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-rw-r--r--src/net/manaserv/inventoryhandler.cpp10
-rw-r--r--src/net/manaserv/playerhandler.cpp2
-rw-r--r--src/net/manaserv/tradehandler.cpp9
3 files changed, 11 insertions, 10 deletions
diff --git a/src/net/manaserv/inventoryhandler.cpp b/src/net/manaserv/inventoryhandler.cpp
index bf5682c7..3f8aa8b5 100644
--- a/src/net/manaserv/inventoryhandler.cpp
+++ b/src/net/manaserv/inventoryhandler.cpp
@@ -61,8 +61,8 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
switch (msg.getId())
{
case GPMSG_INVENTORY_FULL:
- player_node->clearInventory();
- player_node->mEquipment->setBackend(&mEquips);
+ PlayerInfo::clearInventory();
+ PlayerInfo::getEquipment()->setBackend(&mEquips);
// no break!
case GPMSG_INVENTORY:
@@ -83,7 +83,7 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
else if (slot >= 32 && slot < 32 + getSize(Inventory::INVENTORY))
{
int amount = id ? msg.readInt8() : 0;
- player_node->setInvItem(slot - 32, id, amount);
+ PlayerInfo::setInventoryItem(slot - 32, id, amount);
}
};
break;
@@ -131,7 +131,7 @@ bool InventoryHandler::canSplit(const Item *item)
void InventoryHandler::splitItem(const Item *item, int amount)
{
- int newIndex = player_node->getInventory()->getFreeSlot();
+ int newIndex = PlayerInfo::getInventory()->getFreeSlot();
if (newIndex > Inventory::NO_SLOT_INDEX)
{
MessageOut msg(PGMSG_MOVE_ITEM);
@@ -150,7 +150,7 @@ void InventoryHandler::moveItem(int oldIndex, int newIndex)
MessageOut msg(PGMSG_MOVE_ITEM);
msg.writeInt8(oldIndex);
msg.writeInt8(newIndex);
- msg.writeInt8(player_node->getInventory()->getItem(oldIndex)
+ msg.writeInt8(PlayerInfo::getInventory()->getItem(oldIndex)
->getQuantity());
gameServerConnection->send(msg);
}
diff --git a/src/net/manaserv/playerhandler.cpp b/src/net/manaserv/playerhandler.cpp
index cef75472..bc03cc25 100644
--- a/src/net/manaserv/playerhandler.cpp
+++ b/src/net/manaserv/playerhandler.cpp
@@ -241,7 +241,7 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
int current = msg.readInt32();
int max = msg.readInt32();
int recharge = msg.readInt32();
- player_node->setSpecialStatus(id, current, max, recharge);
+ PlayerInfo::setSpecialStatus(id, current, max, recharge);
}
} break;
/*
diff --git a/src/net/manaserv/tradehandler.cpp b/src/net/manaserv/tradehandler.cpp
index b6169ac9..d5505075 100644
--- a/src/net/manaserv/tradehandler.cpp
+++ b/src/net/manaserv/tradehandler.cpp
@@ -24,6 +24,7 @@
#include "actorspritemanager.h"
#include "item.h"
#include "localplayer.h"
+#include "playerinfo.h"
#include "gui/confirmdialog.h"
#include "gui/trade.h"
@@ -110,7 +111,7 @@ void TradeHandler::handleMessage(Net::MessageIn &msg)
respond(false);
break;
}
- player_node->setTrading(true);
+ PlayerInfo::setTrading(true);
tradePartnerName = being->getName();
tradePartnerID = being->getId();
ConfirmDialog *dlg = new ConfirmDialog(_("Request for Trade"),
@@ -149,14 +150,14 @@ void TradeHandler::handleMessage(Net::MessageIn &msg)
localChatTab->chatLog(_("Trade canceled."), BY_SERVER);
tradeWindow->setVisible(false);
tradeWindow->reset();
- player_node->setTrading(false);
+ PlayerInfo::setTrading(false);
break;
case GPMSG_TRADE_COMPLETE:
localChatTab->chatLog(_("Trade completed."), BY_SERVER);
tradeWindow->setVisible(false);
tradeWindow->reset();
- player_node->setTrading(false);
+ PlayerInfo::setTrading(false);
break;
}
}
@@ -177,7 +178,7 @@ void TradeHandler::respond(bool accept)
gameServerConnection->send(msg);
if (!accept)
- player_node->setTrading(false);
+ PlayerInfo::setTrading(false);
}
void TradeHandler::addItem(Item *item, int amount)