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path: root/src/net/gameserver/player.cpp
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Diffstat (limited to 'src/net/gameserver/player.cpp')
-rw-r--r--src/net/gameserver/player.cpp46
1 files changed, 23 insertions, 23 deletions
diff --git a/src/net/gameserver/player.cpp b/src/net/gameserver/player.cpp
index 95f7dff9..bb3567d3 100644
--- a/src/net/gameserver/player.cpp
+++ b/src/net/gameserver/player.cpp
@@ -39,90 +39,90 @@ void Net::GameServer::Player::say(const std::string &text)
void Net::GameServer::Player::walk(int x, int y)
{
MessageOut msg(PGMSG_WALK);
- msg.writeShort(x);
- msg.writeShort(y);
+ msg.writeInt16(x);
+ msg.writeInt16(y);
Net::GameServer::connection->send(msg);
}
void Net::GameServer::Player::pickUp(int x, int y)
{
MessageOut msg(PGMSG_PICKUP);
- msg.writeShort(x);
- msg.writeShort(y);
+ msg.writeInt16(x);
+ msg.writeInt16(y);
Net::GameServer::connection->send(msg);
}
void Net::GameServer::Player::moveItem(int oldSlot, int newSlot, int amount)
{
MessageOut msg(PGMSG_MOVE_ITEM);
- msg.writeByte(oldSlot);
- msg.writeByte(newSlot);
- msg.writeByte(amount);
+ msg.writeInt8(oldSlot);
+ msg.writeInt8(newSlot);
+ msg.writeInt8(amount);
Net::GameServer::connection->send(msg);
}
void Net::GameServer::Player::drop(int slot, int amount)
{
MessageOut msg(PGMSG_DROP);
- msg.writeByte(slot);
- msg.writeByte(amount);
+ msg.writeInt8(slot);
+ msg.writeInt8(amount);
Net::GameServer::connection->send(msg);
}
void Net::GameServer::Player::equip(int slot)
{
MessageOut msg(PGMSG_EQUIP);
- msg.writeByte(slot);
+ msg.writeInt8(slot);
Net::GameServer::connection->send(msg);
}
void Net::GameServer::Player::unequip(int slot)
{
MessageOut msg(PGMSG_UNEQUIP);
- msg.writeByte(slot);
+ msg.writeInt8(slot);
Net::GameServer::connection->send(msg);
}
void Net::GameServer::Player::useItem(int slot)
{
MessageOut msg(PGMSG_USE_ITEM);
- msg.writeByte(slot);
+ msg.writeInt8(slot);
Net::GameServer::connection->send(msg);
}
void Net::GameServer::Player::attack(int direction)
{
MessageOut msg(PGMSG_ATTACK);
- msg.writeByte(direction);
+ msg.writeInt8(direction);
Net::GameServer::connection->send(msg);
}
void Net::GameServer::Player::changeAction(Being::Action action)
{
MessageOut msg(PGMSG_ACTION_CHANGE);
- msg.writeByte(action);
+ msg.writeInt8(action);
Net::GameServer::connection->send(msg);
}
void Net::GameServer::Player::talkToNPC(int id, bool restart)
{
MessageOut msg(restart ? PGMSG_NPC_TALK : PGMSG_NPC_TALK_NEXT);
- msg.writeShort(id);
+ msg.writeInt16(id);
Net::GameServer::connection->send(msg);
}
void Net::GameServer::Player::selectFromNPC(int id, int choice)
{
MessageOut msg(PGMSG_NPC_SELECT);
- msg.writeShort(id);
- msg.writeByte(choice);
+ msg.writeInt16(id);
+ msg.writeInt8(choice);
Net::GameServer::connection->send(msg);
}
void Net::GameServer::Player::requestTrade(int id)
{
MessageOut msg(PGMSG_TRADE_REQUEST);
- msg.writeShort(id);
+ msg.writeInt16(id);
Net::GameServer::connection->send(msg);
}
@@ -135,22 +135,22 @@ void Net::GameServer::Player::acceptTrade(bool accept)
void Net::GameServer::Player::tradeItem(int slot, int amount)
{
MessageOut msg(PGMSG_TRADE_ADD_ITEM);
- msg.writeByte(slot);
- msg.writeByte(amount);
+ msg.writeInt8(slot);
+ msg.writeInt8(amount);
Net::GameServer::connection->send(msg);
}
void Net::GameServer::Player::tradeMoney(int amount)
{
MessageOut msg(PGMSG_TRADE_SET_MONEY);
- msg.writeLong(amount);
+ msg.writeInt32(amount);
Net::GameServer::connection->send(msg);
}
void Net::GameServer::Player::tradeWithNPC(int item, int amount)
{
MessageOut msg(PGMSG_NPC_BUYSELL);
- msg.writeShort(item);
- msg.writeShort(amount);
+ msg.writeInt16(item);
+ msg.writeInt16(amount);
Net::GameServer::connection->send(msg);
}