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Diffstat (limited to 'src/net/ea/maphandler.cpp')
-rw-r--r--src/net/ea/maphandler.cpp23
1 files changed, 4 insertions, 19 deletions
diff --git a/src/net/ea/maphandler.cpp b/src/net/ea/maphandler.cpp
index 6912176f..6fd27755 100644
--- a/src/net/ea/maphandler.cpp
+++ b/src/net/ea/maphandler.cpp
@@ -21,6 +21,7 @@
#include "net/ea/maphandler.h"
+#include "net/ea/network.h"
#include "net/ea/protocol.h"
#include "net/messagein.h"
@@ -42,7 +43,6 @@ namespace EAthena {
MapHandler::MapHandler()
{
static const Uint16 _messages[] = {
- SMSG_CONNECTION_PROBLEM,
SMSG_LOGIN_SUCCESS,
SMSG_SERVER_PING,
SMSG_WHO_ANSWER,
@@ -59,24 +59,6 @@ void MapHandler::handleMessage(MessageIn &msg)
switch (msg.getId())
{
- case SMSG_CONNECTION_PROBLEM:
- code = msg.readInt8();
- logger->log("Connection problem: %i", code);
-
- switch (code) {
- case 0:
- errorMessage = _("Authentication failed");
- break;
- case 2:
- errorMessage = _("This account is already logged in");
- break;
- default:
- errorMessage = _("Unknown connection error");
- break;
- }
- state = STATE_ERROR;
- break;
-
case SMSG_LOGIN_SUCCESS:
msg.readInt32(); // server tick
msg.readCoordinates(player_node->mX, player_node->mY, direction);
@@ -107,6 +89,9 @@ void MapHandler::connect(LoginData *loginData)
outMsg.writeInt32(loginData->session_ID1);
outMsg.writeInt32(loginData->session_ID2);
outMsg.writeInt8(loginData->sex);
+
+ // We get 4 useless bytes before the real answer comes in (what are these?)
+ mNetwork->skip(4);
}
void MapHandler::mapLoaded(const std::string &mapName)