diff options
Diffstat (limited to 'src/net/inventoryhandler.cpp')
-rw-r--r-- | src/net/inventoryhandler.cpp | 212 |
1 files changed, 32 insertions, 180 deletions
diff --git a/src/net/inventoryhandler.cpp b/src/net/inventoryhandler.cpp index d5ac0c29..41032f13 100644 --- a/src/net/inventoryhandler.cpp +++ b/src/net/inventoryhandler.cpp @@ -1,227 +1,79 @@ /* * The Mana World - * Copyright (C) 2004 The Mana World Development Team + * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * - * This program is free software; you can redistribute it and/or modify + * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * - * This program is distributed in the hope that it will be useful, + * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software + * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ +#include "inventoryhandler.h" + #include <SDL_types.h> -#include "inventoryhandler.h" #include "messagein.h" #include "protocol.h" +#include "../equipment.h" #include "../inventory.h" #include "../item.h" #include "../itemshortcut.h" #include "../localplayer.h" -#include "../log.h" #include "../gui/chat.h" - #include "../resources/iteminfo.h" -#include "../utils/gettext.h" -#include "../utils/strprintf.h" -#include "../utils/stringutils.h" - InventoryHandler::InventoryHandler() { static const Uint16 _messages[] = { - SMSG_PLAYER_INVENTORY, - SMSG_PLAYER_INVENTORY_ADD, - SMSG_PLAYER_INVENTORY_REMOVE, - SMSG_PLAYER_INVENTORY_USE, - SMSG_ITEM_USE_RESPONSE, - SMSG_PLAYER_STORAGE_ITEMS, - SMSG_PLAYER_STORAGE_EQUIP, - SMSG_PLAYER_STORAGE_STATUS, - SMSG_PLAYER_STORAGE_ADD, - SMSG_PLAYER_STORAGE_REMOVE, - SMSG_PLAYER_STORAGE_CLOSE, + GPMSG_INVENTORY_FULL, + GPMSG_INVENTORY, 0 }; handledMessages = _messages; } -void InventoryHandler::handleMessage(MessageIn *msg) +void InventoryHandler::handleMessage(MessageIn &msg) { - Sint32 number; - Sint16 index, amount, itemId, equipType, arrow; - Sint16 identified, cards[4], itemType; - Inventory *inventory = player_node->getInventory(); - Inventory *storage = player_node->getStorage(); - - switch (msg->getId()) + switch (msg.getId()) { - case SMSG_PLAYER_INVENTORY: - case SMSG_PLAYER_STORAGE_ITEMS: - case SMSG_PLAYER_STORAGE_EQUIP: - switch (msg->getId()) { - case SMSG_PLAYER_INVENTORY: - // Clear inventory - this will be a complete refresh - inventory->clear(); - break; - case SMSG_PLAYER_STORAGE_ITEMS: - /* - * This packet will always be followed by a - * SMSG_PLAYER_STORAGE_EQUIP packet. The two packets - * together comprise a complete refresh of storage, so - * clear storage here - */ - storage->clear(); - logger->log("Received SMSG_PLAYER_STORAGE_ITEMS"); - break; - default: - logger->log("Received SMSG_PLAYER_STORAGE_EQUIP"); - break; - } - msg->readInt16(); // length - number = (msg->getLength() - 4) / 18; - - for (int loop = 0; loop < number; loop++) { - index = msg->readInt16(); - itemId = msg->readInt16(); - itemType = msg->readInt8(); - identified = msg->readInt8(); - if (msg->getId() == SMSG_PLAYER_STORAGE_EQUIP) { - amount = 1; - msg->readInt16(); // Equip Point? - } else { - amount = msg->readInt16(); - } - arrow = msg->readInt16(); - if (msg->getId() == SMSG_PLAYER_STORAGE_EQUIP) { - msg->readInt8(); // Attribute (broken) - msg->readInt8(); // Refine level + case GPMSG_INVENTORY_FULL: + player_node->clearInventory(); + // no break! + + case GPMSG_INVENTORY: + while (msg.getUnreadLength()) + { + int