diff options
Diffstat (limited to 'src/net/tmwa/playerhandler.cpp')
-rw-r--r-- | src/net/tmwa/playerhandler.cpp | 75 |
1 files changed, 62 insertions, 13 deletions
diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp index b82968a3..181ff39c 100644 --- a/src/net/tmwa/playerhandler.cpp +++ b/src/net/tmwa/playerhandler.cpp @@ -20,7 +20,9 @@ */ #include "net/tmwa/playerhandler.h" +#include "net/tmwa/beinghandler.h" +#include "client.h" #include "event.h" #include "game.h" #include "localplayer.h" @@ -198,20 +200,23 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg) float scrollOffsetX = 0.0f; float scrollOffsetY = 0.0f; - /* Scroll if neccessary */ + /* Scroll if necessary */ + Map *map = game->getCurrentMap(); + int tileWidth = map->getTileWidth(); + int tileHeight = map->getTileHeight(); + int tileX = player_node->getTileX(); + int tileY = player_node->getTileY(); if (!sameMap - || (abs(x - player_node->getTileX()) > MAP_TELEPORT_SCROLL_DISTANCE) - || (abs(y - player_node->getTileY()) > MAP_TELEPORT_SCROLL_DISTANCE)) + || (abs(x - tileX) > MAP_TELEPORT_SCROLL_DISTANCE) + || (abs(y - tileY) > MAP_TELEPORT_SCROLL_DISTANCE)) { - Map *map = game->getCurrentMap(); - scrollOffsetX = (x - player_node->getTileX()) - * map->getTileWidth(); - scrollOffsetY = (y - player_node->getTileY()) - * map->getTileHeight(); + scrollOffsetX = (x - tileX) * tileWidth; + scrollOffsetY = (y - tileY) * tileHeight; } player_node->setAction(Being::STAND); - player_node->setTileCoords(x, y); + player_node->setPosition(Vector(x * tileWidth + tileWidth / 2, + y * tileHeight + tileHeight / 2)); logger->log("Adjust scrolling by %d:%d", (int) scrollOffsetX, (int) scrollOffsetY); @@ -228,7 +233,8 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg) switch (type) { case 0x0000: - player_node->setWalkSpeed(Vector(value, value, 0)); + player_node->setMoveSpeed(Vector(value / 10, + value / 10, 0)); break; case 0x0004: break; // manner case 0x0005: PlayerInfo::setAttribute(HP, value); break; @@ -552,8 +558,12 @@ void PlayerHandler::setDirection(char direction) void PlayerHandler::setDestination(int x, int y, int direction) { + // The destination coordinates are received in pixel, so we translate them + // into tiles. + Map *map = Game::instance()->getCurrentMap(); MessageOut outMsg(CMSG_PLAYER_CHANGE_DEST); - outMsg.writeCoordinates(x, y, direction); + outMsg.writeCoordinates(x / map->getTileWidth(), y / map->getTileHeight(), + direction); } void PlayerHandler::changeAction(Being::Action action) @@ -602,11 +612,50 @@ int PlayerHandler::getJobLocation() return JOB; } -Vector PlayerHandler::getDefaultWalkSpeed() +Vector PlayerHandler::getDefaultMoveSpeed() { // Return an normalized speed for any side // as the offset is calculated elsewhere. - return Vector(150, 150, 0); + // in ticks per tile. + return Vector(15.0f, 15.0f, 0.0f); +} + +Vector PlayerHandler::getPixelsPerTickMoveSpeed(Vector speed, Map *map) +{ + Game *game = Game::instance(); + + if (game && !map) + map = game->getCurrentMap(); + + if (!map) + { + logger->log("TmwAthena::PlayerHandler: Speed not given back" + " because Map not yet initialized."); + return Vector(0.0f, 0.0f, 0.0f); + } + + if (speed.x == 0 || speed.y == 0) + { + logger->log("TmwAthena::PlayerHandler: " + "Invalid Speed given from server."); + speed = getDefaultMoveSpeed(); + } + + Vector speedInTicks; + + // We don't use z for now. + speedInTicks.z = 0; + + speedInTicks.x = ((1 / speed.x) * 1000) / MILLISECONDS_IN_A_TICK; + speedInTicks.x = speedInTicks.x + * (float)map->getTileWidth() + / 1000 * (float) MILLISECONDS_IN_A_TICK; + speedInTicks.y = ((1 / speed.y) * 1000) / MILLISECONDS_IN_A_TICK; + speedInTicks.y = speedInTicks.y + * (float)map->getTileHeight() + / 1000 * (float) MILLISECONDS_IN_A_TICK; + + return speedInTicks; } } // namespace TmwAthena |