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Diffstat (limited to 'src/net/manaserv/npchandler.cpp')
-rw-r--r--src/net/manaserv/npchandler.cpp232
1 files changed, 107 insertions, 125 deletions
diff --git a/src/net/manaserv/npchandler.cpp b/src/net/manaserv/npchandler.cpp
index 392ec4fd..f7e04c1b 100644
--- a/src/net/manaserv/npchandler.cpp
+++ b/src/net/manaserv/npchandler.cpp
@@ -21,17 +21,16 @@
#include "net/manaserv/npchandler.h"
-#include "beingmanager.h"
-#include "npc.h"
-
-#include "gui/npcdialog.h"
-#include "gui/npcpostdialog.h"
+#include "actorspritemanager.h"
+#include "event.h"
#include "net/manaserv/connection.h"
#include "net/manaserv/messagein.h"
#include "net/manaserv/messageout.h"
#include "net/manaserv/protocol.h"
+#include "utils/stringutils.h"
+
extern Net::NpcHandler *npcHandler;
namespace ManaServ {
@@ -52,143 +51,131 @@ NpcHandler::NpcHandler()
};
handledMessages = _messages;
npcHandler = this;
+
+ listen("NPC");
}
void NpcHandler::handleMessage(Net::MessageIn &msg)
{
- Being *being = beingManager->findBeing(msg.readInt16());
- if (!being || being->getType() != Being::NPC)
+ Being *being = actorSpriteManager->findBeing(msg.readInt16());
+ if (!being || being->getType() != ActorSprite::NPC)
{
return;
}
- int npcId = being->getId();
- NpcDialogs::iterator diag = mNpcDialogs.find(npcId);
- NpcDialog *dialog;
-
- if (diag == mNpcDialogs.end())
- {
- if (msg.getId() == GPMSG_NPC_ERROR || msg.getId() == GPMSG_NPC_CLOSE)
- return; // Dialog is pointless in these cases
-
- dialog = new NpcDialog(npcId);
- Wrapper wrap;
- wrap.dialog = dialog;
- mNpcDialogs[npcId] = wrap;
- }
- else
- {
- dialog = diag->second.dialog;
- }
+ int npcId = being->getId(), count = 0;
+ Mana::Event *event = 0;
switch (msg.getId())
{
- case GPMSG_NPC_CHOICE:
- dialog->choiceRequest();
- while (msg.getUnreadLength())
- {
- dialog->addChoice(msg.readString());
- }
- break;
-
- case GPMSG_NPC_NUMBER:
+ case GPMSG_NPC_CHOICE:
+ event = new Mana::Event("Menu");
+ event->setInt("id", npcId);
+ while (msg.getUnreadLength())
{
- int min_num = msg.readInt32();
- int max_num = msg.readInt32();
- dialog->integerRequest(msg.readInt32(), min_num, max_num);
- break;
+ count++;
+ event->setString("choice" + toString(count), msg.readString());
}
-
- case GPMSG_NPC_STRING:
- dialog->textRequest("");
- break;
-
- case GPMSG_NPC_POST:
- {
- new NpcPostDialog(npcId);
- break;
- }
-
- case GPMSG_NPC_ERROR:
- dialog->close();
- if (diag != mNpcDialogs.end())
- {
- mNpcDialogs.erase(diag);
- }
- break;
-
- case GPMSG_NPC_MESSAGE:
- dialog->addText(msg.readString(msg.getUnreadLength()));
- dialog->showNextButton();
- break;
-
- case GPMSG_NPC_CLOSE:
- dialog->showCloseButton();
- break;
+ event->setInt("choiceCount", count);
+ event->trigger("NPC");
+ break;
+
+ case GPMSG_NPC_NUMBER:
+ event = new Mana::Event("IntegerInput");
+ event->setInt("id", npcId);
+ event->setInt("min", msg.readInt32());
+ event->setInt("max", msg.readInt32());
+ event->setInt("default", msg.readInt32());
+ event->trigger("NPC");
+ break;
+
+ case GPMSG_NPC_STRING:
+ event = new Mana::Event("StringInput");
+ event->setInt("id", npcId);
+ event->trigger("NPC");
+ break;
+
+ case GPMSG_NPC_POST:
+ event = new Mana::Event("Post");
+ event->setInt("id", npcId);
+ event->trigger("NPC");
+ break;
+
+ case GPMSG_NPC_ERROR:
+ event = new Mana::Event("End");
