- dstBeing->setTileCoords(srcX, srcY);
- dstBeing->setDestination(dstX, dstY);
- }
+ if (!dstBeing)
+ break;
+
+ Uint16 srcX, srcY, dstX, dstY;
+ msg.readCoordinatePair(srcX, srcY, dstX, dstY);
+ msg.readInt32(); // Server tick
+
+ dstBeing->setAction(Being::STAND);
+ dstBeing->setTileCoords(srcX, srcY);
+ dstBeing->setDestination(dstX, dstY);
break;
case SMSG_BEING_REMOVE:
// A being should be removed or has died
id = msg.readInt32();
-
- dstBeing = beingManager->findBeing(id);
-
+ dstBeing = actorSpriteManager->findBeing(id);
if (!dstBeing)
break;
@@ -297,16 +286,14 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
if (msg.readInt8() == 1)
dstBeing->setAction(Being::DEAD);
else
- beingManager->destroyBeing(dstBeing);
+ actorSpriteManager->destroy(dstBeing);
break;
case SMSG_BEING_RESURRECT:
// A being changed mortality status
id = msg.readInt32();
-
- dstBeing = beingManager->findBeing(id);
-
+ dstBeing = actorSpriteManager->findBeing(id);
if (!dstBeing)
break;
@@ -321,8 +308,8 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
case SMSG_SKILL_DAMAGE:
msg.readInt16(); // Skill Id
- srcBeing = beingManager->findBeing(msg.readInt32());
- dstBeing = beingManager->findBeing(msg.readInt32());
+ srcBeing = actorSpriteManager->findBeing(msg.readInt32());
+ dstBeing = actorSpriteManager->findBeing(msg.readInt32());
msg.readInt32(); // Server tick
msg.readInt32(); // src speed
msg.readInt32(); // dst speed
@@ -337,8 +324,8 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
break;
case SMSG_BEING_ACTION:
- srcBeing = beingManager->findBeing(msg.readInt32());
- dstBeing = beingManager->findBeing(msg.readInt32());
+ srcBeing = actorSpriteManager->findBeing(msg.readInt32());
+ dstBeing = actorSpriteManager->findBeing(msg.readInt32());
msg.readInt32(); // server tick
msg.readInt32(); // src speed
msg.readInt32(); // dst speed
@@ -365,7 +352,6 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
case 0x02: // Sit
if (srcBeing)
{
- srcBeing->setFrame(0);
srcBeing->setAction(Being::SIT);
}
break;
@@ -373,7 +359,6 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
case 0x03: // Stand up
if (srcBeing)
{
- srcBeing->setFrame(0);
srcBeing->setAction(Being::STAND);
}
break;
@@ -382,19 +367,18 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
case SMSG_BEING_SELFEFFECT: {
id = (Uint32)msg.readInt32();
- if (!beingManager->findBeing(id))
+ Being* being = actorSpriteManager->findBeing(id);
+ if (!being)
break;
int effectType = msg.readInt32();
- Being* being = beingManager->findBeing(id);
effectManager->trigger(effectType, being);
-
break;
}
case SMSG_BEING_EMOTION:
- if (!(dstBeing = beingManager->findBeing(msg.readInt32())))
+ if (!(dstBeing = actorSpriteManager->findBeing(msg.readInt32())))
{
break;
}
@@ -423,14 +407,11 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
* 16 bit value will be 0.
*/
- if (!(dstBeing = beingManager->findBeing(msg.readInt32())))
+ if (!(dstBeing = actorSpriteManager->findBeing(msg.readInt32())))
{
break;
}
- if (dstBeing->getType() == Being::PLAYER)
- player = static_cast<Player*>(dstBeing);
-
int type = msg.readInt8();
int id = 0;
int id2 = 0;
@@ -448,41 +429,41 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
switch (type)
{
case 1: // eAthena LOOK_HAIR
- player->setSpriteID(SPRITE_HAIR, id *-1);
+ dstBeing->setSpriteID(SPRITE_HAIR, id *-1);
break;
case 2: // Weapon ID in id, Shield ID in id2
- player->setSprite(SPRITE_WEAPON, id, "", true);
- player->setSprite(SPRITE_SHIELD, id2);
+ dstBeing->setSprite(SPRITE_WEAPON, id, "", true);
+ dstBeing->setSprite(SPRITE_SHIELD, id2);
break;
case 3: // Change lower headgear for eAthena, pants for us
- player->setSprite(SPRITE_BOTTOMCLOTHES, id);
+ dstBeing->setSprite(SPRITE_BOTTOMCLOTHES, id);
break;
case 4: // Change upper headgear for eAthena, hat for us
- player->setSprite(SPRITE_HAT, id);
+ dstBeing->setSprite(SPRITE_HAT, id);
break;
case 5: // Change middle headgear for eathena, armor for us
- player->setSprite(SPRITE_TOPCLOTHES, id);
+ dstBeing->setSprite(SPRITE_TOPCLOTHES, id);
break;
case 6: // eAthena LOOK_HAIR_COLOR
- player->setSpriteColor(SPRITE_HAIR, ColorDB::get(id));
+ dstBeing->setSpriteColor(SPRITE_HAIR, ColorDB::get(id));
break;
case 8: // eAthena LOOK_SHIELD
- player->setSprite(SPRITE_SHIELD, id);
+ dstBeing->setSprite(SPRITE_SHIELD, id);
break;
case 9: // eAthena LOOK_SHOES
- player->setSprite(SPRITE_SHOE, id);
+ dstBeing->setSprite(SPRITE_SHOE, id);
break;
case 10: // LOOK_GLOVES
- player->setSprite(SPRITE_GLOVES, id);
+ dstBeing->setSprite(SPRITE_GLOVES, id);
break;
case 11: // LOOK_CAPE
- player->setSprite(SPRITE_CAPE, id);
+ dstBeing->setSprite(SPRITE_CAPE, id);
break;
case 12:
- player->setSprite(SPRITE_MISC1, id);
+ dstBeing->setSprite(SPRITE_MISC1, id);
break;
case 13:
- player->setSprite(SPRITE_MISC2, id);
+ dstBeing->setSprite(SPRITE_MISC2, id);
break;
default:
logger->log("SMSG_BEING_CHANGE_LOOKS: unsupported type: "
@@ -493,13 +474,13 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
break;
case SMSG_BEING_NAME_RESPONSE:
- if ((dstBeing = beingManager->findBeing(msg.readInt32())))
+ if ((dstBeing = actorSpriteManager->findBeing(msg.readInt32())))
{
dstBeing->setName(msg.readString(24));
}
break;
case SMSG_PLAYER_GUILD_PARTY_INFO:
- if ((dstBeing = beingManager->findBeing(msg.readInt32())))
+ if ((dstBeing = actorSpriteManager->findBeing(msg.readInt32())))
{
dstBeing->setPartyName(msg.readString(24));
dstBeing->setGuildName(msg.readString(24));
@@ -508,7 +489,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
}
break;
case SMSG_BEING_CHANGE_DIRECTION:
- if (!(dstBeing = beingManager->findBeing(msg.readInt32())))
+ if (!(dstBeing = actorSpriteManager->findBeing(msg.readInt32())))
{
break;
}
@@ -531,7 +512,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
<< 16; // status.options; Aethyra uses this as misc2
job = msg.readInt16();
- dstBeing = beingManager->findBeing(id);
+ dstBeing = actorSpriteManager->findBeing(id);
if (!dstBeing)
{
@@ -541,13 +522,10 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
break;
}
- if (dstBeing->getType() == Being::PLAYER)
- player = static_cast<Player*>(dstBeing);
-
if (Party *party = player_node->getParty()){
if (party->isMember(id))
{
- player->setParty(party);
+ dstBeing->setParty(party);
}
}
@@ -573,21 +551,21 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
msg.readInt16(); // manner
dstBeing->setStatusEffectBlock(32, msg.readInt16()); // opt3
msg.readInt8(); // karma
- player->setGender((msg.readInt8() == 0)
+ dstBeing->setGender((msg.readInt8() == 0)
? GENDER_FEMALE : GENDER_MALE);
// Set these after the gender, as the sprites may be gender-specific
- player->setSprite(SPRITE_WEAPON, weapon, "", true);
- player->setSprite(SPRITE_SHIELD, shield);
- //player->setSprite(SPRITE_SHOE, shoes);
- player->setSprite(SPRITE_BOTTOMCLOTHES, headBottom);
- player->setSprite(SPRITE_TOPCLOTHES, headMid);
- player->setSprite(SPRITE_HAT, headTop);
- //player->setSprite(SPRITE_GLOVES, gloves);
- //player->setSprite(SPRITE_CAPE, cape);
- //player->setSprite(SPRITE_MISC1, misc1);
- //player->setSprite(SPRITE_MISC2, misc2);
- player->setSprite(SPRITE_HAIR, hairStyle * -1, ColorDB::get(hairColor));
+ dstBeing->setSprite(SPRITE_WEAPON, weapon, "", true);
+ dstBeing->setSprite(SPRITE_SHIELD, shield);
+ //dstBeing->setSprite(SPRITE_SHOE, shoes);
+ dstBeing->setSprite(SPRITE_BOTTOMCLOTHES, headBottom);
+ dstBeing->setSprite(SPRITE_TOPCLOTHES, headMid);
+ dstBeing->setSprite(SPRITE_HAT, headTop);
+ //dstBeing->setSprite(SPRITE_GLOVES, gloves);
+ //dstBeing->setSprite(SPRITE_CAPE, cape);
+ //dstBeing->setSprite(SPRITE_MISC1, misc1);
+ //dstBeing->setSprite(SPRITE_MISC2, misc2);
+ dstBeing->setSprite(SPRITE_HAIR, hairStyle * -1, ColorDB::get(hairColor));
if (msg.getId() == SMSG_PLAYER_MOVE)
{
@@ -617,7 +595,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
gmstatus = msg.readInt16();
if (gmstatus & 0x80)
- player->setGM(true);
+ dstBeing->setGM(true);
if (msg.getId() == SMSG_PLAYER_UPDATE_1)
{
@@ -640,8 +618,8 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
msg.readInt8(); // Lv
msg.readInt8(); // unknown
- dstBeing->setWalkTime(tick_time);
- dstBeing->setFrame(0);
+ dstBeing->setActionTime(tick_time);
+ dstBeing->reset();
dstBeing->setStunMode(stunMode);
dstBeing->setStatusEffectBlock(0, (statusEffects >> 16) & 0xffff);
@@ -664,18 +642,15 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
id = msg.readInt32();
if (mSync || id != player_node->getId())
{
- dstBeing = beingManager->findBeing(id);
+ dstBeing = actorSpriteManager->findBeing(id);
if (dstBeing)
{
Uint16 x, y;
x = msg.readInt16();
y = msg.readInt16();
dstBeing->setTileCoords(x, y);
- if (dstBeing->getCurrentAction() == Being::WALK)
- {
- dstBeing->setFrame(0);
+ if (dstBeing->getCurrentAction() == Being::MOVE)
dstBeing->setAction(Being::STAND);
- }
}
}
break;
@@ -692,18 +667,18 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
case SMSG_PLAYER_STATUS_CHANGE:
// Change in players' flags
id = msg.readInt32();
- dstBeing = beingManager->findBeing(id);
+ dstBeing = actorSpriteManager->findBeing(id);
+ if (!dstBeing)
+ break;
+
stunMode = msg.readInt16();
statusEffects = msg.readInt16();
statusEffects |= ((Uint32) msg.readInt16()) << 16;
- msg.readInt8();
+ msg.readInt8(); // Unused?
