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-rw-r--r--src/net/playerhandler.cpp482
1 files changed, 196 insertions, 286 deletions
diff --git a/src/net/playerhandler.cpp b/src/net/playerhandler.cpp
index fc3506fb..b4e2f328 100644
--- a/src/net/playerhandler.cpp
+++ b/src/net/playerhandler.cpp
@@ -1,33 +1,34 @@
/*
* The Mana World
- * Copyright (C) 2004 The Mana World Development Team
+ * Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
- * This program is free software; you can redistribute it and/or modify
+ * The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
- * This program is distributed in the hope that it will be useful,
+ * The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
+ * along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#include "messagein.h"
#include "playerhandler.h"
+
+#include "messagein.h"
#include "protocol.h"
#include "../engine.h"
#include "../localplayer.h"
#include "../log.h"
+#include "../particle.h"
#include "../npc.h"
-#include "../units.h"
#include "../gui/buy.h"
#include "../gui/chat.h"
@@ -39,9 +40,6 @@
#include "../gui/skill.h"
#include "../gui/viewport.h"
-#include "../utils/stringutils.h"
-#include "../utils/gettext.h"
-
// TODO Move somewhere else
OkDialog *weightNotice = NULL;
OkDialog *deathNotice = NULL;
@@ -52,9 +50,10 @@ extern BuyDialog *buyDialog;
extern SellDialog *sellDialog;
extern Window *buySellDialog;
-// Max. distance we are willing to scroll after a teleport;
-// everything beyond will reset the port hard.
-static const int MAP_TELEPORT_SCROLL_DISTANCE = 8;
+/* Max. distance we are willing to scroll after a teleport;
+ * everything beyond will reset the port hard.
+ */
+static const int MAP_TELEPORT_SCROLL_DISTANCE = 8 * 32;
/**
* Listener used for handling the overweigth message.
@@ -86,7 +85,7 @@ namespace {
buyDialog->setVisible(false);
sellDialog->setVisible(false);
buySellDialog->setVisible(false);
- if (current_npc) current_npc->handleDeath();
+ current_npc = 0;
}
} deathListener;
}
@@ -94,317 +93,192 @@ namespace {
PlayerHandler::PlayerHandler()
{
static const Uint16 _messages[] = {
- SMSG_WALK_RESPONSE,
- SMSG_PLAYER_WARP,
- SMSG_PLAYER_STAT_UPDATE_1,
- SMSG_PLAYER_STAT_UPDATE_2,
- SMSG_PLAYER_STAT_UPDATE_3,
- SMSG_PLAYER_STAT_UPDATE_4,
- SMSG_PLAYER_STAT_UPDATE_5,
- SMSG_PLAYER_STAT_UPDATE_6,
- SMSG_PLAYER_ARROW_MESSAGE,
+ GPMSG_PLAYER_MAP_CHANGE,
+ GPMSG_PLAYER_SERVER_CHANGE,
+ GPMSG_PLAYER_ATTRIBUTE_CHANGE,
+ GPMSG_PLAYER_EXP_CHANGE,
+ GPMSG_LEVELUP,
+ GPMSG_LEVEL_PROGRESS,
+ GPMSG_RAISE_ATTRIBUTE_RESPONSE,
+ GPMSG_LOWER_ATTRIBUTE_RESPONSE,
0
};
handledMessages = _messages;
}
-void PlayerHandler::handleMessage(MessageIn *msg)
+void PlayerHandler::handleMessage(MessageIn &msg)
{
- switch (msg->getId())
+ switch (msg.getId())
{
- case SMSG_WALK_RESPONSE:
- /*
- * This client assumes that all walk messages succeed,
- * and that the server will send a correction notice
- * otherwise.
- */
+ case GPMSG_PLAYER_MAP_CHANGE:
+ handleMapChangeMessage(msg);
break;
- case SMSG_PLAYER_WARP:
- {
- std::string mapPath = msg->readString(16);
- bool nearby;
- Uint16 x = msg->readInt16();
- Uint16 y = msg->readInt16();
-
- logger->log("Warping to %s (%d, %d)", mapPath.c_str(), x, y);
-
- /*
- * We must clear the local player's target *before* the call
- * to changeMap, as it deletes all beings.
