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Diffstat (limited to 'src/net/ea/equipmenthandler.cpp')
-rw-r--r-- | src/net/ea/equipmenthandler.cpp | 190 |
1 files changed, 190 insertions, 0 deletions
diff --git a/src/net/ea/equipmenthandler.cpp b/src/net/ea/equipmenthandler.cpp new file mode 100644 index 00000000..19063daf --- /dev/null +++ b/src/net/ea/equipmenthandler.cpp @@ -0,0 +1,190 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "equipmenthandler.h" +#include "../messagein.h" +#include "protocol.h" + +#include "../../equipment.h" +#include "../../inventory.h" +#include "../../item.h" +#include "../../localplayer.h" +#include "../../log.h" + +#include "../../gui/chat.h" + +#include "../../utils/gettext.h" + +EquipmentHandler::EquipmentHandler() +{ + static const Uint16 _messages[] = { + SMSG_PLAYER_EQUIPMENT, + SMSG_PLAYER_EQUIP, + SMSG_PLAYER_UNEQUIP, + SMSG_PLAYER_ARROW_EQUIP, + SMSG_PLAYER_ATTACK_RANGE, + 0 + }; + handledMessages = _messages; +} + +void EquipmentHandler::handleMessage(MessageIn &msg) +{ + Sint32 itemCount; + Sint16 index, equipPoint, itemId; + Sint8 type; + int mask, position; + Item *item; + Inventory *inventory = player_node->getInventory(); + + switch (msg.getId()) + { + case SMSG_PLAYER_EQUIPMENT: + msg.readInt16(); // length + itemCount = (msg.getLength() - 4) / 20; + + for (int loop = 0; loop < itemCount; loop++) + { + index = msg.readInt16(); + itemId = msg.readInt16(); + msg.readInt8(); // type + msg.readInt8(); // identify flag + msg.readInt16(); // equip type + equipPoint = msg.readInt16(); + msg.readInt8(); // attribute + msg.readInt8(); // refine + msg.skip(8); // card + + inventory->setItem(index, itemId, 1, true); + + if (equipPoint) + { + mask = 1; + position = 0; + while (!(equipPoint & mask)) + { + mask <<= 1; + position++; + } + item = inventory->getItem(index); + player_node->mEquipment->setEquipment(position, index); + } + } + break; + + case SMSG_PLAYER_EQUIP: + index = msg.readInt16(); + equipPoint = msg.readInt16(); + type = msg.readInt8(); + + logger->log("Equipping: %i %i %i", index, equipPoint, type); + + if (!type) { + chatWindow->chatLog(_("Unable to equip."), BY_SERVER); + break; + } + + if (!equipPoint) { + // No point given, no point in searching + break; + } + + /* + * An item may occupy more than 1 slot. If so, it's + * only shown as equipped on the *first* slot. + */ + mask = 1; + position = 0; + while (!(equipPoint & mask)) { + mask <<= 1; + position++; + } + logger->log("Position %i", position); + + item = player_node->getInventory()->getItem(player_node->mEquipment->getEquipment(position)); + + // Unequip any existing equipped item in this position + if (item) { + item->setEquipped(false); + } + + item = inventory->getItem(index); + player_node->mEquipment->setEquipment(position, index); + break; + + case SMSG_PLAYER_UNEQUIP: + index = msg.readInt16(); + equipPoint = msg.readInt16(); + type = msg.readInt8(); + + if (!type) { + chatWindow->chatLog(_("Unable to unequip."), BY_SERVER); + break; + } + + if (!equipPoint) { + // No point given, no point in searching + break; + } + + mask = 1; + position = 0; + while (!(equipPoint & mask)) { + mask <<= 1; + position++; + } + + item = inventory->getItem(index); + if (!item) + break; + + item->setEquipped(false); + + if (equipPoint & 0x8000) { // Arrows + player_node->mEquipment->setArrows(0); + } + else { + player_node->mEquipment->removeEquipment(position); + } + logger->log("Unequipping: %i %i(%i) %i", + index, equipPoint, type, position); + break; + + case SMSG_PLAYER_ATTACK_RANGE: + player_node->setAttackRange(msg.readInt16()); + break; + + case SMSG_PLAYER_ARROW_EQUIP: + index = msg.readInt16(); + + if (index <= 1) + break; + + item = inventory->getItem(index); + + if (item) { + item->setEquipped(true); + player_node->mEquipment->setArrows(index); + logger->log("Arrows equipped: %i", index); + } + break; + } +} |