- if (dstBeing)
- {
- dstBeing->setStunMode(stunMode);
- dstBeing->setStatusEffectBlock(0, (statusEffects >> 16) & 0xffff);
- dstBeing->setStatusEffectBlock(16, statusEffects & 0xffff);
- }
+ dstBeing->setStunMode(stunMode);
+ dstBeing->setStatusEffectBlock(0, (statusEffects >> 16) & 0xffff);
+ dstBeing->setStatusEffectBlock(16, statusEffects & 0xffff);
break;
case SMSG_BEING_STATUS_CHANGE:
@@ -712,7 +687,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
id = msg.readInt32();
flag = msg.readInt8(); // 0: stop, 1: start
- dstBeing = beingManager->findBeing(id);
+ dstBeing = actorSpriteManager->findBeing(id);
if (dstBeing)
dstBeing->setStatusEffect(status, flag);
break;
diff --git a/src/net/tmwa/buysellhandler.cpp b/src/net/tmwa/buysellhandler.cpp
index 209f034d..5368ba9d 100644
--- a/src/net/tmwa/buysellhandler.cpp
+++ b/src/net/tmwa/buysellhandler.cpp
@@ -21,18 +21,17 @@
#include "net/tmwa/buysellhandler.h"
-#include "beingmanager.h"
+#include "actorspritemanager.h"
+#include "event.h"
#include "inventory.h"
#include "item.h"
#include "localplayer.h"
-#include "npc.h"
+#include "playerinfo.h"
#include "gui/buy.h"
#include "gui/buysell.h"
#include "gui/sell.h"
-#include "gui/widgets/chattab.h"
-
#include "net/messagein.h"
#include "net/tmwa/protocol.h"
@@ -62,7 +61,7 @@ void BuySellHandler::handleMessage(Net::MessageIn &msg)
switch (msg.getId())
{
case SMSG_NPC_BUY_SELL_CHOICE:
- if (!BuySellDialog::isActive())
+ if (PlayerInfo::getBuySellState() != BUYSELL_CHOOSING)
{
mNpcId = msg.readInt32();
new BuySellDialog(mNpcId);
@@ -73,7 +72,7 @@ void BuySellHandler::handleMessage(Net::MessageIn &msg)
msg.readInt16(); // length
n_items = (msg.getLength() - 4) / 11;
mBuyDialog = new BuyDialog(mNpcId);
- mBuyDialog->setMoney(player_node->getMoney());
+ mBuyDialog->setMoney(PlayerInfo::getAttribute(MONEY));
for (int k = 0; k < n_items; k++)
{
@@ -91,7 +90,7 @@ void BuySellHandler::handleMessage(Net::MessageIn &msg)
if (n_items > 0)
{
SellDialog *dialog = new SellDialog(mNpcId);
- dialog->setMoney(player_node->getMoney());
+ dialog->setMoney(PlayerInfo::getAttribute(MONEY));
for (int k = 0; k < n_items; k++)
{
@@ -99,7 +98,7 @@ void BuySellHandler::handleMessage(Net::MessageIn &msg)
int value = msg.readInt32();
msg.readInt32(); // OCvalue
- Item *item = player_node->getInventory()->getItem(index);
+ Item *item = PlayerInfo::getInventory()->getItem(index);
if (item && !(item->isEquipped()))
dialog->addItem(item, value);
@@ -107,29 +106,29 @@ void BuySellHandler::handleMessage(Net::MessageIn &msg)
}
else
{
- localChatTab->chatLog(_("Nothing to sell."), BY_SERVER);
+ SERVER_NOTICE(_("Nothing to sell."))
}
break;
case SMSG_NPC_BUY_RESPONSE:
if (msg.readInt8() == 0)
{
- localChatTab->chatLog(_("Thanks for buying."), BY_SERVER);
+ SERVER_NOTICE(_("Thanks for buying."))
}
else
{
// Reset player money since buy dialog already assumed purchase
// would go fine
- mBuyDialog->setMoney(player_node->getMoney());
- localChatTab->chatLog(_("Unable to buy."), BY_SERVER);
+ mBuyDialog->setMoney(PlayerInfo::getAttribute(MONEY));
+ SERVER_NOTICE(_("Unable to buy."))
}
break;
case SMSG_NPC_SELL_RESPONSE:
if (msg.readInt8() == 0)
- localChatTab->chatLog(_("Thanks for selling."), BY_SERVER);
+ SERVER_NOTICE(_("Thanks for selling."))
else
- localChatTab->chatLog(_("Unable to sell."), BY_SERVER);
+ SERVER_NOTICE(_("Unable to sell."))
break;
}
diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp
index dc9b3108..1063ee39 100644
--- a/src/net/tmwa/charserverhandler.cpp
+++ b/src/net/tmwa/charserverhandler.cpp
@@ -86,12 +86,10 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg)
for (int i = 0; i < count; ++i)
{
Net::Character *character = new Net::Character;
- int slot;
- character->dummy = readPlayerData(msg, &slot);
- character->slot = slot;
+ readPlayerData(msg, character);
mCharacters.push_back(character);
logger->log("CharServer: Player: %s (%d)",
- character->dummy->getName().c_str(), slot);
+ character->dummy->getName().c_str(), character->slot);
}
Client::setState(STATE_CHAR_SELECT);
@@ -118,9 +116,7 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg)
case SMSG_CHAR_CREATE_SUCCEEDED:
{
Net::Character *character = new Net::Character;
- int slot;
- character->dummy = readPlayerData(msg, &slot);
- character->slot = slot;
+ readPlayerData(msg, character);
mCharacters.push_back(character);
updateCharSelectDialog();
@@ -165,6 +161,8 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg)
// Prevent the selected local player from being deleted
player_node = mSelectedCharacter->dummy;
+ PlayerInfo::setBackend(mSelectedCharacter->data);
+
mSelectedCharacter->dummy = 0;
delete_all(mCharacters);
@@ -194,7 +192,7 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg)
}
}
-LocalPlayer *CharServerHandler::readPlayerData(Net::MessageIn &msg, int *slot)
+void CharServerHandler::readPlayerData(Net::MessageIn &msg, Net::Character *character)
{
const Token &token =
static_cast<LoginHandler*>(Net::getLoginHandler())->getToken();
@@ -202,30 +200,37 @@ LocalPlayer *CharServerHandler::readPlayerData(Net::MessageIn &msg, int *slot)
LocalPlayer *tempPlayer = new LocalPlayer(msg.readInt32(), 0);
tempPlayer->setGender(token.sex);
- tempPlayer->setExp(msg.readInt32());
- tempPlayer->setMoney(msg.readInt32());
- tempPlayer->setExperience(JOB, msg.readInt32(), 1);
+ character->data.mAttributes[EXP] = msg.readInt32();
+ character->data.mAttributes[MONEY] = msg.readInt32();
+ character->data.mStats[JOB].exp = msg.readInt32();
+
int temp = msg.readInt32();
- tempPlayer->setAttributeBase(JOB, temp, false);
- tempPlayer->setAttributeEffective(JOB, temp);
+ character->data.mStats[JOB].base = temp;
+ character->data.mStats[JOB].mod = temp;
+
tempPlayer->setSprite(SPRITE_SHOE, msg.readInt16());
tempPlayer->setSprite(SPRITE_GLOVES, msg.readInt16());
tempPlayer->setSprite(SPRITE_CAPE, msg.readInt16());
tempPlayer->setSprite(SPRITE_MISC1, msg.readInt16());
+
msg.readInt32(); // option
msg.readInt32(); // karma
msg.readInt32(); // manner
msg.skip(2); // unknown
- tempPlayer->setHp(msg.readInt16());
- tempPlayer->setMaxHp(msg.readInt16());
- tempPlayer->setMP(msg.readInt16());
- tempPlayer->setMaxMP(msg.readInt16());
+
+ character->data.mAttributes[HP] = msg.readInt16();
+ character->data.mAttributes[MAX_HP] = msg.readInt16();
+ character->data.mAttributes[MP] = msg.readInt16();
+ character->data.mAttributes[MAX_MP] = msg.readInt16();
+
msg.readInt16(); // speed
tempPlayer->setSubtype(msg.readInt16()); // class (used for race)
int hairStyle = msg.readInt16();
Uint16 weapon = msg.readInt16();
tempPlayer->setSprite(SPRITE_WEAPON, weapon, "", true);
- tempPlayer->setLevel(msg.readInt16());
+
+ character->data.mAttributes[LEVEL] = msg.readInt16();
+
msg.readInt16(); // skill point
tempPlayer->setSprite(SPRITE_BOTTOMCLOTHES, msg.readInt16()); // head bottom
tempPlayer->setSprite(SPRITE_SHIELD, msg.readInt16());
@@ -234,12 +239,14 @@ LocalPlayer *CharServerHandler::readPlayerData(Net::MessageIn &msg, int *slot)
tempPlayer->setSprite(SPRITE_HAIR, hairStyle * -1, ColorDB::get(msg.readInt16()));
tempPlayer->setSprite(SPRITE_MISC2, msg.readInt16());
tempPlayer->setName(msg.readString(24));
+
+ character->dummy = tempPlayer;
+
for (int i = 0; i < 6; i++)
- tempPlayer->setAttributeBase(i + STR, msg.readInt8(), false);
- *slot = msg.readInt8(); // character slot
- msg.readInt8(); // unknown
+ character->data.mStats[i + STR].base = msg.readInt8();
- return tempPlayer;
+ character->slot = msg.readInt8(); // character slot
+ msg.readInt8(); // unknown
}
void CharServerHandler::setCharSelectDialog(CharSelectDialog *window)
@@ -315,17 +322,17 @@ void CharServerHandler::switchCharacter()
outMsg.writeInt8(1);
}
-int CharServerHandler::baseSprite() const
+unsigned int CharServerHandler::baseSprite() const
{
return SPRITE_BASE;
}
-int CharServerHandler::hairSprite() const
+unsigned int CharServerHandler::hairSprite() const
{
return SPRITE_HAIR;
}
-int CharServerHandler::maxSprite() const
+unsigned int CharServerHandler::maxSprite() const
{
return SPRITE_VECTOREND;
}
diff --git a/src/net/tmwa/charserverhandler.h b/src/net/tmwa/charserverhandler.h
index e80d22c4..2076cbae 100644
--- a/src/net/tmwa/charserverhandler.h
+++ b/src/net/tmwa/charserverhandler.h
@@ -63,16 +63,16 @@ class CharServerHandler : public MessageHandler, public Net::CharHandler
void switchCharacter();
- int baseSprite() const;
+ unsigned int baseSprite() const;
- int hairSprite() const;
+ unsigned int hairSprite() const;
- int maxSprite() const;
+ unsigned int maxSprite() const;
void connect();
private:
- LocalPlayer *readPlayerData(Net::MessageIn &msg, int *slot);
+ void readPlayerData(Net::MessageIn &msg, Net::Character *character);
};
} // namespace TmwAthena
diff --git a/src/net/tmwa/chathandler.cpp b/src/net/tmwa/chathandler.cpp
index 00d29662..2b647f68 100644
--- a/src/net/tmwa/chathandler.cpp
+++ b/src/net/tmwa/chathandler.cpp
@@ -21,14 +21,13 @@
#include "net/tmwa/chathandler.h"
+#include "actorspritemanager.h"
#include "being.h"
-#include "beingmanager.h"
+#include "event.h"
#include "game.h"
#include "localplayer.h"
#include "playerrelations.h"
-#include "gui/widgets/chattab.h"
-
#include "net/messagein.h"
#include "net/messageout.h"
@@ -60,8 +59,6 @@ ChatHandler::ChatHandler()
void ChatHandler::handleMessage(Net::MessageIn &msg)
{
- if (!localChatTab) return;
-
Being *being;
std::string chatMsg;
std::string nick;
@@ -70,19 +67,36 @@ void ChatHandler::handleMessage(Net::MessageIn &msg)
switch (msg.getId())
{
case SMSG_WHISPER_RESPONSE:
+ if (mSentWhispers.empty())
+ nick = "user";
+ else
+ {
+ nick = mSentWhispers.front();
+ mSentWhispers.pop();
+ }
+
switch (msg.readInt8())
{
case 0x00:
- // comment out since we'll local echo in chat.cpp instead, then only report failures
- //localChatTab->chatLog("Whisper sent", BY_SERVER);
+ // Success (don't need to report)
break;
case 0x01:
- localChatTab->chatLog(_("Whisper could not be sent, user "
- "is offline."), BY_SERVER);
+ {
+ Mana::Event event("WhisperError");
+ event.setString("nick", nick);
+ event.setString("error", strprintf(_("Whisper could "
+ "not be sent, %s is offline."), nick.c_str()));
+ event.trigger("Chat");
+ }
break;
case 0x02:
- localChatTab->chatLog(_("Whisper could not be sent, "
- "ignored by user."), BY_SERVER);
+ {
+ Mana::Event event("WhisperError");
+ event.setString("nick", nick);
+ event.setString("error", strprintf(_("Whisper could "
+ "not be sent, ignored by %s."), nick.c_str()));
+ event.Event::trigger("Chat");
+ }
break;
}
break;
@@ -100,11 +114,16 @@ void ChatHandler::handleMessage(Net::MessageIn &msg)
if (nick != "Server")
{
if (player_relations.hasPermission(nick, PlayerRelation::WHISPER))
- chatWindow->whisper(nick, chatMsg);
+ {
+ Mana::Event event("Whisper");
+ event.setString("nick", nick);
+ event.setString("message", chatMsg);
+ event.trigger("Chat");
+ }
}
else
{
- localChatTab->chatLog(chatMsg, BY_SERVER);
+ SERVER_NOTICE(chatMsg)
}
break;
@@ -113,7 +132,8 @@ void ChatHandler::handleMessage(Net::MessageIn &msg)
case SMSG_BEING_CHAT:
{
chatMsgLength = msg.readInt16() - 8;
- being = beingManager->findBeing(msg.readInt32());
+ int beingId = msg.readInt32();
+ being = actorSpriteManager->findBeing(beingId);
if (!being || chatMsgLength <= 0)
break;
@@ -135,23 +155,33 @@ void ChatHandler::handleMessage(Net::MessageIn &msg)
chatMsg.erase(0, pos + 3);
}
- trim(chatMsg);
+ int perms;
- // We use getIgnorePlayer instead of ignoringPlayer here
- // because ignorePlayer' side effects are triggered
- // right below for Being::IGNORE_SPEECH_FLOAT.
