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-rw-r--r--src/net/charserverhandler.h37
1 files changed, 22 insertions, 15 deletions
diff --git a/src/net/charserverhandler.h b/src/net/charserverhandler.h
index 37b378f2..08ba5102 100644
--- a/src/net/charserverhandler.h
+++ b/src/net/charserverhandler.h
@@ -1,26 +1,26 @@
/*
* The Mana World
- * Copyright (C) 2004 The Mana World Development Team
+ * Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
- * This program is free software; you can redistribute it and/or modify
+ * The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
- * This program is distributed in the hope that it will be useful,
+ * The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
+ * along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#ifndef NET_CHARSERVERHANDLER_H
-#define NET_CHARSERVERHANDLER_H
+#ifndef _TMW_NET_CHARSERVERHANDLER_H
+#define _TMW_NET_CHARSERVERHANDLER_H
#include "messagehandler.h"
@@ -31,20 +31,21 @@ class LocalPlayer;
class LoginData;
/**
- * Deals with incoming messages from the character server.
+ * Deals with incoming messages related to character selection.
*/
class CharServerHandler : public MessageHandler
{
public:
CharServerHandler();
- void handleMessage(MessageIn *msg);
+ void
+ handleMessage(MessageIn &msg);
- void setCharInfo(LockedArray<LocalPlayer*> *charInfo)
- { mCharInfo = charInfo; }
-
- void setLoginData(LoginData *loginData)
- { mLoginData = loginData; }
+ void
+ setCharInfo(LockedArray<LocalPlayer*> *charInfo)
+ {
+ mCharInfo = charInfo;
+ }
/**
* Sets the character create dialog. The handler will clean up this
@@ -55,11 +56,17 @@ class CharServerHandler : public MessageHandler
{ mCharCreateDialog = window; }
protected:
- LoginData *mLoginData;
+ void
+ handleCharCreateResponse(MessageIn &msg);
+
+ void
+ handleCharSelectResponse(MessageIn &msg);
+
LockedArray<LocalPlayer*> *mCharInfo;
CharCreateDialog *mCharCreateDialog;
- LocalPlayer* readPlayerData(MessageIn &msg, int &slot);
+ LocalPlayer*
+ readPlayerData(MessageIn &msg, int &slot);
};
#endif