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-rw-r--r--src/net/inventoryhandler.cpp212
1 files changed, 32 insertions, 180 deletions
diff --git a/src/net/inventoryhandler.cpp b/src/net/inventoryhandler.cpp
index d5ac0c29..41032f13 100644
--- a/src/net/inventoryhandler.cpp
+++ b/src/net/inventoryhandler.cpp
@@ -1,227 +1,79 @@
/*
* The Mana World
- * Copyright (C) 2004 The Mana World Development Team
+ * Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
- * This program is free software; you can redistribute it and/or modify
+ * The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
- * This program is distributed in the hope that it will be useful,
+ * The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
+ * along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
+#include "inventoryhandler.h"
+
#include <SDL_types.h>
-#include "inventoryhandler.h"
#include "messagein.h"
#include "protocol.h"
+#include "../equipment.h"
#include "../inventory.h"
#include "../item.h"
#include "../itemshortcut.h"
#include "../localplayer.h"
-#include "../log.h"
#include "../gui/chat.h"
-
#include "../resources/iteminfo.h"
-#include "../utils/gettext.h"
-#include "../utils/strprintf.h"
-#include "../utils/stringutils.h"
-
InventoryHandler::InventoryHandler()
{
static const Uint16 _messages[] = {
- SMSG_PLAYER_INVENTORY,
- SMSG_PLAYER_INVENTORY_ADD,
- SMSG_PLAYER_INVENTORY_REMOVE,
- SMSG_PLAYER_INVENTORY_USE,
- SMSG_ITEM_USE_RESPONSE,
- SMSG_PLAYER_STORAGE_ITEMS,
- SMSG_PLAYER_STORAGE_EQUIP,
- SMSG_PLAYER_STORAGE_STATUS,
- SMSG_PLAYER_STORAGE_ADD,
- SMSG_PLAYER_STORAGE_REMOVE,
- SMSG_PLAYER_STORAGE_CLOSE,
+ GPMSG_INVENTORY_FULL,
+ GPMSG_INVENTORY,
0
};
handledMessages = _messages;
}
-void InventoryHandler::handleMessage(MessageIn *msg)
+void InventoryHandler::handleMessage(MessageIn &msg)
{
- Sint32 number;
- Sint16 index, amount, itemId, equipType, arrow;
- Sint16 identified, cards[4], itemType;
- Inventory *inventory = player_node->getInventory();
- Inventory *storage = player_node->getStorage();
-
- switch (msg->getId())
+ switch (msg.getId())
{
- case SMSG_PLAYER_INVENTORY:
- case SMSG_PLAYER_STORAGE_ITEMS:
- case SMSG_PLAYER_STORAGE_EQUIP:
- switch (msg->getId()) {
- case SMSG_PLAYER_INVENTORY:
- // Clear inventory - this will be a complete refresh
- inventory->clear();
- break;
- case SMSG_PLAYER_STORAGE_ITEMS:
- /*
- * This packet will always be followed by a
- * SMSG_PLAYER_STORAGE_EQUIP packet. The two packets
- * together comprise a complete refresh of storage, so
- * clear storage here
- */
- storage->clear();
- logger->log("Received SMSG_PLAYER_STORAGE_ITEMS");
- break;
- default:
- logger->log("Received SMSG_PLAYER_STORAGE_EQUIP");
- break;
- }
- msg->readInt16(); // length
- number = (msg->getLength() - 4) / 18;
-
- for (int loop = 0; loop < number; loop++) {
- index = msg->readInt16();
- itemId = msg->readInt16();
- itemType = msg->readInt8();
- identified = msg->readInt8();
- if (msg->getId() == SMSG_PLAYER_STORAGE_EQUIP) {
- amount = 1;
- msg->readInt16(); // Equip Point?
- } else {
- amount = msg->readInt16();
- }
- arrow = msg->readInt16();
- if (msg->getId() == SMSG_PLAYER_STORAGE_EQUIP) {
- msg->readInt8(); // Attribute (broken)
- msg->readInt8(); // Refine level
+ case GPMSG_INVENTORY_FULL:
+ player_node->clearInventory();
+ // no break!
