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Diffstat (limited to 'src/net/tmwa/playerhandler.cpp')
-rw-r--r--src/net/tmwa/playerhandler.cpp234
1 files changed, 91 insertions, 143 deletions
diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp
index 5aab94b8..6a1e8918 100644
--- a/src/net/tmwa/playerhandler.cpp
+++ b/src/net/tmwa/playerhandler.cpp
@@ -21,28 +21,25 @@
#include "net/tmwa/playerhandler.h"
+#include "event.h"
#include "game.h"
#include "localplayer.h"
#include "log.h"
-#include "npc.h"
+#include "playerinfo.h"
#include "units.h"
#include "gui/buy.h"
#include "gui/buysell.h"
#include "gui/gui.h"
-#include "gui/npcdialog.h"
#include "gui/okdialog.h"
#include "gui/sell.h"
#include "gui/statuswindow.h"
#include "gui/viewport.h"
-#include "gui/widgets/chattab.h"
-
#include "net/messagein.h"
#include "net/messageout.h"
#include "net/tmwa/protocol.h"
-#include "net/tmwa/npchandler.h"
#include "utils/stringutils.h"
#include "utils/gettext.h"
@@ -54,9 +51,6 @@ extern OkDialog *deathNotice;
// everything beyond will reset the port hard.
static const int MAP_TELEPORT_SCROLL_DISTANCE = 8;
-#define ATTR_BONUS(atr) \
-(player_node->getAttributeEffective(atr) - player_node->getAttributeBase(atr))
-
// TODO Move somewhere else
namespace {
@@ -83,14 +77,11 @@ namespace {
BuyDialog::closeAll();
BuySellDialog::closeAll();
- NpcDialog::closeAll();
SellDialog::closeAll();
viewport->closePopupMenu();
- TmwAthena::NpcHandler *handler =
- static_cast<TmwAthena::NpcHandler*>(Net::getNpcHandler());
- handler->clearDialogs();
+ Mana::Event::trigger("NPC", "CloseAll");
}
} deathListener;
@@ -217,7 +208,6 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
}
player_node->setAction(Being::STAND);
- player_node->setFrame(0);
player_node->setTileCoords(x, y);
logger->log("Adjust scrolling by %d:%d", (int) scrollOffsetX,
@@ -238,17 +228,17 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
player_node->setWalkSpeed(Vector(value, value, 0));
break;
case 0x0004: break; // manner
- case 0x0005: player_node->setHp(value); break;
- case 0x0006: player_node->setMaxHp(value); break;
- case 0x0007: player_node->setMP(value); break;
- case 0x0008: player_node->setMaxMP(value); break;
- case 0x0009: player_node->setCharacterPoints(value); break;
- case 0x000b: player_node->setLevel(value); break;
- case 0x000c: player_node->setSkillPoints(value); break;
+ case 0x0005: PlayerInfo::setAttribute(HP, value); break;
+ case 0x0006: PlayerInfo::setAttribute(MAX_HP, value); break;
+ case 0x0007: PlayerInfo::setAttribute(MP, value); break;
+ case 0x0008: PlayerInfo::setAttribute(MAX_MP, value); break;
+ case 0x0009: PlayerInfo::setAttribute(CHAR_POINTS, value); break;
+ case 0x000b: PlayerInfo::setAttribute(LEVEL, value); break;
+ case 0x000c: PlayerInfo::setAttribute(SKILL_POINTS, value); break;
case 0x0018:
- if (value >= player_node->getMaxWeight() / 2 &&
- player_node->getTotalWeight() <
- player_node->getMaxWeight() / 2)
+ if (value >= PlayerInfo::getAttribute(MAX_WEIGHT) / 2 &&
+ PlayerInfo::getAttribute(TOTAL_WEIGHT) <
+ PlayerInfo::getAttribute(MAX_WEIGHT) / 2)
{
weightNotice = new OkDialog(_("Message"),
_("You are carrying more than "
@@ -257,59 +247,37 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
weightNotice->addActionListener(
&weightListener);
}
- player_node->setTotalWeight(value);