- if (player_relations.checkPermissionSilently(sender_name,
- PlayerRelation::SPEECH_LOG) && chatWindow)
+ if (being->getType() == Being::PLAYER)
{
- localChatTab->chatLog(removeColors(sender_name) + " : "
- + chatMsg, BY_OTHER);
+ perms = player_relations.checkPermissionSilently(sender_name,
+ PlayerRelation::SPEECH_LOG | PlayerRelation::SPEECH_FLOAT);
}
-
- if (player_relations.hasPermission(sender_name,
- PlayerRelation::SPEECH_FLOAT))
+ else
{
- being->setSpeech(chatMsg, SPEECH_TIME);
+ perms = player_relations.getDefault()
+ & (PlayerRelation::SPEECH_LOG
+ | PlayerRelation::SPEECH_FLOAT);
}
+
+ trim(chatMsg);
+
+ std::string reducedMessage = chatMsg;
+ chatMsg = removeColors(sender_name) + " : " + reducedMessage;
+
+ Mana::Event event("Being");
+ event.setString("message", chatMsg);
+ event.setString("text", reducedMessage);
+ event.setString("nick", sender_name);
+ event.setInt("beingId", beingId);
+ event.setInt("permissions", perms);
+ event.trigger("Chat");
+
break;
}
@@ -164,22 +194,32 @@ void ChatHandler::handleMessage(Net::MessageIn &msg)
break;
chatMsg = msg.readString(chatMsgLength);
- std::string::size_type pos = chatMsg.find(" : ", 0);
if (msg.getId() == SMSG_PLAYER_CHAT)
{
- localChatTab->chatLog(chatMsg, BY_PLAYER);
+ std::string::size_type pos = chatMsg.find(" : ", 0);
+ std::string mes = chatMsg;
if (pos != std::string::npos)
chatMsg.erase(0, pos + 3);
trim(chatMsg);
- player_node->setSpeech(chatMsg, SPEECH_TIME);
+ Mana::Event event("Player");
+ event.setString("message", mes);
+ event.setString("text", chatMsg);
+ event.setString("nick", player_node->getName());
+ event.setInt("beingId", player_node->getId());
+ event.setInt("permissions", player_relations.getDefault()
+ & (PlayerRelation::SPEECH_LOG
+ | PlayerRelation::SPEECH_FLOAT));
+ event.trigger("Chat");
}
else
{
- localChatTab->chatLog(chatMsg, BY_GM);
+ Mana::Event event("Announcement");
+ event.setString("message", chatMsg);
+ event.trigger("Chat");
}
break;
}
@@ -187,7 +227,7 @@ void ChatHandler::handleMessage(Net::MessageIn &msg)
case SMSG_MVP:
// Display MVP player
msg.readInt32(); // id
- localChatTab->chatLog(_("MVP player."), BY_SERVER);
+ SERVER_NOTICE(_("MVP player."))
break;
}
}
@@ -216,47 +256,49 @@ void ChatHandler::privateMessage(const std::string &recipient,
outMsg.writeInt16(text.length() + 28);
outMsg.writeString(recipient, 24);
outMsg.writeString(text, text.length());
+
+ mSentWhispers.push(recipient);
}
void ChatHandler::channelList()
{
- localChatTab->chatLog(_("Channels are not supported!"), BY_SERVER);
+ SERVER_NOTICE(_("Channels are not supported!"))
}
void ChatHandler::enterChannel(const std::string &channel,
const std::string &password)
{
- localChatTab->chatLog(_("Channels are not supported!"), BY_SERVER);
+ SERVER_NOTICE(_("Channels are not supported!"))
}
void ChatHandler::quitChannel(int channelId)
{
- localChatTab->chatLog(_("Channels are not supported!"), BY_SERVER);
+ SERVER_NOTICE(_("Channels are not supported!"))
}
void ChatHandler::sendToChannel(int channelId, const std::string &text)
{
- localChatTab->chatLog(_("Channels are not supported!"), BY_SERVER);
+ SERVER_NOTICE(_("Channels are not supported!"))
}
void ChatHandler::userList(const std::string &channel)
{
- localChatTab->chatLog(_("Channels are not supported!"), BY_SERVER);
+ SERVER_NOTICE(_("Channels are not supported!"))
}
void ChatHandler::setChannelTopic(int channelId, const std::string &text)
{
- localChatTab->chatLog(_("Channels are not supported!"), BY_SERVER);
+ SERVER_NOTICE(_("Channels are not supported!"))
}
void ChatHandler::setUserMode(int channelId, const std::string &name, int mode)
{
- localChatTab->chatLog(_("Channels are not supported!"), BY_SERVER);
+ SERVER_NOTICE(_("Channels are not supported!"))
}
void ChatHandler::kickUser(int channelId, const std::string &name)
{
- localChatTab->chatLog(_("Channels are not supported!"), BY_SERVER);
+ SERVER_NOTICE(_("Channels are not supported!"))
}
void ChatHandler::who()
diff --git a/src/net/tmwa/chathandler.h b/src/net/tmwa/chathandler.h
index 3e035f7e..6426a71e 100644
--- a/src/net/tmwa/chathandler.h
+++ b/src/net/tmwa/chathandler.h
@@ -27,6 +27,8 @@
#include "net/tmwa/messagehandler.h"
+#include <queue>
+
namespace TmwAthena {
class ChatHandler : public MessageHandler, public Net::ChatHandler
@@ -61,6 +63,10 @@ class ChatHandler : public MessageHandler, public Net::ChatHandler
void kickUser(int channelId, const std::string &name);
void who();
+
+ private:
+ typedef std::queue<std::string> WhisperQueue;
+ WhisperQueue mSentWhispers;
};
} // namespace TmwAthena
diff --git a/src/net/tmwa/gamehandler.cpp b/src/net/tmwa/gamehandler.cpp
index 435d5d30..334a2e37 100644
--- a/src/net/tmwa/gamehandler.cpp
+++ b/src/net/tmwa/gamehandler.cpp
@@ -22,12 +22,11 @@
#include "net/tmwa/gamehandler.h"
#include "client.h"
+#include "event.h"
#include "game.h"
#include "localplayer.h"
#include "log.h"
-#include "gui/widgets/chattab.h"
-
#include "gui/okdialog.h"
#include "net/messagein.h"
@@ -58,6 +57,8 @@ GameHandler::GameHandler()
};
handledMessages = _messages;
gameHandler = this;
+
+ listen("Game");
}
void GameHandler::handleMessage(Net::MessageIn &msg)
@@ -84,8 +85,7 @@ void GameHandler::handleMessage(Net::MessageIn &msg)
break;
case SMSG_WHO_ANSWER:
- localChatTab->chatLog(strprintf(_("Online users: %d"),
- msg.readInt32()), BY_SERVER);
+ SERVER_NOTICE(strprintf(_("Online users: %d"), msg.readInt32()))
break;
case SMSG_CHAR_SWITCH_RESPONSE:
@@ -105,6 +105,21 @@ void GameHandler::handleMessage(Net::MessageIn &msg)
}
}
+void GameHandler::event(const std::string &channel, const Mana::Event &event)
+{
+ if (channel == "Game")
+ {
+ if (event.getName() == "EnginesInitalized")
+ {
+ Game::instance()->changeMap(mMap);
+ }
+ else if (event.getName() == "MapLoaded")
+ {
+ MessageOut outMsg(CMSG_MAP_LOADED);
+ }
+ }
+}
+
void GameHandler::connect()
{
mNetwork->connect(mapServer);
@@ -142,16 +157,6 @@ void GameHandler::disconnect()
mNetwork->disconnect();
}
-void GameHandler::inGame()
-{
- Game::instance()->changeMap(mMap);
-}
-
-void GameHandler::mapLoaded(const std::string &mapName)
-{
- MessageOut outMsg(CMSG_MAP_LOADED);
-}
-
void GameHandler::who()
{
}
diff --git a/src/net/tmwa/gamehandler.h b/src/net/tmwa/gamehandler.h
index ca8d27e6..6bdcbaef 100644
--- a/src/net/tmwa/gamehandler.h
+++ b/src/net/tmwa/gamehandler.h
@@ -22,6 +22,8 @@
#ifndef NET_TA_MAPHANDLER_H
#define NET_TA_MAPHANDLER_H
+#include "listener.h"
+
#include "net/gamehandler.h"
#include "net/net.h"
#include "net/serverinfo.h"
@@ -31,23 +33,22 @@
namespace TmwAthena {
-class GameHandler : public MessageHandler, public Net::GameHandler
+class GameHandler : public MessageHandler, public Net::GameHandler,
+ public Mana::Listener
{
public:
GameHandler();
void handleMessage(Net::MessageIn &msg);
+ void event(const std::string &channel, const Mana::Event &event);
+
void connect();
bool isConnected();
void disconnect();
- void inGame();
-
- void mapLoaded(const std::string &mapName);
-
void who();
void quit();
@@ -60,6 +61,9 @@ class GameHandler : public MessageHandler, public Net::GameHandler
void setMap(const std::string map);
+ /** The tmwAthena protocol is making use of the MP status bar. */
+ bool canUseMagicBar() const { return true; }
+
private:
std::string mMap;
int mCharID; /// < Saved for map-server switching
diff --git a/src/net/tmwa/generalhandler.cpp b/src/net/tmwa/generalhandler.cpp
index 14f48055..79362a6d 100644
--- a/src/net/tmwa/generalhandler.cpp
+++ b/src/net/tmwa/generalhandler.cpp
@@ -32,6 +32,10 @@
#include "gui/socialwindow.h"
#include "gui/statuswindow.h"
+#include "net/messagein.h"
+#include "net/messageout.h"
+#include "net/serverinfo.h"
+
#include "net/tmwa/adminhandler.h"
#include "net/tmwa/beinghandler.h"
#include "net/tmwa/buysellhandler.h"
@@ -53,9 +57,6 @@
#include "net/tmwa/gui/guildtab.h"
#include "net/tmwa/gui/partytab.h"
-#include "net/messagein.h"
-#include "net/messageout.h"
-
#include "resources/itemdb.h"
#include "utils/gettext.h"
@@ -75,7 +76,7 @@ extern Party *taParty;
GeneralHandler::GeneralHandler():
mAdminHandler(new AdminHandler),
- mBeingHandler(new BeingHandler(config.getValue("EnableSync", 0) == 1)),
+ mBeingHandler(new BeingHandler(config.getBoolValue("EnableSync"))),
mBuySellHandler(new BuySellHandler),
mCharHandler(new CharServerHandler),
mChatHandler(new ChatHandler),
@@ -105,7 +106,9 @@ GeneralHandler::GeneralHandler():
stats.push_back(ItemDB::Stat("dex", _("Dexterity %+d")));
stats.push_back(ItemDB::Stat("luck", _("Luck %+d")));
- ItemDB::setStatsList(stats);
+ itemDb->setStatsList(stats);
+
+ listen("Game");
}
GeneralHandler::~GeneralHandler()
@@ -209,47 +212,48 @@ void GeneralHandler::flushNetwork()
}
}
-void GeneralHandler::guiWindowsLoaded()
-{
- inventoryWindow->setSplitAllowed(false);
- skillDialog->loadSkills("ea-skills.xml");
-
- statusWindow->addAttribute(STR, _("Strength"), true, "");
- statusWindow->addAttribute(AGI, _("Agility"), true, "");
- statusWindow->addAttribute(VIT, _("Vitality"), true, "");
- statusWindow->addAttribute(INT, _("Intelligence"), true, "");
- statusWindow->addAttribute(DEX, _("Dexterity"), true, "");