- */
- player_node->stopAttack();
-
- nearby = (engine->getCurrentMapName() == mapPath);
-
- // Switch the actual map, deleting the previous one if necessary
- engine->changeMap(mapPath);
+ case GPMSG_PLAYER_SERVER_CHANGE:
+ { // TODO: Implement reconnecting to another game server
+ std::string token = msg.readString(32);
+ std::string address = msg.readString();
+ int port = msg.readInt16();
+ logger->log("Changing server to %s:%d", address.c_str(), port);
+ } break;
- if (current_npc) current_npc->handleDeath();
-
- float scrollOffsetX = 0.0f;
- float scrollOffsetY = 0.0f;
+ case GPMSG_PLAYER_ATTRIBUTE_CHANGE:
+ {
+ logger->log("ATTRIBUTE UPDATE:");
+ while (msg.getUnreadLength())
+ {
+ int stat = msg.readInt8();
+ int base = msg.readInt16();
+ int value = msg.readInt16();
+ logger->log("%d set to %d %d", stat, base, value);
- /* Scroll if neccessary */
- if (!nearby
- || (abs(x - player_node->mX) > MAP_TELEPORT_SCROLL_DISTANCE)
- || (abs(y - player_node->mY) > MAP_TELEPORT_SCROLL_DISTANCE))
+ if (stat == BASE_ATTR_HP)
{
- scrollOffsetX = (x - player_node->mX) * 32;
- scrollOffsetY = (y - player_node->mY) * 32;
+ player_node->setMaxHp(base);
+ player_node->setHp(value);
}
+ else if (stat < NB_CHARACTER_ATTRIBUTES)
+ {
+ if (stat >= CHAR_SKILL_BEGIN && stat < CHAR_SKILL_END
+ && player_node->getAttributeBase(stat) < base
+ && player_node->getAttributeBase(stat) > -1)
+ {
+ Particle* effect = particleEngine->addEffect("graphics/particles/skillup.particle.xml", 0, 0);
+ player_node->controlParticle(effect);
+ }
- player_node->setAction(Being::STAND);
- player_node->mFrame = 0;
- player_node->mX = x;
- player_node->mY = y;
-
- logger->log("Adjust scrolling by %d:%d",
- (int)scrollOffsetX,
- (int)scrollOffsetY);
-
- viewport->scrollBy(scrollOffsetX, scrollOffsetY);
+ player_node->setAttributeBase(stat, base);
+ player_node->setAttributeEffective(stat, value);
+ }
+ else
+ {
+ logger->log("Warning: server wants to update unknown "
+ "attribute %d to %d", stat, value);
+ }
}
- break;
+ } break;
- case SMSG_PLAYER_STAT_UPDATE_1:
+ case GPMSG_PLAYER_EXP_CHANGE:
+ {
+ logger->log("EXP Update");
+ while (msg.getUnreadLength())
{
- Sint16 type = msg->readInt16();
- Uint32 value = msg->readInt32();
+ int skill = msg.readInt8();
+ int current = msg.readInt32();
+ int next = msg.readInt32();
- switch (type)
+ if (skill < CHAR_SKILL_NB)
{
- //case 0x0000:
- // player_node->setWalkSpeed(msg->readInt32());
- // break;
- case 0x0005: player_node->mHp = value; break;
- case 0x0006: player_node->mMaxHp = value; break;
- case 0x0007: player_node->mMp = value; break;
- case 0x0008: player_node->mMaxMp = value; break;
- case 0x0009:
- player_node->mStatsPointsToAttribute = value;
- break;
- case 0x000b: player_node->mLevel = value; break;
- case 0x000c:
- player_node->mSkillPoint = value;
- skillDialog->update();
- break;
- case 0x0018:
- if (value >= player_node->mMaxWeight / 2 &&
- player_node->mTotalWeight <
- player_node->mMaxWeight / 2)
- {
- weightNotice = new OkDialog(_("Message"),
- _("You are carrying more than "
- "half your weight. You are "
- "unable to regain health."));
- weightNotice->addActionListener(
- &weightListener);
- }
- player_node->mTotalWeight = value;
- break;
- case 0x0019: player_node->mMaxWeight = value; break;
- case 0x0029: player_node->ATK = value; break;
- case 0x002b: player_node->MATK = value; break;
- case 0x002d: player_node->DEF = value; break;
- case 0x002e: player_node->DEF_BONUS = value; break;
- case 0x002f: player_node->MDEF = value; break;
