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Diffstat (limited to 'src/net/manaserv/inventoryhandler.cpp')
-rw-r--r--src/net/manaserv/inventoryhandler.cpp218
1 files changed, 123 insertions, 95 deletions
diff --git a/src/net/manaserv/inventoryhandler.cpp b/src/net/manaserv/inventoryhandler.cpp
index 76fca7ae..da1abab5 100644
--- a/src/net/manaserv/inventoryhandler.cpp
+++ b/src/net/manaserv/inventoryhandler.cpp
@@ -26,8 +26,7 @@
#include "item.h"
#include "itemshortcut.h"
#include "localplayer.h"
-
-#include "gui/chat.h"
+#include "playerinfo.h"
#include "net/manaserv/connection.h"
#include "net/manaserv/messagein.h"
@@ -36,8 +35,6 @@
#include "resources/iteminfo.h"
-#include "log.h" // <<< REMOVE ME!
-
extern Net::InventoryHandler *inventoryHandler;
namespace ManaServ {
@@ -49,10 +46,13 @@ InventoryHandler::InventoryHandler()
static const Uint16 _messages[] = {
GPMSG_INVENTORY_FULL,
GPMSG_INVENTORY,
+ GPMSG_EQUIP,
0
};
handledMessages = _messages;
inventoryHandler = this;
+
+ listen("Item");
}
void InventoryHandler::handleMessage(Net::MessageIn &msg)
@@ -60,114 +60,142 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
switch (msg.getId())
{
case GPMSG_INVENTORY_FULL:
- player_node->clearInventory();
- player_node->mEquipment->setBackend(&mEquips);
- // no break!
-
- case GPMSG_INVENTORY:
- while (msg.getUnreadLength())
{
- unsigned int slot = msg.readInt8();
- if (slot == 255)
+ PlayerInfo::clearInventory();
+ PlayerInfo::getEquipment()->setBackend(&mEquips);
+ int count = msg.readInt16();
+ while (count--)
{
- player_node->setMoney(msg.readInt32());
- continue;
+ unsigned int slot = msg.readInt16();
+ int id = msg.readInt16();
+ unsigned int amount = msg.readInt16();
+ PlayerInfo::setInventoryItem(slot, id, amount);
}
-
- int id = msg.readInt16();
- if (slot < EQUIPMENT_SIZE)
- {
- mEquips.setEquipment(slot, id);
- }
- else if (slot >= 32 && slot < 32 + getSize(Inventory::INVENTORY))
+ while (msg.getUnreadLength())
{
- int amount = id ? msg.readInt8() : 0;
- player_node->setInvItem(slot - 32, id, amount);
+ unsigned int slot = msg.readInt8();
+ unsigned int ref = msg.readInt16();
+
+ mEquips.addEquipment(slot, ref);
}
- };
+ }
break;
- }
-}
-void InventoryHandler::equipItem(const Item *item)
-{
- MessageOut msg(PGMSG_EQUIP);
- msg.writeInt8(item->getInvIndex());
- gameServerConnection->send(msg);
-}
-
-void InventoryHandler::unequipItem(const Item *item)
-{
- MessageOut msg(PGMSG_UNEQUIP);
- msg.writeInt8(item->getInvIndex());
- gameServerConnection->send(msg);
-
- // Tidy equipment directly to avoid weapon still shown bug, for instance
- int equipSlot = item->getInvIndex();
- logger->log("Unequipping %d", equipSlot);
- mEquips.setEquipment(equipSlot, 0);
-}
-
-void InventoryHandler::useItem(const Item *item)
-{
- MessageOut msg(PGMSG_USE_ITEM);
- msg.writeInt8(item->getInvIndex());
- gameServerConnection->send(msg);
-}
-
-void InventoryHandler::dropItem(const Item *item, int amount)
-{
- MessageOut msg(PGMSG_DROP);
- msg.writeInt8(item->getInvIndex());
- msg.writeInt8(amount);
- gameServerConnection->send(msg);
-}
+ case GPMSG_INVENTORY:
+ while (msg.getUnreadLength())
+ {
+ unsigned int slot = msg.readInt16();
+ int id = msg.readInt16();
+ unsigned int amount = id ? msg.readInt16() : 0;
+ PlayerInfo::setInventoryItem(slot, id, amount);
