diff options
Diffstat (limited to 'src/net/tmwa/beinghandler.cpp')
-rw-r--r-- | src/net/tmwa/beinghandler.cpp | 19 |
1 files changed, 2 insertions, 17 deletions
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp index 4c7e18bb..50585970 100644 --- a/src/net/tmwa/beinghandler.cpp +++ b/src/net/tmwa/beinghandler.cpp @@ -410,18 +410,6 @@ void BeingHandler::handleMessage(MessageIn &msg) case SMSG_BEING_CHANGE_LOOKS2: { - /* - * SMSG_BEING_CHANGE_LOOKS (0x00c3) and - * SMSG_BEING_CHANGE_LOOKS2 (0x01d7) do basically the same - * thing. The difference is that ...LOOKS carries a single - * 8 bit value, where ...LOOKS2 carries two 16 bit values. - * - * If type = 2, then the first 16 bit value is the weapon ID, - * and the second 16 bit value is the shield ID. If no - * shield is equipped, or type is not 2, then the second - * 16 bit value will be 0. - */ - if (!(dstBeing = actorSpriteManager->findBeing(msg.readInt32()))) { break; @@ -472,7 +460,7 @@ void BeingHandler::handleMessage(MessageIn &msg) dstBeing->setSprite(SPRITE_MISC2, id); break; default: - logger->log("SMSG_BEING_CHANGE_LOOKS: unsupported type: " + logger->log("SMSG_BEING_CHANGE_LOOKS2: unsupported type: " "%d, id: %d", type, id); break; } @@ -530,12 +518,9 @@ void BeingHandler::handleMessage(MessageIn &msg) break; } - if (Party *party = local_player->getParty()){ + if (Party *party = local_player->getParty()) if (party->isMember(id)) - { dstBeing->setParty(party); - } - } // The original speed is ticks per tile * 10 if (speed) |