- case 0x0031: player_node->HIT = value; break;
- case 0x0032: player_node->FLEE = value; break;
- case 0x0035: player_node->mAttackSpeed = value; break;
- case 0x0037: player_node->mJobLevel = value; break;
+ player_node->setExperience(skill, current, next);
}
-
- if (player_node->mHp == 0 && !deathNotice)
+ else
{
- static char const *const deadMsg[] =
- {
- _("You are dead."),
- _("We regret to inform you that your character was "
- "killed in battle."),
- _("You are not that alive anymore."),
- _("The cold hands of the grim reaper are grabbing for "
- "your soul."),
- _("Game Over!"),
- _("Insert coin to continue"),
- _("No, kids. Your character did not really die. It... "
- "err... went to a better place."),
- _("Your plan of breaking your enemies weapon by "
- "bashing it with your throat failed."),
- _("I guess this did not run too well."),
- // NetHack reference:
- _("Do you want your possessions identified?"),
- // Secret of Mana reference:
- _("Sadly, no trace of you was ever found..."),
- // Final Fantasy VI reference:
- _("Annihilated."),
- // Earthbound reference:
- _("Looks like you got your head handed to you."),
- // Leisure Suit Larry 1 reference:
- _("You screwed up again, dump your body down the tubes "
- "and get you another one."),
- // Monty Python references (Dead Parrot sketch mostly):
- _("You're not dead yet. You're just resting."),
- _("You are no more."),
- _("You have ceased to be."),
- _("You've expired and gone to meet your maker."),
- _("You're a stiff."),
- _("Bereft of life, you rest in peace."),
- _("If you weren't so animated, you'd be pushing up the "
- "daisies."),
- _("Your metabolic processes are now history."),
- _("You're off the twig."),
- _("You've kicked the bucket."),
- _("You've shuffled off your mortal coil, run down the "
- "curtain and joined the bleedin' choir invisibile."),
- _("You are an ex-player."),
- _("You're pining for the fjords.")
- };
- std::string message(deadMsg[rand()%27]);
-
- deathNotice = new OkDialog(_("Message"), message);
- deathNotice->addActionListener(&deathListener);
- player_node->setAction(Being::DEAD);
+ logger->log("Warning: server wants to update experience of unknown "
+ "skill %d to %d / %d", skill, current, next);
}
}
- break;
+ } break;
- case SMSG_PLAYER_STAT_UPDATE_2:
- switch (msg->readInt16()) {
- case 0x0001:
- player_node->setXp(msg->readInt32());
- break;
- case 0x0002:
- player_node->mJobXp = msg->readInt32();
- break;
- case 0x0014: {
- Uint32 curGp = player_node->mGp;
- player_node->mGp = msg->readInt32();
- if (player_node->mGp > curGp)
- chatWindow->chatLog(_("You picked up ") +
- Units::formatCurrency(player_node->mGp
- - curGp), BY_SERVER);
- }
- break;
- case 0x0016:
- player_node->mXpForNextLevel = msg->readInt32();
- break;
- case 0x0017:
- player_node->mJobXpForNextLevel = msg->readInt32();
- break;
- }
- break;
-
- case SMSG_PLAYER_STAT_UPDATE_3:
- {
- Sint32 type = msg->readInt32();
- Sint32 base = msg->readInt32();
- Sint32 bonus = msg->readInt32();
- Sint32 total = base + bonus;
+ case GPMSG_LEVELUP:
+ {
+ player_node->setLevel(msg.readInt16());
+ player_node->setCharacterPoints(msg.readInt16());
+ player_node->setCorrectionPoints(msg.readInt16());
+ Particle* effect = particleEngine->addEffect("graphics/particles/levelup.particle.xml", 0, 0);
+ player_node->controlParticle(effect);
+ } break;
- switch (type) {
- case 0x000d: player_node->mAttr[LocalPlayer::STR] = total;
- break;
- case 0x000e: player_node->mAttr[LocalPlayer::AGI] = total;
