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-rw-r--r--src/net/tmwa/inventoryhandler.cpp24
-rw-r--r--src/net/tmwa/inventoryhandler.h40
2 files changed, 23 insertions, 41 deletions
diff --git a/src/net/tmwa/inventoryhandler.cpp b/src/net/tmwa/inventoryhandler.cpp
index 0bc1f9c0..0fd4e933 100644
--- a/src/net/tmwa/inventoryhandler.cpp
+++ b/src/net/tmwa/inventoryhandler.cpp
@@ -30,8 +30,6 @@
#include "localplayer.h"
#include "log.h"
-#include "gui/equipmentwindow.h"
-
#include "net/tmwa/messagein.h"
#include "net/tmwa/messageout.h"
#include "net/tmwa/protocol.h"
@@ -104,9 +102,6 @@ InventoryHandler::InventoryHandler()
handledMessages = _messages;
inventoryHandler = this;
- mStorage = nullptr;
- mStorageWindow = nullptr;
-
listen(Event::ItemChannel);
}
@@ -127,7 +122,6 @@ void InventoryHandler::handleMessage(MessageIn &msg)
int index, amount, itemId, equipType;
int identified, cards[4], itemType;
Inventory *inventory = PlayerInfo::getInventory();
- PlayerInfo::getEquipment()->setBackend(&mEquips);
switch (msg.getId())
{
@@ -172,8 +166,8 @@ void InventoryHandler::handleMessage(MessageIn &msg)
if (msg.getId() == SMSG_PLAYER_INVENTORY)
inventory->setItem(index, itemId, amount);
else
- mInventoryItems.push_back(InventoryItem(index, itemId,
- amount, false));
+ mInventoryItems.push_back(
+ InventoryItem { index, itemId, amount, false });
}
break;
@@ -203,8 +197,8 @@ void InventoryHandler::handleMessage(MessageIn &msg)
cards[0], cards[1], cards[2], cards[3]);
}
- mInventoryItems.push_back(InventoryItem(index, itemId, amount,
- false));
+ mInventoryItems.push_back(
+ InventoryItem { index, itemId, amount, false });
}
break;
@@ -309,10 +303,8 @@ void InventoryHandler::handleMessage(MessageIn &msg)
if (!mStorage)
mStorage = new Inventory(Inventory::STORAGE, size);
- auto it = mInventoryItems.begin();
- auto it_end = mInventoryItems.end();
- for (; it != it_end; it++)
- mStorage->setItem((*it).slot, (*it).id, (*it).quantity);
+ for (auto &item : mInventoryItems)
+ mStorage->setItem(item.slot, item.id, item.quantity);
mInventoryItems.clear();
if (!mStorageWindow)
@@ -385,10 +377,6 @@ void InventoryHandler::handleMessage(MessageIn &msg)
{
mEquips.setEquipment(getSlot(equipType), index);
}
-
- // Load the equipment boxes
- if (equipmentWindow)
- equipmentWindow->loadEquipBoxes();
}
break;
diff --git a/src/net/tmwa/inventoryhandler.h b/src/net/tmwa/inventoryhandler.h
index 2df5a699..51a0fe51 100644
--- a/src/net/tmwa/inventoryhandler.h
+++ b/src/net/tmwa/inventoryhandler.h
@@ -22,7 +22,6 @@
#ifndef NET_TA_INVENTORYHANDLER_H
#define NET_TA_INVENTORYHANDLER_H
-#include "equipment.h"
#include "eventlistener.h"
#include "inventory.h"
#include "log.h"
@@ -128,8 +127,7 @@ class EquipBackend final : public Equipment::Backend
void triggerUnequip(int slotIndex) const override
{
- Item *item = getEquipment(slotIndex);
- if (item)
+ if (Item *item = getEquipment(slotIndex))
item->doEvent(Event::DoUnequip);
}
@@ -143,21 +141,12 @@ class EquipBackend final : public Equipment::Backend
/**
* Used to cache storage data until we get size data for it.
*/
-class InventoryItem
+struct InventoryItem
{
- public:
- int slot;
- int id;
- int quantity;
- bool equip;
-
- InventoryItem(int slot, int id, int quantity, bool equip)
- {
- this->slot = slot;
- this->id = id;
- this->quantity = quantity;
- this->equip = equip;
- }
+ int slot;
+ int id;
+ int quantity;
+ bool equip;
};
class InventoryHandler final : public MessageHandler, public Net::InventoryHandler,
@@ -184,20 +173,25 @@ class InventoryHandler final : public MessageHandler, public Net::InventoryHandl
// Note the slot type id is equal to the slot Index for tA.
bool isWeaponSlot(unsigned int slotTypeId) const override
{
- return (slotTypeId == EQUIP_FIGHT1_SLOT
- || slotTypeId == EQUIP_FIGHT1_SLOT);
+ return (slotTypeId == EQUIP_FIGHT1_SLOT ||
+ slotTypeId == EQUIP_FIGHT1_SLOT);
}
bool isAmmoSlot(unsigned int slotTypeId) const override
{
- return (slotTypeId == EQUIP_PROJECTILE_SLOT);
+ return slotTypeId == EQUIP_PROJECTILE_SLOT;
+ }
+
+ Equipment::Backend *getEquipmentBackend() override
+ {
+ return &mEquips;
}
private:
EquipBackend mEquips;
- std::list<InventoryItem> mInventoryItems;
- Inventory *mStorage;
- InventoryWindow *mStorageWindow;
+ std::vector<InventoryItem> mInventoryItems;
+ Inventory *mStorage = nullptr;
+ InventoryWindow *mStorageWindow = nullptr;
};
} // namespace TmwAthena