- statusWindow->addAttribute(LUK, _("Luck"), true, "");
-
- statusWindow->addAttribute(ATK, _("Attack"), false, "");
- statusWindow->addAttribute(DEF, _("Defense"), false, "");
- statusWindow->addAttribute(MATK, _("M.Attack"), false, "");
- statusWindow->addAttribute(MDEF, _("M.Defense"), false, "");
- statusWindow->addAttribute(HIT, _("% Accuracy"), false, "");
- statusWindow->addAttribute(FLEE, _("% Evade"), false, "");
- statusWindow->addAttribute(CRIT, _("% Critical"), false, "");
-}
-
-void GeneralHandler::guiWindowsUnloaded()
-{
- socialWindow->removeTab(taGuild);
- socialWindow->removeTab(taParty);
-
- delete guildTab;
- guildTab = 0;
-
- delete partyTab;
- partyTab = 0;
-}
-
void GeneralHandler::clearHandlers()
{
mNetwork->clearHandlers();
}
-void GeneralHandler::stateChanged(State oldState, State newState)
+void GeneralHandler::event(const std::string &channel,
+ const Mana::Event &event)
{
- //
+ if (channel == "Game")
+ {
+ if (event.getName() == "GuiWindowsLoaded")
+ {
+ inventoryWindow->setSplitAllowed(false);
+ skillDialog->loadSkills("ea-skills.xml");
+
+ statusWindow->addAttribute(STR, _("Strength"), true, "");
+ statusWindow->addAttribute(AGI, _("Agility"), true, "");
+ statusWindow->addAttribute(VIT, _("Vitality"), true, "");
+ statusWindow->addAttribute(INT, _("Intelligence"), true, "");
+ statusWindow->addAttribute(DEX, _("Dexterity"), true, "");
+ statusWindow->addAttribute(LUK, _("Luck"), true, "");
+
+ statusWindow->addAttribute(ATK, _("Attack"), false, "");
+ statusWindow->addAttribute(DEF, _("Defense"), false, "");
+ statusWindow->addAttribute(MATK, _("M.Attack"), false, "");
+ statusWindow->addAttribute(MDEF, _("M.Defense"), false, "");
+ statusWindow->addAttribute(HIT, _("% Accuracy"), false, "");
+ statusWindow->addAttribute(FLEE, _("% Evade"), false, "");
+ statusWindow->addAttribute(CRIT, _("% Critical"), false, "");
+ }
+ else if (event.getName() == "GuiWindowsUnloading")
+ {
+ socialWindow->removeTab(taGuild);
+ socialWindow->removeTab(taParty);
+
+ delete guildTab;
+ guildTab = 0;
+
+ delete partyTab;
+ partyTab = 0;
+ }
+ }
}
} // namespace TmwAthena
diff --git a/src/net/tmwa/generalhandler.h b/src/net/tmwa/generalhandler.h
index d680f215..f7f78759 100644
--- a/src/net/tmwa/generalhandler.h
+++ b/src/net/tmwa/generalhandler.h
@@ -22,15 +22,17 @@
#ifndef NET_TMWA_GENERALHANDLER_H
#define NET_TMWA_GENERALHANDLER_H
+#include "listener.h"
+
#include "net/generalhandler.h"
#include "net/net.h"
-#include "net/serverinfo.h"
#include "net/tmwa/messagehandler.h"
namespace TmwAthena {
-class GeneralHandler : public MessageHandler, public Net::GeneralHandler
+class GeneralHandler : public MessageHandler, public Net::GeneralHandler,
+ public Mana::Listener
{
public:
GeneralHandler();
@@ -47,13 +49,9 @@ class GeneralHandler : public MessageHandler, public Net::GeneralHandler
void flushNetwork();
- void guiWindowsLoaded();
-
- void guiWindowsUnloaded();
-
void clearHandlers();
- void stateChanged(State oldState, State newState);
+ void event(const std::string &channel, const Mana::Event &event);
protected:
MessageHandlerPtr mAdminHandler;
diff --git a/src/net/tmwa/gui/guildtab.cpp b/src/net/tmwa/gui/guildtab.cpp
index 794ad5cc..ca922e55 100644
--- a/src/net/tmwa/gui/guildtab.cpp
+++ b/src/net/tmwa/gui/guildtab.cpp
@@ -21,17 +21,17 @@
#include "net/tmwa/gui/guildtab.h"
+#include "chatlog.h"
#include "commandhandler.h"
#include "guild.h"
#include "localplayer.h"
-#include "gui/theme.h"
-
#include "net/net.h"
#include "net/guildhandler.h"
#include "resources/iteminfo.h"
#include "resources/itemdb.h"
+#include "resources/theme.h"
#include "utils/dtor.h"
#include "utils/gettext.h"
@@ -114,4 +114,10 @@ void GuildTab::getAutoCompleteList(std::vector<std::string> &names) const
taGuild->getNames(names);
}
+void GuildTab::saveToLogFile(std::string &msg)
+{
+ if (chatLogger)
+ chatLogger->log("#Guild", msg);
+}
+
} // namespace TmwAthena
diff --git a/src/net/tmwa/gui/guildtab.h b/src/net/tmwa/gui/guildtab.h
index 031c81bf..12e15e16 100644
--- a/src/net/tmwa/gui/guildtab.h
+++ b/src/net/tmwa/gui/guildtab.h
@@ -39,6 +39,8 @@ class GuildTab : public ChatTab
bool handleCommand(const std::string &type, const std::string &args);
+ void saveToLogFile(std::string &msg);
+
protected:
void handleInput(const std::string &msg);
diff --git a/src/net/tmwa/gui/partytab.cpp b/src/net/tmwa/gui/partytab.cpp
index 03dadb04..d5781971 100644
--- a/src/net/tmwa/gui/partytab.cpp
+++ b/src/net/tmwa/gui/partytab.cpp
@@ -21,17 +21,17 @@
#include "net/tmwa/gui/partytab.h"
+#include "chatlog.h"
#include "commandhandler.h"
#include "localplayer.h"
#include "party.h"
-#include "gui/theme.h"
-
#include "net/net.h"
#include "net/partyhandler.h"
#include "resources/iteminfo.h"
#include "resources/itemdb.h"
+#include "resources/theme.h"
#include "utils/dtor.h"
#include "utils/gettext.h"
@@ -206,4 +206,10 @@ void PartyTab::getAutoCompleteList(std::vector<std::string> &names) const
p->getNames(names);
}
+void PartyTab::saveToLogFile(std::string &msg)
+{
+ if (chatLogger)
+ chatLogger->log("#Party", msg);
+}
+
} // namespace TmwAthena
diff --git a/src/net/tmwa/gui/partytab.h b/src/net/tmwa/gui/partytab.h
index 62027726..4c16ab46 100644
--- a/src/net/tmwa/gui/partytab.h
+++ b/src/net/tmwa/gui/partytab.h
@@ -39,6 +39,8 @@ class PartyTab : public ChatTab
bool handleCommand(const std::string &type, const std::string &args);
+ void saveToLogFile(std::string &msg);
+
protected:
void handleInput(const std::string &msg);
diff --git a/src/net/tmwa/guildhandler.cpp b/src/net/tmwa/guildhandler.cpp
index dac57b64..39d49bc7 100644
--- a/src/net/tmwa/guildhandler.cpp
+++ b/src/net/tmwa/guildhandler.cpp
@@ -21,6 +21,7 @@
#include "net/tmwa/guildhandler.h"
#include "guild.h"
+#include "event.h"
#include "localplayer.h"
#include "log.h"
@@ -387,8 +388,7 @@ void GuildHandler::handleMessage(Net::MessageIn &msg)
void GuildHandler::create(const std::string &name)
{
- localChatTab->chatLog(_("Guild creation isn't supported yet."),
- BY_SERVER);
+ SERVER_NOTICE(_("Guild creation isn't supported yet."))
return;
MessageOut msg(CMSG_GUILD_CREATE);
@@ -401,10 +401,10 @@ void GuildHandler::invite(int guildId, const std::string &name)
// TODO?
}
-void GuildHandler::invite(int guildId, Player *player)
+void GuildHandler::invite(int guildId, Being *being)
{
MessageOut msg(CMSG_GUILD_INVITE);
- msg.writeInt32(player->getId());
+ msg.writeInt32(being->getId());
msg.writeInt32(0); // Unused
msg.writeInt32(0); // Unused
}
diff --git a/src/net/tmwa/guildhandler.h b/src/net/tmwa/guildhandler.h
index 39dbe486..8bde222f 100644
--- a/src/net/tmwa/guildhandler.h
+++ b/src/net/tmwa/guildhandler.h
@@ -40,7 +40,7 @@ class GuildHandler : public Net::GuildHandler, public MessageHandler
void invite(int guildId, const std::string &name);
- void invite(int guildId, Player *player);
+ void invite(int guildId, Being *being);
void inviteResponse(int guildId, bool response);
diff --git a/src/net/tmwa/inventoryhandler.cpp b/src/net/tmwa/inventoryhandler.cpp
index 3809399d..9fac8e8c 100644
--- a/src/net/tmwa/inventoryhandler.cpp
+++ b/src/net/tmwa/inventoryhandler.cpp
@@ -23,6 +23,7 @@
#include "configuration.h"
#include "equipment.h"
+#include "event.h"
#include "inventory.h"
#include "item.h"
#include "itemshortcut.h"
@@ -108,6 +109,8 @@ InventoryHandler::InventoryHandler()
mStorage = 0;
mStorageWindow = 0;
+
+ listen("Item");
}
InventoryHandler::~InventoryHandler()
@@ -126,8 +129,8 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
int number, flag;
int index, amount, itemId, equipType, arrow;
int identified, cards[4], itemType;
- Inventory *inventory = player_node->getInventory();
- player_node->mEquipment->setBackend(&mEquips);
+ Inventory *inventory = PlayerInfo::getInventory();
+ PlayerInfo::getEquipment()->setBackend(&mEquips);
switch (msg.getId())
{
@@ -170,17 +173,10 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
}
if (msg.getId() == SMSG_PLAYER_INVENTORY)
- {
- // Trick because arrows are not considered equipment
- bool isEquipment = arrow & 0x8000;
-
- inventory->setItem(index, itemId, amount, isEquipment);
- }
+ inventory->setItem(index, itemId, amount);
else
- {
mInventoryItems.push_back(InventoryItem(index, itemId,
amount, false));
- }
}
break;
@@ -224,11 +220,11 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
msg.readInt8(); // refine
for (int i = 0; i < 4; i++)
cards[i] = msg.readInt16();
- equipType = msg.readInt16();
+ msg.readInt16(); // EquipType
itemType = msg.readInt8();
{
- const ItemInfo &itemInfo = ItemDB::get(itemId);
+ const ItemInfo &itemInfo = itemDb->get(itemId);
if (msg.readInt8() > 0)
{
@@ -243,7 +239,7 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
if (item && item->getId() == itemId)
amount += inventory->getItem(index)->getQuantity();
- inventory->setItem(index, itemId, amount, equipType != 0);
+ inventory->setItem(index, itemId, amount);
}
inventoryWindow->updateButtons();
@@ -286,7 +282,7 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
if (msg.readInt8() == 0)
{
- localChatTab->chatLog(_("Failed to use item."), BY_SERVER);
+ SERVER_NOTICE(_("Failed to use item."))