- break;
- case 0x000f: player_node->mAttr[LocalPlayer::VIT] = total;
- break;
- case 0x0010: player_node->mAttr[LocalPlayer::INT] = total;
- break;
- case 0x0011: player_node->mAttr[LocalPlayer::DEX] = total;
- break;
- case 0x0012: player_node->mAttr[LocalPlayer::LUK] = total;
- break;
- }
- }
- break;
- case SMSG_PLAYER_STAT_UPDATE_4:
- {
- Sint16 type = msg->readInt16();
- Sint8 fail = msg->readInt8();
- Sint8 value = msg->readInt8();
+ case GPMSG_LEVEL_PROGRESS:
+ {
+ logger->log("Level Progress Update");
+ player_node->setLevelProgress(msg.readInt8());
+ } break;
- if (fail != 1)
- break;
- switch (type) {
- case 0x000d: player_node->mAttr[LocalPlayer::STR] = value;
- break;
- case 0x000e: player_node->mAttr[LocalPlayer::AGI] = value;
- break;
- case 0x000f: player_node->mAttr[LocalPlayer::VIT] = value;
- break;
- case 0x0010: player_node->mAttr[LocalPlayer::INT] = value;
- break;
- case 0x0011: player_node->mAttr[LocalPlayer::DEX] = value;
- break;
- case 0x0012: player_node->mAttr[LocalPlayer::LUK] = value;
- break;
- }
+ case GPMSG_RAISE_ATTRIBUTE_RESPONSE:
+ {
+ int errCode = msg.readInt8();
+ int attrNum = msg.readInt8() - CHAR_ATTR_BEGIN;
+ switch (errCode)
+ {
+ case ATTRIBMOD_OK:
+ {
+ // feel(acknowledgment);
+ } break;
+ case ATTRIBMOD_INVALID_ATTRIBUTE:
+ {
+ logger->log("Warning: Server denied increase of attribute %d (unknown attribute) ", attrNum);
+ } break;
+ case ATTRIBMOD_NO_POINTS_LEFT:
+ {
+ // when the server says "you got no points" it
+ // has to be correct. The server is always right!
+ // undo attribute change and set points to 0
+ logger->log("Warning: Server denied increase of attribute %d (no points left) ", attrNum);
+ int attrValue = player_node->getAttributeBase(attrNum) - 1;
+ player_node->setCharacterPoints(0);
+ player_node->setAttributeBase(attrNum, attrValue);
+ } break;
+ case ATTRIBMOD_DENIED:
+ {
+ // undo attribute change
+ logger->log("Warning: Server denied increase of attribute %d (reason unknown) ", attrNum);
+ int points = player_node->getCharacterPoints() - 1;
+ player_node->setCharacterPoints(points);
+ int attrValue = player_node->getAttributeBase(attrNum) - 1;
+ player_node->setAttributeBase(attrNum, attrValue);
+ } break;
}
- break;
-
- // Updates stats and status points
- case SMSG_PLAYER_STAT_UPDATE_5:
- player_node->mStatsPointsToAttribute = msg->readInt16();
- player_node->mAttr[LocalPlayer::STR] = msg->readInt8();
- player_node->mAttrUp[LocalPlayer::STR] = msg->readInt8();
- player_node->mAttr[LocalPlayer::AGI] = msg->readInt8();
- player_node->mAttrUp[LocalPlayer::AGI] = msg->readInt8();
- player_node->mAttr[LocalPlayer::VIT] = msg->readInt8();
- player_node->mAttrUp[LocalPlayer::VIT] = msg->readInt8();
- player_node->mAttr[LocalPlayer::INT] = msg->readInt8();
- player_node->mAttrUp[LocalPlayer::INT] = msg->readInt8();
- player_node->mAttr[LocalPlayer::DEX] = msg->readInt8();
- player_node->mAttrUp[LocalPlayer::DEX] = msg->readInt8();
- player_node->mAttr[LocalPlayer::LUK] = msg->readInt8();
- player_node->mAttrUp[LocalPlayer::LUK] = msg->readInt8();
- player_node->ATK = msg->readInt16(); // ATK
- player_node->ATK_BONUS = msg->readInt16(); // ATK bonus
- player_node->MATK = msg->readInt16(); // MATK max
- player_node->MATK_BONUS = msg->readInt16(); // MATK min
- player_node->DEF = msg->readInt16(); // DEF
- player_node->DEF_BONUS = msg->readInt16(); // DEF bonus
- player_node->MDEF = msg->readInt16(); // MDEF
- player_node->MDEF_BONUS = msg->readInt16(); // MDEF bonus
