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Diffstat (limited to 'src/net/buysellhandler.cpp')
-rw-r--r--src/net/buysellhandler.cpp23
1 files changed, 14 insertions, 9 deletions
diff --git a/src/net/buysellhandler.cpp b/src/net/buysellhandler.cpp
index 714bc0ea..65f8498a 100644
--- a/src/net/buysellhandler.cpp
+++ b/src/net/buysellhandler.cpp
@@ -88,7 +88,8 @@ void BuySellHandler::handleMessage(MessageIn *msg)
case SMSG_NPC_SELL:
msg->readInt16(); // length
n_items = (msg->getLength() - 4) / 10;
- if (n_items > 0) {
+ if (n_items > 0)
+ {
sellDialog->setMoney(player_node->mGp);
sellDialog->reset();
sellDialog->setVisible(true);
@@ -100,21 +101,25 @@ void BuySellHandler::handleMessage(MessageIn *msg)
msg->readInt32(); // OCvalue
Item *item = player_node->getInventory()->getItem(index);
- if (item && !(item->isEquipped())) {
+
+ if (item && !(item->isEquipped()))
sellDialog->addItem(item, value);
- }
}
}
- else {
+ else
+ {
chatWindow->chatLog(_("Nothing to sell"), BY_SERVER);
current_npc = 0;
}
break;
case SMSG_NPC_BUY_RESPONSE:
- if (msg->readInt8() == 0) {
+ if (msg->readInt8() == 0)
+ {
chatWindow->chatLog(_("Thanks for buying"), BY_SERVER);
- } else {
+ }
+ else
+ {
// Reset player money since buy dialog already assumed purchase
// would go fine
buyDialog->setMoney(player_node->mGp);
@@ -123,11 +128,11 @@ void BuySellHandler::handleMessage(MessageIn *msg)
break;
case SMSG_NPC_SELL_RESPONSE:
- if (msg->readInt8() == 0) {
+ if (msg->readInt8() == 0)
chatWindow->chatLog(_("Thanks for selling"), BY_SERVER);
- } else {
+ else
chatWindow->chatLog(_("Unable to sell"), BY_SERVER);
- }
+
break;
}
}