}
else
{
@@ -318,8 +314,7 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
InventoryItems::iterator it = mInventoryItems.begin();
InventoryItems::iterator it_end = mInventoryItems.end();
for (; it != it_end; it++)
- mStorage->setItem((*it).slot, (*it).id, (*it).quantity,
- (*it).equip);
+ mStorage->setItem((*it).slot, (*it).id, (*it).quantity);
mInventoryItems.clear();
if (!mStorageWindow)
@@ -344,9 +339,7 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
item->increaseQuantity(amount);
}
else
- {
- mStorage->setItem(index, itemId, amount, false);
- }
+ mStorage->setItem(index, itemId, amount);
break;
case SMSG_PLAYER_STORAGE_REMOVE:
@@ -388,7 +381,7 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
msg.readInt8(); // refine
msg.skip(8); // card
- inventory->setItem(index, itemId, 1, true);
+ inventory->setItem(index, itemId, 1);
if (equipType)
{
@@ -403,7 +396,7 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
flag = msg.readInt8();
if (!flag)
- localChatTab->chatLog(_("Unable to equip."), BY_SERVER);
+ SERVER_NOTICE(_("Unable to equip."))
else
mEquips.setEquipment(getSlot(equipType), index);
break;
@@ -414,7 +407,7 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
flag = msg.readInt8();
if (!flag)
- localChatTab->chatLog(_("Unable to unequip."), BY_SERVER);
+ SERVER_NOTICE(_("Unable to unequip."))
else
mEquips.setEquipment(getSlot(equipType), -1);
break;
@@ -437,41 +430,85 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
}
}
-void InventoryHandler::equipItem(const Item *item)
+void InventoryHandler::event(const std::string &channel,
+ const Mana::Event &event)
{
- if (!item)
- return;
-
- MessageOut outMsg(CMSG_PLAYER_EQUIP);
- outMsg.writeInt16(item->getInvIndex() + INVENTORY_OFFSET);
- outMsg.writeInt16(0);
-}
+ if (channel == "Item")
+ {
+ if (event.getName() == "doCloseInventory")
+ {
+ // No need to worry about type
+ MessageOut outMsg(CMSG_CLOSE_STORAGE);
+ }
+ else
+ {
+ Item *item = event.getItem("item");
-void InventoryHandler::unequipItem(const Item *item)
-{
- if (!item)
- return;
+ if (!item)
+ return;
- MessageOut outMsg(CMSG_PLAYER_UNEQUIP);
- outMsg.writeInt16(item->getInvIndex() + INVENTORY_OFFSET);
-}
+ int index = item->getInvIndex() + INVENTORY_OFFSET;
-void InventoryHandler::useItem(const Item *item)
-{
- if (!item)
- return;
+ if (event.getName() == "doEquip")
+ {
+ MessageOut outMsg(CMSG_PLAYER_EQUIP);
+ outMsg.writeInt16(index);
+ outMsg.writeInt16(0);
+ }
+ else if (event.getName() == "doUnequip")
+ {
+ MessageOut outMsg(CMSG_PLAYER_UNEQUIP);
+ outMsg.writeInt16(index);
+ }
+ else if (event.getName() == "doUse")
+ {
+ MessageOut outMsg(CMSG_PLAYER_INVENTORY_USE);
+ outMsg.writeInt16(index);
+ outMsg.writeInt32(item->getId()); // unused
+ }
+ else if (event.getName() == "doDrop")
+ {
+ int amount = event.getInt("amount", 1);
- MessageOut outMsg(CMSG_PLAYER_INVENTORY_USE);
- outMsg.writeInt16(item->getInvIndex() + INVENTORY_OFFSET);
- outMsg.writeInt32(item->getId()); // unused
-}
+ // TODO: Fix wrong coordinates of drops, serverside?
+ // (what's wrong here?)
+ MessageOut outMsg(CMSG_PLAYER_INVENTORY_DROP);
+ outMsg.writeInt16(index);
+ outMsg.writeInt16(amount);
+ }
+ else if (event.getName() == "doMove")
+ {
+ int newIndex = event.getInt("newIndex", -1);
-void InventoryHandler::dropItem(const Item *item, int amount)
-{
- // TODO: Fix wrong coordinates of drops, serverside? (what's wrong here?)
- MessageOut outMsg(CMSG_PLAYER_INVENTORY_DROP);
- outMsg.writeInt16(item->getInvIndex() + INVENTORY_OFFSET);
- outMsg.writeInt16(amount);
+ if (newIndex >= 0)
+ {
+ // Not implemented for tmwAthena (possible?)
+ }
+ else
+ {
+ int source = event.getInt("source");
+ int destination = event.getInt("destination");
+ int amount = event.getInt("amount", 1);
+
+ if (source == Inventory::INVENTORY
+ && destination == Inventory::STORAGE)
+ {
+ MessageOut outMsg(CMSG_MOVE_TO_STORAGE);
+ outMsg.writeInt16(index);
+ outMsg.writeInt32(amount);
+ }
+ else if (source == Inventory::STORAGE
+ && destination == Inventory::INVENTORY)
+ {
+ MessageOut outMsg(CSMG_MOVE_FROM_STORAGE);
+ outMsg.writeInt16(index - INVENTORY_OFFSET
+ + STORAGE_OFFSET);
+ outMsg.writeInt32(amount);
+ }
+ }
+ }
+ }
+ }
}
bool InventoryHandler::canSplit(const Item *item)
@@ -479,43 +516,6 @@ bool InventoryHandler::canSplit(const Item *item)
return false;
}
-void InventoryHandler::splitItem(const Item *item, int amount)
-{
- // Not implemented for eAthena (possible?)
-}
-
-void InventoryHandler::moveItem(int oldIndex, int newIndex)
-{
- // Not implemented for eAthena (possible?)
-}
-
-void InventoryHandler::openStorage(int type)
-{
- // Doesn't apply to eAthena, since opening happens through NPCs?
-}
-
-void InventoryHandler::closeStorage(int type)
-{
- MessageOut outMsg(CMSG_CLOSE_STORAGE);
-}
-
-void InventoryHandler::moveItem(int source, int slot, int amount,
- int destination)
-{
- if (source == Inventory::INVENTORY && destination == Inventory::STORAGE)
- {
- MessageOut outMsg(CMSG_MOVE_TO_STORAGE);
- outMsg.writeInt16(slot + INVENTORY_OFFSET);
- outMsg.writeInt32(amount);
- }
- else if (source == Inventory::STORAGE && destination == Inventory::INVENTORY)
- {
- MessageOut outMsg(CSMG_MOVE_FROM_STORAGE);
- outMsg.writeInt16(slot + STORAGE_OFFSET);
- outMsg.writeInt32(amount);
- }
-}
-
size_t InventoryHandler::getSize(int type) const
{
switch (type)
diff --git a/src/net/tmwa/inventoryhandler.h b/src/net/tmwa/inventoryhandler.h
index 0c4ad092..79d3bc65 100644
--- a/src/net/tmwa/inventoryhandler.h
+++ b/src/net/tmwa/inventoryhandler.h
@@ -24,7 +24,8 @@
#include "equipment.h"
#include "inventory.h"
-#include "localplayer.h"
+#include "listener.h"
+#include "playerinfo.h"
#include "gui/inventorywindow.h"
@@ -51,7 +52,7 @@ class EquipBackend : public Equipment::Backend {
{
return NULL;
}
- return player_node->getInventory()->getItem(invyIndex);
+ return PlayerInfo::getInventory()->getItem(invyIndex);
}
void clear()
@@ -60,7 +61,7 @@ class EquipBackend : public Equipment::Backend {
{
if (mEquipment[i] != -1)
{
- Item* item = player_node->getInventory()->getItem(i);
+ Item* item = PlayerInfo::getInventory()->getItem(i);
if (item)
{
item->setEquipped(false);
@@ -74,7 +75,7 @@ class EquipBackend : public Equipment::Backend {
void setEquipment(int index, int inventoryIndex)
{
// Unequip existing item
- Item* item = player_node->getInventory()->getItem(mEquipment[index]);
+ Item* item = PlayerInfo::getInventory()->getItem(mEquipment[index]);
if (item)
{
item->setEquipped(false);
@@ -82,7 +83,7 @@ class EquipBackend : public Equipment::Backend {
mEquipment[index] = inventoryIndex;
- item = player_node->getInventory()->getItem(inventoryIndex);
+ item = PlayerInfo::getInventory()->getItem(inventoryIndex);
if (item)
{
item->setEquipped(true);
@@ -117,7 +118,8 @@ class InventoryItem
typedef std::list<InventoryItem> InventoryItems;
-class InventoryHandler : public MessageHandler, public Net::InventoryHandler
+class InventoryHandler : public MessageHandler, public Net::InventoryHandler,
+ public Mana::Listener
{
public:
enum {
@@ -131,27 +133,10 @@ class InventoryHandler : public MessageHandler, public Net::InventoryHandler
void handleMessage(Net::MessageIn &msg);
- void equipItem(const Item *item);
-
- void unequipItem(const Item *item);
-
- void useItem(const Item *item);
-
- void dropItem(const Item *item, int amount);
+ void event(const std::string &channel, const Mana::Event &event);
bool canSplit(const Item *item);
- void splitItem(const Item *item, int amount);
-
- void moveItem(int oldIndex, int newIndex);
-
- void openStorage(int type);
-
- void closeStorage(int type);
-
- void moveItem(int source, int slot, int amount,
- int destination);
-
size_t getSize(int type) const;
private:
diff --git a/src/net/tmwa/itemhandler.cpp b/src/net/tmwa/itemhandler.cpp
index abc8103b..a8e98860 100644
--- a/src/net/tmwa/itemhandler.cpp
+++ b/src/net/tmwa/itemhandler.cpp
@@ -21,7 +21,7 @@
#include "net/tmwa/itemhandler.h"
-#include "flooritemmanager.h"
+#include "actorspritemanager.h"
#include "net/messagein.h"
@@ -54,13 +54,13 @@ void ItemHandler::handleMessage(Net::MessageIn &msg)
int y = msg.readInt16();
msg.skip(4); // amount,subX,subY / subX,subY,amount
- floorItemManager->create(id, itemId, x, y);
+ actorSpriteManager->createItem(id, itemId, x, y);
}
break;
case SMSG_ITEM_REMOVE:
- if (FloorItem *item = floorItemManager->findById(msg.readInt32()))
- floorItemManager->destroy(item);
+ if (FloorItem *item = actorSpriteManager->findItem(msg.readInt32()))
+ actorSpriteManager->destroy(item);
break;
}
}
diff --git a/src/net/tmwa/npchandler.cpp b/src/net/tmwa/npchandler.cpp
index 5888c679..e1615fec 100644
--- a/src/net/tmwa/npchandler.cpp
+++ b/src/net/tmwa/npchandler.cpp
@@ -21,11 +21,9 @@
#include "net/tmwa/npchandler.h"
-#include "beingmanager.h"
+#include "actorspritemanager.h"
+#include "event.h"
#include "localplayer.h"
-#include "npc.h"
-
-#include "gui/npcdialog.h"
#include "net/messagein.h"
#include "net/messageout.h"
@@ -34,10 +32,27 @@
#include "net/tmwa/protocol.h"
+#include "utils/stringutils.h"
+
#include <SDL_types.h>
extern Net::NpcHandler *npcHandler;
+static void parseMenu(Mana::Event *event, const std::string &options)
+{
+ std::istringstream iss(options);
+
+ int count = 0;
+ std::string tmp;
+ while (getline(iss, tmp, ':'))
+ {
+ count++;
+ event->setString("choice" + toString(count), tmp);
+ }
+
+ event->setInt("choiceCount", count);
+}
+
namespace TmwAthena {
NpcHandler::NpcHandler()
@@ -53,6 +68,8 @@ NpcHandler::NpcHandler()
};
handledMessages = _messages;