- player_node->HIT = msg->readInt16(); // HIT
- player_node->FLEE = msg->readInt16(); // FLEE
- player_node->FLEE_BONUS = msg->readInt16(); // FLEE bonus
- msg->readInt16(); // critical
- msg->readInt16(); // unknown
- break;
+ } break;
- case SMSG_PLAYER_STAT_UPDATE_6:
- switch (msg->readInt16()) {
- case 0x0020:
- player_node->mAttrUp[LocalPlayer::STR] = msg->readInt8();
- break;
- case 0x0021:
- player_node->mAttrUp[LocalPlayer::AGI] = msg->readInt8();
- break;
- case 0x0022:
- player_node->mAttrUp[LocalPlayer::VIT] = msg->readInt8();
- break;
- case 0x0023:
- player_node->mAttrUp[LocalPlayer::INT] = msg->readInt8();
- break;
- case 0x0024:
- player_node->mAttrUp[LocalPlayer::DEX] = msg->readInt8();
- break;
- case 0x0025:
- player_node->mAttrUp[LocalPlayer::LUK] = msg->readInt8();
+ case GPMSG_LOWER_ATTRIBUTE_RESPONSE:
+ {
+ int errCode = msg.readInt8();
+ int attrNum = msg.readInt8() - CHAR_ATTR_BEGIN;
+ switch (errCode)
+ {
+ case ATTRIBMOD_OK:
+ {
+ // feel(acknowledgment);
+ } break;
+ case ATTRIBMOD_INVALID_ATTRIBUTE:
+ {
+ logger->log("Warning: Server denied reduction of attribute %d (unknown attribute) ", attrNum);
+ } break;
+ case ATTRIBMOD_NO_POINTS_LEFT:
+ {
+ // when the server says "you got no points" it
+ // has to be correct. The server is always right!
+ // undo attribute change and set points to 0
+ logger->log("Warning: Server denied reduction of attribute %d (no points left) ", attrNum);
+ int attrValue = player_node->getAttributeBase(attrNum) + 1;
+ player_node->setCorrectionPoints(0);
+ player_node->setAttributeBase(attrNum, attrValue);
break;
+ } break;
+ case ATTRIBMOD_DENIED:
+ {
+ // undo attribute change
+ logger->log("Warning: Server denied reduction of attribute %d (reason unknown) ", attrNum);
+ int charaPoints = player_node->getCharacterPoints() - 1;
+ player_node->setCharacterPoints(charaPoints);
+ int correctPoints = player_node->getCorrectionPoints() + 1;
+ player_node->setCorrectionPoints(correctPoints);
+ int attrValue = player_node->getAttributeBase(attrNum) + 1;
+ player_node->setAttributeBase(attrNum, attrValue);
+ } break;
}
- break;
+ } break;
+ /*
case SMSG_PLAYER_ARROW_MESSAGE:
{
- Sint16 type = msg->readInt16();
+ Sint16 type = msg.readInt16();
switch (type) {
case 0:
- chatWindow->chatLog(_("Equip arrows first"),
+ chatWindow->chatLog("Equip arrows first",
BY_SERVER);
break;
default:
@@ -413,5 +287,41 @@ void PlayerHandler::handleMessage(MessageIn *msg)
}
}
break;
+ */
}
}
+
+void
+PlayerHandler::handleMapChangeMessage(MessageIn &msg)
+{
+ const std::string mapName = msg.readString();
+ const unsigned short x = msg.readInt16();
+ const unsigned short y = msg.readInt16();
+ const bool nearby = (engine->getCurrentMapName() == mapName);
+
+ logger->log("Changing map to %s (%d, %d)", mapName.c_str(), x, y);
+
+ // Switch the actual map, deleting the previous one
+ engine->changeMap(mapName);
+
+ current_npc = 0;
+
+ const Vector &playerPos = player_node->getPosition();
+ float scrollOffsetX = 0.0f;
+ float scrollOffsetY = 0.0f;
+
+ /* Scroll if neccessary */
+ if (!nearby
+ || (abs(x - (int) playerPos.x) > MAP_TELEPORT_SCROLL_DISTANCE)
+ || (abs(y - (int) playerPos.y) > MAP_TELEPORT_SCROLL_DISTANCE)) {
+ scrollOffsetX = x - (int) playerPos.x;
+ scrollOffsetY = y - (int) playerPos.y;
+ }
+
+ player_node->setAction(Being::STAND);
+ player_node->setPosition(x, y);
+
+ logger->log("Adjust scrolling by %d,%d", (int) scrollOffsetX,
+ (int) scrollOffsetY);
+ viewport->scrollBy(scrollOffsetX, scrollOffsetY);
+}