+
+ case GPMSG_INVENTORY:
+ while (msg.getUnreadLength())
+ {
+ int slot = msg.readInt8();
+ if (slot == 255)
+ {
+ player_node->setMoney(msg.readInt32());
+ continue;
}
- for (int i = 0; i < 4; i++)
- cards[i] = msg->readInt16();
- if (msg->getId() == SMSG_PLAYER_INVENTORY) {
- inventory->setItem(index, itemId, amount, false);
-
- // Trick because arrows are not considered equipment
- if (arrow & 0x8000) {
- if (Item *item = inventory->getItem(index))
- item->setEquipment(true);
- }
- } else {
- logger->log("Index:%d, ID:%d, Type:%d, Identified:%d, Qty:%d, Cards:%d, %d, %d, %d",
- index, itemId, itemType, identified, amount, cards[0], cards[1], cards[2], cards[3]);
- storage->setItem(index, itemId, amount, false);
+ int id = msg.readInt16();
+ if (slot < EQUIPMENT_SIZE)
+ {
+ player_node->mEquipment->setEquipment(slot, id);
}
- }
- break;
-
- case SMSG_PLAYER_INVENTORY_ADD:
- index = msg->readInt16();
- amount = msg->readInt16();
- itemId = msg->readInt16();
- identified = msg->readInt8();
- msg->readInt8(); // attribute
- msg->readInt8(); // refine
- for (int i = 0; i < 4; i++)
- cards[i] = msg->readInt16();
- equipType = msg->readInt16();
- itemType = msg->readInt8();
-
- if (msg->readInt8() > 0) {
- chatWindow->chatLog(_("Unable to pick up item"), BY_SERVER);
- } else {
- const ItemInfo &itemInfo = ItemDB::get(itemId);
- const std::string amountStr =
- (amount > 1) ? toString(amount) : "a";
- chatWindow->chatLog(strprintf(_("You picked up %s %s"),
- amountStr.c_str(), itemInfo.getName().c_str()), BY_SERVER);
-
- if (Item *item = inventory->getItem(index)) {
- item->setId(itemId);
- item->increaseQuantity(amount);
- } else {
- inventory->setItem(index, itemId, amount, equipType != 0);
+ else if (slot >= 32 && slot < 32 + INVENTORY_SIZE)
+ {
+ int amount = id ? msg.readInt8() : 0;
+ player_node->setInvItem(slot - 32, id, amount);
}
- }
- break;
-
- case SMSG_PLAYER_INVENTORY_REMOVE:
- index = msg->readInt16();
- amount = msg->readInt16();
- if (Item *item = inventory->getItem(index)) {
- item->increaseQuantity(-amount);
- if (item->getQuantity() == 0)
- inventory->removeItemAt(index);
- }
- break;
-
- case SMSG_PLAYER_INVENTORY_USE:
- index = msg->readInt16();
- msg->readInt16(); // item id
- msg->readInt32(); // id
- amount = msg->readInt16();
- msg->readInt8(); // type
-
- if (Item *item = inventory->getItem(index))
- item->setQuantity(amount);
- break;
-
- case SMSG_ITEM_USE_RESPONSE:
- index = msg->readInt16();
- amount = msg->readInt16();
-
- if (msg->readInt8() == 0) {
- chatWindow->chatLog(_("Failed to use item"), BY_SERVER);
- } else {
- if (Item *item = inventory->getItem(index))
- item->setQuantity(amount);
- }
- break;
-
- case SMSG_PLAYER_STORAGE_STATUS:
- /*
- * Basic slots used vs total slots info
- * We don't really need this information, but this is
- * the closest we get to an "Open Storage" packet
- * from the server. It always comes after the two
- * SMSG_PLAYER_STORAGE_... packets that update
- * storage contents.
- */
- logger->log("Received SMSG_PLAYER_STORAGE_STATUS");
- player_node->setInStorage(true);
- break;
-
- case SMSG_PLAYER_STORAGE_ADD:
- /*
- * Move an item into storage
- */
- break;
-
- case SMSG_PLAYER_STORAGE_REMOVE:
- /*
- * Move an item out of storage
- */
- break;
-
- case SMSG_PLAYER_STORAGE_CLOSE:
- /*
- * Storage access has been closed
- */
- player_node->setInStorage(false);
- logger->log("Received SMSG_PLAYER_STORAGE_CLOSE");
+ };
break;
}
}