npcHandler = this;
+
+ listen("NPC");
}
void NpcHandler::handleMessage(Net::MessageIn &msg)
@@ -63,126 +80,103 @@ void NpcHandler::handleMessage(Net::MessageIn &msg)
}
int npcId = msg.readInt32();
- NpcDialogs::iterator diag = mNpcDialogs.find(npcId);
- NpcDialog *dialog = 0;
-
- if (diag == mNpcDialogs.end())
- {
- // Empty dialogs don't help
- if (msg.getId() == SMSG_NPC_CLOSE)
- {
- closeDialog(npcId);
- return;
- }
- else if (msg.getId() == SMSG_NPC_NEXT)
- {
- nextDialog(npcId);
- return;
- }
- else
- {
- dialog = new NpcDialog(npcId);
- Wrapper wrap;
- wrap.dialog = dialog;
- mNpcDialogs[npcId] = wrap;
- }
- }
- else
- {
- dialog = diag->second.dialog;
- }
+ Mana::Event *event = 0;
switch (msg.getId())
{
- case SMSG_NPC_CHOICE:
- dialog->choiceRequest();
- dialog->parseListItems(msg.readString(msg.getLength() - 8));
- break;
-
- case SMSG_NPC_MESSAGE:
- dialog->addText(msg.readString(msg.getLength() - 8));
- break;
-
- case SMSG_NPC_CLOSE:
- // Show the close button
- dialog->showCloseButton();
- break;
-
- case SMSG_NPC_NEXT:
- // Show the next button
- dialog->showNextButton();
- break;
-
- case SMSG_NPC_INT_INPUT:
- // Request for an integer
- dialog->integerRequest(0);
- break;
-
- case SMSG_NPC_STR_INPUT:
- // Request for a string
- dialog->textRequest("");
- break;
+ case SMSG_NPC_CHOICE:
+ event = new Mana::Event("Menu");
+ event->setInt("id", npcId);
+ parseMenu(event, msg.readString(msg.getLength() - 8));
+ event->trigger("NPC");
+ break;
+
+ case SMSG_NPC_MESSAGE:
+ event = new Mana::Event("Message");
+ event->setInt("id", npcId);
+ event->setString("text", msg.readString(msg.getLength() - 8));
+ event->trigger("NPC");
+ break;
+
+ case SMSG_NPC_CLOSE:
+ // Show the close button
+ event = new Mana::Event("Close");
+ event->setInt("id", npcId);
+ event->trigger("NPC");
+ break;
+
+ case SMSG_NPC_NEXT:
+ // Show the next button
+ event = new Mana::Event("Next");
+ event->setInt("id", npcId);
+ event->trigger("NPC");
+ break;
+
+ case SMSG_NPC_INT_INPUT:
+ // Request for an integer
+ event = new Mana::Event("IntegerInput");
+ event->setInt("id", npcId);
+ event->trigger("NPC");
+ break;
+
+ case SMSG_NPC_STR_INPUT:
+ // Request for a string
+ event = new Mana::Event("StringInput");
+ event->setInt("id", npcId);
+ event->trigger("NPC");
+ break;
}
+ delete event;
+
if (player_node->getCurrentAction() != Being::SIT)
player_node->setAction(Being::STAND);
}
-void NpcHandler::talk(int npcId)
+void NpcHandler::event(const std::string &channel, const Mana::Event &event)
{
- MessageOut outMsg(CMSG_NPC_TALK);
- outMsg.writeInt32(npcId);
- outMsg.writeInt8(0); // Unused
-}
-
-void NpcHandler::nextDialog(int npcId)
-{
- MessageOut outMsg(CMSG_NPC_NEXT_REQUEST);
- outMsg.writeInt32(npcId);
-}
-
-void NpcHandler::closeDialog(int npcId)
-{
- MessageOut outMsg(CMSG_NPC_CLOSE);
- outMsg.writeInt32(npcId);
-
- NpcDialogs::iterator it = mNpcDialogs.find(npcId);
- if (it != mNpcDialogs.end())
+ if (channel == "NPC")
{
- (*it).second.dialog->close();
- mNpcDialogs.erase(it);
+ if (event.getName() == "doTalk")
+ {
+ MessageOut outMsg(CMSG_NPC_TALK);
+ outMsg.writeInt32(event.getInt("npcId"));
+ outMsg.writeInt8(0); // Unused
+ }
+ else if (event.getName() == "doNext")
+ {
+ MessageOut outMsg(CMSG_NPC_NEXT_REQUEST);
+ outMsg.writeInt32(event.getInt("npcId"));
+ }
+ else if (event.getName() == "doClose")
+ {
+ MessageOut outMsg(CMSG_NPC_CLOSE);
+ outMsg.writeInt32(event.getInt("npcId"));
+ }
+ else if (event.getName() == "doMenu")
+ {
+ MessageOut outMsg(CMSG_NPC_LIST_CHOICE);
+ outMsg.writeInt32(event.getInt("npcId"));
+ outMsg.writeInt8(event.getInt("choice"));
+ }
+ else if (event.getName() == "doIntegerInput")
+ {
+ MessageOut outMsg(CMSG_NPC_INT_RESPONSE);
+ outMsg.writeInt32(event.getInt("npcId"));
+ outMsg.writeInt32(event.getInt("value"));
+ }
+ else if (event.getName() == "doStringInput")
+ {
+ const std::string &value = event.getString("value");
+ MessageOut outMsg(CMSG_NPC_STR_RESPONSE);
+ outMsg.writeInt16(value.length() + 9);
+ outMsg.writeInt32(event.getInt("npcId"));
+ outMsg.writeString(value, value.length());
+ outMsg.writeInt8(0); // Prevent problems with string reading
+ }
}
}
-void NpcHandler::listInput(int npcId, int value)
-{
- MessageOut outMsg(CMSG_NPC_LIST_CHOICE);
- outMsg.writeInt32(npcId);
- outMsg.writeInt8(value);
-}
-
-void NpcHandler::integerInput(int npcId, int value)
-{
- MessageOut outMsg(CMSG_NPC_INT_RESPONSE);
- outMsg.writeInt32(npcId);
- outMsg.writeInt32(value);
-}
-
-void NpcHandler::stringInput(int npcId, const std::string &value)
-{
- MessageOut outMsg(CMSG_NPC_STR_RESPONSE);
- outMsg.writeInt16(value.length() + 9);
- outMsg.writeInt32(npcId);
- outMsg.writeString(value, value.length());
- outMsg.writeInt8(0); // Prevent problems with string reading
-}
-
-void NpcHandler::sendLetter(int npcId, const std::string &recipient,
- const std::string &text)
-{
- // TODO
-}
-
void NpcHandler::startShopping(int beingId)
{
// TODO
@@ -223,9 +217,4 @@ void NpcHandler::endShopping(int beingId)
// TODO
}
-void NpcHandler::clearDialogs()
-{
- mNpcDialogs.clear();
-}
-
} // namespace TmwAthena
diff --git a/src/net/tmwa/npchandler.h b/src/net/tmwa/npchandler.h
index bd696bdd..93c9f6ec 100644
--- a/src/net/tmwa/npchandler.h
+++ b/src/net/tmwa/npchandler.h
@@ -22,38 +22,25 @@
#ifndef NET_TA_NPCHANDLER_H
#define NET_TA_NPCHANDLER_H
-#include "net/net.h"
+#include "listener.h"
+
#include "net/npchandler.h"
#include "net/tmwa/messagehandler.h"
#include <map>
-class NpcDialog;
-
namespace TmwAthena {
-class NpcHandler : public MessageHandler, public Net::NpcHandler
+class NpcHandler : public MessageHandler, public Net::NpcHandler,
+ public Mana::Listener
{
public:
NpcHandler();
void handleMessage(Net::MessageIn &msg);
- void talk(int npcId);
-
- void nextDialog(int npcId);
-
- void closeDialog(int npcId);
-
- void listInput(int npcId, int value);
-
- void integerInput(int npcId, int value);
-
- void stringInput(int npcId, const std::string &value);
-
- void sendLetter(int npcId, const std::string &recipient,
- const std::string &text);
+ void event(const std::string &channel, const Mana::Event &event);
void startShopping(int beingId);
@@ -66,15 +53,6 @@ class NpcHandler : public MessageHandler, public Net::NpcHandler
void sellItem(int beingId, int itemId, int amount);
void endShopping(int beingId);
-
- void clearDialogs();
-
- private:
- typedef struct {
- NpcDialog* dialog;
- } Wrapper;
- typedef std::map<int, Wrapper> NpcDialogs;
- NpcDialogs mNpcDialogs;
};
} // namespace TmwAthena
diff --git a/src/net/tmwa/partyhandler.cpp b/src/net/tmwa/partyhandler.cpp
index 611fe3e6..00b1e621 100644
--- a/src/net/tmwa/partyhandler.cpp
+++ b/src/net/tmwa/partyhandler.cpp
@@ -20,7 +20,8 @@
#include "net/tmwa/partyhandler.h"
-#include "beingmanager.h"
+#include "actorspritemanager.h"
+#include "event.h"
#include "localplayer.h"
#include "log.h"
@@ -78,12 +79,9 @@ void PartyHandler::handleMessage(Net::MessageIn &msg)
{
case SMSG_PARTY_CREATE:
if (msg.readInt8())
- localChatTab->chatLog(_("Could not create party."), BY_SERVER);
+ SERVER_NOTICE(_("Could not create party."))
else
- {
- localChatTab->chatLog(_("Party successfully created."),
- BY_SERVER);
- }
+ SERVER_NOTICE(_("Party successfully created."))
break;
case SMSG_PARTY_INFO:
{
@@ -143,12 +141,9 @@ void PartyHandler::handleMessage(Net::MessageIn &msg)
std::string nick = "";
Being *being;
- if ((being = beingManager->findBeing(id)))
+ if ((being = actorSpriteManager->findBeing(id)))
{
- if (being->getType() == Being::PLAYER)
- {
- nick = being->getName();
- }
+ nick = being->getName();
}
socialWindow->showPartyInvite(partyName, nick);
@@ -238,8 +233,7 @@ void PartyHandler::handleMessage(Net::MessageIn &msg)
{
taParty->removeFromMembers();
taParty->clearMembers();
- localChatTab->chatLog(_("You have left the party."),
- BY_SERVER);
+ SERVER_NOTICE(_("You have left the party."))
if (partyTab)
{
delete partyTab;
@@ -252,9 +246,10 @@ void PartyHandler::handleMessage(Net::MessageIn &msg)
partyTab->chatLog(strprintf(_("%s has left your party."),
nick.c_str()), BY_SERVER);
- Being *b = beingManager->findBeing(id);
- if (b && b->getType() == Being::PLAYER)
- static_cast<Player*>(b)->setParty(NULL);
+ if (Being *b = actorSpriteManager->findBeing(id))
+ {
+ b->setParty(NULL);
+ }
taParty->removeMember(id);
}
@@ -274,9 +269,9 @@ void PartyHandler::handleMessage(Net::MessageIn &msg)
// The server only sends this when the member is in range, so
// lets make sure they get the party hilight.
- if (Being *b = beingManager->findBeing(id))
+ if (Being *b = actorSpriteManager->findBeing(id))
{
- static_cast<Player*>(b)->setParty(taParty);
+ b->setParty(taParty);
}
}
break;
@@ -319,19 +314,19 @@ void PartyHandler::join(int partyId)
// TODO?
}
-void PartyHandler::invite(Player *player)
+void PartyHandler::invite(Being *being)
{
MessageOut outMsg(CMSG_PARTY_INVITE);
- outMsg.writeInt32(player->getId());
+ outMsg.writeInt32(being->getId());
}
void PartyHandler::invite(const std::string &name)
{
- Being *invitee = beingManager->findBeingByName(name, Being::PLAYER);
+ Being *invitee = actorSpriteManager->findBeingByName(name, Being::PLAYER);
if (invitee)
{
- invite((Player *)invitee);
+ invite(invitee);
partyTab->chatLog(strprintf(_("Invited user %s to party."),
invitee->getName().c_str()), BY_SERVER);
}
@@ -342,8 +337,7 @@ void PartyHandler::invite(const std::string &name)
}
else
{
- localChatTab->chatLog(_("You can only inivte when you are in a party!"),
- BY_SERVER);
+ SERVER_NOTICE(_("You can only inivte when you are in a party!"))
