diff options
Diffstat (limited to 'src/net/tmwa/beinghandler.cpp')
-rw-r--r-- | src/net/tmwa/beinghandler.cpp | 326 |
1 files changed, 177 insertions, 149 deletions
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp index 2fe962c7..41345acb 100644 --- a/src/net/tmwa/beinghandler.cpp +++ b/src/net/tmwa/beinghandler.cpp @@ -20,32 +20,37 @@ */ #include "net/tmwa/beinghandler.h" +#include "net/tmwa/playerhandler.h" +#include "actorspritemanager.h" #include "being.h" -#include "beingmanager.h" #include "client.h" #include "effectmanager.h" +#include "game.h" #include "guild.h" #include "localplayer.h" #include "log.h" -#include "npc.h" #include "party.h" #include "playerrelations.h" #include "net/tmwa/protocol.h" #include "resources/colordb.h" +#include "resources/emotedb.h" #include <iostream> +#include <cmath> namespace TmwAthena { -const int EMOTION_TIME = 150; /**< Duration of emotion icon */ +// Number of pixels where we decide that the position doesn't need to be reset. +static const float POS_DEST_DIFF_TOLERANCE = 48.0f; BeingHandler::BeingHandler(bool enableSync): mSync(enableSync) { - static const Uint16 _messages[] = { + static const Uint16 _messages[] = + { SMSG_BEING_VISIBLE, SMSG_BEING_MOVE, SMSG_BEING_SPAWN, @@ -73,21 +78,21 @@ BeingHandler::BeingHandler(bool enableSync): handledMessages = _messages; } -Being *createBeing(int id, short job) +static Being *createBeing(int id, short job) { - Being::Type type = Being::UNKNOWN; + ActorSprite::Type type = ActorSprite::UNKNOWN; if (job <= 25 || (job >= 4001 && job <= 4049)) - type = Being::PLAYER; + type = ActorSprite::PLAYER; else if (job >= 46 && job <= 1000) - type = Being::NPC; + type = ActorSprite::NPC; else if (job > 1000 && job <= 2000) - type = Being::MONSTER; + type = ActorSprite::MONSTER; else if (job == 45) return NULL; // Skip portals - Being *being = beingManager->createBeing(id, type, job); + Being *being = actorSpriteManager->createBeing(id, type, job); - if (type == Being::PLAYER || type == Being::NPC) + if (type == ActorSprite::PLAYER || type == ActorSprite::NPC) { MessageOut outMsg(0x0094); outMsg.writeInt32(id);//readLong(2)); @@ -96,13 +101,59 @@ Being *createBeing(int id, short job) return being; } +static void handleMoveMessage(Map *map, Being *dstBeing, + Uint16 srcX, Uint16 srcY, + Uint16 dstX, Uint16 dstY) +{ + // Avoid dealing with flawed destination + if (map && dstBeing && srcX && srcY && dstX && dstY) + { + Vector pos = map->getTileCenter(srcX, srcY); + Vector dest = map->getTileCenter(dstX, dstY); + Vector beingPos = dstBeing->getPosition(); + + // Don't set the position as the movement algorithm + // can guess it and it would break the animation played, + // when we're close enough. + if (std::abs(beingPos.x - pos.x) > POS_DEST_DIFF_TOLERANCE + || std::abs(beingPos.y - pos.y) > POS_DEST_DIFF_TOLERANCE) + dstBeing->setPosition(pos); + + dstBeing->setDestination(dest.x, dest.y); + } +} + +static void handlePosMessage(Map *map, Being *dstBeing, Uint16 x, Uint16 y, + Uint8 dir = 0) +{ + // Avoid dealing with flawed destination + if (map && dstBeing && x && y) + { + Vector pos = map->getTileCenter(x, y); + Vector beingPos = dstBeing->getPosition(); + // Don't set the position as the movement algorithm + // can guess it and it would break the animation