+ PlayerInfo::setAttribute(TOTAL_WEIGHT, value);
break;
- case 0x0019: player_node->setMaxWeight(value); break;
+ case 0x0019: PlayerInfo::setAttribute(MAX_WEIGHT, value); break;
- case 0x0029: player_node->setAttributeEffective(ATK, value
- + ATTR_BONUS(ATK));
- player_node->setAttributeBase(ATK, value);
- break;
- case 0x002a: value += player_node->getAttributeBase(ATK);
- player_node->setAttributeEffective(ATK, value); break;
-
- case 0x002b: player_node->setAttributeEffective(MATK, value
- + ATTR_BONUS(MATK));
- player_node->setAttributeBase(MATK, value);
- if (statusWindow)
- statusWindow->update(StatusWindow::MP);
- break;
- case 0x002c: value += player_node->getAttributeBase(MATK);
- player_node->setAttributeEffective(MATK, value);
- if (statusWindow)
- statusWindow->update(StatusWindow::MP);
- break;
- case 0x002d: player_node->setAttributeEffective(DEF, value
- + ATTR_BONUS(DEF));
- player_node->setAttributeBase(DEF, value); break;
- case 0x002e: value += player_node->getAttributeBase(DEF);
- player_node->setAttributeEffective(DEF, value); break;
-
- case 0x002f: player_node->setAttributeEffective(MDEF, value
- + ATTR_BONUS(MDEF));
- player_node->setAttributeBase(MDEF, value); break;
- case 0x0030: value += player_node->getAttributeBase(MDEF);
- player_node->setAttributeEffective(MDEF, value); break;
-
- case 0x0031: player_node->setAttributeBase(HIT, value);
- player_node->setAttributeEffective(HIT, value); break;
-
- case 0x0032: player_node->setAttributeEffective(FLEE, value
- + ATTR_BONUS(FLEE));
- player_node->setAttributeBase(FLEE, value); break;
- case 0x0033: value += player_node->getAttributeBase(FLEE);
- player_node->setAttributeEffective(FLEE, value); break;
-
- case 0x0034: player_node->setAttributeBase(CRIT, value);
- player_node->setAttributeEffective(CRIT, value); break;
+ case 0x0029: PlayerInfo::setStatBase(ATK, value); break;
+ case 0x002a: PlayerInfo::setStatMod(ATK, value); break;
+
+ case 0x002b: PlayerInfo::setStatBase(MATK, value); break;
+ case 0x002c: PlayerInfo::setStatMod(MATK, value); break;
+
+ case 0x002d: PlayerInfo::setStatBase(DEF, value); break;
+ case 0x002e: PlayerInfo::setStatMod(DEF, value); break;
+
+ case 0x002f: PlayerInfo::setStatBase(MDEF, value); break;
+ case 0x0030: PlayerInfo::setStatMod(MDEF, value); break;
+
+ case 0x0031: PlayerInfo::setStatBase(HIT, value); break;
+
+ case 0x0032: PlayerInfo::setStatBase(FLEE, value); break;
+ case 0x0033: PlayerInfo::setStatMod(FLEE, value); break;
+
+ case 0x0034: PlayerInfo::setStatBase(CRIT, value); break;
case 0x0035: player_node->setAttackSpeed(value); break;
- case 0x0037: player_node->setAttributeBase(JOB, value);
- player_node->setAttributeEffective(JOB, value); break;
+
+ case 0x0037: PlayerInfo::setStatBase(JOB, value); break;
+
case 500: player_node->setGMLevel(value); break;
}
- if (player_node->getHp() == 0 && !deathNotice)
+ if (PlayerInfo::getAttribute(HP) == 0 && !deathNotice)
{
deathNotice = new OkDialog(_("Message"),
randomDeathMessage(),
@@ -324,29 +292,29 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
switch (msg.readInt16())
{
case 0x0001:
- player_node->setExp(msg.readInt32());
+ PlayerInfo::setAttribute(EXP, msg.readInt32());
break;
case 0x0002:
- player_node->setExperience(JOB, msg.readInt32(),
- player_node->getExperience(JOB).second);