}
}
@@ -359,10 +353,10 @@ void PartyHandler::leave()
MessageOut outMsg(CMSG_PARTY_LEAVE);
}
-void PartyHandler::kick(Player *player)
+void PartyHandler::kick(Being *being)
{
MessageOut outMsg(CMSG_PARTY_KICK);
- outMsg.writeInt32(player->getId());
+ outMsg.writeInt32(being->getId());
outMsg.writeString("", 24); //Unused
}
diff --git a/src/net/tmwa/partyhandler.h b/src/net/tmwa/partyhandler.h
index fc8d741f..5afc8e53 100644
--- a/src/net/tmwa/partyhandler.h
+++ b/src/net/tmwa/partyhandler.h
@@ -43,7 +43,7 @@ class PartyHandler : public MessageHandler, public Net::PartyHandler
void join(int partyId);
- void invite(Player *player);
+ void invite(Being *being);
void invite(const std::string &name);
@@ -51,7 +51,7 @@ class PartyHandler : public MessageHandler, public Net::PartyHandler
void leave();
- void kick(Player *player);
+ void kick(Being *being);
void kick(const std::string &name);
diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp
index 16f1ee53..ca42a5c9 100644
--- a/src/net/tmwa/playerhandler.cpp
+++ b/src/net/tmwa/playerhandler.cpp
@@ -21,28 +21,25 @@
#include "net/tmwa/playerhandler.h"
+#include "event.h"
#include "game.h"
#include "localplayer.h"
#include "log.h"
-#include "npc.h"
+#include "playerinfo.h"
#include "units.h"
#include "gui/buy.h"
#include "gui/buysell.h"
#include "gui/gui.h"
-#include "gui/npcdialog.h"
#include "gui/okdialog.h"
#include "gui/sell.h"
#include "gui/statuswindow.h"
#include "gui/viewport.h"
-#include "gui/widgets/chattab.h"
-
#include "net/messagein.h"
#include "net/messageout.h"
#include "net/tmwa/protocol.h"
-#include "net/tmwa/npchandler.h"
#include "utils/stringutils.h"
#include "utils/gettext.h"
@@ -54,9 +51,6 @@ extern OkDialog *deathNotice;
// everything beyond will reset the port hard.
static const int MAP_TELEPORT_SCROLL_DISTANCE = 8;
-#define ATTR_BONUS(atr) \
-(player_node->getAttributeEffective(atr) - player_node->getAttributeBase(atr))
-
// TODO Move somewhere else
namespace {
@@ -83,14 +77,11 @@ namespace {
BuyDialog::closeAll();
BuySellDialog::closeAll();
- NpcDialog::closeAll();
SellDialog::closeAll();
viewport->closePopupMenu();
- TmwAthena::NpcHandler *handler =
- static_cast<TmwAthena::NpcHandler*>(Net::getNpcHandler());
- handler->clearDialogs();
+ Mana::Event::trigger("NPC", "CloseAll");
}
} deathListener;
@@ -217,7 +208,6 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
}
player_node->setAction(Being::STAND);
- player_node->setFrame(0);
player_node->setTileCoords(x, y);
logger->log("Adjust scrolling by %d:%d", (int) scrollOffsetX,
@@ -238,17 +228,17 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
player_node->setWalkSpeed(Vector(value, value, 0));
break;
case 0x0004: break; // manner
- case 0x0005: player_node->setHp(value); break;
- case 0x0006: player_node->setMaxHp(value); break;
- case 0x0007: player_node->setMP(value); break;
- case 0x0008: player_node->setMaxMP(value); break;
- case 0x0009: player_node->setCharacterPoints(value); break;
- case 0x000b: player_node->setLevel(value); break;
- case 0x000c: player_node->setSkillPoints(value); break;
+ case 0x0005: PlayerInfo::setAttribute(HP, value); break;
+ case 0x0006: PlayerInfo::setAttribute(MAX_HP, value); break;
+ case 0x0007: PlayerInfo::setAttribute(MP, value); break;
+ case 0x0008: PlayerInfo::setAttribute(MAX_MP, value); break;
+ case 0x0009: PlayerInfo::setAttribute(CHAR_POINTS, value); break;
+ case 0x000b: PlayerInfo::setAttribute(LEVEL, value); break;
+ case 0x000c: PlayerInfo::setAttribute(SKILL_POINTS, value); break;
case 0x0018:
- if (value >= player_node->getMaxWeight() / 2 &&
- player_node->getTotalWeight() <
- player_node->getMaxWeight() / 2)
+ if (value >= PlayerInfo::getAttribute(MAX_WEIGHT) / 2 &&
+ PlayerInfo::getAttribute(TOTAL_WEIGHT) <
+ PlayerInfo::getAttribute(MAX_WEIGHT) / 2)
{
weightNotice = new OkDialog(_("Message"),
_("You are carrying more than "
@@ -257,59 +247,37 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
weightNotice->addActionListener(
&weightListener);
}
- player_node->setTotalWeight(value);
+ PlayerInfo::setAttribute(TOTAL_WEIGHT, value);
break;
- case 0x0019: player_node->setMaxWeight(value); break;
+ case 0x0019: PlayerInfo::setAttribute(MAX_WEIGHT, value); break;
- case 0x0029: player_node->setAttributeEffective(ATK, value
- + ATTR_BONUS(ATK));
- player_node->setAttributeBase(ATK, value);
- break;
- case 0x002a: value += player_node->getAttributeBase(ATK);
- player_node->setAttributeEffective(ATK, value); break;
-
- case 0x002b: player_node->setAttributeEffective(MATK, value
- + ATTR_BONUS(MATK));
- player_node->setAttributeBase(MATK, value);
- if (statusWindow)
- statusWindow->update(StatusWindow::MP);
- break;
- case 0x002c: value += player_node->getAttributeBase(MATK);
- player_node->setAttributeEffective(MATK, value);
- if (statusWindow)
- statusWindow->update(StatusWindow::MP);
- break;
- case 0x002d: player_node->setAttributeEffective(DEF, value
- + ATTR_BONUS(DEF));
- player_node->setAttributeBase(DEF, value); break;
- case 0x002e: value += player_node->getAttributeBase(DEF);
- player_node->setAttributeEffective(DEF, value); break;
-
- case 0x002f: player_node->setAttributeEffective(MDEF, value
- + ATTR_BONUS(MDEF));
- player_node->setAttributeBase(MDEF, value); break;
- case 0x0030: value += player_node->getAttributeBase(MDEF);
- player_node->setAttributeEffective(MDEF, value); break;
-
- case 0x0031: player_node->setAttributeBase(HIT, value);
- player_node->setAttributeEffective(HIT, value); break;
-
- case 0x0032: player_node->setAttributeEffective(FLEE, value
- + ATTR_BONUS(FLEE));
- player_node->setAttributeBase(FLEE, value); break;
- case 0x0033: value += player_node->getAttributeBase(FLEE);
- player_node->setAttributeEffective(FLEE, value); break;
-
- case 0x0034: player_node->setAttributeBase(CRIT, value);
- player_node->setAttributeEffective(CRIT, value); break;
+ case 0x0029: PlayerInfo::setStatBase(ATK, value); break;
+ case 0x002a: PlayerInfo::setStatMod(ATK, value); break;
+
+ case 0x002b: PlayerInfo::setStatBase(MATK, value); break;
+ case 0x002c: PlayerInfo::setStatMod(MATK, value); break;
+
+ case 0x002d: PlayerInfo::setStatBase(DEF, value); break;
+ case 0x002e: PlayerInfo::setStatMod(DEF, value); break;
+
+ case 0x002f: PlayerInfo::setStatBase(MDEF, value); break;
+ case 0x0030: PlayerInfo::setStatMod(MDEF, value); break;
+
+ case 0x0031: PlayerInfo::setStatBase(HIT, value); break;
+
+ case 0x0032: PlayerInfo::setStatBase(FLEE, value); break;
+ case 0x0033: PlayerInfo::setStatMod(FLEE, value); break;
+
+ case 0x0034: PlayerInfo::setStatBase(CRIT, value); break;
case 0x0035: player_node->setAttackSpeed(value); break;
- case 0x0037: player_node->setAttributeBase(JOB, value);
- player_node->setAttributeEffective(JOB, value); break;
+
+ case 0x0037: PlayerInfo::setStatBase(JOB, value); break;
+
case 500: player_node->setGMLevel(value); break;
}
- if (player_node->getHp() == 0 && !deathNotice)
+ if (PlayerInfo::getAttribute(HP) == 0 && !deathNotice)
{
deathNotice = new OkDialog(_("Message"),
randomDeathMessage(),
@@ -328,29 +296,29 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
switch (msg.readInt16())
{
case 0x0001:
- player_node->setExp(msg.readInt32());
+ PlayerInfo::setAttribute(EXP, msg.readInt32());
break;
case 0x0002:
- player_node->setExperience(JOB, msg.readInt32(),
- player_node->getExperience(JOB).second);
+ PlayerInfo::setStatExperience(JOB, msg.readInt32(),
+ PlayerInfo::getStatExperience(JOB).second);
break;
case 0x0014: {
- int curGp = player_node->getMoney();
- player_node->setMoney(msg.readInt32());
- if (player_node->getMoney() > curGp)
- localChatTab->chatLog(strprintf(_("You picked up "
- "%s."),
- Units::formatCurrency(player_node->getMoney()
- - curGp).c_str()), BY_SERVER);
+ int oldMoney = PlayerInfo::getAttribute(MONEY);
+ int newMoney = msg.readInt32();
+ PlayerInfo::setAttribute(MONEY, newMoney);
+ if (newMoney > oldMoney)
+ SERVER_NOTICE(strprintf(_("You picked up %s."),
+ Units::formatCurrency(newMoney -
+ oldMoney).c_str()))
}
break;
case 0x0016:
- player_node->setExpNeeded(msg.readInt32());
+ PlayerInfo::setAttribute(EXP_NEEDED, msg.readInt32());
break;
case 0x0017:
- player_node->setExperience(JOB,
- player_node->getExperience(JOB).first,
- msg.readInt32());
+ PlayerInfo::setStatExperience(JOB,
+ PlayerInfo::getStatExperience(JOB).first,
+ msg.readInt32());
break;
}
break;
@@ -361,8 +329,8 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
int base = msg.readInt32();
int bonus = msg.readInt32();
- player_node->setAttributeBase(type, base);
- player_node->setAttributeEffective(type, base + bonus);
+ PlayerInfo::setStatBase(type, base, false);
+ PlayerInfo::setStatMod(type, bonus);
}
break;
@@ -374,25 +342,20 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
if (ok != 1)
{
- localChatTab->chatLog(_("Cannot raise skill!"),
- BY_SERVER);
+ SERVER_NOTICE(_("Cannot raise skill!"))