slot = msg.readInt8(); + if (slot == 255) + { + player_node->setMoney(msg.readInt32()); + continue; } - for (int i = 0; i < 4; i++) - cards[i] = msg->readInt16(); - if (msg->getId() == SMSG_PLAYER_INVENTORY) { - inventory->setItem(index, itemId, amount, false); - - // Trick because arrows are not considered equipment - if (arrow & 0x8000) { - if (Item *item = inventory->getItem(index)) - item->setEquipment(true); - } - } else { - logger->log("Index:%d, ID:%d, Type:%d, Identified:%d, Qty:%d, Cards:%d, %d, %d, %d", - index, itemId, itemType, identified, amount, cards[0], cards[1], cards[2], cards[3]); - storage->setItem(index, itemId, amount, false); + int id = msg.readInt16(); + if (slot < EQUIPMENT_SIZE) + { + player_node->mEquipment->setEquipment(slot, id); } - } - break; - - case SMSG_PLAYER_INVENTORY_ADD: - index = msg->readInt16(); - amount = msg->readInt16(); - itemId = msg->readInt16(); - identified = msg->readInt8(); - msg->readInt8(); // attribute - msg->readInt8(); // refine - for (int i = 0; i < 4; i++) - cards[i] = msg->readInt16(); - equipType = msg->readInt16(); - itemType = msg->readInt8(); - - if (msg->readInt8() > 0) { - chatWindow->chatLog(_("Unable to pick up item"), BY_SERVER); - } else { - const ItemInfo &itemInfo = ItemDB::get(itemId); - const std::string amountStr = - (amount > 1) ? toString(amount) : "a"; - chatWindow->chatLog(strprintf(_("You picked up %s %s"), - amountStr.c_str(), itemInfo.getName().c_str()), BY_SERVER); - - if (Item *item = inventory->getItem(index)) { - item->setId(itemId); - item->increaseQuantity(amount); - } else { - inventory->setItem(index, itemId, amount, equipType != 0); + else if (slot >= 32 && slot < 32 + INVENTORY_SIZE) + { + int amount = id ? msg.readInt8() : 0; + player_node->setInvItem(slot - 32, id, amount); } - } - break; - - case SMSG_PLAYER_INVENTORY_REMOVE: - index = msg->readInt16(); - amount = msg->readInt16(); - if (Item *item = inventory->getItem(index)) { - item->increaseQuantity(-amount); - if (item->getQuantity() == 0) - inventory->removeItemAt(index); - } - break; - - case SMSG_PLAYER_INVENTORY_USE: - index = msg->readInt16(); - msg->readInt16(); // item id - msg->readInt32(); // id - amount = msg->readInt16(); - msg->readInt8(); // type - - if (Item *item = inventory->getItem(index)) - item->setQuantity(amount); - break; - - case SMSG_ITEM_USE_RESPONSE: - index = msg->readInt16(); - amount = msg->readInt16(); - - if (msg->readInt8() == 0) { - chatWindow->chatLog(_("Failed to use item"), BY_SERVER); - } else { - if (Item *item = inventory->getItem(index)) - item->setQuantity(amount); - } - break; - - case SMSG_PLAYER_STORAGE_STATUS: - /* - * Basic slots used vs total slots info - * We don't really need this information, but this is - * the closest we get to an "Open Storage" packet - * from the server. It always comes after the two - * SMSG_PLAYER_STORAGE_... packets that update - * storage contents. - */ - logger->log("Received SMSG_PLAYER_STORAGE_STATUS"); - player_node->setInStorage(true); - break; - - case SMSG_PLAYER_STORAGE_ADD: - /* - * Move an item into storage - */ - break; - - case SMSG_PLAYER_STORAGE_REMOVE: - /* - * Move an item out of storage - */ - break; - - case SMSG_PLAYER_STORAGE_CLOSE: - /* - * Storage access has been closed - */ - player_node->setInStorage(false); - logger->log("Received SMSG_PLAYER_STORAGE_CLOSE"); + }; break; } } |