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-rw-r--r--src/net/tmwa/inventoryhandler.h22
1 files changed, 8 insertions, 14 deletions
diff --git a/src/net/tmwa/inventoryhandler.h b/src/net/tmwa/inventoryhandler.h
index 6224b572..6bf11f54 100644
--- a/src/net/tmwa/inventoryhandler.h
+++ b/src/net/tmwa/inventoryhandler.h
@@ -136,18 +136,6 @@ class EquipBackend : public Equipment::Backend
int getSlotNumber() const override
{ return EQUIP_VECTOR_END; }
- // Note the slot type id is equal to the slot Index for tA.
- bool isWeaponSlot(unsigned int slotTypeId) const
- {
- return (slotTypeId == EQUIP_FIGHT1_SLOT
- || slotTypeId == EQUIP_FIGHT1_SLOT);
- }
-
- bool isAmmoSlot(unsigned int slotTypeId) const
- {
- return (slotTypeId == EQUIP_PROJECTILE_SLOT);
- }
-
private:
int mEquipment[EQUIP_VECTOR_END];
};
@@ -195,11 +183,17 @@ class InventoryHandler : public MessageHandler, public Net::InventoryHandler,
size_t getSize(int type) const override;
+ // Note the slot type id is equal to the slot Index for tA.
bool isWeaponSlot(unsigned int slotTypeId) const override
- { return mEquips.isWeaponSlot(slotTypeId); }
+ {
+ return (slotTypeId == EQUIP_FIGHT1_SLOT
+ || slotTypeId == EQUIP_FIGHT1_SLOT);
+ }
bool isAmmoSlot(unsigned int slotTypeId) const override
- { return mEquips.isAmmoSlot(slotTypeId); }
+ {
+ return (slotTypeId == EQUIP_PROJECTILE_SLOT);
+ }
private:
EquipBackend mEquips;