diff options
Diffstat (limited to 'src/net/playerhandler.cpp')
-rw-r--r-- | src/net/playerhandler.cpp | 69 |
1 files changed, 35 insertions, 34 deletions
diff --git a/src/net/playerhandler.cpp b/src/net/playerhandler.cpp index a4a2dcc9..83b26743 100644 --- a/src/net/playerhandler.cpp +++ b/src/net/playerhandler.cpp @@ -39,6 +39,7 @@ #include "../gui/viewport.h" #include "../utils/tostring.h" +#include "../utils/gettext.h" // TODO Move somewhere else OkDialog *weightNotice = NULL; @@ -189,10 +190,10 @@ void PlayerHandler::handleMessage(MessageIn *msg) player_node->mTotalWeight < player_node->mMaxWeight / 2) { - weightNotice = new OkDialog("Message", - "You are carrying more then half " - "your weight. You are unable to " - "regain health."); + weightNotice = new OkDialog(_("Message"), + _("You are carrying more then half " + "your weight. You are unable to " + "regain health.")); weightNotice->addActionListener( &weightListener); } @@ -214,37 +215,37 @@ void PlayerHandler::handleMessage(MessageIn *msg) { static char const *const deadMsg[] = { - "You are dead.", - "We regret to inform you that your character was killed in battle.", - "You are not that alive anymore.", - "The cold hands of the grim reaper are grabbing for your soul.", - "Game Over!", - "Insert coin to continue", - "No, kids. Your character did not really die. It... err... went to a better place.", - "Your plan of breaking your enemies weapon by bashing it with your throat failed.", - "I guess this did not run too well.", - "Do you want your possessions identified?", // Nethack reference - "Sadly, no trace of you was ever found...", // Secret of Mana reference - "Annihilated.", // Final Fantasy VI reference - "Looks like you got your head handed to you.", //Earthbound reference - "You screwed up again, dump your body down the tubes and get you another one.", // Leisure Suit Larry 1 Reference - "You're not dead yet. You're just resting.", // Monty Python reference from a couple of skits - "You are no more.", // Monty Python reference from the dead parrot sketch starting now - "You have ceased to be.", - "You've expired and gone to meet your maker.", - "You're a stiff.", - "Bereft of life, you rest in peace.", - "If you weren't so animated, you'd be pushing up the daisies.", - "Your metabolic processes are now history.", - "You're off the twig.", - "You've kicked the bucket.", - "You've shuffled off your mortal coil, run down the curtain and joined the bleedin' choir invisibile.", - "You are an ex-player.", - "You're pining for the fjords." // Monty Python reference from the dead parrot sketch + _("You are dead."), + _("We regret to inform you that your character was killed in battle."), + _("You are not that alive anymore."), + _("The cold hands of the grim reaper are grabbing for your soul."), + _("Game Over!"), + _("Insert coin to continue"), + _("No, kids. Your character did not really die. It... err... went to a better place."), + _("Your plan of breaking your enemies weapon by bashing it with your throat failed."), + _("I guess this did not run too well."), + _("Do you want your possessions identified?"), // Nethack reference + _("Sadly, no trace of you was ever found..."), // Secret of Mana reference + _("Annihilated."), // Final Fantasy VI reference + _("Looks like you got your head handed to you."), //Earthbound reference + _("You screwed up again, dump your body down the tubes and get you another one."), // Leisure Suit Larry 1 Reference + _("You're not dead yet. You're just resting."), // Monty Python reference from a couple of skits + _("You are no more."), // Monty Python reference from the dead parrot sketch starting now + _("You have ceased to be."), + _("You've expired and gone to meet your maker."), + _("You're a stiff."), + _("Bereft of life, you rest in peace."), + _("If you weren't so animated, you'd be pushing up the daisies."), + _("Your metabolic processes are now history."), + _("You're off the twig."), + _("You've kicked the bucket."), + _("You've shuffled off your mortal coil, run down the curtain and joined the bleedin' choir invisibile."), + _("You are an ex-player."), + _("You're pining for the fjords.") // Monty Python reference from the dead parrot sketch }; std::string message(deadMsg[rand()%27]); - deathNotice = new OkDialog("Message", message); + deathNotice = new OkDialog(_("Message"), message); deathNotice->addActionListener(&deathListener); player_node->setAction(Being::DEAD); } @@ -386,11 +387,11 @@ void PlayerHandler::handleMessage(MessageIn *msg) switch (type) { case 0: - chatWindow->chatLog("Equip arrows first", + chatWindow->chatLog(_("Equip arrows first"), BY_SERVER); break; default: - logger->log("0x013b: Unhandled message %i", type); + logger->log(_("0x013b: Unhandled message %i"), type); break; } } |