+ PlayerInfo::setStatExperience(JOB, msg.readInt32(),
+ PlayerInfo::getStatExperience(JOB).second);
break;
case 0x0014: {
- int curGp = player_node->getMoney();
- player_node->setMoney(msg.readInt32());
- if (player_node->getMoney() > curGp)
- localChatTab->chatLog(strprintf(_("You picked up "
- "%s."),
- Units::formatCurrency(player_node->getMoney()
- - curGp).c_str()), BY_SERVER);
+ int oldMoney = PlayerInfo::getAttribute(MONEY);
+ int newMoney = msg.readInt32();
+ PlayerInfo::setAttribute(MONEY, newMoney);
+ if (newMoney > oldMoney)
+ SERVER_NOTICE(strprintf(_("You picked up %s."),
+ Units::formatCurrency(newMoney -
+ oldMoney).c_str()))
}
break;
case 0x0016:
- player_node->setExpNeeded(msg.readInt32());
+ PlayerInfo::setAttribute(EXP_NEEDED, msg.readInt32());
break;
case 0x0017:
- player_node->setExperience(JOB,
- player_node->getExperience(JOB).first,
- msg.readInt32());
+ PlayerInfo::setStatExperience(JOB,
+ PlayerInfo::getStatExperience(JOB).first,
+ msg.readInt32());
break;
}
break;
@@ -357,8 +325,8 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
int base = msg.readInt32();
int bonus = msg.readInt32();
- player_node->setAttributeBase(type, base);
- player_node->setAttributeEffective(type, base + bonus);
+ PlayerInfo::setStatBase(type, base, false);
+ PlayerInfo::setStatMod(type, bonus);
}
break;
@@ -370,25 +338,20 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
if (ok != 1)
{
- localChatTab->chatLog(_("Cannot raise skill!"),
- BY_SERVER);
+ SERVER_NOTICE(_("Cannot raise skill!"))
}
- int bonus = ATTR_BONUS(type);
-
- player_node->setAttributeBase(type, value);
- player_node->setAttributeEffective(type, value + bonus);
+ PlayerInfo::setStatBase(type, value);
}
break;
// Updates stats and status points
case SMSG_PLAYER_STAT_UPDATE_5:
- player_node->setCharacterPoints(msg.readInt16());
+ PlayerInfo::setAttribute(CHAR_POINTS, msg.readInt16());
{
int val = msg.readInt8();
- player_node->setAttributeEffective(STR, val + ATTR_BONUS(STR));
- player_node->setAttributeBase(STR, val);
+ PlayerInfo::setStatBase(STR, val);
if (val >= 99)
{
statusWindow->setPointsNeeded(STR, 0);
@@ -400,8 +363,7 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
}
val = msg.readInt8();
- player_node->setAttributeEffective(AGI, val + ATTR_BONUS(AGI));
- player_node->setAttributeBase(AGI, val);
+ PlayerInfo::setStatBase(AGI, val);
if (val >= 99)
{
statusWindow->setPointsNeeded(AGI, 0);
@@ -413,8 +375,7 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
}
val = msg.readInt8();
- player_node->setAttributeEffective(VIT, val + ATTR_BONUS(VIT));
- player_node->setAttributeBase(VIT, val);
+ PlayerInfo::setStatBase(VIT, val);
if (val >= 99)
{
statusWindow->setPointsNeeded(VIT, 0);
@@ -426,8 +387,7 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
}
val = msg.readInt8();
- player_node->setAttributeEffective(INT, val + ATTR_BONUS(INT));
- player_node->setAttributeBase(INT, val);
+ PlayerInfo::setStatBase(INT, val);
if (val >= 99)
{
statusWindow->setPointsNeeded(INT, 0);
@@ -439,8 +399,7 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
}
val = msg.readInt8();
- player_node->setAttributeEffective(DEX, val + ATTR_BONUS(DEX));
- player_node->setAttributeBase(DEX, val);
+ PlayerInfo::setStatBase(DEX, val);
if (val >= 99)
{
statusWindow->setPointsNeeded(DEX, 0);
