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path: root/src/net/manaserv/charhandler.cpp
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Diffstat (limited to 'src/net/manaserv/charhandler.cpp')
-rw-r--r--src/net/manaserv/charhandler.cpp17
1 files changed, 9 insertions, 8 deletions
diff --git a/src/net/manaserv/charhandler.cpp b/src/net/manaserv/charhandler.cpp
index e6723226..7e401455 100644
--- a/src/net/manaserv/charhandler.cpp
+++ b/src/net/manaserv/charhandler.cpp
@@ -233,6 +233,7 @@ void CharHandler::handleCharacterSelectResponse(Net::MessageIn &msg)
// Prevent the selected local player from being deleted
player_node = mSelectedCharacter->dummy;
+ PlayerInfo::setBackend(mSelectedCharacter->data);
mSelectedCharacter->dummy = 0;
Client::setState(STATE_CONNECT_GAME);
@@ -319,17 +320,17 @@ void CharHandler::switchCharacter()
gameHandler->quit(true);
}
-int CharHandler::baseSprite() const
+unsigned int CharHandler::baseSprite() const
{
return SPRITE_BASE;
}
-int CharHandler::hairSprite() const
+unsigned int CharHandler::hairSprite() const
{
return SPRITE_HAIR;
}
-int CharHandler::maxSprite() const
+unsigned int CharHandler::maxSprite() const
{
return SPRITE_VECTOREND;
}
@@ -355,14 +356,14 @@ void CharHandler::updateCharacters()
player->setGender(info.gender);
player->setSprite(SPRITE_HAIR, info.hairStyle * -1,
ColorDB::get(info.hairColor));
- player->setLevel(info.level);
- player->setCharacterPoints(info.characterPoints);
- player->setCorrectionPoints(info.correctionPoints);
- player->setMoney(info.money);
+ character->data.mAttributes[LEVEL] = info.level;
+ character->data.mAttributes[CHAR_POINTS] = info.characterPoints;
+ character->data.mAttributes[CORR_POINTS] = info.correctionPoints;
+ character->data.mAttributes[MONEY] = info.money;
for (int i = 0; i < 7; i++)
{
- player->setAttributeBase(i, info.attribute[i], false);
+ character->data.mStats[i].base = info.attribute[i];
}
mCharacters.push_back(character);