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-rw-r--r--src/net/tmwa/generalhandler.cpp18
-rw-r--r--src/net/tmwa/inventoryhandler.cpp32
2 files changed, 25 insertions, 25 deletions
diff --git a/src/net/tmwa/generalhandler.cpp b/src/net/tmwa/generalhandler.cpp
index b4327d47..1935ad72 100644
--- a/src/net/tmwa/generalhandler.cpp
+++ b/src/net/tmwa/generalhandler.cpp
@@ -98,15 +98,15 @@ GeneralHandler::GeneralHandler():
handledMessages = _messages;
generalHandler = this;
- std::list<ItemDB::Stat> stats;
- stats.push_back(ItemDB::Stat("str", _("Strength %+d")));
- stats.push_back(ItemDB::Stat("agi", _("Agility %+d")));
- stats.push_back(ItemDB::Stat("vit", _("Vitality %+d")));
- stats.push_back(ItemDB::Stat("int", _("Intelligence %+d")));
- stats.push_back(ItemDB::Stat("dex", _("Dexterity %+d")));
- stats.push_back(ItemDB::Stat("luck", _("Luck %+d")));
-
- itemDb->setStatsList(stats);
+ std::list<ItemStat> stats;
+ stats.push_back(ItemStat("str", _("Strength %+d")));
+ stats.push_back(ItemStat("agi", _("Agility %+d")));
+ stats.push_back(ItemStat("vit", _("Vitality %+d")));
+ stats.push_back(ItemStat("int", _("Intelligence %+d")));
+ stats.push_back(ItemStat("dex", _("Dexterity %+d")));
+ stats.push_back(ItemStat("luck", _("Luck %+d")));
+
+ setStatsList(stats);
listen(CHANNEL_GAME);
}
diff --git a/src/net/tmwa/inventoryhandler.cpp b/src/net/tmwa/inventoryhandler.cpp
index 3a0a93e3..4aedd9f2 100644
--- a/src/net/tmwa/inventoryhandler.cpp
+++ b/src/net/tmwa/inventoryhandler.cpp
@@ -46,30 +46,30 @@
extern Net::InventoryHandler *inventoryHandler;
-const Equipment::Slot EQUIP_POINTS[Equipment::EQUIP_VECTOREND] = {
- Equipment::EQUIP_LEGS_SLOT,
- Equipment::EQUIP_FIGHT1_SLOT,
- Equipment::EQUIP_GLOVES_SLOT,
- Equipment::EQUIP_RING2_SLOT,
- Equipment::EQUIP_RING1_SLOT,
- Equipment::EQUIP_FIGHT2_SLOT,
- Equipment::EQUIP_FEET_SLOT,
- Equipment::EQUIP_NECK_SLOT,
- Equipment::EQUIP_HEAD_SLOT,
- Equipment::EQUIP_TORSO_SLOT,
- Equipment::EQUIP_PROJECTILE_SLOT};
-
namespace TmwAthena {
+const EquipmentSlot EQUIP_POINTS[EQUIP_VECTOR_END] = {
+ EQUIP_LEGS_SLOT,
+ EQUIP_FIGHT1_SLOT,
+ EQUIP_ARMS_SLOT,
+ EQUIP_RING2_SLOT,
+ EQUIP_RING1_SLOT,
+ EQUIP_FIGHT2_SLOT,
+ EQUIP_FEET_SLOT,
+ EQUIP_NECKLACE_SLOT,
+ EQUIP_HEAD_SLOT,
+ EQUIP_TORSO_SLOT,
+ EQUIP_PROJECTILE_SLOT};
+
int getSlot(int eAthenaSlot)
{
if (eAthenaSlot == 0)
{
- return Equipment::EQUIP_VECTOREND;
+ return EQUIP_VECTOR_END;
}
if (eAthenaSlot & 0x8000)
- return Equipment::EQUIP_PROJECTILE_SLOT;
+ return EQUIP_PROJECTILE_SLOT;
int mask = 1;
int position = 0;
@@ -425,7 +425,7 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
index -= INVENTORY_OFFSET;
logger->log("Arrows equipped: %i", index);
- mEquips.setEquipment(Equipment::EQUIP_PROJECTILE_SLOT, index);
+ mEquips.setEquipment(EQUIP_PROJECTILE_SLOT, index);
break;
}
}