@@ -452,8 +411,7 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
}
val = msg.readInt8();
- player_node->setAttributeEffective(LUK, val + ATTR_BONUS(LUK));
- player_node->setAttributeBase(LUK, val);
+ PlayerInfo::setStatBase(LUK, val);
if (val >= 99)
{
statusWindow->setPointsNeeded(LUK, 0);
@@ -464,39 +422,25 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
statusWindow->setPointsNeeded(LUK, msg.readInt8());
}
- val = msg.readInt16(); // ATK
- player_node->setAttributeBase(ATK, val);
- val += msg.readInt16(); // ATK bonus
- player_node->setAttributeEffective(ATK, val);
-
- val = msg.readInt16(); // MATK
- player_node->setAttributeBase(MATK, val);
- val += msg.readInt16(); // MATK bonus
- player_node->setAttributeEffective(MATK, val);
- statusWindow->update(StatusWindow::MP);
-
- val = msg.readInt16(); // DEF
- player_node->setAttributeBase(DEF, val);
- val += msg.readInt16(); // DEF bonus
- player_node->setAttributeEffective(DEF, val);
-
- val = msg.readInt16(); // MDEF
- player_node->setAttributeBase(MDEF, val);
- val += msg.readInt16(); // MDEF bonus
- player_node->setAttributeEffective(MDEF, val);
-
- val = msg.readInt16(); // HIT
- player_node->setAttributeBase(HIT, val);
- player_node->setAttributeEffective(HIT, val);
-
- val = msg.readInt16(); // FLEE
- player_node->setAttributeBase(FLEE, val);
- val += msg.readInt16(); // FLEE bonus
- player_node->setAttributeEffective(FLEE, val);
-
- val = msg.readInt16();
- player_node->setAttributeBase(CRIT, val);
- player_node->setAttributeEffective(CRIT, val);
+ PlayerInfo::setStatBase(ATK, msg.readInt16(), false);
+ PlayerInfo::setStatMod(ATK, msg.readInt16());
+
+ PlayerInfo::setStatBase(MATK, msg.readInt16(), false);
+ PlayerInfo::setStatMod(MATK, msg.readInt16());
+
+
+ PlayerInfo::setStatBase(DEF, msg.readInt16(), false);
+ PlayerInfo::setStatMod(DEF, msg.readInt16());
+
+ PlayerInfo::setStatBase(MDEF, msg.readInt16(), false);
+ PlayerInfo::setStatMod(MDEF, msg.readInt16());
+
+ PlayerInfo::setStatBase(HIT, msg.readInt16());
+
+ PlayerInfo::setStatBase(FLEE, msg.readInt16(), false);
+ PlayerInfo::setStatMod(FLEE, msg.readInt16());
+
+ PlayerInfo::setStatBase(CRIT, msg.readInt16());
}
msg.readInt16(); // manner
@@ -533,8 +477,9 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
switch (type)
{
case 0:
- localChatTab->chatLog(_("Equip arrows first."),
- BY_SERVER);
+ {
+ SERVER_NOTICE(_("Equip arrows first."))
+ }
break;
default:
logger->log("0x013b: Unhandled message %i", type);
@@ -575,7 +520,7 @@ void PlayerHandler::decreaseAttribute(int attr)
void PlayerHandler::increaseSkill(int skillId)
{
- if (player_node->getSkillPoints() <= 0)
+ if (PlayerInfo::getAttribute(SKILL_POINTS) <= 0)
return;
MessageOut outMsg(CMSG_SKILL_LEVELUP_REQUEST);
@@ -584,8 +529,11 @@ void PlayerHandler::increaseSkill(int skillId)
void PlayerHandler::pickUp(FloorItem *floorItem)
{
- MessageOut outMsg(CMSG_ITEM_PICKUP);
- outMsg.writeInt32(floorItem->getId());
+ if (floorItem)
+ {
+ MessageOut outMsg(CMSG_ITEM_PICKUP);
+ outMsg.writeInt32(floorItem->getId());
+ }
}
void PlayerHandler::setDirection(char direction)
@@ -634,7 +582,7 @@ void PlayerHandler::ignoreAll(bool ignore)
bool PlayerHandler::canUseMagic()
{
- return player_node->getAttributeEffective(MATK) > 0;
+ return PlayerInfo::getStatEffective(MATK) > 0;
}
bool PlayerHandler::canCorrectAttributes()