played, + // when we're close enough. + if (std::abs(beingPos.x - pos.x) > POS_DEST_DIFF_TOLERANCE + || std::abs(beingPos.y - pos.y) > POS_DEST_DIFF_TOLERANCE) + dstBeing->setPosition(pos); + + // Set also the destination to the desired position. + dstBeing->setDestination(pos.x, pos.y); + + if (dir) + dstBeing->setDirection(dir); + } +} + void BeingHandler::handleMessage(Net::MessageIn &msg) { - if (!beingManager) + if (!actorSpriteManager) return; int id; - short job, speed, gender; + short job, gender; + float speed; Uint16 headTop, headMid, headBottom; Uint16 shoes, gloves; Uint16 weapon, shield; @@ -113,22 +164,24 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) int type, guild; Uint16 status; Being *srcBeing, *dstBeing; - Player *player = 0; int hairStyle, hairColor, flag; + // Prepare useful translation variables + Map *map = Game::instance()->getCurrentMap(); + switch (msg.getId()) { case SMSG_BEING_VISIBLE: case SMSG_BEING_MOVE: // Information about a being in range id = msg.readInt32(); - speed = msg.readInt16(); + speed = (float)msg.readInt16(); stunMode = msg.readInt16(); // opt1 statusEffects = msg.readInt16(); // opt2 statusEffects |= ((Uint32)msg.readInt16()) << 16; // option job = msg.readInt16(); // class - dstBeing = beingManager->findBeing(id); + dstBeing = actorSpriteManager->findBeing(id); if (!dstBeing) { @@ -145,22 +198,17 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) break; } - if (dstBeing->getType() == Being::PLAYER) - player = static_cast<Player*>(dstBeing); - - if (msg.getId() == 0x0078) + if (msg.getId() == SMSG_BEING_VISIBLE) { dstBeing->clearPath(); - dstBeing->setFrame(0); - dstBeing->setWalkTime(tick_time); dstBeing->setAction(Being::STAND); } - // Prevent division by 0 when calculating frame - if (speed == 0) { speed = 150; } + if (speed == 0) + speed = 150.0f; // In ticks per tile * 10 - dstBeing->setWalkSpeed(Vector(speed, speed, 0)); + dstBeing->setMoveSpeed(Vector(speed / 10, speed / 10)); dstBeing->setSubtype(job); hairStyle = msg.readInt16(); weapon = msg.readInt16(); @@ -178,16 +226,13 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) shoes = msg.readInt16(); // clothes color - "abused" as shoes gloves = msg.readInt16(); // head dir - "abused" as gloves guild = msg.readInt32(); // guild - if (player) + if (guild == 0) { - if (guild == 0) - { - player->clearGuilds(); - } - else - { - player->addGuild(Guild::getGuild(guild)); - } + dstBeing->clearGuilds(); + } + else + { + dstBeing->addGuild(Guild::getGuild(guild)); } msg.readInt16(); // guild emblem msg.readInt16(); // manner @@ -195,36 +240,33 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) msg.readInt8(); // karma gender = msg.readInt8(); - if (player) + if (dstBeing->getType() == ActorSprite::PLAYER) { - player->setGender((gender == 0) - ? GENDER_FEMALE : GENDER_MALE); + dstBeing->setGender((gender == 0) + ? GENDER_FEMALE : GENDER_MALE); // Set these after the gender, as the sprites may be gender-specific - player->setSprite(SPRITE_HAIR, hairStyle * -1, ColorDB::get(hairColor)); - player->setSprite(SPRITE_BOTTOMCLOTHES, headBottom); - player->setSprite(SPRITE_TOPCLOTHES, headMid); - player->setSprite(SPRITE_HAT, headTop); - player->setSprite(SPRITE_SHOE, shoes); - player->setSprite(SPRITE_GLOVES, gloves); - player->setSprite(SPRITE_WEAPON, weapon, "", true); - player->setSprite(SPRITE_SHIELD, shield); + dstBeing->setSprite(SPRITE_HAIR, hairStyle * -1, ColorDB::get(hairColor)); + dstBeing->setSprite(SPRITE_BOTTOMCLOTHES, headBottom); + dstBeing->setSprite(SPRITE_TOPCLOTHES, headMid); + dstBeing->setSprite(SPRITE_HAT, headTop); + dstBeing->setSprite(SPRITE_SHOE, shoes); + dstBeing->setSprite(SPRITE_GLOVES, gloves); + dstBeing->setSprite(SPRITE_WEAPON, weapon, "", true); + dstBeing->setSprite(SPRITE_SHIELD, shield); } if (msg.getId() == SMSG_BEING_MOVE) { Uint16 srcX, srcY, dstX, dstY; msg.readCoordinatePair(srcX, srcY, dstX, dstY); - dstBeing->setAction(Being::STAND); - dstBeing->setTileCoords(srcX, srcY); - dstBeing->setDestination(dstX, dstY); + handleMoveMessage(map, dstBeing, srcX, srcY, dstX, dstY); } else { Uint8 dir; Uint16 x, y; msg.readCoordinates(x, y, dir); - dstBeing->setTileCoords(x, y); - dstBeing->setDirection(dir); + handlePosMessage(map, dstBeing, x, y, dir); } msg.readInt8(); // unknown @@ -244,16 +286,13 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) break; case SMSG_BEING_MOVE2: + { /* * A simplified movement packet, used by the * later versions of eAthena for both mobs and * players */ - dstBeing = beingManager->findBeing(msg.readInt32()); - - Uint16 srcX, srcY, dstX, dstY; - msg.readCoordinatePair(srcX, srcY, dstX, dstY); - msg.readInt32(); // Server tick + dstBeing = actorSpriteManager->findBeing(msg.readInt32()); /* * This packet doesn't have enough info to actually @@ -261,21 +300,20 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) * we'll just pretend the packet didn't happen */ - if (dstBeing) - { - dstBeing->setAction(Being::STAND); - dstBeing->setTileCoords(srcX, srcY); - dstBeing->setDestination(dstX, dstY); - } + if (!dstBeing) + break; + Uint16 srcX, srcY, dstX, dstY; + msg.readCoordinatePair(srcX, srcY, dstX, dstY); + msg.readInt32(); // Server tick + handleMoveMessage(map, dstBeing, srcX, srcY, dstX, dstY); + } break; case SMSG_BEING_REMOVE: // A being should be removed or has died id = msg.readInt32(); - - dstBeing = beingManager->findBeing(id); - + dstBeing = actorSpriteManager->findBeing(id); if (!dstBeing) break; @@ -286,16 +324,14 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) if (msg.readInt8() == 1) dstBeing->setAction(Being::DEAD); else - beingManager->destroyBeing(dstBeing); + actorSpriteManager->destroy(dstBeing); break; case SMSG_BEING_RESURRECT: // A being changed mortality status id = msg.readInt32(); - - dstBeing = beingManager->findBeing(id); - + dstBeing = actorSpriteManager->findBeing(id); if (!dstBeing) break; @@ -309,25 +345,28 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) break; case SMSG_SKILL_DAMAGE: + { msg.readInt16(); // Skill Id - srcBeing = beingManager->findBeing(msg.readInt32()); - dstBeing = beingManager->findBeing(msg.readInt32()); + srcBeing = actorSpriteManager->findBeing(msg.readInt32()); + dstBeing = actorSpriteManager->findBeing(msg.readInt32()); msg.readInt32(); // Server tick - msg.readInt32(); // src speed + int attackSpeed = msg.readInt32(); // src speed msg.readInt32(); // dst speed param1 = msg.readInt32(); // Damage msg.readInt16(); // Skill level msg.readInt16(); // Div msg.readInt8(); // Skill hit/type (?) + if (attackSpeed && srcBeing && srcBeing != player_node) + srcBeing->setAttackSpeed(attackSpeed); if (dstBeing) dstBeing->takeDamage(srcBeing, param1, Being::HIT); // Perhaps a new skill attack type should be created and used? if (srcBeing) srcBeing->handleAttack(dstBeing, param1, Being::HIT); break; - + } case SMSG_BEING_ACTION: - srcBeing = beingManager->findBeing(msg.readInt32()); - dstBeing = beingManager->findBeing(msg.readInt32()); + srcBeing = actorSpriteManager->findBeing(msg.readInt32()); + dstBeing = actorSpriteManager->findBeing(msg.readInt32()); msg.readInt32(); // server tick msg.readInt32(); // src speed msg.readInt32(); // dst speed @@ -354,7 +393,6 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) case 0x02: // Sit if (srcBeing) { - srcBeing->setFrame(0); srcBeing->setAction(Being::SIT); } break; @@ -362,37 +400,36 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) case 0x03: // Stand up if (srcBeing) { - srcBeing->setFrame(0); srcBeing->setAction(Being::STAND); } break; } break; - case SMSG_BEING_SELFEFFECT: { + case SMSG_BEING_SELFEFFECT: + { id = (Uint32)msg.readInt32(); - if (!beingManager->findBeing(id)) + Being* being = actorSpriteManager->findBeing(id); + if (!being) break; int effectType = msg.readInt32(); - Being* being = beingManager->findBeing(id); effectManager->trigger(effectType, being); - break; } case SMSG_BEING_EMOTION: - if (!(dstBeing = beingManager->findBeing(msg.readInt32()))) + if (!(dstBeing = actorSpriteManager->findBeing(msg.readInt32()))) { break; } if (player_relations.hasPermission(dstBeing, PlayerRelation::EMOTE)) { - // only set emote if one doesnt already exist - if (!dstBeing->getEmotion()) - dstBeing->setEmote(msg.readInt8(), EMOTION_TIME); + const int fx = EmoteDB::get(msg.readInt8())->effect; + //TODO: figure out why the -1 is needed + effectManager->trigger(fx - 1, dstBeing); } break; @@ -412,14 +449,11 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) * 16 bit value will be 0. */ - if (!(dstBeing = beingManager->findBeing(msg.readInt32()))) + if (!(dstBeing = actorSpriteManager->findBeing(msg.readInt32()))) { break; } - if (dstBeing->getType() == Being::PLAYER) - player = static_cast<Player*>(dstBeing); - int type = msg.readInt8(); int id = 0; int id2 = 0; @@ -437,41 +471,41 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) switch (type) { case 1: // eAthena LOOK_HAIR - player->setSpriteID(SPRITE_HAIR, id *-1); + dstBeing->setSpriteID(SPRITE_HAIR, id *-1); break; case 2: // Weapon ID in id, Shield ID in id2 - player->setSprite(SPRITE_WEAPON, id, "", true); - player->setSprite(SPRITE_SHIELD, id2); + dstBeing->setSprite(SPRITE_WEAPON, id, "", true); + dstBeing->setSprite(SPRITE_SHIELD, id2); break; case 3: // Change lower headgear for eAthena, pants for us - player->setSprite(SPRITE_BOTTOMCLOTHES, id); + dstBeing->setSprite(SPRITE_BOTTOMCLOTHES, id); break; case 4: // Change upper headgear for eAthena, hat for us - player->setSprite(SPRITE_HAT, id); + dstBeing->setSprite(SPRITE_HAT, id); break; case 5: // Change middle headgear for eathena, armor for us - player->setSprite(SPRITE_TOPCLOTHES, id); + dstBeing->setSprite(SPRITE_TOPCLOTHES, id); break; case 6: // eAthena LOOK_HAIR_COLOR - player->setSpriteColor(SPRITE_HAIR, ColorDB::get(id)); + dstBeing->setSpriteColor(SPRITE_HAIR, ColorDB::get(id)); break; case 8: // eAthena LOOK_SHIELD - player->setSprite(SPRITE_SHIELD, id); + dstBeing->setSprite(SPRITE_SHIELD, id); break; case 9: // eAthena LOOK_SHOES - player->setSprite(SPRITE_SHOE, id); + dstBeing->setSprite(SPRITE_SHOE, id); break; case 10: // LOOK_GLOVES - player->setSprite(SPRITE_GLOVES, id); + dstBeing->setSprite(SPRITE_GLOVES, id); break; case 11: // LOOK_CAPE - player->setSprite(SPRITE_CAPE, id); + dstBeing->setSprite(SPRITE_CAPE, id); break; case 12: - player->setSprite(SPRITE_MISC1, id); + dstBeing->setSprite(SPRITE_MISC1, id); break; case 13: - player->setSprite(SPRITE_MISC2, id); + dstBeing->setSprite(SPRITE_MISC2, id); break; default: logger->log("SMSG_BEING_CHANGE_LOOKS: unsupported type: " @@ -482,13 +516,13 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) break; case SMSG_BEING_NAME_RESPONSE: - if ((dstBeing = beingManager->findBeing(msg.readInt32()))) + if ((dstBeing = actorSpriteManager->findBeing(msg.readInt32()))) { dstBeing->setName(msg.readString(24)); } break; case SMSG_PLAYER_GUILD_PARTY_INFO: - if ((dstBeing = beingManager->findBeing(msg.readInt32()))) + if ((dstBeing = actorSpriteManager->findBeing(msg.readInt32()))) { dstBeing->setPartyName(msg.readString(24)); dstBeing->setGuildName(msg.readString(24)); @@ -497,15 +531,17 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) } break; case SMSG_BEING_CHANGE_DIRECTION: - if (!(dstBeing = beingManager->findBeing(msg.readInt32()))) + { + if (!(dstBeing = actorSpriteManager->findBeing(msg.readInt32()))) { break; } msg.readInt16(); // unused - - dstBeing->setDirection(msg.readInt8()); - + Uint8 dir = msg.readInt8(); + if (dir) + dstBeing->setDirection(dir); + } break; case SMSG_PLAYER_UPDATE_1: @@ -520,7 +556,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) << 16; // status.options; Aethyra uses this as misc2 job = msg.readInt16(); - dstBeing = beingManager->findBeing(id); + dstBeing = actorSpriteManager->findBeing(id); if (!dstBeing) { @@ -530,17 +566,19 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) break; } - if (dstBeing->getType() == Being::PLAYER) - player = static_cast<Player*>(dstBeing); - if (Party *party = player_node->getParty()){ if (party->isMember(id)) { - player->setParty(party); + dstBeing->setParty(party); } } - dstBeing->setWalkSpeed(Vector(speed, speed, 0)); + // The original speed is ticks per tile * 10 + if (speed) + dstBeing->setMoveSpeed(Vector(speed / 10, speed / 10)); + else + dstBeing->setMoveSpeed(Net::getPlayerHandler()->getDefaultMoveSpeed()); + dstBeing->setSubtype(job); hairStyle = msg.readInt16(); weapon = msg.readInt16(); @@ -562,41 +600,39 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) msg.readInt16(); // manner dstBeing->setStatusEffectBlock(32, msg.readInt16()); // opt3 msg.readInt8(); // karma - player->setGender((msg.readInt8() == 0) + dstBeing->setGender((msg.readInt8() == 0) ? GENDER_FEMALE : GENDER_MALE); // Set these after the gender, as the sprites may be gender-specific - player->setSprite(SPRITE_WEAPON, weapon, "", true); - player->setSprite(SPRITE_SHIELD, shield); - //player->setSprite(SPRITE_SHOE, shoes); - player->setSprite(SPRITE_BOTTOMCLOTHES, headBottom); - player->setSprite(SPRITE_TOPCLOTHES, headMid); - player->setSprite(SPRITE_HAT, headTop); - //player->setSprite(SPRITE_GLOVES, gloves); - //player->setSprite(SPRITE_CAPE, cape); - //player->setSprite(SPRITE_MISC1, misc1); - //player->setSprite(SPRITE_MISC2, misc2); - player->setSprite(SPRITE_HAIR, hairStyle * -1, ColorDB::get(hairColor)); + dstBeing->setSprite(SPRITE_WEAPON, weapon, "", true); + dstBeing->setSprite(SPRITE_SHIELD, shield); + //dstBeing->setSprite(SPRITE_SHOE, shoes); + dstBeing->setSprite(SPRITE_BOTTOMCLOTHES, headBottom); + dstBeing->setSprite(SPRITE_TOPCLOTHES, headMid); + dstBeing->setSprite(SPRITE_HAT, headTop); + //dstBeing->setSprite(SPRITE_GLOVES, gloves); + //dstBeing->setSprite(SPRITE_CAPE, cape); + //dstBeing->setSprite(SPRITE_MISC1, misc1); + //dstBeing->setSprite(SPRITE_MISC2, misc2); + dstBeing->setSprite(SPRITE_HAIR, hairStyle * -1, ColorDB::get(hairColor)); if (msg.getId() == SMSG_PLAYER_MOVE) { Uint16 srcX, srcY, dstX, dstY; msg.readCoordinatePair(srcX, srcY, dstX, dstY); - dstBeing->setTileCoords(srcX, srcY); - dstBeing->setDestination(dstX, dstY); + handleMoveMessage(map, dstBeing, srcX, srcY, dstX, dstY); } else { Uint8 dir; Uint16 x, y; msg.readCoordinates(x, y, dir); - dstBeing->setTileCoords(x, y); - dstBeing->setDirection(dir); + handlePosMessage(map, dstBeing, x, y, dir); } gmstatus = msg.readInt16(); if (gmstatus & 0x80) - player->setGM(true); + dstBeing->setGM(true); if (msg.getId() == SMSG_PLAYER_UPDATE_1) { @@ -619,9 +655,6 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) msg.readInt8(); // Lv msg.readInt8(); // unknown - dstBeing->setWalkTime(tick_time); - dstBeing->setFrame(0); - dstBeing->setStunMode(stunMode); dstBeing->setStatusEffectBlock(0, (statusEffects >> 16) & 0xffff); dstBeing->setStatusEffectBlock(16, statusEffects & 0xffff); @@ -643,18 +676,13 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) id = msg.readInt32(); if (mSync || id != player_node->getId()) { - dstBeing = beingManager->findBeing(id); + dstBeing = actorSpriteManager->findBeing(id); if (dstBeing) { Uint16 x, y; x = msg.readInt16(); y = msg.readInt16(); - dstBeing->setTileCoords(x, y); - if (dstBeing->getCurrentAction() == Being::WALK) - { - dstBeing->setFrame(0); - dstBeing->setAction(Being::STAND); - } + handlePosMessage(map, dstBeing, x, y); } } break; @@ -671,18 +699,18 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) case SMSG_PLAYER_STATUS_CHANGE: // Change in players' flags id = msg.readInt32(); - dstBeing = beingManager->findBeing(id); + dstBeing = actorSpriteManager->findBeing(id); + if (!dstBeing) + break; + stunMode = msg.readInt16(); statusEffects = msg.readInt16(); statusEffects |= ((Uint32) msg.readInt16()) << 16; - msg.readInt8(); + msg.readInt8(); // Unused? - if (dstBeing) - { - dstBeing->setStunMode(stunMode); - dstBeing->setStatusEffectBlock(0, (statusEffects >> 16) & 0xffff); - dstBeing->setStatusEffectBlock(16, statusEffects & 0xffff); - } + dstBeing->setStunMode(stunMode); + dstBeing->setStatusEffectBlock(0, (statusEffects >> 16) & 0xffff); + dstBeing->setStatusEffectBlock(16, statusEffects & 0xffff); break; case SMSG_BEING_STATUS_CHANGE: @@ -691,7 +719,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) id = msg.readInt32(); flag = msg.readInt8(); // 0: stop, 1: start - dstBeing = beingManager->findBeing(id); + dstBeing = actorSpriteManager->findBeing(id); if (dstBeing) dstBeing->setStatusEffect(status, flag); break; |