+ }
+ break;
-bool InventoryHandler::canSplit(const Item *item)
-{
- return item && !item->isEquipment() && item->getQuantity() > 1;
-}
+ case GPMSG_EQUIP:
+ while (msg.getUnreadLength())
+ {
+ unsigned int ref = msg.readInt16();
+ int count = msg.readInt8();
+ while (count--)
+ {
+ unsigned int slot = msg.readInt8();
+ unsigned int used = msg.readInt8();
-void InventoryHandler::splitItem(const Item *item, int amount)
-{
- int newIndex = player_node->getInventory()->getFreeSlot();
- if (newIndex > Inventory::NO_SLOT_INDEX)
- {
- MessageOut msg(PGMSG_MOVE_ITEM);
- msg.writeInt8(item->getInvIndex());
- msg.writeInt8(newIndex);
- msg.writeInt8(amount);
- gameServerConnection->send(msg);
+ mEquips.setEquipment(slot, used, ref);
+ }
+ }
+ break;
}
}
-void InventoryHandler::moveItem(int oldIndex, int newIndex)
-{
- if (oldIndex == newIndex)
- return;
-
- MessageOut msg(PGMSG_MOVE_ITEM);
- msg.writeInt8(oldIndex);
- msg.writeInt8(newIndex);
- msg.writeInt8(player_node->getInventory()->getItem(oldIndex)
- ->getQuantity());
- gameServerConnection->send(msg);
-}
-
-void InventoryHandler::openStorage(int type)
+void InventoryHandler::event(const std::string &channel,
+ const Mana::Event &event)
{
- // TODO
-}
+ if (channel == "Item")
+ {
+ Item *item = event.getItem("item");
+
+ if (!item)
+ return;
+
+ int index = item->getInvIndex();
+
+ if (event.getName() == "doEquip")
+ {
+ MessageOut msg(PGMSG_EQUIP);
+ msg.writeInt8(index);
+ gameServerConnection->send(msg);
+ }
+ else if (event.getName() == "doUnequip")
+ {
+ MessageOut msg(PGMSG_UNEQUIP);
+ msg.writeInt8(index);
+ gameServerConnection->send(msg);
+
+ // Tidy equipment directly to avoid weapon still shown bug,
+ // for instance.
+ mEquips.setEquipment(index, 0, 0);
+ }
+ else if (event.getName() == "doUse")
+ {
+ MessageOut msg(PGMSG_USE_ITEM);
+ msg.writeInt8(index);
+ gameServerConnection->send(msg);
+ }
+ else if (event.getName() == "doDrop")
+ {
+ int amount = event.getInt("amount", 1);
+
+ MessageOut msg(PGMSG_DROP);
+ msg.writeInt8(index);
+ msg.writeInt8(amount);
+ gameServerConnection->send(msg);
+ }
+ else if (event.getName() == "doSplit")
+ {
+ int amount = event.getInt("amount", 1);
+
+ int newIndex = PlayerInfo::getInventory()->getFreeSlot();
+ if (newIndex > Inventory::NO_SLOT_INDEX)
+ {
+ MessageOut msg(PGMSG_MOVE_ITEM);
+ msg.writeInt8(index);
+ msg.writeInt8(newIndex);
+ msg.writeInt8(amount);
+ gameServerConnection->send(msg);
+ }
+ }
+ else if (event.getName() == "doMove")
+ {
+ int newIndex = event.getInt("newIndex", -1);
+
+ if (newIndex >= 0)
+ {
+ if (index == newIndex)
+ return;
+
+ MessageOut msg(PGMSG_MOVE_ITEM);
+ msg.writeInt8(index);
+ msg.writeInt8(newIndex);
+ msg.writeInt8(item->getQuantity());
+ gameServerConnection->send(msg);
+ }
+ else
+ {
+ /*int source = event.getInt("source");
+ int destination = event.getInt("destination");
+ int amount = event.getInt("amount", 1);*/
-void InventoryHandler::closeStorage(int type)
-{
- // TODO
+ // TODO
+ }
+ }
+ }
}
-void InventoryHandler::moveItem(int source, int slot, int amount,
- int destination)
+bool InventoryHandler::canSplit(const Item *item)
{
- // TODO
+ return item && !item->getInfo().getEquippable()
+ && item->getQuantity() > 1;
}
size_t InventoryHandler::getSize(int type) const