diff options
Diffstat (limited to 'src/net/tmwa')
-rw-r--r-- | src/net/tmwa/beinghandler.cpp | 57 | ||||
-rw-r--r-- | src/net/tmwa/beinghandler.h | 3 | ||||
-rw-r--r-- | src/net/tmwa/charserverhandler.cpp | 6 | ||||
-rw-r--r-- | src/net/tmwa/gamehandler.cpp | 15 | ||||
-rw-r--r-- | src/net/tmwa/gamehandler.h | 7 | ||||
-rw-r--r-- | src/net/tmwa/playerhandler.cpp | 75 | ||||
-rw-r--r-- | src/net/tmwa/playerhandler.h | 4 |
7 files changed, 132 insertions, 35 deletions
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp index 61491692..ddb15428 100644 --- a/src/net/tmwa/beinghandler.cpp +++ b/src/net/tmwa/beinghandler.cpp @@ -20,11 +20,13 @@ */ #include "net/tmwa/beinghandler.h" +#include "net/tmwa/playerhandler.h" #include "actorspritemanager.h" #include "being.h" #include "client.h" #include "effectmanager.h" +#include "game.h" #include "guild.h" #include "localplayer.h" #include "log.h" @@ -101,7 +103,8 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) return; int id; - short job, speed, gender; + short job, gender; + float speed; Uint16 headTop, headMid, headBottom; Uint16 shoes, gloves; Uint16 weapon, shield; @@ -114,13 +117,18 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) Being *srcBeing, *dstBeing; int hairStyle, hairColor, flag; + // Prepare useful translation variables + Map *map = Game::instance()->getCurrentMap(); + int tileWidth = map->getTileWidth(); + int tileHeight = map->getTileHeight(); + switch (msg.getId()) { case SMSG_BEING_VISIBLE: case SMSG_BEING_MOVE: // Information about a being in range id = msg.readInt32(); - speed = msg.readInt16(); + speed = (float)msg.readInt16(); stunMode = msg.readInt16(); // opt1 statusEffects = msg.readInt16(); // opt2 statusEffects |= ((Uint32)msg.readInt16()) << 16; // option @@ -146,15 +154,14 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) if (msg.getId() == SMSG_BEING_VISIBLE) { dstBeing->clearPath(); - dstBeing->setActionTime(tick_time); dstBeing->setAction(Being::STAND); } - // Prevent division by 0 when calculating frame - if (speed == 0) { speed = 150; } + if (speed == 0) + speed = 150.0f; // In ticks per tile * 10 - dstBeing->setWalkSpeed(Vector(speed, speed, 0)); + dstBeing->setMoveSpeed(Vector(speed / 10, speed / 10)); dstBeing->setSubtype(job); hairStyle = msg.readInt16(); weapon = msg.readInt16(); @@ -206,7 +213,12 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) Uint16 srcX, srcY, dstX, dstY; msg.readCoordinatePair(srcX, srcY, dstX, dstY); dstBeing->setAction(Being::STAND); - dstBeing->setTileCoords(srcX, srcY); + Vector pos(srcX * tileWidth + tileWidth / 2, + srcY * tileHeight + tileHeight / 2); + dstBeing->setPosition(pos); + // We turn the destination back to a pixel one. + dstX = dstX * tileWidth + tileWidth / 2; + dstY = dstY * tileHeight + tileHeight / 2; dstBeing->setDestination(dstX, dstY); } else @@ -214,7 +226,9 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) Uint8 dir; Uint16 x, y; msg.readCoordinates(x, y, dir); - dstBeing->setTileCoords(x, y); + Vector pos(x * tileWidth + tileWidth / 2, + y * tileHeight + tileHeight / 2); + dstBeing->setPosition(pos); dstBeing->setDirection(dir); } @@ -256,9 +270,10 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) msg.readInt32(); // Server tick dstBeing->setAction(Being::STAND); - dstBeing->setTileCoords(srcX, srcY); - dstBeing->setDestination(dstX, dstY); - + dstBeing->setPosition(Vector(srcX * tileWidth + tileWidth / 2, + srcY * tileHeight + tileHeight / 2)); + dstBeing->setDestination(dstX * tileWidth + tileWidth / 2, + dstY * tileHeight + tileHeight / 2); break; case SMSG_BEING_REMOVE: @@ -519,7 +534,12 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) } } - dstBeing->setWalkSpeed(Vector(speed, speed, 0)); + // The original speed is ticks per tile * 10 + if (speed) + dstBeing->setMoveSpeed(Vector(speed / 10, speed / 10)); + else + dstBeing->setMoveSpeed(Net::getPlayerHandler()->getDefaultMoveSpeed()); + dstBeing->setSubtype(job); hairStyle = msg.readInt16(); weapon = msg.readInt16(); @@ -561,15 +581,18 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) { Uint16 srcX, srcY, dstX, dstY; msg.readCoordinatePair(srcX, srcY, dstX, dstY); - dstBeing->setTileCoords(srcX, srcY); - dstBeing->setDestination(dstX, dstY); + dstBeing->setPosition(Vector(srcX * tileWidth + tileWidth / 2, + srcY * tileHeight + tileHeight / 2)); + dstBeing->setDestination(dstX * tileWidth + tileWidth / 2, + dstY * tileHeight + tileHeight / 2); } else { Uint8 dir; Uint16 x, y; msg.readCoordinates(x, y, dir); - dstBeing->setTileCoords(x, y); + dstBeing->setPosition(Vector(x * tileWidth + tileWidth / 2, + y * tileHeight + tileHeight / 2)); dstBeing->setDirection(dir); } @@ -598,7 +621,6 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) msg.readInt8(); // Lv msg.readInt8(); // unknown - dstBeing->setActionTime(tick_time); dstBeing->reset(); dstBeing->setStunMode(stunMode); @@ -628,7 +650,8 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) Uint16 x, y; x = msg.readInt16(); y = msg.readInt16(); - dstBeing->setTileCoords(x, y); + dstBeing->setPosition(Vector(x * tileWidth + tileWidth / 2, + y * tileHeight + tileHeight / 2)); if (dstBeing->getCurrentAction() == Being::MOVE) dstBeing->setAction(Being::STAND); } diff --git a/src/net/tmwa/beinghandler.h b/src/net/tmwa/beinghandler.h index ab833af0..32b4a7bd 100644 --- a/src/net/tmwa/beinghandler.h +++ b/src/net/tmwa/beinghandler.h @@ -22,6 +22,9 @@ #ifndef NET_TA_BEINGHANDLER_H #define NET_TA_BEINGHANDLER_H +#include "vector.h" + +#include "net/net.h" #include "net/tmwa/messagehandler.h" namespace TmwAthena { diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp index 1063ee39..e6dc84a2 100644 --- a/src/net/tmwa/charserverhandler.cpp +++ b/src/net/tmwa/charserverhandler.cpp @@ -185,7 +185,11 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg) mNetwork->disconnect(); Client::setState(STATE_CHANGE_MAP); - player_node->setTileCoords(x, y); + Map *map = player_node->getMap(); + int tileWidth = map->getTileWidth(); + int tileHeight = map->getTileHeight(); + player_node->setPosition(Vector(x * tileWidth + tileWidth / 2, + y * tileHeight + tileHeight / 2)); player_node->setMap(0); } break; diff --git a/src/net/tmwa/gamehandler.cpp b/src/net/tmwa/gamehandler.cpp index 63f5fcec..a72c12da 100644 --- a/src/net/tmwa/gamehandler.cpp +++ b/src/net/tmwa/gamehandler.cpp @@ -76,7 +76,8 @@ void GameHandler::handleMessage(Net::MessageIn &msg) x, y, direction); // Switch now or we'll have problems Client::setState(STATE_GAME); - player_node->setTileCoords(x, y); + // Stores the position until the map is loaded. + mTileX = x; mTileY = y; } break; case SMSG_SERVER_PING: @@ -111,7 +112,17 @@ void GameHandler::event(Channels channel, const Mana::Event &event) { if (event.getName() == EVENT_ENGINESINITALIZED) { - Game::instance()->changeMap(mMap); + Game *game = Game::instance(); + game->changeMap(mMap); + Map *map = game->getCurrentMap(); + int tileWidth = map->getTileWidth(); + int tileHeight = map->getTileHeight(); + if (mTileX && mTileY) + { + player_node->setPosition(Vector(mTileX * tileWidth + tileWidth / 2, + mTileY * tileHeight + tileHeight / 2)); + mTileX = mTileY = 0; + } } else if (event.getName() == EVENT_MAPLOADED) { diff --git a/src/net/tmwa/gamehandler.h b/src/net/tmwa/gamehandler.h index 18317445..7aa18b12 100644 --- a/src/net/tmwa/gamehandler.h +++ b/src/net/tmwa/gamehandler.h @@ -65,8 +65,13 @@ class GameHandler : public MessageHandler, public Net::GameHandler, bool canUseMagicBar() const { return true; } private: - std::string mMap; + std::string mMap; ///< Keeps the map filename. int mCharID; /// < Saved for map-server switching + /** + * Keeps the local character position until the map is loaded + * to permit the translation in pixels. + */ + int mTileX, mTileY; }; } // namespace TmwAthena diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp index b82968a3..181ff39c 100644 --- a/src/net/tmwa/playerhandler.cpp +++ b/src/net/tmwa/playerhandler.cpp @@ -20,7 +20,9 @@ */ #include "net/tmwa/playerhandler.h" +#include "net/tmwa/beinghandler.h" +#include "client.h" #include "event.h" #include "game.h" #include "localplayer.h" @@ -198,20 +200,23 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg) float scrollOffsetX = 0.0f; float scrollOffsetY = 0.0f; - /* Scroll if neccessary */ + /* Scroll if necessary */ + Map *map = game->getCurrentMap(); + int tileWidth = map->getTileWidth(); + int tileHeight = map->getTileHeight(); + int tileX = player_node->getTileX(); + int tileY = player_node->getTileY(); if (!sameMap - || (abs(x - player_node->getTileX()) > MAP_TELEPORT_SCROLL_DISTANCE) - || (abs(y - player_node->getTileY()) > MAP_TELEPORT_SCROLL_DISTANCE)) + || (abs(x - tileX) > MAP_TELEPORT_SCROLL_DISTANCE) + || (abs(y - tileY) > MAP_TELEPORT_SCROLL_DISTANCE)) { - Map *map = game->getCurrentMap(); - scrollOffsetX = (x - player_node->getTileX()) - * map->getTileWidth(); - scrollOffsetY = (y - player_node->getTileY()) - * map->getTileHeight(); + scrollOffsetX = (x - tileX) * tileWidth; + scrollOffsetY = (y - tileY) * tileHeight; } player_node->setAction(Being::STAND); - player_node->setTileCoords(x, y); + player_node->setPosition(Vector(x * tileWidth + tileWidth / 2, + y * tileHeight + tileHeight / 2)); logger->log("Adjust scrolling by %d:%d", (int) scrollOffsetX, (int) scrollOffsetY); @@ -228,7 +233,8 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg) switch (type) { case 0x0000: - player_node->setWalkSpeed(Vector(value, value, 0)); + player_node->setMoveSpeed(Vector(value / 10, + value / 10, 0)); break; case 0x0004: break; // manner case 0x0005: PlayerInfo::setAttribute(HP, value); break; @@ -552,8 +558,12 @@ void PlayerHandler::setDirection(char direction) void PlayerHandler::setDestination(int x, int y, int direction) { + // The destination coordinates are received in pixel, so we translate them + // into tiles. + Map *map = Game::instance()->getCurrentMap(); MessageOut outMsg(CMSG_PLAYER_CHANGE_DEST); - outMsg.writeCoordinates(x, y, direction); + outMsg.writeCoordinates(x / map->getTileWidth(), y / map->getTileHeight(), + direction); } void PlayerHandler::changeAction(Being::Action action) @@ -602,11 +612,50 @@ int PlayerHandler::getJobLocation() return JOB; } -Vector PlayerHandler::getDefaultWalkSpeed() +Vector PlayerHandler::getDefaultMoveSpeed() { // Return an normalized speed for any side // as the offset is calculated elsewhere. - return Vector(150, 150, 0); + // in ticks per tile. + return Vector(15.0f, 15.0f, 0.0f); +} + +Vector PlayerHandler::getPixelsPerTickMoveSpeed(Vector speed, Map *map) +{ + Game *game = Game::instance(); + + if (game && !map) + map = game->getCurrentMap(); + + if (!map) + { + logger->log("TmwAthena::PlayerHandler: Speed not given back" + " because Map not yet initialized."); + return Vector(0.0f, 0.0f, 0.0f); + } + + if (speed.x == 0 || speed.y == 0) + { + logger->log("TmwAthena::PlayerHandler: " + "Invalid Speed given from server."); + speed = getDefaultMoveSpeed(); + } + + Vector speedInTicks; + + // We don't use z for now. + speedInTicks.z = 0; + + speedInTicks.x = ((1 / speed.x) * 1000) / MILLISECONDS_IN_A_TICK; + speedInTicks.x = speedInTicks.x + * (float)map->getTileWidth() + / 1000 * (float) MILLISECONDS_IN_A_TICK; + speedInTicks.y = ((1 / speed.y) * 1000) / MILLISECONDS_IN_A_TICK; + speedInTicks.y = speedInTicks.y + * (float)map->getTileHeight() + / 1000 * (float) MILLISECONDS_IN_A_TICK; + + return speedInTicks; } } // namespace TmwAthena diff --git a/src/net/tmwa/playerhandler.h b/src/net/tmwa/playerhandler.h index cb352110..4df74350 100644 --- a/src/net/tmwa/playerhandler.h +++ b/src/net/tmwa/playerhandler.h @@ -58,7 +58,9 @@ class PlayerHandler : public MessageHandler, public Net::PlayerHandler int getJobLocation(); - Vector getDefaultWalkSpeed(); + Vector getDefaultMoveSpeed(); + + Vector getPixelsPerTickMoveSpeed(Vector speed, Map *map = 0); }; } // namespace TmwAthena |