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path: root/src/net/tmwa/charserverhandler.cpp
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Diffstat (limited to 'src/net/tmwa/charserverhandler.cpp')
-rw-r--r--src/net/tmwa/charserverhandler.cpp51
1 files changed, 29 insertions, 22 deletions
diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp
index 8f15691c..820864ce 100644
--- a/src/net/tmwa/charserverhandler.cpp
+++ b/src/net/tmwa/charserverhandler.cpp
@@ -83,12 +83,10 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg)
for (int i = 0; i < count; ++i)
{
Net::Character *character = new Net::Character;
- int slot;
- character->dummy = readPlayerData(msg, &slot);
- character->slot = slot;
+ readPlayerData(msg, character);
mCharacters.push_back(character);
logger->log("CharServer: Player: %s (%d)",
- character->dummy->getName().c_str(), slot);
+ character->dummy->getName().c_str(), character->slot);
}
Client::setState(STATE_CHAR_SELECT);
@@ -115,9 +113,7 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg)
case SMSG_CHAR_CREATE_SUCCEEDED:
{
Net::Character *character = new Net::Character;
- int slot;
- character->dummy = readPlayerData(msg, &slot);
- character->slot = slot;
+ readPlayerData(msg, character);
mCharacters.push_back(character);
updateCharSelectDialog();
@@ -162,6 +158,8 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg)
// Prevent the selected local player from being deleted
player_node = mSelectedCharacter->dummy;
+ PlayerInfo::setBackend(mSelectedCharacter->data);
+
mSelectedCharacter->dummy = 0;
delete_all(mCharacters);
@@ -191,7 +189,7 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg)
}
}
-LocalPlayer *CharServerHandler::readPlayerData(Net::MessageIn &msg, int *slot)
+void CharServerHandler::readPlayerData(Net::MessageIn &msg, Net::Character *character)
{
const Token &token =
static_cast<LoginHandler*>(Net::getLoginHandler())->getToken();
@@ -199,30 +197,37 @@ LocalPlayer *CharServerHandler::readPlayerData(Net::MessageIn &msg, int *slot)
LocalPlayer *tempPlayer = new LocalPlayer(msg.readInt32(), 0);
tempPlayer->setGender(token.sex);
- tempPlayer->setExp(msg.readInt32());
- tempPlayer->setMoney(msg.readInt32());
- tempPlayer->setExperience(JOB, msg.readInt32(), 1);
+ character->data.mAttributes[EXP] = msg.readInt32();
+ character->data.mAttributes[MONEY] = msg.readInt32();
+ character->data.mStats[JOB].exp = msg.readInt32();
+
int temp = msg.readInt32();
- tempPlayer->setAttributeBase(JOB, temp, false);
- tempPlayer->setAttributeEffective(JOB, temp);
+ character->data.mStats[JOB].base = temp;
+ character->data.mStats[JOB].mod = temp;
+
tempPlayer->setSprite(SPRITE_SHOE, msg.readInt16());
tempPlayer->setSprite(SPRITE_GLOVES, msg.readInt16());
tempPlayer->setSprite(SPRITE_CAPE, msg.readInt16());
tempPlayer->setSprite(SPRITE_MISC1, msg.readInt16());
+
msg.readInt32(); // option
msg.readInt32(); // karma
msg.readInt32(); // manner
msg.skip(2); // unknown
- tempPlayer->setHp(msg.readInt16());
- tempPlayer->setMaxHp(msg.readInt16());
- tempPlayer->setMP(msg.readInt16());
- tempPlayer->setMaxMP(msg.readInt16());
+
+ character->data.mAttributes[HP] = msg.readInt16();
+ character->data.mAttributes[MAX_HP] = msg.readInt16();
+ character->data.mAttributes[MP] = msg.readInt16();
+ character->data.mAttributes[MAX_MP] = msg.readInt16();
+
msg.readInt16(); // speed
tempPlayer->setSubtype(msg.readInt16()); // class (used for race)
int hairStyle = msg.readInt16();
Uint16 weapon = msg.readInt16();
tempPlayer->setSprite(SPRITE_WEAPON, weapon, "", true);
- tempPlayer->setLevel(msg.readInt16());
+
+ character->data.mAttributes[LEVEL] = msg.readInt16();
+
msg.readInt16(); // skill point
tempPlayer->setSprite(SPRITE_BOTTOMCLOTHES, msg.readInt16()); // head bottom
tempPlayer->setSprite(SPRITE_SHIELD, msg.readInt16());
@@ -231,12 +236,14 @@ LocalPlayer *CharServerHandler::readPlayerData(Net::MessageIn &msg, int *slot)
tempPlayer->setSprite(SPRITE_HAIR, hairStyle * -1, ColorDB::get(msg.readInt16()));
tempPlayer->setSprite(SPRITE_MISC2, msg.readInt16());
tempPlayer->setName(msg.readString(24));
+
+ character->dummy = tempPlayer;
+
for (int i = 0; i < 6; i++)
- tempPlayer->setAttributeBase(i + STR, msg.readInt8(), false);
- *slot = msg.readInt8(); // character slot
- msg.readInt8(); // unknown
+ character->data.mStats[i + STR].base = msg.readInt8();
- return tempPlayer;
+ character->slot = msg.readInt8(); // character slot
+ msg.readInt8(); // unknown
}
void CharServerHandler::setCharSelectDialog(CharSelectDialog *window)