+ event->setInt("id", npcId);
+ event->trigger("NPC");
+ break;
+
+ case GPMSG_NPC_MESSAGE:
+ event = new Mana::Event("Message");
+ event->setInt("id", npcId);
+ event->setString("text", msg.readString(msg.getUnreadLength()));
+ event->trigger("NPC");
+ delete event;
+
+ event = new Mana::Event("Next");
+ event->setInt("id", npcId);
+ event->trigger("NPC");
+ break;
+
+ case GPMSG_NPC_CLOSE:
+ event = new Mana::Event("Close");
+ event->setInt("id", npcId);
+ event->trigger("NPC");
+ break;
}
-}
-void NpcHandler::talk(int npcId)
-{
- MessageOut msg(PGMSG_NPC_TALK);
- msg.writeInt16(npcId);
- gameServerConnection->send(msg);
-}
-
-void NpcHandler::nextDialog(int npcId)
-{
- MessageOut msg(PGMSG_NPC_TALK_NEXT);
- msg.writeInt16(npcId);
- gameServerConnection->send(msg);
+ delete event;
}
-void NpcHandler::closeDialog(int npcId)
+void NpcHandler::event(const std::string &channel, const Mana::Event &event)
{
- MessageOut msg(PGMSG_NPC_TALK_NEXT);
- msg.writeInt16(npcId);
- gameServerConnection->send(msg);
-
- NpcDialogs::iterator it = mNpcDialogs.find(npcId);
- if (it != mNpcDialogs.end())
+ if (channel == "NPC")
{
- (*it).second.dialog->close();
- mNpcDialogs.erase(it);
+ if (event.getName() == "doTalk")
+ {
+ MessageOut msg(PGMSG_NPC_TALK);
+ msg.writeInt16(event.getInt("npcId"));
+ gameServerConnection->send(msg);
+ }
+ else if (event.getName() == "doNext" || event.getName() == "doClose")
+ {
+ MessageOut msg(PGMSG_NPC_TALK_NEXT);
+ msg.writeInt16(event.getInt("npcId"));
+ gameServerConnection->send(msg);
+ }
+ else if (event.getName() == "doMenu")
+ {
+ MessageOut msg(PGMSG_NPC_SELECT);
+ msg.writeInt16(event.getInt("npcId"));
+ msg.writeInt8(event.getInt("choice"));
+ gameServerConnection->send(msg);
+ }
+ else if (event.getName() == "doIntegerInput")
+ {
+ MessageOut msg(PGMSG_NPC_NUMBER);
+ msg.writeInt16(event.getInt("npcId"));
+ msg.writeInt32(event.getInt("value"));
+ gameServerConnection->send(msg);
+ }
+ else if (event.getName() == "doStringInput")
+ {
+ MessageOut msg(PGMSG_NPC_STRING);
+ msg.writeInt16(event.getInt("npcId"));
+ msg.writeString(event.getString("value"));
+ gameServerConnection->send(msg);
+ }
+ else if (event.getName() == "doSendLetter")
+ {
+ MessageOut msg(PGMSG_NPC_POST_SEND);
+ msg.writeString(event.getString("recipient"));
+ msg.writeString(event.getString("text"));
+ gameServerConnection->send(msg);
+ }
}
}
-void NpcHandler::listInput(int npcId, int value)
-{
- MessageOut msg(PGMSG_NPC_SELECT);
- msg.writeInt16(npcId);
- msg.writeInt8(value);
- gameServerConnection->send(msg);
-}
-
-void NpcHandler::integerInput(int npcId, int value)
-{
- MessageOut msg(PGMSG_NPC_NUMBER);
- msg.writeInt16(npcId);
- msg.writeInt32(value);
- gameServerConnection->send(msg);
-}
-
-void NpcHandler::stringInput(int npcId, const std::string &value)
-{
- MessageOut msg(PGMSG_NPC_STRING);
- msg.writeInt16(npcId);
- msg.writeString(value);
- gameServerConnection->send(msg);
-}
-
-void NpcHandler::sendLetter(int npcId, const std::string &recipient,
- const std::string &text)
-{
- MessageOut msg(PGMSG_NPC_POST_SEND);
- msg.writeString(recipient);
- msg.writeString(text);
- gameServerConnection->send(msg);
-}
-
void NpcHandler::startShopping(int beingId)
{
// TODO
@@ -225,9 +212,4 @@ void NpcHandler::endShopping(int beingId)
// TODO
}
-void NpcHandler::clearDialogs()
-{
- mNpcDialogs.clear();
-}
-
} // namespace ManaServ