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-rw-r--r--src/net/equipmenthandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/net/equipmenthandler.cpp b/src/net/equipmenthandler.cpp
index 60be5c74..84da9365 100644
--- a/src/net/equipmenthandler.cpp
+++ b/src/net/equipmenthandler.cpp
@@ -141,7 +141,7 @@ void EquipmentHandler::handleMessage(MessageIn *msg)
if (!being)
break;
- being->setVisibleEquipment(Being::WEAPON_SPRITE, itemId);
+ being->setSprite(Being::WEAPON_SPRITE, itemId);
break;
case SMSG_PLAYER_UNEQUIP:
@@ -184,7 +184,7 @@ void EquipmentHandler::handleMessage(MessageIn *msg)
case 536:
case 1200:
case 1201:
- player_node->setVisibleEquipment(Being::WEAPON_SPRITE, 0);
+ player_node->setSprite(Being::WEAPON_SPRITE, 0);
// TODO: Why this break? Shouldn't a weapon be
// unequipped in inventory too?
break;