diff options
Diffstat (limited to 'src/net/manaserv/generalhandler.cpp')
-rw-r--r-- | src/net/manaserv/generalhandler.cpp | 190 |
1 files changed, 190 insertions, 0 deletions
diff --git a/src/net/manaserv/generalhandler.cpp b/src/net/manaserv/generalhandler.cpp new file mode 100644 index 00000000..0b2eefe2 --- /dev/null +++ b/src/net/manaserv/generalhandler.cpp @@ -0,0 +1,190 @@ +/* + * The Mana World + * Copyright (C) 2009 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "net/manaserv/generalhandler.h" + +#include "gui/changeemaildialog.h" +#include "gui/charselectdialog.h" +#include "gui/inventorywindow.h" +#include "gui/partywindow.h" +#include "gui/register.h" +#include "gui/skilldialog.h" +#include "gui/specialswindow.h" +#include "gui/statuswindow.h" + +#include "net/manaserv/network.h" +#include "net/manaserv/connection.h" + +#include "net/manaserv/beinghandler.h" +#include "net/manaserv/buysellhandler.h" +#include "net/manaserv/charhandler.h" +#include "net/manaserv/chathandler.h" +#include "net/manaserv/effecthandler.h" +#include "net/manaserv/gamehandler.h" +#include "net/manaserv/guildhandler.h" +#include "net/manaserv/inventoryhandler.h" +#include "net/manaserv/itemhandler.h" +#include "net/manaserv/loginhandler.h" +#include "net/manaserv/npchandler.h" +#include "net/manaserv/partyhandler.h" +#include "net/manaserv/playerhandler.h" +#include "net/manaserv/specialhandler.h" +#include "net/manaserv/tradehandler.h" + +#include "utils/gettext.h" + +#include "main.h" + +#include <list> + +Net::GeneralHandler *generalHandler = NULL; + +Net::Connection *gameServerConnection = 0; +Net::Connection *chatServerConnection = 0; +Net::Connection *accountServerConnection = 0; + +namespace ManaServ { + +std::string netToken = ""; +ServerInfo gameServer; +ServerInfo chatServer; + +GeneralHandler::GeneralHandler(): + mBeingHandler(new BeingHandler), + mBuySellHandler(new BuySellHandler), + mCharHandler(new CharHandler), + mChatHandler(new ChatHandler), + mEffectHandler(new EffectHandler), + mGameHandler(new GameHandler), + mGuildHandler(new GuildHandler), + mInventoryHandler(new InventoryHandler), + mItemHandler(new ItemHandler), + mLoginHandler(new LoginHandler), + mNpcHandler(new NpcHandler), + mPartyHandler(new PartyHandler), + mPlayerHandler(new PlayerHandler), + mTradeHandler(new TradeHandler), + mSpecialHandler(new SpecialHandler) +{ + Net::initialize(); + + accountServerConnection = Net::getConnection(); + gameServerConnection = Net::getConnection(); + chatServerConnection = Net::getConnection(); + + generalHandler = this; + + std::list<ItemDB::Stat> stats; + stats.push_back(ItemDB::Stat("str", N_("Strength %+d"))); + stats.push_back(ItemDB::Stat("agi", N_("Agility %+d"))); + stats.push_back(ItemDB::Stat("dex", N_("Dexterity %+d"))); + stats.push_back(ItemDB::Stat("vit", N_("Vitality %+d"))); + stats.push_back(ItemDB::Stat("int", N_("Intelligence %+d"))); + stats.push_back(ItemDB::Stat("will", N_("Willpower %+d"))); + + ItemDB::setStatsList(stats); +} + +void GeneralHandler::load() +{ + Net::registerHandler(mBeingHandler.get()); + Net::registerHandler(mBuySellHandler.get()); + Net::registerHandler(mCharHandler.get()); + Net::registerHandler(mChatHandler.get()); + Net::registerHandler(mEffectHandler.get()); + Net::registerHandler(mGameHandler.get()); + Net::registerHandler(mGuildHandler.get()); + Net::registerHandler(mInventoryHandler.get()); + Net::registerHandler(mItemHandler.get()); + Net::registerHandler(mLoginHandler.get()); + Net::registerHandler(mNpcHandler.get()); + Net::registerHandler(mPartyHandler.get()); + Net::registerHandler(mPlayerHandler.get()); + Net::registerHandler(mTradeHandler.get()); +} + +void GeneralHandler::reload() +{ + // Nothing needed yet +} + +void GeneralHandler::unload() +{ + Net::clearHandlers(); + + if (accountServerConnection) + accountServerConnection->disconnect(); + if (gameServerConnection) + gameServerConnection->disconnect(); + if (chatServerConnection) + chatServerConnection->disconnect(); + + delete accountServerConnection; + delete gameServerConnection; + delete chatServerConnection; + + Net::finalize(); +} + +void GeneralHandler::flushNetwork() +{ + Net::flush(); +} + +bool GeneralHandler::isNetworkConnected() +{ + // TODO + return true; +} + +void GeneralHandler::tick() +{ + // TODO +} + +void GeneralHandler::guiWindowsLoaded() +{ + inventoryWindow->setSplitAllowed(true); + partyWindow->clearPartyName(); + skillDialog->loadSkills("tmw-skills.xml"); + specialsWindow->loadSpecials("specials.xml"); + + player_node->setExpNeeded(100); + + statusWindow->addAttribute(16, _("Strength"), true); + statusWindow->addAttribute(17, _("Agility"), true); + statusWindow->addAttribute(18, _("Dexterity"), true); + statusWindow->addAttribute(19, _("Vitality"), true); + statusWindow->addAttribute(20, _("Intelligence"), true); + statusWindow->addAttribute(21, _("Willpower"), true); +} + +void GeneralHandler::guiWindowsUnloaded() +{ + // TODO +} + +void GeneralHandler::clearHandlers() +{ + Net::clearHandlers(); +} + +} // namespace ManaServ |