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-rw-r--r--src/net/inventoryhandler.cpp10
1 files changed, 4 insertions, 6 deletions
diff --git a/src/net/inventoryhandler.cpp b/src/net/inventoryhandler.cpp
index c0661710..37ae5fb9 100644
--- a/src/net/inventoryhandler.cpp
+++ b/src/net/inventoryhandler.cpp
@@ -55,7 +55,7 @@ InventoryHandler::InventoryHandler()
void InventoryHandler::handleMessage(MessageIn *msg)
{
Sint32 number;
- Sint16 index, amount, itemId, equipType;
+ Sint16 index, amount, itemId, equipType, arrow;
Inventory *inventory = player_node->getInventory();
switch (msg->getId())
@@ -67,21 +67,19 @@ void InventoryHandler::handleMessage(MessageIn *msg)
msg->readInt16(); // length
number = (msg->getLength() - 4) / 18;
- for (int loop = 0; loop < number; loop++)
- {
+ for (int loop = 0; loop < number; loop++) {
index = msg->readInt16();
itemId = msg->readInt16();
msg->readInt8(); // type
msg->readInt8(); // identify flag
amount = msg->readInt16();
- msg->skip(2); // unknown
+ arrow = msg->readInt16();
msg->skip(8); // card (4 shorts)
inventory->setItem(index, itemId, amount, false);
// Trick because arrows are not considered equipment
- if (itemId == 1199 || itemId == 529)
- {
+ if (arrow & 0x8000) {
if (Item *item = inventory->getItem(index))
item->setEquipment(true);
}