}
- int bonus = ATTR_BONUS(type);
-
- player_node->setAttributeBase(type, value);
- player_node->setAttributeEffective(type, value + bonus);
+ PlayerInfo::setStatBase(type, value);
}
break;
// Updates stats and status points
case SMSG_PLAYER_STAT_UPDATE_5:
- player_node->setCharacterPoints(msg.readInt16());
+ PlayerInfo::setAttribute(CHAR_POINTS, msg.readInt16());
{
int val = msg.readInt8();
- player_node->setAttributeEffective(STR, val + ATTR_BONUS(STR));
- player_node->setAttributeBase(STR, val);
+ PlayerInfo::setStatBase(STR, val);
if (val >= 99)
{
statusWindow->setPointsNeeded(STR, 0);
@@ -404,8 +367,7 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
}
val = msg.readInt8();
- player_node->setAttributeEffective(AGI, val + ATTR_BONUS(AGI));
- player_node->setAttributeBase(AGI, val);
+ PlayerInfo::setStatBase(AGI, val);
if (val >= 99)
{
statusWindow->setPointsNeeded(AGI, 0);
@@ -417,8 +379,7 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
}
val = msg.readInt8();
- player_node->setAttributeEffective(VIT, val + ATTR_BONUS(VIT));
- player_node->setAttributeBase(VIT, val);
+ PlayerInfo::setStatBase(VIT, val);
if (val >= 99)
{
statusWindow->setPointsNeeded(VIT, 0);
@@ -430,8 +391,7 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
}
val = msg.readInt8();
- player_node->setAttributeEffective(INT, val + ATTR_BONUS(INT));
- player_node->setAttributeBase(INT, val);
+ PlayerInfo::setStatBase(INT, val);
if (val >= 99)
{
statusWindow->setPointsNeeded(INT, 0);
@@ -443,8 +403,7 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
}
val = msg.readInt8();
- player_node->setAttributeEffective(DEX, val + ATTR_BONUS(DEX));
- player_node->setAttributeBase(DEX, val);
+ PlayerInfo::setStatBase(DEX, val);
if (val >= 99)
{
statusWindow->setPointsNeeded(DEX, 0);
@@ -456,8 +415,7 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
}
val = msg.readInt8();
- player_node->setAttributeEffective(LUK, val + ATTR_BONUS(LUK));
- player_node->setAttributeBase(LUK, val);
+ PlayerInfo::setStatBase(LUK, val);
if (val >= 99)
{
statusWindow->setPointsNeeded(LUK, 0);
@@ -468,39 +426,25 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
statusWindow->setPointsNeeded(LUK, msg.readInt8());
}
- val = msg.readInt16(); // ATK
- player_node->setAttributeBase(ATK, val);
- val += msg.readInt16(); // ATK bonus
- player_node->setAttributeEffective(ATK, val);
-
- val = msg.readInt16(); // MATK
- player_node->setAttributeBase(MATK, val);
- val += msg.readInt16(); // MATK bonus
- player_node->setAttributeEffective(MATK, val);
- statusWindow->update(StatusWindow::MP);
-
- val = msg.readInt16(); // DEF
- player_node->setAttributeBase(DEF, val);
- val += msg.readInt16(); // DEF bonus
- player_node->setAttributeEffective(DEF, val);
-
- val = msg.readInt16(); // MDEF
- player_node->setAttributeBase(MDEF, val);
- val += msg.readInt16(); // MDEF bonus
- player_node->setAttributeEffective(MDEF, val);
-
- val = msg.readInt16(); // HIT
- player_node->setAttributeBase(HIT, val);
- player_node->setAttributeEffective(HIT, val);
-
- val = msg.readInt16(); // FLEE
- player_node->setAttributeBase(FLEE, val);
- val += msg.readInt16(); // FLEE bonus
- player_node->setAttributeEffective(FLEE, val);
-
- val = msg.readInt16();
- player_node->setAttributeBase(CRIT, val);
- player_node->setAttributeEffective(CRIT, val);
+ PlayerInfo::setStatBase(ATK, msg.readInt16(), false);
+ PlayerInfo::setStatMod(ATK, msg.readInt16());
+
+ PlayerInfo::setStatBase(MATK, msg.readInt16(), false);
+ PlayerInfo::setStatMod(MATK, msg.readInt16());
+
+
+ PlayerInfo::setStatBase(DEF, msg.readInt16(), false);
+ PlayerInfo::setStatMod(DEF, msg.readInt16());
+
+ PlayerInfo::setStatBase(MDEF, msg.readInt16(), false);
+ PlayerInfo::setStatMod(MDEF, msg.readInt16());
+
+ PlayerInfo::setStatBase(HIT, msg.readInt16());
+
+ PlayerInfo::setStatBase(FLEE, msg.readInt16(), false);
+ PlayerInfo::setStatMod(FLEE, msg.readInt16());
+
+ PlayerInfo::setStatBase(CRIT, msg.readInt16());
}
msg.readInt16(); // manner
@@ -537,8 +481,9 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
switch (type)
{
case 0:
- localChatTab->chatLog(_("Equip arrows first."),
- BY_SERVER);
+ {
+ SERVER_NOTICE(_("Equip arrows first."))
+ }
break;
default:
logger->log("0x013b: Unhandled message %i", type);
@@ -579,7 +524,7 @@ void PlayerHandler::decreaseAttribute(int attr)
void PlayerHandler::increaseSkill(int skillId)
{
- if (player_node->getSkillPoints() <= 0)
+ if (PlayerInfo::getAttribute(SKILL_POINTS) <= 0)
return;
MessageOut outMsg(CMSG_SKILL_LEVELUP_REQUEST);
@@ -588,8 +533,11 @@ void PlayerHandler::increaseSkill(int skillId)
void PlayerHandler::pickUp(FloorItem *floorItem)
{
- MessageOut outMsg(CMSG_ITEM_PICKUP);
- outMsg.writeInt32(floorItem->getId());
+ if (floorItem)
+ {
+ MessageOut outMsg(CMSG_ITEM_PICKUP);
+ outMsg.writeInt32(floorItem->getId());
+ }
}
void PlayerHandler::setDirection(char direction)
@@ -638,7 +586,7 @@ void PlayerHandler::ignoreAll(bool ignore)
bool PlayerHandler::canUseMagic()
{
- return player_node->getAttributeEffective(MATK) > 0;
+ return PlayerInfo::getStatEffective(MATK) > 0;
}
bool PlayerHandler::canCorrectAttributes()
diff --git a/src/net/tmwa/specialhandler.cpp b/src/net/tmwa/specialhandler.cpp
index c5f5d540..577bda7e 100644
--- a/src/net/tmwa/specialhandler.cpp
+++ b/src/net/tmwa/specialhandler.cpp
@@ -21,13 +21,12 @@
#include "net/tmwa/specialhandler.h"
-#include "localplayer.h"
+#include "event.h"
#include "log.h"
+#include "playerinfo.h"
#include "gui/skilldialog.h"
-#include "gui/widgets/chattab.h"
-
#include "net/messagein.h"
#include "net/messageout.h"
@@ -105,8 +104,7 @@ void SpecialHandler::handleMessage(Net::MessageIn &msg)
msg.skip(24); // unused
int up = msg.readInt8();
- player_node->setAttributeBase(skillId, level);
- player_node->setAttributeEffective(skillId, level);
+ PlayerInfo::setStatBase(skillId, level);
skillDialog->setModifiable(skillId, up);
}
break;
@@ -119,8 +117,7 @@ void SpecialHandler::handleMessage(Net::MessageIn &msg)
msg.readInt16(); // range
int up = msg.readInt8();
- player_node->setAttributeBase(skillId, level);
- player_node->setAttributeEffective(skillId, level);
+ PlayerInfo::setStatBase(skillId, level);
skillDialog->setModifiable(skillId, up);
}
break;
@@ -218,7 +215,7 @@ void SpecialHandler::handleMessage(Net::MessageIn &msg)
}
}
- localChatTab->chatLog(msg);
+ SERVER_NOTICE(msg)
break;
}
}
diff --git a/src/net/tmwa/token.h b/src/net/tmwa/token.h
index d2a21012..3e781cd8 100644
--- a/src/net/tmwa/token.h
+++ b/src/net/tmwa/token.h
@@ -19,7 +19,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "player.h"
+#include "being.h"
#ifndef NET_TA_TOKEN_H
#define NET_TA_TOKEN_H
diff --git a/src/net/tmwa/tradehandler.cpp b/src/net/tmwa/tradehandler.cpp
index 9089f8e6..c8615485 100644
--- a/src/net/tmwa/tradehandler.cpp
+++ b/src/net/tmwa/tradehandler.cpp
@@ -21,22 +21,24 @@
#include "net/tmwa/tradehandler.h"
+#include "event.h"
#include "inventory.h"
#include "item.h"
#include "localplayer.h"
+#include "playerinfo.h"
#include "playerrelations.h"
#include "gui/confirmdialog.h"
#include "gui/trade.h"
-#include "gui/widgets/chattab.h"
-
#include "net/inventoryhandler.h"
#include "net/messagein.h"
#include "net/messageout.h"
#include "net/tmwa/protocol.h"
+#include "resources/iteminfo.h"
+
#include "utils/gettext.h"
#include "utils/stringutils.h"
@@ -96,14 +98,14 @@ void TradeHandler::handleMessage(Net::MessageIn &msg)
if (player_relations.hasPermission(tradePartnerName,
PlayerRelation::TRADE))
{
- if (!player_node->tradeRequestOk() || confirmDlg)
+ if (PlayerInfo::isTrading() || confirmDlg)
{
Net::getTradeHandler()->respond(false);
break;
}
tradePartnerName = tradePartnerNameTemp;
- player_node->setTrading(true);
+ PlayerInfo::setTrading(true);
confirmDlg = new ConfirmDialog(_("Request for Trade"),
strprintf(_("%s wants to trade with you, do you "
"accept?"), tradePartnerName.c_str()));
@@ -121,16 +123,16 @@ void TradeHandler::handleMessage(Net::MessageIn &msg)
switch (msg.readInt8())
{
case 0: // Too far away
- localChatTab->chatLog(_("Trading isn't possible. Trade "
- "partner is too far away."), BY_SERVER);
+ SERVER_NOTICE(_("Trading isn't possible. Trade "
+ "partner is too far away."))
break;
case 1: // Character doesn't exist
- localChatTab->chatLog(_("Trading isn't possible. Character "
- "doesn't exist."), BY_SERVER);
+ SERVER_NOTICE(_("Trading isn't possible. Character "
+ "doesn't exist."))
break;
case 2: // Invite request check failed...
- localChatTab->chatLog(_("Trade cancelled due to an unknown "
- "reason."), BY_SERVER);
+ SERVER_NOTICE(_("Trade cancelled due to an unknown "
+ "reason."))
break;
case 3: // Trade accepted
tradeWindow->reset();
@@ -141,17 +143,15 @@ void TradeHandler::handleMessage(Net::MessageIn &msg)
case 4: // Trade cancelled
if (player_relations.hasPermission(tradePartnerName,
PlayerRelation::SPEECH_LOG))
- localChatTab->chatLog(strprintf(_("Trade with %s "
- "cancelled."), tradePartnerName.c_str()),
- BY_SERVER);
+ SERVER_NOTICE(strprintf(_("Trade with %s cancelled."),
+ tradePartnerName.c_str()))
// otherwise ignore silently
tradeWindow->setVisible(false);
- player_node->setTrading(false);
+ PlayerInfo::setTrading(false);
break;
default: // Shouldn't happen as well, but to be sure
- localChatTab->chatLog(_("Unhandled trade cancel packet."),
- BY_SERVER);
+ SERVER_NOTICE(_("Unhandled trade cancel packet."))
break;
}
break;
@@ -169,7 +169,7 @@ void TradeHandler::handleMessage(Net::MessageIn &msg)
if (type == 0)
tradeWindow->setMoney(amount);
else
- tradeWindow->addItem(type, false, amount, false);
+ tradeWindow->addItem(type, false, amount);
}
break;
@@ -177,7 +177,7 @@ void TradeHandler::handleMessage(Net::MessageIn &msg)
// Trade: New Item add response (was 0x00ea, now 01b1)
{
const int index = msg.readInt16() - INVENTORY_OFFSET;
- Item *item = player_node->getInventory()->getItem(index);
+ Item *item = PlayerInfo::getInventory()->getItem(index);
if (!item)
{
tradeWindow->receivedOk(true);
@@ -189,27 +189,27 @@ void TradeHandler::handleMessage(Net::MessageIn &msg)
{
case 0:
// Successfully added item
- if (item->isEquipment() && item->isEquipped())
+ if (item->isEquippable() && item->isEquipped())
{
- Net::getInventoryHandler()->unequipItem(item);
+ item->doEvent("doUnequip");
}
- tradeWindow->addItem(item->getId(), true, quantity,
- item->isEquipment());
+ tradeWindow->addItem(item->getId(), true, quantity);
+
item->increaseQuantity(-quantity);
break;
case 1:
// Add item failed - player overweighted
- localChatTab->chatLog(_("Failed adding item. Trade "
- "partner is over weighted."), BY_SERVER);
+ SERVER_NOTICE(_("Failed adding item. Trade "
+ "partner is over weighted."))
break;
case 2:
// Add item failed - player has no free slot
- localChatTab->chatLog(_("Failed adding item. Trade "
- "partner has no free slot."), BY_SERVER);
+ SERVER_NOTICE(_("Failed adding item. Trade "
+ "partner has no free slot."))
break;
default:
- localChatTab->chatLog(_("Failed adding item for "
- "unknown reason."), BY_SERVER);
+ SERVER_NOTICE(_("Failed adding item for "
+ "unknown reason."))
break;
}
}
@@ -221,17 +221,17 @@ void TradeHandler::handleMessage(Net::MessageIn &msg)
break;
case SMSG_TRADE_CANCEL:
- localChatTab->chatLog(_("Trade canceled."), BY_SERVER);
+ SERVER_NOTICE(_("Trade canceled."))
tradeWindow->setVisible(false);
tradeWindow->reset();
- player_node->setTrading(false);
+ PlayerInfo::setTrading(false);
break;
case SMSG_TRADE_COMPLETE:
- localChatTab->chatLog(_("Trade completed."), BY_SERVER);
+ SERVER_NOTICE(_("Trade completed."))
tradeWindow->setVisible(false);
tradeWindow->reset();
- player_node->setTrading(false);
+ PlayerInfo::setTrading(false);
break;
}
}
@@ -245,7 +245,7 @@ void TradeHandler::request(Being *being)
void TradeHandler::respond(bool accept)
{
if (!accept)
- player_node->setTrading(false);
+ PlayerInfo::setTrading(false);
MessageOut outMsg(CMSG_TRADE_RESPONSE);
outMsg.writeInt8(accept ? 3 : 4);